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Crista Feraton
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Posted - 2011.04.23 00:46:00 -
[1]
As the subject asks - would it be totally stupid to fly Amarr ships in Minmatar missions and militia?
I've been playing around with them lately and find I really like them, but I'm loyal to the Minmatar faction.
I'm figuring the militia won't be a problem, but if I'm flying missions for Minie agents will I be really screwed?
My pathetic killboard |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.23 00:51:00 -
[2]
I. . .really don't understand your questions.
NPC's do not care what you are flying.
As you can see from the Minmatar killboard, there are many pilots on the Minmatar side that fly Amarr vessels.
http://www.minmatar-militia.org/kb/?a=alliance_detail&all_id=1
There could be some roleplay corps in the Minmatar Militia that don't let their own pilots fly Amarr, but I haven't heard of them. Regardless, if you're not in such a corp, then the issue is irrelevant.
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Crista Feraton
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Posted - 2011.04.23 01:07:00 -
[3]
Well the question arises from 2 items:
1) Minmatar hate Amarr (generations of slavery will do that to a people), but that's more RP than anything.
2) Since Amarr ships are stuck doing EM and Thermal damage, would I be at a huge disadvantage in missions when I would have the option of doing kinetic and explosive if I few Minmatar
My pathetic killboard |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.23 01:44:00 -
[4]
Minmatar militia missions are always against Amarr faction NPCs, who are weak to EM/therm. It is for this reason that the optimal missioning ship for level 4 militia missions against Amarr is the purifier, the Amarr stealth bomber.
As for the roleplay aspect, I have never seen anyone have a problem in militia with Amarr hulls just on principle. There probably are some people who care, but they'd have trouble policing anything outside their own corp, and clearly aren't very influential (if they even exist).
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King Rothgar
Autocannons Anonymous
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Posted - 2011.04.23 05:11:00 -
[5]
Both sides of the militia fly whatever they want. The amarr militia does use amarr ships more and the minmatar use minmatar ships more but that's just because it's natural for players to join their own race's militia. The minmatar militia almost requires cross training to amarr/gallente tbh. This is because the minmatar frigate/cruiser hulls are fantastic but once you get into fleet ships (armor BS/BC/logi) they fall short. The end result are nano-cane/vagabond/jaguar gangs for skirmishing and plated up fleets of abaddons/geddons for the heavy hitting. The minmatar militia fields so many amarr BS's in the big fights that it could pass as the amarr militia just from looking at fleet composition. So no, no issue. I fully recommend training up both. And as said, the purifier is the best ship to run minmatar FW missions with and the hound is the worst due to the npc's resists. Thus far you shall read, but no further; for this is my sig. |
Io Koval
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Posted - 2011.04.23 06:11:00 -
[6]
Like you, I plan at some point to fly Amarr ships under the Minmatar FW flag. The way I am having my character rationalize it - "Fight Fire With Fire", "Every ship I fly is one less they can fly", etc.
The thing with roleplay is one can resolve their character's hypocrisies with generally sane logic. A "Lawful" character can slaughter millions if it is dictated by the law (s)he follows. |
King Rothgar
Autocannons Anonymous
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Posted - 2011.04.23 09:08:00 -
[7]
There is no issue RP wise. From an RP perspective, the minmatar have their roots in guerrilla warfare. As such, the most common weapons are makeshift or captured. It makes perfect RP sense for minmatar to be using captured or salvaged amarr ships and weapons. From a practical standpoint in game, you won't be capturing any ships. But I will say that I don't have any shortage of amarr faction crystals or spare t2 pulse lasers sitting around. Thus far you shall read, but no further; for this is my sig. |
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.23 12:28:00 -
[8]
Amarr is one of the weakest races to use against angels, so for PvE, you could do a lot better than Amarr ships
In the militia, nobody (should) care if you fly Amarr ships in the minmatar militia. Amarr ships are best suited at DPS projection in gang scenarios, and its hard to not like that. ...Then when you stopped to think about it. All you really said was Lalala. |
Ji'kahr
Amarr 1st Praetorian Guard
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Posted - 2011.04.26 07:31:00 -
[9]
I agree with King Rothgar. From a role-play perspective, as freedom fighter/ insurgents, the Minmatar would be able to fly any ship they could get their hands on. This would mean ships they stole/ captured from their enslavers/ enemy as well as the ships they managed to piece together for themselves.
Damage types have more to do with weapon types than hulls. A Punisher can fit either autocannons or lasers, so with a Punisher you really you have the best of both worlds (and all four damage types). Lasers also have the advantage of using crystals, so there is no need to carry ammo in your cargo. Also for some odd reason Amarr ships are weakest against EM and thermal damage, as though they didn't expect their own ships to be used against them.
The advantage of the Punisher is really capacitor, as well as a lower slot for more tank. Some Amarr will fly Minmatar ships such as the Rifter, which may have many advantages over the Punisher such as speed. However, it doesn't have the Punisher's capacitor so fitting lasers is not an option. Also, from a role-play perspective Amarr generally think of their ship designs as 'holy'. (Minmatar generally try to fill them full of holes.)
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