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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 05:44:00 -
[121]
Edited by: Tippia on 24/04/2011 05:46:32
Originally by: HeIIfire11 Point is just because ccp says so doen't make it good.
And the counter-point is that just saying it's not good doesn't make it so either. You need to be a bit more specific than thatà
Quote: The only thing that earns less is mining
àand salvaging, funnily enough. Oh, and highsec exploration. And courier running. Probably L1ûL3 running as well. T1 manufacturing has pretty thing margins too.
Quote: On top of the constant nerfing that lvl4 missions get you now have this flawed "miniprofession" where any noob two weeks old can come and help himself to your earnings.And all that risk free under the protection of concord.
àand yet, L4 mission runners seem so protective of that risk-free n00b profession. Why is that (especially considering how much more they could earn if they ignored it)? Also, seeing as how the mini profession was put in place quite some time ago, I wouldn't really call it "on top of" either.
Quote: On top of all that you have some almighty-all knowing oracle(Tippia)that will stop at nothing to try and justify their actions.
No. I'm simply asking why it needs to be changed. I'm telling you why it is the way it is right now, and you need to explain why it's bad that it works that way and why (and how) it would be improved by doing things differently.
Quote: Why not just remove high sec and see how long the game lasts?
What does that have to do with anything? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.24 05:46:00 -
[122]
Originally by: Apollo Gabriel
Originally by: HeIIfire11 Point is just because ccp says so doen't make it good.The whole logic about omg lvl 4 missions earn too much is wrong.
I agree with the first sentence, as CCP thinks Hybrids are balanced ...
As to the second, I disagree with you wholeheartedly. You CAN make more doing other things, but it is hard to do them as continuously as you can missions. No limit, just go go go till you fall asleep at the keys. It is basically single player eve, and that in my opinion is a major problem and WHY it is too much isk. Mining depletes, exploration depletes, sleepers deplete, and on and on, BUT missions never die.
I see your point but you said it yourself,missions are the most boring way to make isk;other than mining maybe.But in a wormhole you can earn well over 500 mill,in exploration you can find an item worth over a billion isk.At the end of the day you cant make that much running missions.The market as well,you can earn a billion in a day if you put your mind to it and have the time and isk.
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HeIIfire11
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Posted - 2011.04.24 05:57:00 -
[123]
Originally by: Tippia No. I'm simply asking why it needs to be changed. I'm telling you why it is the way it is right now, and you need to explain why it's bad that it works that way and why (and how) it would be improved by doing things differently.
And I have told you over and ove again in this thread why it needs to be changed.You know better though just like in every other thread you post in.
I also explained how it would improve things by flagging the salvager.Again your all knowing attitude wont allow you to see any other point of view other than your own.You can't seem to fathom that ccp threw out some sloppy "miniprofession" that if changed could offer some good pvp combat situations which you say you value so highly.
Keep your opinion its not that I'm trying to convince you of anything.I'm just stating my opinion and that of many others which is why these threads keep popping up.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 05:57:00 -
[124]
Edited by: Tippia on 24/04/2011 06:03:42
Originally by: HeIIfire11 missions are the most boring way to make isk
It's boring because it's consistent. You earn a good amount of money at a steady pace. This trumps earning very large amounts of money very occasionally.
Quote: But in a wormhole you can earn well over 500 mill
In a wormhole, you are subject to actual risk, so the rewards are meant to match that.
Quote: in exploration you can find an item worth over a billion isk
àat which point we're no longer talking highsec (so again, the rewards match the risk).
Quote: At the end of the day you cant make that much running missions.
Yes you can, because of that consistency: you may only earn 20û30M a pop, but you earn it consistently, at will and on demand. And you do it with zero risk. You may only be able to bring in a couple of hundred mill a day, but you can do it any time you like.
In exploration, you might earn more, but chances are you'll earn less, and on average, it doesn't come close because you cannot maintain that consistency and because you have to compete with other players for the goodiesà
Oh, and you can find items worth a quarter-billion ISK in missions too (but that's subject to the same randomness as in exploration)à
Quote: The market as well,you can earn a billion in a day if you put your mind to it and have the time and isk.
àand if you're willing to subject yourself to the inherent PvP and risks that comes with it.
Quote: I have told you over and ove again in this thread why it needs to be changed.
Not really. You've pointed to a couple of things you consider design flaws, but fixing those would only buff ninja salvaging, and you seem to want it to go in the other directionà
The question remains: why should mission runners earn more?
Quote: I also explained how it would improve things by flagging the salvager.
Yes, you claim it will create PvP. The problem is that there is already PvP, so where's the improvement?
Quote: ccp threw out some sloppy "miniprofession" that if changed could offer some good pvp combat situations which you say you value so highly.
Don't put words in my mouth, please.
Quote: I'm just stating my opinion and that of many others which is why these threads keep popping up.
And I'm just stating the facts of why the game works the way it does. Hopefullly, someone will be able to explain why it shouldn't work that wayà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Cambarus
The Baros Syndicate
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Posted - 2011.04.24 06:00:00 -
[125]
Originally by: Tippia No. I'm simply asking why it needs to be changed. I'm telling you why it is the way it is right now, and you need to explain why it's bad that it works that way and why (and how) it would be improved by doing things differently.
TBH I'm all for letting people shoot ninja-salvagers. It has nothing to do with the risk in missions (and loot/salvage thieves would still be there) but the lack of risk for the ninja. Oh and it would encourage more pewpew without actually forcing it, which is rarely a bad thing. |
Neoexecutor
Minmatar Skynet Technologies
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Posted - 2011.04.24 06:03:00 -
[126]
Quote: The salvage isn't yours until you've earned it. You earn it by salvaging the wreck. Creating the wreck means you've earned the bounty & loot that comes with the wreck.
Same way you can argue that if i don't take my loot in time it's ok to ninja that too without a flag. Loot isn't mine till i took it into my cargohold. But stealing loot does flag you, while salvaging a wreck doesn't. Running a salvage module on a wreck is as much formality as opening cargo hold of a wreck and pulling the loot into your ship's cargo hold. But no no no, CCP says that this wreck doesn't belong to me, so it must be right. I don't think so.
Quote: No. I believe that the creation of the wreck is already compensated for through the bounty and the loot. I also believe you need to argue the case that you somehow need to be paid more.
Oh i'm sorry i missed the memo that says "don't you dare to desire that salvage from the wrecks you'll be creating". It goes without saying man, i shoot ships down, put effort into it, and i feel entitled to that salvage as long as i am willing to do the actual salvaging. Problem is that, it's hard to do while i'm busy shooting ships and this dude here salvaging with impunity.
Quote: And that effort is already compensated for through the bounty, loot, mission rewards, time bonuses, LP, and standings, with all the benefits they confer. Moreover, none of that effort actually lets you salvage any wrecks. To do so, you have to put different effort into it (and as someone who creates wrecks, this effort is much less than the effort a ninja has to put into it).
I already mentioned few times, i am willing to put effort into salvaging. And since these wrecks are created by me, i feel that someone else salvaging them while i'm still finishing the shooting part is in fact stealing. Stealing in this game is ok and fine with me, but like other forms of stealing this one should too have repercussions (aggression flag).
Quote: Two distinctly different sets of effort. Two distinctly different sets of rewards. Why is this so hard to understand?
If wrecks were created by server like exploration sites are then sure it would all be a fair game.
Quote: Then it's case 1: the salvage isn't part of the compensation.
Well i don't really agree with case 1 so...
Quote: I hope you do realise that this would basically mean that you want to remove the market (which basically means removing EVE altogether), and that your precious salvage will have no value? You are only two years old ù you are undoubtedly doing the exact same thing: you're making a living on the opportunities others have created for you.
I don't call for removing anything. Try take advantage from the opportunities i create as much as you want, just give me countermeasures to be able to deal with you.
Quote: Unfortunately, the whole game is about taking advantage of opportunities that others create. It's built into every last fibre of the game. If you don't want to compete for (or make use of) these opportunities, this is not the game for you.
Well this case is unique, because there is no way to deal with ninja salvager without hurting yourself even more (shooting wrecks).
Quote: Then you should be in the optimal position to take advantage of that opportunity.
No i should have the right to claim the fruits of this opportunity. Since i created it and all. It can be stolen, sure. But should be punishable.
Quote: Oh, and while you're at it, you should also look into the concept of opportunity cost and realise that ninjas actually make you earn more ISKà
Oooh you pulled economy 101 card. Wtf you doing on forums man, you are wasting billions. BILLIONS!
character limit ftl
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HeIIfire11
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Posted - 2011.04.24 06:07:00 -
[127]
Originally by: Tippia Yes you can, because of that consistency: you may only earn 20û30M a pop, but you earn it consistently, at will and on demand. And you do it with zero risk. You may only be able to bring in a couple of hundred mill a day, but you can do it any time you like..
Funny you should say this but its not true.Missions have been nerfed so that you can earn as little as 5 mill or less sometimes per mission.And on those that you do earn 20-30 mill its including salvage which isn't mine remember?
Originally by: Tippia Oh, and you can find items worth a quarter-billion ISK in missions too (but that's subject to the same randomness as in exploration)à
This too I have yet too see.In 4 years of running missions as a source of income I have found one....one faction item and it was a small afterburner in the bonus room of ae.Many faction drops have been removed like in worlds collide which I never got any way in 4 years running missions.
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HeIIfire11
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Posted - 2011.04.24 06:14:00 -
[128]
Originally by: Tippia
Originally by: HeIIfire11 I also explained how it would improve things by flagging the salvager.
Yes, you claim it will create PvP. The problem is that there is already PvP, so where's the improvement?
Now you're putting words in my mouth and if you don't want me to do it then show me the same respect.I said pvp combat situations.
Originally by: Tippia
Originally by: HeIIfire11 I'm just stating my opinion and that of many others which is why these threads keep popping up.
And I'm just stating the facts of why the game works the way it does. Hopefullly, someone will be able to explain why it shouldn't work that wayà
Why does everything you say have to be facts?Oh yeah I forgot you're the all-knowing oracle thats right.Thank you for proving my point.Do you work for ccp?No,until then your "facts" will remain your opinion to me.And as such..as worthless as a fart in the wind.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:16:00 -
[129]
Originally by: Neoexecutor Same way you can argue that if i don't take my loot in time it's ok to ninja that too without a flag.
No. The loot is yours because you've earned it. You earned it by killing the ship in question.
Quote: Running a salvage module on a wreck is as much formality as opening cargo hold of a wreck
No. Running a salvage module on a wreck is as much formality as running a weapon module on a ship.
Quote: Oh i'm sorry i missed the memo that says "don't you dare to desire that salvage from the wrecks you'll be creating".
Don't be silly. Of course you can desire it. You just have to earn it in order to actually own it. If you didn't desire it, you wouldn't make the effort to earn it, now would you, so it would be rather stupid of them to post that kind of memo.
Quote: It goes without saying man, i shoot ships down, put effort into it, and i feel entitled to that salvage as long as i am willing to do the actual salvaging.
And you feeling entitled to it is entirely irrelevant as far as the compensation mechanics for various professions go. I may feel entitled to this nice moon right next to the corp HQ where I could place a POS, but that doesn't mean that the moon must therefore be mine.
Quote: Problem is that, it's hard to do while i'm busy shooting ships
No it's not. Just scoot over there and start salvaging.
Quote: I already mentioned few times, i am willing to put effort into salvaging. And since these wrecks are created by me, i feel that someone else salvaging them while i'm still finishing the shooting part is in fact stealing.
So don't wait. It's hardly the game's fault if you willingly give the competitors a head start.
Quote: I don't call for removing anything.
You want there to be ôrepercussions for trying to make a living of an opportunity that others createdö. This would make the market a very harsh place (and it's already really nasty as it is) to the point where it really couldn't be used any moreà
Quote: Well this case is unique, because there is no way to deal with ninja salvager without hurting yourself even more (shooting wrecks).
It's not unique in any way. It's standard competition over the same resource ù you see that everywhere in EVE. Of course, you do have ways of dealing with the ninja, so that part isn't really true to begin with.
Quote: No i should have the right to claim the fruits of this opportunity.
You already have. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:21:00 -
[130]
Edited by: Tippia on 24/04/2011 06:26:21
Originally by: HeIIfire11 Funny you should say this but its not true.Missions have been nerfed so that you can earn as little as 5 mill or less sometimes per mission.
àand those missions are disposed with in 5 minutes. So you're still making 60M an hour.
Quote: And on those that you do earn 20-30 mill its including salvage
No, that's if you ignore the salvage (and loot) and go for what actually makes you any money. Of course, you could salvage (and loot) them as well, and it would rise to maybe 30û40 million, but why would you waste your time on such a small bump in income?
Quote: This too I have yet too see.
Run more Worlds Collide. And no, it hasn't been removed.
Quote: Now you're putting words in my mouth and if you don't want me to do it then show me the same respect.I said pvp combat situations.
Yes. And I said that there is already PvP. Why would this be an improvement? Why is it a good thing that more mission runners get killed?
Quote: Why does everything you say have to be facts?
It doesn't. But that doesn't change the fact that I'm stating facts about how (any why) the game works the way it does and that it's up to you to explain why it shouldn't work that wayà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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HeIIfire11
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Posted - 2011.04.24 06:27:00 -
[131]
Edited by: HeIIfire11 on 24/04/2011 06:34:25
Originally by: Tippia Why is it a good thing that more mission runners get killed?
Again the all-knowing oracle has spoken!You just know the outcome don't you.Don't try to put everyone in the same fail boat you're sitting in okay?It is like everything else..your opinion.At 30-80 km any ship smaller than a cruiser will snap even with my fail guns.And a single cruiser wont make it to me in that time to get into orbit.
But like I said well never know unless ccp changes it so its not worth talking about..yet.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:33:00 -
[132]
Originally by: HeIIfire11 You just know the outcome don't you.
What other outcome would there be? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.24 06:36:00 -
[133]
Originally by: Tippia
Originally by: HeIIfire11 You just know the outcome don't you.
What other outcome would there be?
I'll leave it to someone else to teach you how to play.I'm am no fortune teller like you but in my mission space it wouldn't be that easy I can tell you that now.
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limbus
Big Shadows Initiative Mercenaries
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Posted - 2011.04.24 06:37:00 -
[134]
Wow! 5 pages now of this useless thread... Keep up the good work
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:41:00 -
[135]
Originally by: HeIIfire11 I'll leave it to someone else to teach you how to play.
What does that have to do with anything?
Quote: I'm am no fortune teller like you but in my mission space it wouldn't be that easy I can tell you that now.
Good for you. But it doesn't really answer the question: what other outcome would there be?
àbecause you are considering the potential, possible and probable side-effects of your proposed change, aren't you? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Leetha Layne
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Posted - 2011.04.24 06:43:00 -
[136]
I ninja salvage for a living. If a mission runner wants his salvage, they can rig tractors which only the runner can use on the wrecks. I am a bit surprised someone able to run level 4 missions did not know the rules of salvage.
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HeIIfire11
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Posted - 2011.04.24 06:45:00 -
[137]
Originally by: Tippia
Originally by: HeIIfire11 I'll leave it to someone else to teach you how to play.
What does that have to do with anything?
Quote: I'm am no fortune teller like you but in my mission space it wouldn't be that easy I can tell you that now.
Good for you. But it doesn't really answer the question: what other outcome would there be?
àbecause you are considering the potential, possible and probable side-effects of your proposed change, aren't you?
Ok now you're being really dumb.The other outcome is that the ninja dies because it would be a lot of fun to sit there and wait for him.And with enough backup to face **** what ever else he warps in.That would be a possible outcome...sounded out for those who rode the small yellow bus to school.
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Neoexecutor
Minmatar Skynet Technologies
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Posted - 2011.04.24 06:47:00 -
[138]
Quote: No. The loot is yours because you've earned it. You earned it by killing the ship in question.
And the right to salvage should be mine for the same reason.
Quote: No. Running a salvage module on a wreck is as much formality as running a weapon module on a ship.
I'm glad we agree that it's merely a formality for owner to deal with.
Quote: Don't be silly. Of course you can desire it. You just have to earn it in order to actually own it. If you didn't desire it, you wouldn't make the effort to earn it, now would you, so it would be rather stupid of them to post that kind of memo.
I think we've been through the earning part already. It's getting redundant.
Quote: And you feeling entitled to it is entirely irrelevant as far as the compensation mechanics for various professions go. I may feel entitled to this nice moon right next to the corp HQ where I could place a POS, but that doesn't mean that the moon must therefore be mine.
Did you put some effort into creating that moon? No? Because you see i created those wrecks, not for Jon Doe to have, but for myself.
Quote: No it's not. Just scoot over there and start salvaging.
Yea sure i'll tell those 40 npc's to put aggro on hold.
Quote: So don't wait. It's hardly the game's fault if you willingly give the competitors a head start.
I wish i could be cool like you and fly a ship that can kill lvl4 mission rats and salvage faster than a ninja in a speedy small salvaging ship at the same time.
Quote: You want there to be ôrepercussions for trying to make a living of an opportunity that others createdö. This would make the market a very harsh place (and it's already really nasty as it is) to the point where it really couldn't be used any moreà
Try not wonder into areas irrelevant to subject at hand. We are discussing ninja salvaging here. Making ninjas flag won't break the market i promise.
Quote: It's not unique in any way. It's standard competition over the same resource ù you see that everywhere in EVE. Of course, you do have ways of dealing with the ninja, so that part isn't really true to begin with.
Competition in this case is rather padded in ninja's favor i'm afraid.
Quote: You already have.
Then if i have the right to it, it's pretty clear that somebody else claiming MY right is a thief.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:49:00 -
[139]
Originally by: HeIIfire11 Ok now you're being really dumb.The other outcome is that the ninja dies because it would be a lot of fun to sit there and wait for him.
àbut you claim that they are griefers ù don't you think they'll take this into account and actually plan their attacks to match the fine new opportunities the increased aggression rules allow for?
Quote: And with enough backup to face **** what ever else he warps in.
Good for you. So why doesn't this already happen? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.24 06:54:00 -
[140]
Originally by: Tippia
Originally by: HeIIfire11 Ok now you're being really dumb.The other outcome is that the ninja dies because it would be a lot of fun to sit there and wait for him.
àbut you claim that they are griefers ù don't you think they'll take this into account and actually plan their attacks to match the fine new opportunities the increased aggression rules allow for?
And?May the best man/corp win.Plain and simple just like any other pvp combat encounter.
Originally by: Tippia
Originally by: HeIIfire11 And with enough backup to face **** what ever else he warps in.
Good for you. So why doesn't this already happen?
Because they are protected by concord thats why.And no one will make the effort to set up something like that for tha slight chance that the salvager has the balls to loot something.
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:57:00 -
[141]
Originally by: Neoexecutor And the right to salvage should be mine for the same reason.
Why?
Quote: I'm glad we agree that it's merely a formality for owner to deal with.
So why is it such a chore for him to do that and actually earn the salvage?
Quote: I think we've been through the earning part already.
Yes. It's kind of the key issue, you knowà
Quote: Did you put some effort into creating that moon?
I put some effort into finding the great spot yes.
Quote: Yea sure i'll tell those 40 npc's to put aggro on hold.
Why would you have to put them on hold?
Quote: I wish i could be cool like you and fly a ship that can kill lvl4 mission rats and salvage faster than a ninja in a speedy small salvaging ship at the same time.
Pretty much all of them can.
Quote: Try not wonder into areas irrelevant to subject at hand.
So don't bring up irrelevant points.
Quote: Making ninjas flag won't break the market i promise.
If the reason for doing so is because there must be ôrepercussions for trying to make a living of an opportunity that others createdö then yes. Yes it would.
Quote: Competition in this case is rather padded in ninja's favor i'm afraid.
Not really, no. It's merely a formality to do so, after all, and you have plenty of advantages as it is. It's not the game's fault if you choose to give up those advantages.
Quote: Then if i have the right to it, it's pretty clear that somebody else claiming MY right is a thief.
No. It's just that he has the rights to it as well. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 06:59:00 -
[142]
Originally by: HeIIfire11 And?
And that will increase the number of killed mission runners. Is that really what you want to accomplish?
Quote: Because they are protected by concord thats why.
I mean, why does this not already happen in all the cases where it already can happen?
Quote: And no one will make the effort to set up something like that for tha slight chance that the salvager has the balls to loot something.
How large a chance will it be with your change in place? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lissian
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Posted - 2011.04.24 07:07:00 -
[143]
Couple of weeks ago I was running the drone missions in the SOE epic arc when I had to warp out of a mission area to repair my Cat. When I came back someone was tootling around salvaging my wrecks and dropping the loot in cans. I thought "Hey, you can do that? Cool". I assumed the cans were for me, but I was short on time, so I left my enterprising fellow player to his business and took the acceleration gate to the next room.
Did I have a problem with it? Not at all. The wrecks are white - fair game to anyone. I might blow up the ship, but that is a prerequisite of the mission, not salvaging the wrecks afterwards. I hadn't trained up Salvaging at that point anyway, so I wasn't in a position to complain.
Needless to say, my shiny new Vexor has a Salvager I fitted.
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HeIIfire11
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Posted - 2011.04.24 07:11:00 -
[144]
Originally by: Tippia
Originally by: HeIIfire11 And?
And that will increase the number of killed mission runners. Is that really what you want to accomplish?
It will also increase the death rate of ninja salvagers.But you just forgot that part right?Like I said..may the best man/corp win.You don't know who will win so stop bringing it up.I've told you what I want to accomplish.Again,reread the thread lol.
Originally by: Tippia
Originally by: HeIIfire11 Because they are protected by concord thats why.
I mean, why does this not already happen in all the cases where it already can happen?
Wut?
Originally by: Tippia
Originally by: HeIIfire11 And no one will make the effort to set up something like that for tha slight chance that the salvager has the balls to loot something.
How large a chance will it be with your change in place?
Quite a bit higher as im sure many mission runners have wanted to blast one knowing the alpha would melt the salvager at that range.I would go to the large mission hubs and setup the flytrap for one or two kills a day.If I die gf.Its better than sitting there watching the risk free salvager clean out the salvage.
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Neoexecutor
Minmatar Skynet Technologies
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Posted - 2011.04.24 07:11:00 -
[145]
Quote: Why?
Because.
Quote: So why is it such a chore for him to do that and actually earn the salvage?
Because
Quote: Yes. It's kind of the key issue, you knowà
I know...
Quote: I put some effort into finding the great spot yes.
I found a rat and killed it, you found a moon and didn't do ****.
Quote: Why would you have to put them on hold?
Because
Quote: Pretty much all of them can.
Why?
Quote: So don't bring up irrelevant points.
Why? You do.
Quote: Not really, no. It's merely a formality to do so, after all, and you have plenty of advantages as it is. It's not the game's fault if you choose to give up those advantages.
Yes, really, yes.
Quote: No. It's just that he has the rights to it as well.
Why?
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 07:15:00 -
[146]
Originally by: HeIIfire11 It will also increase the death rate of ninja salvagers.But you just forgot that part right?
No. I just don't think it will happenà
Quote: I've told you what I want to accomplish.
Yes, and I'm saying I don't see that happening.
Quote: Wut?
Why are people not raping faces of loot theives and can flippers already?
Quote: Quite a bit higher as im sure many mission runners have wanted to blast one knowing the alpha would melt the salvager at that range.
àand with your changes in place, why would the salvagers use those ships? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
HeIIfire11
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Posted - 2011.04.24 07:15:00 -
[147]
Originally by: Neoexecutor
Quote: Why?
Because.
Quote: So why is it such a chore for him to do that and actually earn the salvage?
Because
Quote: Yes. It's kind of the key issue, you knowà
I know...
Quote: I put some effort into finding the great spot yes.
I found a rat and killed it, you found a moon and didn't do ****.
Quote: Why would you have to put them on hold?
Because
Quote: Pretty much all of them can.
Why?
Quote: So don't bring up irrelevant points.
Why? You do.
Quote: Not really, no. It's merely a formality to do so, after all, and you have plenty of advantages as it is. It's not the game's fault if you choose to give up those advantages.
Yes, really, yes.
Quote: No. It's just that he has the rights to it as well.
Why?
Lol thats tippia alright..pointless isn't it?
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 07:18:00 -
[148]
Originally by: Neoexecutor Because.
Not good enough. Why?
Quote: I found a rat and killed it,
àand got the compensation that comes with this act. Why do you need more?
Quote:
Quote: Pretty much all of them can.
Why?
Because they're built that way.
Quote: Yes, really, yes.
The game isn't responsible for the choices you make.
Quote:
Quote: No. It's just that he has the rights to it as well.
Why?
Because its subject to competition. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Neoexecutor
Minmatar Skynet Technologies
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Posted - 2011.04.24 07:19:00 -
[149]
Originally by: Tippia
Originally by: Neoexecutor Because.
Not good enough. Why?
Quote: I found a rat and killed it,
àand got the compensation that comes with this act. Why do you need more?
Quote:
Quote: Pretty much all of them can.
Why?
Because they're built that way.
Quote: Yes, really, yes.
The game isn't responsible for the choices you make.
Quote:
Quote: No. It's just that he has the rights to it as well.
Why?
Because its subject to competition.
WHY?
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Tippia
Sunshine and Lollipops
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Posted - 2011.04.24 07:22:00 -
[150]
Originally by: Neoexecutor WHY?
See the CCP Prism X quote earlier in the thread. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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