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Egor SMERSH
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Posted - 2011.04.24 11:59:00 -
[1]
Edited by: Egor SMERSH on 24/04/2011 12:02:01 Does the bounty system work or would I be wasting my ISK on placeing a bounty on someone?
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Kaira Akuma
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Posted - 2011.04.24 12:05:00 -
[2]
no it doesnt work, when a big enough bounty is pplaced on a players head they simply get an alt to podkill them and receive the money for themselves
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Vad SMIRSH
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Posted - 2011.04.24 12:11:00 -
[3]
Originally by: Kaira Akuma no it doesnt work, when a big enough bounty is pplaced on a players head they simply get an alt to podkill them and receive the money for themselves
Yea, I figured thats how it worked. They need to link the bounty system to a players skills points. Now that would put some teeth into the bounty system!!
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Justin Cody
Caldari Instant Annihilation Everto Rex Regis
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Posted - 2011.04.24 12:16:00 -
[4]
no they should make a player SoS if they have a bounty, but if you kill the bounty layer before you die...you get the money instead. :) Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Dracoliche
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Posted - 2011.04.25 04:51:00 -
[5]
Mercs might do you better than bounty.
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Micis Mtxreli
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Posted - 2011.04.25 06:41:00 -
[6]
If a player has a bounty then by going the the bounty office and for a small fee you should be-able to obtain a license and hunt the player down in any security system. Once you obtain the license you and them then get the war target (red background/white star)
To make it a little fairer the bounteer should get notification that a bounty hunter (no name) has taken up there bounty and let the hunt begin.
Just a thought
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Malephar
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Posted - 2011.04.25 12:21:00 -
[7]
Originally by: Micis Mtxreli If a player has a bounty then by going the the bounty office and for a small fee you should be-able to obtain a license and hunt the player down in any security system. Once you obtain the license you and them then get the war target (red background/white star)
To make it a little fairer the bounteer should get notification that a bounty hunter (no name) has taken up there bounty and let the hunt begin.
Just a thought
The problem is if you get to pick your targets - you'd always be able to pick your own alts and claim. I'd like to see the bounty office setup with a nameless list of bounties, including isk value, targets total SP, current region, online/offline status, and how much they've been logged in in the last week. Then you couldn't pick your alts, but instead would have to pick targets based on how lucrative they are.
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Lucia Wilber
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2011.04.26 02:51:00 -
[8]
Fixing the bounty system would be a pretty easy task.
Simply keep track of everyone that placed a bounty on the character, and then when they're podded, divide the bounty up evenly between everyone that put money on the bounty, adding one share for whoever got the kill shot.
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Sati Rii
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Posted - 2011.04.26 03:38:00 -
[9]
It might be a good idea to check the IP address of each character that has a bounty on their head, then not allow any other characters using that IP address to pod them. I know tracking IP is an easy thing to do, websites do it all the time.
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Andrea Griffin
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Posted - 2011.04.26 04:02:00 -
[10]
Originally by: Malephar
Originally by: Micis Mtxreli If a player has a bounty then by going the the bounty office and for a small fee you should be-able to obtain a license and hunt the player down in any security system.
The problem is if you get to pick your targets - you'd always be able to pick your own alts and claim.
I had a similar idea a while back, except that you bought a "set" of licenses (perhaps an amount based on a skill) and you were randomly assigned a pool of targets to hunt. Maybe a second skill to train to allow you access to the highest bountied-characters (L1, the lowest 20%; L2, 40%, etc.).
The target selection algorithm would need some work, for example it would be nice if the targets were selected from the same region, and have all been active in the past week. If you are doing this with an alt there's still a chance you could get your main, but it's far better than the current system.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |
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Precisionist
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Posted - 2011.04.26 16:46:00 -
[11]
The bounty system is the biggest joke ever in EVE.
It only requires a fairly ez fix tbh.
1. Make it so someone has to pick up a bounty of a guy who is online at that time, and its a random name until you hit the system hes in. You will have a module that will tell you which system he is in(or if he logged out).
2. The prey does not know he has a bounty hunter on him until after the hunter engaged him.
3. When the bounty hunter destroys the preys ship, he has a scrambling device that is instant and locks the pod as soon as the ship explodes.
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Lucia Wilber
Minmatar Dreddit Test Alliance Please Ignore
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Posted - 2011.04.26 19:00:00 -
[12]
Originally by: Precisionist The bounty system is the biggest joke ever in EVE.
It only requires a fairly ez fix tbh.
1. Make it so someone has to pick up a bounty of a guy who is online at that time, and its a random name until you hit the system hes in. You will have a module that will tell you which system he is in(or if he logged out).
2. The prey does not know he has a bounty hunter on him until after the hunter engaged him.
3. When the bounty hunter destroys the preys ship, he has a scrambling device that is instant and locks the pod as soon as the ship explodes.
That's the stupidest thing I've ever heard. Having a bounty on your head shouldn't make you easier to kill, just more worthwhile.
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Rek Jaiga
Minmatar Crimson Path Shaktipat Revelators
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Posted - 2011.04.26 20:35:00 -
[13]
I love the current bounty system. Lets me know whether or not I've made anyone new angry or not. Sadly, my bounty hasn't been raised in quite awhile
But no, really. It would be interesting if bounty hunting as a profession were better supported. I mean flashy reds shoot at each other anyway...might as well get even more ISK off it. ------------------- The path which can be seen is not the True Path |
TipsyMcStagger
Caldari Spruillo WarDec Corp
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Posted - 2011.04.26 20:49:00 -
[14]
Edited by: TipsyMcStagger on 26/04/2011 20:49:39
Originally by: Lucia Wilber
Originally by: Precisionist The bounty system is the biggest joke ever in EVE.
It only requires a fairly ez fix tbh.
1. Make it so someone has to pick up a bounty of a guy who is online at that time, and its a random name until you hit the system hes in. You will have a module that will tell you which system he is in(or if he logged out).
2. The prey does not know he has a bounty hunter on him until after the hunter engaged him.
3. When the bounty hunter destroys the preys ship, he has a scrambling device that is instant and locks the pod as soon as the ship explodes.
That's the stupidest thing I've ever heard. Having a bounty on your head shouldn't make you easier to kill, just more worthwhile.
Exactly.
Bounties r just another sloppy un-thought out feature that ccp cant be bothered to bother with.
To make bounties more interesting, they should be open body-delivery contracts, and something like a corresponding skillpoint loss for size of bounty.
The griefing potential intrinsic to any real solution is prob what keeps ccp from putting on big kid pants and tackling the issue.
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Mighty Dread
Minmatar
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Posted - 2011.04.26 21:28:00 -
[15]
I'm thinking let Bounty Hunters register with Concord and Bounties are given randomly to which the bounty hunter can accept or decline. Killrights should be transferable as well.
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Mr Blue
Caldari Sniggerdly Pandemic Legion
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Posted - 2011.04.27 00:14:00 -
[16]
atm bounty system is just a epeen thingy which superrich ppl use to pimp their supercap alt with.(or never undock alts)
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I likegirls
Minmatar
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Posted - 2011.04.27 05:42:00 -
[17]
Originally by: Mr Blue atm bounty system is just a epeen thingy which superrich ppl use to pimp their supercap alt with.(or never undock alts)
And that is coming from a person in PL where every person and their dog can fly a super? I bet you have a big bounty on your super alt.
Carry on.
But for bounties, maybe a system where when you set a bounty on someone, then it goes into a bounty bank on them.
Until the bounty bank is depleted on the person, then every ship the person loses the killing party gets the material price of ship hull + fittings - insurance - modules dropped
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
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Posted - 2011.04.27 06:47:00 -
[18]
If they only paid out partial bounty equal to value of stuff destroyed in the kill this would largely solve the problem of getting alts to pod you, since it would cease to be profitable.
So lets say you have a bounty of 10bil, and I pod your 20mil ISK clone with 200mil of metal in your head....I get paid 220mil and your bounty is now 9.780bil.
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Micis Mtxreli
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Posted - 2011.04.27 08:29:00 -
[19]
It would be a nice world full of unicorns and rainbows if if if CCP put some time into bounties and yes I'll say it the stock market instead of F--ing about with walking in F--ing station. No one fights now so yeah lets keep people in station more way to go ccp you bunch of num nuts.
CCP wake up FFS
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Vaju Katru
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Posted - 2011.04.27 10:51:00 -
[20]
Associate the bounty reward with the amont of ship ISK destroyed. If this a pod, 0 ISK recived, if its a 1b ISK ship, recive bounty reward of 'X'.
So if you place a bounthy of 100m on someone, it represend 100M ISK of destroyed ship.
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J Kunjeh
Gallente
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Posted - 2011.04.27 20:47:00 -
[21]
Originally by: Sati Rii It might be a good idea to check the IP address of each character that has a bounty on their head, then not allow any other characters using that IP address to pod them. I know tracking IP is an easy thing to do, websites do it all the time.
This. Why CCP doesn't have this (or something equally as effective) implemented yet, I'll never understand.
~Gnosis~ |
Judy BigShot
Big Shot - For the Bounty Hunters
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Posted - 2011.04.28 04:28:00 -
[22]
Edited by: Judy BigShot on 28/04/2011 04:28:54 Well, I consider the existing bounty hunter system pretty much worthless. As a big fan of Cowboy Bebop and its show-in-a-show "Big Shot", I started implementing an "external" bounty hunting system.
It has several features: - You dont have to pod the target, simply destroy the ship to receive the bounty - less standing loss. - Notes can be added to reveal tactics, locations and so on from targets. - Multiple targets - even hole corporations - can be placed under one bounty. - Corp-mates of the target or targets on the same bounty are not included in the pay-out. - if accepted, more features are to come!
I hope with that the profession of the bounty hunter gonna come to life!
If you have any questions feel free to ask me with an ingame mail or here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1502656
Very soon, when pos-killing (for bounties on corps!) and more features are tested, I will start a promotional event.
Big Shot - For the Bounty Hunters! http://eve-bigshot.com |
Lonesome Joe
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Posted - 2011.04.28 14:49:00 -
[23]
Worth noting here that people have been asking for a usable, not laughable, bounty hunting system for years and CCP has completely ignored the issue. I'd be curious to know why.
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Laxyr
Chamsin Mining Inc.
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Posted - 2011.05.03 12:22:00 -
[24]
Edited by: Laxyr on 03/05/2011 12:24:33
Originally by: Lonesome Joe Worth noting here that people have been asking for a usable, not laughable, bounty hunting system for years and CCP has completely ignored the issue. I'd be curious to know why.
Oh the answer to this question is easy. That's because: "The data does not support, that polished quality sells better than new features" the gist of what CCP said relating to those "problems"
Source page 6, paragraph 7
Lax
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Victor BlueStone
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Posted - 2011.05.09 21:58:00 -
[25]
Creating a functioning BH system is not so easy to implement in eve. It has to be a system that is simple yet able to work within the framework of how eve is structured. The rules of engagement for any game is very tough to write because it's mostly abstract info. I've read most of all the ideas proposed about a BH system and they are either too superficial or incomplete. Implementing any new half baked system is just looking to bring problems to eve so I am glad that CCP hasn't done it yet. When a true system is finally implemented it will have far reaching consequences because all pilots will be affected. I then expect a lot of pent up desire for revenge to be released! |
Forum Troll Trolling
Forum Trolling Corp
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Posted - 2011.05.10 05:15:00 -
[26]
"the data does not seem to support that polished quality sells better than new features" this makes me want to unsubscribe so i can go back to being verbally abused in WOW by 12 year olds
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Dograzor
The Black Rabbits The Gurlstas Associates
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Posted - 2011.05.11 07:00:00 -
[27]
Originally by: Sati Rii It might be a good idea to check the IP address of each character that has a bounty on their head, then not allow any other characters using that IP address to pod them. I know tracking IP is an easy thing to do, websites do it all the time.
This will not work. I will simply hook up my 2nd pc on my mobile internet for a few mins to get my alt to podkill the bounty. -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |
Aideware Batha
WEPRA CORP WILD BOARS
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Posted - 2011.05.17 23:18:00 -
[28]
Bounty need update, make it more funny and usefull for mercenary corp/players.
- First it as to be on ships and/or on pod. The guy who pay choice. - It's buisness between someone who pay, and someone who kill. (no interest for the target is very important.) - For this one i may be have a solution. There is an exemple :
Mister A is angry about Mister B and want to give 100m to make Mister B cry (a lot) Mister C is ok to help Mister A and do the job. So they will discuss about what ship reward are. If pod interest Mister A, money is different if Mister C kill a cruiser, or if he kill a Bs money is different. Mister B dont know a **** about the contract Mister A & C just made. By the way they made aggreement on that :
100m contract, every Bs kill is 20m bounty, every cruiser kill is 10m, frigs are 5m. Pod are O ISK. All paiment are right after the ship burned.
Mister A just made contract with full details and Mister C found it when checking contract list like a real mercenary. Some contract might be private most of them are public. You can update to corp/alliance bounty. You can make the amount of mercenary sharing the job, like 1 people, 1 corp/alliance,infinite people, 2 corp etc. You may may avoid the scams this way : if one person accept, you could have to accept again to valid the start of the contract and make money by killing. It also as to be customable.
The contract thing can be very interisting, and not that much difficult to make. All rule on a contract are the same as in game, empire fights need wardec, aggression from the guy (suicide gank even !) Low sec / 0.0 bounty contract are the most profitable for mercenary..
Easy, fair and very fun !
ps: thanks for reading and sorry about my so wrong english :D
aideware batha
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N'oah
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Posted - 2011.05.18 09:03:00 -
[29]
Originally by: Lucia Wilber Fixing the bounty system would be a pretty easy task.
Simply keep track of everyone that placed a bounty on the character, and then when they're podded, divide the bounty up evenly between everyone that put money on the bounty, adding one share for whoever got the kill shot.
How exactly would this benefit...anything?
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Mr Pantstains
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Posted - 2011.05.18 11:16:00 -
[30]
The bounty system is only for show. CCP should keep it as it is and focus on more important matters.
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Mithfindel
Zenko Incorporated
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Posted - 2011.05.18 11:32:00 -
[31]
The assumed purpose of a bounty would be to add an incentive for someone to do harm to the target.
Currently, as mentioned, it is an e-peen lengthener and possibly a source of income to the target. Notably, IP address has nothing to do with the ability to self-pod - you could as well do a deal with a corp member to pod you and share the spoils. The bounty is paid on the destruction of the pod.
Notably, corpse contract don't have anything to do with fixing the bounty either. They would only delay the pay day.
So, for the bounty mechanic to work, it would mean that by adding a bounty some extra harm (killed more often etc.) would be done to the target, and the system should not be exploitable (dying should not be beneficial to the target). One of the possible ways to do this would be capping the bounty at clone value (see table). Another possibility would be to have the bounty as a kind of a "bounty account" where payouts are made according to losses caused - so the amount paid is deducted from the account, but will not exceed the clone value when podded. The unpaid part of the bounty still stays on the account.
Example: Let us assume Dr Caymus has been a bad, bad, researcher and somehow gotten himself a bounty of 200M. He has clone grade omega, so the maximum payout is 150M ISK so he cannot have himself podded and share the profit after buying a new clone. After he's been podded once, the account will still have 50M ISK, so if he's podded again, the payout will be 50M ISK, assuming no one happened to increase the bounty.
This model could also have alternative sources of pay in addition to the clone, for example pay for destroyed ships (difference of ship mineral value and insurance payout as a bounty) or even take into account the value of the implants plugged in at the moment of podding (needs to be proofed against market manipulation, though).
Having bounty on someone's head cause SP loss is a poor mechanic, since it would be a potential grief tool. Someone limiting his bounty payout by flying in a crappy clone would be ok, of course, since it'd be the target's choice of being ******ed by each podding.
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Maxpie
Sebiestor Tribe
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Posted - 2011.05.18 21:04:00 -
[32]
Been out of the game for a year. I'm sad to see they never fixed the bounty system. So many good ideas in this thread alone. Come on CCP - fix it!!! A real bounty system would be awesome. |
Ji'kahr
Amarr 1st Praetorian Guard
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Posted - 2011.05.19 09:08:00 -
[33]
I like this idea of Mithzendel's. A bounty amount should be set at the price of the bounty target's clone. I don't understand about the special account, nor do I see it as necessary. Bounties should be 'set' on player Pirates by CONCORD or DED, not other players. In real life, it's the Police that have ALWAYS set the bounties on the criminals, it has never been by private citizens (unless you want to count Salaman Rushdie's bounty).
Personally though, I like the idea that bounties should be handled through contracts. If you don't like someone you can put a 'contract' out on them, with payment in exchange for their corpse. Maybe this wouldn't be much of an improvement, IDK.
I also think that kill rights should be transferable. If someone kills me, I get the 'right' to kill them back. Chances are if someone killed me that I'm not powerful enough to take them out myself, which is why I ended up in a clone vat to begin with. What good does it do for a 'carebear' miner to have the right to kill back the PvP expert Pirate that blew him/her up to begin with? You should be able to give these kill rights to someone else, a bounty hunter/ champion/ mercenary, so they can take out the target for you (for a fee). This would be a massive fix to help make bounty hunting a viable profession, and it would ensure that people/ Pirates get a lot more solo PvP action.
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.05.19 12:49:00 -
[34]
Originally by: Ji'kahr
I also think that kill rights should be transferable. If someone kills me, I get the 'right' to kill them back. Chances are if someone killed me that I'm not powerful enough to take them out myself, which is why I ended up in a clone vat to begin with. What good does it do for a 'carebear' miner to have the right to kill back the PvP expert Pirate that blew him/her up to begin with? You should be able to give these kill rights to someone else, a bounty hunter/ champion/ mercenary, so they can take out the target for you (for a fee). This would be a massive fix to help make bounty hunting a viable profession, and it would ensure that people/ Pirates get a lot more solo PvP action.
Brilliant idea. Also consider: newbies podded by experts have no isk to set up a bounty. But CONCORD could charitably put up bounties for these transferable kill rights.
Newbie gets podded, has kill rights to X, notifies CONCORD, who sets a bounty attractive enough to other expert pilots.
Newbie gets to choose who to transfer the kill rights to (e.g. he can look up bounty hunter/corps "for hire board" and pick one). There's a slim chance the bounty hunter may be an alt of X, but it's going to be fairly slim all things considered - and there's no need to get into the dubious area of IP tracking. *****
"To wake up is to wake the world up" - D.E. Harding |
Shivalla
Gallente Financial Removal THE SPACE P0LICE
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Posted - 2011.05.19 13:17:00 -
[35]
Edited by: Shivalla on 19/05/2011 13:17:03 TL;DR answer would be: No.
For what its worth, its a way for failure pirates to put bounty on themselves to look like they are "worth something".
There is countless amount of these in EVE universe, this is just one of em.
Yours,
Shivalla
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Mithfindel
Zenko Incorporated
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Posted - 2011.05.31 09:19:00 -
[36]
Originally by: Ji'kahr I like this idea of Mithzendel's. A bounty amount should be set at the price of the bounty target's clone. I don't understand about the special account, nor do I see it as necessary. Bounties should be 'set' on player Pirates by CONCORD or DED, not other players. In real life, it's the Police that have ALWAYS set the bounties on the criminals, it has never been by private citizens (unless you want to count Salaman Rushdie's bounty).
The "account" would be so that someone could, say, put a bounty equal to "I want this person killed six times". Police isn't relevant here - CONCORD exists only to keep total war out of hisec. If you wish to look at it from a roleplaying point of view, New Eden isn't a modern democracy. It's a dystopian battleground for megarich undead spaceship captains. The bounty has nothing to do with "law", which is not relevant at all. It is simply an open contract for assassination, regulated to be allowed only to put on people who have negative security status.
And yes, sellable kill rights would fit the world perfectly as well as make sense. (An auction for the right to kill a criminal legitimately? How charming. Alternatively, help someone claim that bounty you've set by giving the kill rights to them.)
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Red Teufel
Blackened Skies
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Posted - 2011.05.31 16:45:00 -
[37]
well say if someone has a 150m bounty on their head flying with a billion worth of implants in their brain. you can be sure that i will pod him or her...even after ransom.
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