Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zaxix
Black Frog Logistics Red-Frog
|
Posted - 2011.05.10 15:09:00 -
[31]
Originally by: Kaelie Onren
Quote: In the case of pirates, if the passenger player can't pay the ransom, the pirates would be able to keep them out of the game indefinitely. If the passenger player can self destruct to escape the contract and the ransom, then the capturing/ransoming mechanic is pointless, since no one will pay the ransom.
Why not? I'm sure there are cases where you don't want to lose your implants and hardwires.
So, can the passenger self destruct his pod to escape the 'capture' by the pirates or not?
If not, here's the scenario:
1. You get captured. 2. You can't clone jump away. 3. You can't self destruct. 4. Pirate sets ransom to 100 billion. 5. You don't have 100 billion. 6. Stuck forever. |
Swynet
|
Posted - 2011.05.10 17:15:00 -
[32]
Excellent proposal.
Needs adjustments has we can see in the counter arguments but the initial idea is just awesome, adds new stuff/opportunities and most important, different game play opportunity = better game
|
Kaelie Onren
|
Posted - 2011.05.11 01:18:00 -
[33]
Edited by: Kaelie Onren on 11/05/2011 01:18:49
Originally by: Zaxix
Originally by: Kaelie Onren
Quote: In the case of pirates, if the passenger player can't pay the ransom, the pirates would be able to keep them out of the game indefinitely. If the passenger player can self destruct to escape the contract and the ransom, then the capturing/ransoming mechanic is pointless, since no one will pay the ransom.
Why not? I'm sure there are cases where you don't want to lose your implants and hardwires.
So, can the passenger self destruct his pod to escape the 'capture' by the pirates or not?
If not, here's the scenario:
1. You get captured. 2. You can't clone jump away. 3. You can't self destruct. 4. Pirate sets ransom to 100 billion. 5. You don't have 100 billion. 6. Stuck forever.
Yes, absolutely. In fact my original statement was:
Quote: During the trip while the passenger is in the 'in transit' GUI they still have access to all NEOCOM, they just have no mobility. They can kill themselves if they wish (say to self abort the trip), but doing so forfeits the reward to the hauler.
|
Kaelie Onren
|
Posted - 2011.05.11 01:20:00 -
[34]
Originally by: Swynet Excellent proposal.
Needs adjustments has we can see in the counter arguments but the initial idea is just awesome, adds new stuff/opportunities and most important, different game play opportunity = better game
Thanks! Can I ask that you support it by clicking the "support this topic" checkbox so that CSM may read it and consider it?
|
Mara Rinn
|
Posted - 2011.05.11 01:44:00 -
[35]
Why would anyone generate a contract to have themselves hauled somewhere else?
I can imagine a wardec target trying to ship themselves out of a station - would the wardec extend to passenger transport? What about when the transport is killed, do you have pilots sitting in capsules or some form of special pilot carriage?
What happens if I log in but my ferry was blown up and I'm still sitting in a pilot carriage?
-- [Aussie players: join ANZAC channel] |
Kaelie Onren
|
Posted - 2011.05.11 01:49:00 -
[36]
Originally by: Mara Rinn Why would anyone generate a contract to have themselves hauled somewhere else?
I can imagine a wardec target trying to ship themselves out of a station - would the wardec extend to passenger transport? What about when the transport is killed, do you have pilots sitting in capsules or some form of special pilot carriage?
What happens if I log in but my ferry was blown up and I'm still sitting in a pilot carriage?
I think most of your questions have already been answered in the chain.
Great point about the wardec though, that would be an additional reason you may want to travel like a civilian. As for whether the wardec extends to the carrier, my preliminary thought is no. You should not be able to endanger the carriage by your wardec. Thanks for the insight!
|
Mara Rinn
|
Posted - 2011.05.11 01:53:00 -
[37]
Originally by: Kaelie Onren Getting yourself to low/0.0 easily, when you are not a pvp character who can afford to fly a battleship to get to your destination. Maybe you are just a rich industrialist.
Do gate campers get to inspect the cargo of a passenger ferry? Can you identify the passengers?
What benefit does a passenger ferry service provide that a shuttle on autopilot can't?
-- [Aussie players: join ANZAC channel] |
Kaelie Onren
|
Posted - 2011.05.11 04:28:00 -
[38]
Edited by: Kaelie Onren on 11/05/2011 04:29:53
Originally by: Mara Rinn
Originally by: Kaelie Onren Getting yourself to low/0.0 easily, when you are not a pvp character who can afford to fly a battleship to get to your destination. Maybe you are just a rich industrialist.
Do gate campers get to inspect the cargo of a passenger ferry? Can you identify the passengers?
What benefit does a passenger ferry service provide that a shuttle on autopilot can't?
I think we should let cargo scanners see the passengers (how else would pirates be able to judge which are the high worth targets?) We want to help the kidnapping/piracy industry as much as build up the hauling profession after all. But this by no means allows a pirate to attack a ferry (without consequence) even if he has a passenger which is legally wardec'd. Civilian transports should be protected by concord (up to the sec status of the system allows).
As for your second question: 1) Security. Shuttles have none. But if you make a lucrative carriage contract, and insisting on a high quality of ferryman. (clean record, high success ratio) then it can be presumed that they are good at their job. Perhaps they take you on a battleship (ala Clear Skies) or a freighter, both are safer than a shuttle.
2) Convenience. I have to actually be online, and preferably not afk to use a shuttle. What if I don't want to be? What if I am a fb farmville industrialist who is hired by an alliance to take care of their PI for a sector, and I log in only once a week to play? I really wouldn't care for flying 50 jumps across null space to get to my next 'job' location, and since I need to only login every couple of days to earn my pay, urgency is not a problem.
3) And of course, this adds the dimension to the economy that both feeds (and grows) more haulers (of every level, not just big time bulk freighter captains, but small time mom and pop ferry operations) and it makes a new isk source for pirates. (making them less dependent on carebear alts to survive)
|
Kaelie Onren
|
Posted - 2011.05.15 07:49:00 -
[39]
bump. Is this going to catch the attention of any CSM6? or should I just shelve the idea until the next CSM convenes?
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |