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TImora Fosty
Solar Pride
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Posted - 2011.05.05 07:14:00 -
[1]
Missions... we need more different ones, aren't we? More epic arcs, more cosmos agents, different storyline missions... Isn't it a time to finally add more to the game? [Proposal]: Open a contest, where pilots will make a story, that will fit this universe, agent-type, region and constellation. I will definitely contribute a couple of options myself. Reward.... Having your mission in-game is the best reward.
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Rented
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Posted - 2011.05.05 19:24:00 -
[2]
Edited by: Rented on 05/05/2011 19:24:48 In all likelyhood, CCP probally regards missions as having partially ruined the game... not that they're bad, just that many others things they actually want you to do are poorly designed. But at this point missions are so central to the game they can't really be removed or significantly altered, so instead of developing missions further when they already dislike the dynamic they've somewhat caused in the game, they have and will seek to do other things to draw away from missions (like wormholes and incursions).
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Eladaris
Amarr Excessum Industries
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Posted - 2011.05.05 23:09:00 -
[3]
Edited by: Eladaris on 05/05/2011 23:12:04
Originally by: TImora Fosty Isn't it a time to finally add more to the game?
Seriously? Didn't CCP just add a pile of new missions into the game across multiple patches? Weren't people *****ing for months that the new missions were terribad for all sorts of reasons?
A) I don't know what to do, they're not in the Missions Reports list. Or more accurately, they're there... but I don't want to search to find them. B) I did this mission with a 200k reward and got my L4 faction BS blown up, wtf ccp, why is a new mission with such a cheap reward so hard!!1one!11 C) OMFG, why did you guys add so many new courier storylines
Repeat as above, ad infinitum et ad nauseam
As for the cosmos / epic arcs? I seem to recall the lower tier cosmos arcs being called the worst idea ever in terms of dev. time vs. player time. Because they're a one time deal, and non-repeatable.
On the have the player's develop new missions, that tends to go two routes.
Half the community wants to know why the player's have to do the CCP Dev's jobs for them... and the other half would put together a L4 mission with 4 waves of 5x 1.4mil ISK BS's with a few small ships as triggers in each wave, followed by a second room with a few more BSs as the mission completion trigger (technically something like this mission was added as well), so players could pull 20mil ISK in bounties, and farm the storyline for a week straight.
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TImora Fosty
Solar Pride
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Posted - 2011.05.06 05:26:00 -
[4]
Edited by: TImora Fosty on 06/05/2011 05:29:05
Quote: Half the community wants to know why the player's have to do the CCP Dev's jobs for them... and the other half would put together a L4 mission with 4 waves of 5x 1.4mil ISK BS's with a few small ships as triggers in each wave, followed by a second room with a few more BSs as the mission completion trigger (technically something like this mission was added as well), so players could pull 20mil ISK in bounties, and farm the storyline for a week straight.
Actually that's why we need a contest, so that you and I would be able to vote for the best missions in our opinion. But.. after thinking for a while I understand that the voting will be won by the missions that you have mentioned.
So a little improvement on my idea: The missions suggested at the contest must be balanced at their risk/reward/agent level, otherwise they will be excluded, or after-balanced.
edit: spelling
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Cordo Draken
ABOS Industrial Enterprises
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Posted - 2011.05.06 20:31:00 -
[5]
A time back, I had posted an Idea for incorporating "Counter-Missions" and a fusion of PvE & PvP. It went as follows:
This is an opportunity for CCP to handle some known problems and stale gameplay of missions. There needs to be more "risk" involved to get the adrenaline pumping for mission runners. Introduce an added player element, like in a sense, "Counter-missions." Let's say a player contacts an agent for a courier mission... boring right? He accepts the mission though cause it's good money. Well, what if another player goes to a competing NPC corp (or perhaps player corp) agent. This competing agent has gained knowledge on this courier run and implores this player to intercept that courier and to destroy the ship and said contents. HeĘs given a name and a drop off system. Voila! Instant Cat and mouse.
The same kind of counter mission could be done for protecting a facility from another players attacką even be it in the third room of the attacking playerĘs mission. Of course time frames for the mission completion would need to be greatly reduced and there would be a need for ship size limitationsą perhaps. But, you get the idea, bestow a possible chance for oneĘs mission to get counter-missioned!
This would increase the need for Corp involvement. Perhaps there would be a need for a Max amount of counter Hired missioners... say Squad size only... or as rewards get higher, Wing and maybe fleet size would be allowed. I would think this could be a fairly easy way to knock out some of the stagnant feel to Missions.
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Whoever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my Autocannons. |
Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.05.07 16:56:00 -
[6]
Mission variety could be greatly increased just by varying the types of rats spawned within them so that a mission runner didn't know exactly what he would be facing before he warped in.
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.05.07 19:34:00 -
[7]
Add to that making the triggers in waved missions random, removing the tip to tell you what faction you're fighting before accepting the mission, and adding sleeper AI to the rats.
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Maxx Overseer
Royal Advanced Industries Imperial Crimson Legion
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Posted - 2011.05.17 19:01:00 -
[8]
I agree, they all seem to be the same... you hear this CSM, this is you job to do something..
--- --- --- --fly fast--
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