Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ghosttr
Amarr ARK-CORP Intrepid Crossing
|
Posted - 2011.05.07 22:21:00 -
[1]
CCP have revamped carriers, supercarriers (motherships), and titans. While dreads have been left in the dust.
Issues: Reliance on Siege Module -- The dreadnought class ships rely solely on the siege module to perform any role. Dreads need a role to play (effectively) while out of siege.
Lack of bonuses -- Other capital ships have a plethora of ship and role bonuses, while dreads are left with a substandard 2 bonuses.
Prospecting! |
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.09 09:39:00 -
[2]
Supercarrier nerf = Dread revamp
-----------------
|
ghosttr
Amarr ARK-CORP Intrepid Crossing
|
Posted - 2011.05.09 15:47:00 -
[3]
Originally by: Scatim Helicon Supercarrier nerf != Dread revamp
Fixed it for ya.
Fixing SC does not make dreads work out of siege mode Prospecting! |
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.09 20:17:00 -
[4]
Originally by: ghosttr Fixing SC does not make dreads work out of siege mode
Fixing Supercarriers might mean that entering siege mode without supercap supremacy is no longer an act of suicide though.
-----------------
|
Carver DiGriz
Agony Unleashed
|
Posted - 2011.05.09 20:45:00 -
[5]
I thought this thread was about better hear options. I was trolled.
|
ghosttr
Amarr ARK-CORP Intrepid Crossing
|
Posted - 2011.05.10 22:24:00 -
[6]
Originally by: Scatim Helicon
Originally by: ghosttr Fixing SC does not make dreads work out of siege mode
Fixing Supercarriers might mean that entering siege mode without supercap supremacy is no longer an act of suicide though.
True, though even then Dreads will still rely solely on the siege module to be effective at anything
Prospecting! |
Tau Cabalander
Retirement Retreat
|
Posted - 2011.05.12 00:23:00 -
[7]
It would be nice to be able to hit Sleepers with a dread when doing a capital escalation.
|
Moses Amos
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.22 15:22:00 -
[8]
I want to rat in my Moros, make it so.
|
ghosttr
Amarr ARK-CORP Intrepid Crossing
|
Posted - 2011.05.25 21:45:00 -
[9]
Even if the guns can hit bs rats, the locking time still makes almost any other ship more effective.
Give dreads some extra utility highslots, that way they can nos/neut/smartbomb.
Along with this give them the ability to fit ganglinks. As all of the other combat capitals are able to fit them.
Maybe give them a small corp hanger, Prospecting! |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.05.26 16:15:00 -
[10]
Edited by: Bagehi on 26/05/2011 16:15:25 Dreads are only good at shooting towers and stations, and even then they are still second choice. To make them first choice by only nerfing scarriers would be a hefty nerf. Scarriers need a bit of a nerf, but dreads need some pretty substantial buffing after all the multiple beatings they've had with the nerf stick.
1. They need more buffer. 2. They need to do more damage. 3. They need a shorter siege timer. 4. They need a reduction to the tracking debuff when going into siege so they can actually hit other caps.
This signature is useless, but it is red.
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |