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Shiroi Kiba
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Posted - 2011.05.09 04:23:00 -
[1]
Super capitals are large in size, much larger than a standard capital ship. As such they should require a more substantial lock onto a cyno field in order to jump to it.
My proposal is to limit the strength of a cyno field, similar to wormhole strength. Therefore a single cyno may be able to support 30 capitals in one go, or 5 super capitals at once.
Now, if you want to cyno 120 super carriers and 30 titans onto a field of battle you will need at minimum 16 active cyno's in order to get your fleet in. Once the cyno's strength has been depleted the cyno field deactivates but the ship that activated the field is still stationairy for the 5 - 10 minutes it normally would take.
This can be active for titan bridges too.
Sub caps - 100 per cyno Capital - 30 per cyno Super Caps - 5 per cyno
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.09 07:00:00 -
[2]
The main problem with this is a cyno is not a wh creator. By eve lore for capitals a cyno is effectively a large energy source beacon which capital navigation computers can lock onto and use their jump drive. Therefore by lore this cannot be done, however there has been talk of making different types of cynos similar to covert / regular to limit ships that travel through.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.09 12:58:00 -
[3]
Originally by: Obsidian Hawk The main problem with this is a cyno is not a wh creator. By eve lore for capitals a cyno is effectively a large energy source beacon which capital navigation computers can lock onto and use their jump drive. Therefore by lore this cannot be done, however there has been talk of making different types of cynos similar to covert / regular to limit ships that travel through.
add the following to the lore and it would work: "Each jump to a cyno causes feedback, the intensity of which is based on the mass of the jumping ship. Eventually, the beacon has to shut down or risk the destruction of the next ship that jumps."
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EdwardNardella
Capital Construction Research
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Posted - 2011.05.09 13:02:00 -
[4]
Originally by: Obsidian Hawk The main problem with this is a cyno is not a wh creator. By eve lore for capitals a cyno is effectively a large energy source beacon which capital navigation computers can lock onto and use their jump drive. Therefore by lore this cannot be done, however there has been talk of making different types of cynos similar to covert / regular to limit ships that travel through.
So you find the only bad thing about this proposal to be that it does not fit with the "lore"
Why not make it so that jumps in proximity to a cyno disrupt it? There are many other ways one could explain why it would be possible to only jump a limited number of ships to a cyno. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.09 13:17:00 -
[5]
Wouldn't really change anything except making capital blobbing slightly more annoying (by requiring a little more coordination).
Plate BS pops initial cyno, first wave of capitals through all pop cynos .. poof fully established blob on scene.
Now one could disallow cyno gens to be mounted on capitals to prevent that, but then you are giving a massive boost to defensive/turtling tactics while making Titans mandatory for any serious battle (bridge in cyno ships).
In short: Not a very good idea.
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Furb Killer
Gallente
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Posted - 2011.05.09 14:23:00 -
[6]
There are still more than enough carriers arround to make cynos then. First cyno gets in 30 carriers, they all pop a cyno and you can get in 150 supers. And carriers barely sacrifise anything by fitting a cyno, not being able to move as carrier is also pretty irrelevant in supercap fight.
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Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2011.05.09 14:29:00 -
[7]
Originally by: Hirana Yoshida Wouldn't really change anything except making capital blobbing slightly more annoying (by requiring a little more coordination).
Plate BS pops initial cyno, first wave of capitals through all pop cynos .. poof fully established blob on scene.
Now one could disallow cyno gens to be mounted on capitals to prevent that, but then you are giving a massive boost to defensive/turtling tactics while making Titans mandatory for any serious battle (bridge in cyno ships).
In short: Not a very good idea.
This. I'm with you on the intent behind it but such a restriction could be easily gamed.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.05.09 16:25:00 -
[8]
Most battle-fit carriers have cynos anyway. This really wouldn't change too much, other than allowing the carriers to get out of their cyno stasis sooner. In short, this would actually be a boost to large fleet warfare.
This signature is useless, but it is red.
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.05.09 19:19:00 -
[9]
Originally by: Bagehi Most battle-fit carriers have cynos anyway. This really wouldn't change too much, other than allowing the carriers to get out of their cyno stasis sooner. In short, this would actually be a boost to large fleet warfare.
Nonsense, battle-fit carriers have four DCU's and a salvager, silly!
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