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Author |
Thread Statistics | Show CCP posts - 112 post(s) |
Yago Renton
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Posted - 2011.05.10 11:23:00 -
[661]
Hello there, I've got 2 questions for you: 1. I want to know if standard drone skills like navigation, sharpshooting affect my Firborgs or not? Are they just for light-heavy drones?
2. Do you have in mind put drone implants?
Thanks!
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Michael J Fox
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Posted - 2011.05.10 11:28:00 -
[662]
Ignore any that have been asked, 22 pages was too many to look through!
1. moon goo. Would you agree it needs looking at again? Does the implementation of PI give you a chance to make the whole process into something much better?
2. capitals and supercaps. Would you agree they are overpowered in roles outside of cap v cap fights? What solutions are you looking at to make small gang pvp more viable in the cap age?
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La Pronk
United Security Administration
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Posted - 2011.05.10 11:29:00 -
[663]
When and why did you make faction POS structure blueprints stop dropping, and they did stop dropping.
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Claire Voyant
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Posted - 2011.05.10 11:32:00 -
[664]
Corp Assets is really broken and has been for years. The information for both stuff in corp hangars and in deliveries can be days out of date. In other words, corp purchases don't always show up and items from completed manufacturing jobs might not be listed. Getting different corp members to check the corp assets window might fix the problem, but sometimes the only way to fix it is to have a corp member go to the station and open the hangar or deliveries window, which seems to defeat the purpose. When will this get fixed?
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Integra Arkanheld
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Posted - 2011.05.10 11:33:00 -
[665]
Is the game going to have more solo features like: -limiting the number of player targeting to a single player ship to avoid big groups versus one fights? -allowing a player to make a fleet with one ship instead of having an alt in another account in a station in the system? -adding NPCs to work for players with a price to haul to another station, or pick mineral in an asteroid field, slavage for the player... -adding NPCs to interact in incarna... -having personal objects in space (like a POS) instead of only allowing corps to anchor?
Things in general that might allow players to also play solo instead of always having to go in a corp...
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Maverick Ice
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Posted - 2011.05.10 11:33:00 -
[666]
Regarding PI: Why can't you route from ANY one structure to ANY other structure? Why must you "Expedite" transfer between some structures?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 11:38:00 -
[667]
Every question? Ok, how about..
1. When text rendering will be fixed? Line rendering, specifically, so they stop jumping left and right in the same text block, stop random word carrying between two lines and finally allow for correct text block height calculation, so no more chat phrases overlap will be possible?
2. When stacking window placement will be fixed? Reported it multiple times, with examples and videos. Nothing has been changed. Most laughable, I'm 100% sure, where the real problem lies. Every stacked window remember it's own position. Where it should only remember container ID it stacked into.
3. When context menu problems will be sorted? Show Info is in no way "most often" used menu. 99,(9)% of the times you open menu you don't want it to be on top. -- Thanks CCP for cu |
Jenny Alderbaran
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Posted - 2011.05.10 11:38:00 -
[668]
When will you make the .01 isk wares in trading go away? No one enjoys them, they are annoying, and frankly there should be more cost involved in changing pricing/cancelling orders or make the minimum change at least 100isk maybe even 1k isk.
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Lidia Prince
Caldari Caldari Aegis
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Posted - 2011.05.10 11:39:00 -
[669]
Oh, oh, oh. Can I ask another one? It's really important, totally.
Are you guys going to release FULL eve soundtrack for free download or on not so free CDs?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 11:42:00 -
[670]
Originally by: Maverick Ice Regarding PI: Why can't you route from ANY one structure to ANY other structure? Why must you "Expedite" transfer between some structures?
Real-life example, please, where you need to route materials between two storage PIN's? (The only structures you can't route between) Do you need an example, in which you'd loose materials routed not to or from storage PIN? Think twice before asking useless questions. -- Thanks CCP for cu |
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Pottsey
Enheduanni Foundation
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Posted - 2011.05.10 11:45:00 -
[671]
Sorry for asking so many questions I know cannot be answers, but itÆs worth a shot.
-What happened in the war between the Jove and the Enheduanni? Is it true the Jove lost and the remains of the Jove Empire are just shattered small splinters groups?
-Are the Sleepers related to the Jove :) Sorry I had to ask.
-There are certain facts I feel we should be able to find out in game if the game was real but cannot as itÆs not practical. This has caused a bit of a problem for those of use researching the sleepers. For example one would assume we pod pilots in Wormhole space are docking and exploring Sleeper structures. Are we finding the structures empty or full of dead bodyÆs? Do the hibernation chambers still have people in? Are we finding the Sleepers are still in habitation or have they vanished?
-In wormhole space are the Talocan and Sleepers the same race from different timeframes? Or different raceÆs from different timeframes or do they exist at the same time as different raceÆs? Am I right in thinking Talocan and Sleepers didnÆt arrive in wormhole space and exist alongside each other?
-Is the idea the Talocan migrated to wormhole space and migrated away from wormhole space correct? What I mean is have pod pilots found evidence that it looks like the Tolcan went extinct or from exploring there buildings does it look like they migrated somewhere else? Is there Sleeper style battle-damaged caused inside the Talocan buildings? Is there any battle damage in side the buildings?
-Why do Talocan battleships have Sleeper parts and Sleeper hulls inside? Was this intentional as a hint on the overall story?
-Is it true the Amaar Empress Jamyl I is really a Enheduanni sleeper agent? After all they are the only people we know who can alter pod signals on the fly and the only ones who have full mastery of the human brain mixed in with hyper implants to create her unique abilityÆs.
-There is a lot of debate on the Jove channel about are the Society of Conscious Thought Jove or not? I was always under the impression the vast majority of SoCT are Jove with a small % as none Jove. Is that correct?
-Will we ever see ships based around passive tanking, like an ability with + to shield recharge or + to shield hit points. What about ships with a symbiotic negative and positive bonus like -5 cap recharge per level but +5% shield recharge per level or some other good or extra bonus?. Or something like -5% all hitpoints per level and +8% to damage per level.
-Hopefully everyone knows Eve ships have crews. I always assumed ships like the Domi would come in 100Æs of variations over the years. It is reasonable to assume within the game lore and technology one could in theory have no crew or a vastly reduced crew over standard pod pilot ships? Would roleplaying you have drones and AI plus other advanced managements systems instead of crew be reasonable?
______ How to Passive Shield Tank T2
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Xander Bishop
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Posted - 2011.05.10 11:47:00 -
[672]
Is there a possibility that you will bring back some old ship specs (i.e. Federation Navy Comet). It use to have 2 gun points and 2 launcher points. Now it only has the 2 guns. To me just having 2 guns is a bit under powered compared to some other faction frigs
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Aynen
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Posted - 2011.05.10 11:48:00 -
[673]
When looking to hire new game designers, what skillset are you looking for that is especialy needed at CCP versus other companies? How does CCP's design philosophy and work structure differ from that of other game developers? Is it generally easy to find designers that have the right mindset and skills to fit in at CCP?
ok, that's more than one question, but they do relate to one another, don't they?
-Aynen
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Murdock4711
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Posted - 2011.05.10 11:52:00 -
[674]
Hi,
are there any plans to improve the HUD-Display in eve? In particular the overheat buttons on top of the modules (they cant be made any smaller I guess). Maybe its just me having problems to hit them during combat, but a little customization would be great.
Thx Murdock4711
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Time Hunt
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Posted - 2011.05.10 11:55:00 -
[675]
Don't know if this has been mentioned before or not, so I'm sorry if so.
Will the Ships from the 'create a Starship Contest' Winners, be added to the game with the lauch of Incarna? If not when? And same Question about the new Turrets we saw in the Turret Trailer?
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Pottsey
Enheduanni Foundation
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Posted - 2011.05.10 11:55:00 -
[676]
-Will the Juke box and sound engine ever get fixed?
-Shadows have been broken for a very long time and for many players look worse then when the game first shipped over 8 years ago. Will this ever get fixed? ( I will edit in a screenshot when I get home). Lots of us just get big black blobs as intread of shadows.
- At fanfest we had Eve (well ship spinning which is a major part of Eve) running on a Tegra mobile system. GPU wise Tegra is last generation performance and extremely slow. Have you looked at running Eve on more modern faster mobile GPUÆs like the newer PowerVR SGX chips which is up to x9 faster than Tegra? I keep thinking if Tegra can pull that off surely we can have a full Eve client on something like an Ipad2 which is massively faster for gaming over Tegra chips.
______ How to Passive Shield Tank T2
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Elayae
Gallente Re-Awakened Technologies Inc
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Posted - 2011.05.10 12:03:00 -
[677]
Edited by: Elayae on 10/05/2011 12:06:14 -Will a special scout ship role be implemented when the local channel is dropped? -Will smaller sized ships with fewer slots then frigates like corvettes, cutters and lancers be developed to fill the gap between frigates and drones & shuttles? -To increase immersion in space will a cover mechanic be implemented? -There are some inconsistencies with production and volumes of modules (e.g. 2 items of 110m3 become 10m3) are these going to be addressed? -There are some inconsistencies between ship size models (e.g. cargo capacity of a ship and the actual volume of the ship in space) are those going to be addressed?
Thanks in advance.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2011.05.10 12:03:00 -
[678]
Aww, totally forgot.
4. Legion fixes? When? Can't really answer for other T3 cruisers, but Legion is sub-par comparing to other. Arbitrator versus Vexor? I'm not entirely sure. Each have her pros and cons. Drone Proteus or drone Legion? Proteus wins by a cap of 100%, noone would argue. HAM/HM Nighthawk or HAM Sacrilege? Doubts, doubts... Tengu or HAM Legion? Don't make me laugh, pretty please. -- Thanks CCP for cu |
Ashlar Maidstone
Amarr Intergalactic Combined Technologies The Chamber of Commerce
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Posted - 2011.05.10 12:05:00 -
[679]
Will there be any expansion of known space, such as adding more systems???
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Vilgan Mazran
Aperture Harmonics K162
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Posted - 2011.05.10 12:08:00 -
[680]
question 1) Approximately how many staff will be moved from Incarna to actual spaceship related tasks when Incarna is released?
question 2) Why have moon mins still not been rebalanced? Points of conflict are fine, but why a point of conflict that leaves 3/4 irrelevant?
question 3) Where is the treaties system?
question 4) The hubub over plex for remap was understandable. But where is the ability to remap for isk? You gain a nice isk sink, people who messed up benefit, and there is no "OMG CCP IS SELLING SPs for irl $$$" complaints.
question 5) Are there any changes being made to the new forums other than tightening the security?
question 6) Where are the next round of BFF tasks that they are undertaking?
question 7) How many accounts have been banned for botting/RMT in the past month? Is that number expected to go up in coming months, and if so, how much?
question 8) Why no cam of any sort during the prequals for AT9? We don't need commentators, heck it doesn't even need to be live. But it sure would be nice to see what ideas people thought of and how it worked out.
question 9) What does ccp see as the main barriers remaining for newbies, and how is it planning to address them?
question 10) Where is the supercap rebalance? Why do slaves still work with supercarriers?
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DickbeardThePirate
Gallente Broski Enterprises
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Posted - 2011.05.10 12:10:00 -
[681]
Are there any plans to ever add more realistic spaceship controls, maybe like a flight/space sim or x3 or similar? Maybe after Incarna? -- If you take anything anyone ever says or does seriously in this game, you're doing it wrong, and probably missing out on a few good laughs. |
SemiCharmed
Clans of the Sanctums
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Posted - 2011.05.10 12:12:00 -
[682]
When/will Local be Removed from 0.0 and when/if done so, will alliances owning space be able to deploy and anchor a communication device showing those in local?
Do you have more missions for level 4's and below in the pipeline? if so, are they in the near future?
Can you tell us more about the standings removal for agents?
Do we have a date for the awesome new turrets and effects as well as the new nebula's that was showed at fanfest 2011?
Back in 2008 at fanfest there was a new NOS/Newt particle effect that was showed to us in a testing state, is that still in consideration or been scrapped?
You gotz some new bitz'o tec, and with those new bits you scrapped the old (but was still new) Jumping through a gate, cloaking and using a Jump drive effects (the artificial wormhole one (so very old :p)), i know its all in your "War on Lag" campaign etc, cutting out the ranting, Will we be seeing some of the old, new, or more bad overused effects in the near future?
Regards
Semi
--------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |
Relena mearfire
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Posted - 2011.05.10 12:12:00 -
[683]
Q: Why does CCP make balancing so hard on it's self by having each class of ship have the same number of bonuses? aka: Why must all shuttles have 2 bonuses. Why can shuttle b not have 3 bonuses if it brings it inline with shuttle A and Shuttle C. There are literally a dozen ships that could be fixed with a added bonus.
Q2: When will we see a revamp of the fleet system to encourage breaking the blob. IE: bonuses for wings attacking separate targets.
Q3: The current way we tackle if fairly flawed and often is 100% catch or 100% not catch. Would CCP consider at least testing a system that makes it a % base tackle on all methods of scrambling sub caps. and a Strength based system for supercaps where the longer a supercap is scrammed the more points it needs. Ie a single dictor can scramble a super cap for say 3min. and then you add time on by adding more scrambles.
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Nicholas Barker
Diabolus Ex Machina
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Posted - 2011.05.10 12:18:00 -
[684]
Here's a poser
What things do you think have been added into the game that need removing or altering but can't be? ------
0800-LAG-A-NODE
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Fedaykin055
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Posted - 2011.05.10 12:18:00 -
[685]
Will there be any new T3 ships? If yes, what classes, and an estimated time for arrival.
Ty
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Gallion
Amarr
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Posted - 2011.05.10 12:20:00 -
[686]
Only 1 question: Is their a due Date for the Captain's Quarters to be deployed on Tranq yet?
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Salaamz
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Posted - 2011.05.10 12:25:00 -
[687]
1.When will you be fixing hybrid weapons? I will be going travelling for a year so anytime before 15/06/2012 would be perfect for me and its in line with CCP time line of fixing things.
2. When will you make drone damage rigs instead of just sentry damage rigs?
3. When are you going to bring out damage mods for drones?
4. Can you make the rats turn blue on the overview if they are targetting your drones?
5. Are we going to see faction BC anytime soon?
6. Will you ever update lvl 4 courier missions to make use of freighters and give out better isk, base on time completed cargo hauled.
7. will there be a tier 1 or 3 version of Mauarders
8. Can you please change it so that cloaks to burn out after too much use to avoid ratting bots using them all the time.
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Shasz
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.05.10 12:36:00 -
[688]
Edited by: Shasz on 10/05/2011 12:37:42 Will you please smack the dev who broke the universal meta-key-ness of the CTRL key with a nerf bat? It's a PITA to have to lift and repress the CTRL key every time I want to use a key-binding involving it, and also target on the overview.
And will you please buy the dev who fixes it a beer and put it on my tab?
(Clearly someone changed the code to detect the keypress rather than up/down status of the CTRL key - and thereby has ruined the game! Find this newbie and throttle him please :) ) ___________________________________
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Cedric deBouilard
Gallente EVE University Ivy League
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Posted - 2011.05.10 12:41:00 -
[689]
are you considering making space realistic, such as planets actually orbiting the star, stations and moons orbiting planets, and wrecks and other unanchored objects just spinnig/rotating where they stand? I know its a lot of effort but you can't really claim you're running a "sci-fi simulation" without these (and I really want to see you go in that direction :p)
while I would like to see dynamic orbital bodies, I still prefer liquid physics for ships for the sake of playability. Bookmarks on the other hand is a whole different matter :)
Originally by: Ray McCormack Last Word Never, ever invest in a 'bank' again.
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Julia Sanis
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Posted - 2011.05.10 12:43:00 -
[690]
Will there be cosmetic surgery for our characters in the future?
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