| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
| Author |
Thread Statistics | Show CCP posts - 31 post(s) |

SmashTech
|
Posted - 2011.05.10 22:56:00 -
[811]
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Originally by: CCP Herpaderp Economist Dude We're carefully monitoring the technetium situation. And have been doing so for the past two years while it spins out of control.
:ccp:
|

Giselle Garner
|
Posted - 2011.05.10 22:56:00 -
[812]
Originally by: CCP Soundwave
No disagreement. Better resource distribution, more pvp goals etc.
Better resource distribution -> 5-6 systems in all null-sec worth to live in. More PVP goals -> yes, concentred in less systems but more populated as you restrict the mobility in null-sec...
good, you are doing it good 
|

Patty Patrick Patterson
|
Posted - 2011.05.10 22:57:00 -
[813]
Originally by: Shawna Gray
Originally by: CCP Soundwave
No disagreement. Better resource distribution, more pvp goals etc.
Why not work on that instead of making living in 0.0 more boring for the subrace of players that dont use capitals and multiple accounts.
More fights = more boring?
Didn't realize that, no wonder so many carebears moved to null.
|

Shawna Gray
Gallente
|
Posted - 2011.05.10 22:58:00 -
[814]
Originally by: Patty Patrick Patterson
Originally by: Shawna Gray
Originally by: CCP Soundwave
No disagreement. Better resource distribution, more pvp goals etc.
Why not work on that instead of making living in 0.0 more boring for the subrace of players that dont use capitals and multiple accounts.
More fights = more boring?
Didn't realize that, no wonder so many carebears moved to null.
I'm not gonna get anymore fights.
|

Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.05.10 22:58:00 -
[815]
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
I'm calling bull**** right now. What CCP promises as future content and what is delivered have been two very different things, historically. If the plan is to deliver something in two years, then that is when we will find out how ****ed we are (yet again) by the crack CCP game design team. That is assuming that people still have active subscriptions.
Also: Interesting game design choice regarding jump bridges considering the current server-side game environment. Would you please explain how creating additional "session changes" for large conventional fleets moving towards a conflict is considered an improvement?
Not an uncommon scenario:
1) Large fleet uses jump bridge A. Session change. Random disconnects and now a third of the fleet looks to be neutral in the overview.
2) Large fleet warps to gate and jumps through. Session change. Random disconnects and another third of the fleet looks to be neutral in the overview. [hint: this is the unnecessary step.]
3) Large fleet warps to jump bridge B and jumps through. Session change. Random disconnects and more fleet mates turn neutral in the overview.
You get the idea.
Furthermore, this increases the chance of a hot drop on the other side of the gate when the fleet jumping in is at a complete disadvantage due to ****ty game mechanics rather than fleet composition or the competence of the pilots.
Good thing the big alliances have titans for bridging their conventional fleets around.
|

Liang Nuren
|
Posted - 2011.05.10 22:58:00 -
[816]
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang -- Eve Forum ***** Extraordinaire On Twitter
|

Giselle Garner
|
Posted - 2011.05.10 22:59:00 -
[817]
Time to be a carebear in null-sec. Ou yeah!
|
|

CCP Soundwave
C C P Alliance

|
Posted - 2011.05.10 23:00:00 -
[818]
Originally by: Liang Nuren
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang
Yes, those are most definately prime candidates. Things like trit and datacore supplies, production slots etc.
|
|

Ohfor Godsake
|
Posted - 2011.05.10 23:01:00 -
[819]
And while I'm reading the forums here, reading Soundwave not answering why a big change in 0.0 isn't being considered in the planned, announced big upcoming change in 0.0, a bomber is being reported in intel camping jump bridges.
|

Ribeye Jaksom
ElitistOps Pandemic Legion
|
Posted - 2011.05.10 23:01:00 -
[820]
Edited by: Ribeye Jaksom on 10/05/2011 23:02:23
Originally by: progodlegend
Originally by: Weaselior
Originally by: CCP Soundwave
I'd still aruge that a defender has much better terms than an attacker. You can still use jumpbridges, you have intel channels, shorter routes to change ships/fittings, shorter routes to getting reinforced.
The attacker wants combat, has organization pre-set up (no need to form a defense gang or such nonsense) can select for "what they can afford to lose", picks the location of the fight, picks the time of the fight, can pre-select shiptypes to increase the power of their gang (right number of logis to other ships, all one type of tank, ect). The attacker has huge advantages you don't consider here.
Your an idiot, the attacker has to bring a gang type that is strong and can counter a variety of fleet types, because the defender can form up any type of direct counter they need. The defenders can form an equally impressive fleet with no problem if they don't suck, and then use JB's to get behind the attackers and trap them. The attackers don't pick anything.
The fact that the defenders don't know how to setup a competent fleet quickly is not an excuse for the attacker having an advantage.
Defender doesn't want to fight, he wants to run sanctums, use his bots and collect moon goo in peace. That is why they are angry.
|

Feyleaf
|
Posted - 2011.05.10 23:01:00 -
[821]
Edited by: Feyleaf on 10/05/2011 23:02:19
Originally by: CCP Soundwave
Originally by: Liang Nuren
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang
Yes, those are most definately prime candidates. Things like trit and datacore supplies, production slots etc.
Why are the jumpbridges a priority.. and being implemented on such short notice?
when so many things are long over due.
|

Giselle Garner
|
Posted - 2011.05.10 23:01:00 -
[822]
Originally by: CCP Soundwave bleh
Don't touch that unscannable Tengu's. They are good right now :)
|

Alexander Knott
ElitistOps Pandemic Legion
|
Posted - 2011.05.10 23:02:00 -
[823]
Originally by: Ohfor Godsake And while I'm reading the forums here, reading Soundwave not answering why a big change in 0.0 isn't being considered in the planned, announced big upcoming change in 0.0, a bomber is being reported in intel camping jump bridges.
A bomber you say? Whatever will you do?
|

Seth Rock
Caldari Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 23:03:00 -
[824]
lolololololololololololololololololololololololololololololololol
umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?umadncgoons?
|

Cellistara
|
Posted - 2011.05.10 23:03:00 -
[825]
Originally by: Patty Patrick Patterson
Originally by: Shawna Gray
Originally by: CCP Soundwave
No disagreement. Better resource distribution, more pvp goals etc.
Why not work on that instead of making living in 0.0 more boring for the subrace of players that dont use capitals and multiple accounts.
More fights = more boring?
Didn't realize that, no wonder so many carebears moved to null.
What fights? All small gangs do is shoot industrials and miners then blueball anyone who comes after em while complaining about blobs. I'm sorry you can only get 10 people to join your gang when you know 50 people will fleet up to drive you off, either get more people in your corp or alliance or stay out. draketrain was a single corp that regularly invaded Dek, but they would bring 20-30 people and stand and fight when DC responded, sometimes they'd win, sometimes DC would but that's because they knew what they were doing, unlike 90% of the scrubs who regularly roam nullsec in their little gank gangs.
|

Kazanir Talih
Eighty Joule Brewery Goonswarm Federation
|
Posted - 2011.05.10 23:03:00 -
[826]
Edited by: Kazanir Talih on 10/05/2011 23:04:02
Originally by: CCP Soundwave Won't be two years. You'll hear the early parts of it before this month is up.
Originally by: CCP Soundwave Now you're just inventing timeframes. You'll see changes this winter.
Originally by: CCP Soundwave We'll be looking at 0.0 this winter. We're hammering down the principles we'll work by as we speak, and they're being reviewed by the CSM. Once they've had their chance to give feedback in person (later this month), I'll happily post the groundwork for everyone to see. From there on, detailed designwork and implementation.
So jump bridges are important enough to nerf AS FAST AS POSSIBLE, I.E. IN A MONTH OR LESS, but changes to make nullsec more playable, livable, and enjoyable for everyone are barely getting off the ground in their design stage?
I don't buy your bull****. Keep in mind that this is a month after one of the major upgrades to sov 0.0 livability (Dominion anomaly upgrades) was nerfed without either warning nor a pass by either CSM 5 or CSM 6. Now we have a second pretty major nerf and you frankly admit that you're only starting to hammer out basic design principles for something we won't see for 6-9 months.
Like I said -- I don't buy it, and I doubt the thinking 0.0 resident will either.
No one in their right mind thinks jump bridges are game-breaking enough to nerf this hard and this precipitously. Supercapitals and technetium imbalance are doing a lot more to hurt the game than jump bridges ever have or ever will and we don't see a peep from CCP about either of them.
If you want to put your money where your mouth is you would revert the anomaly change until the CSM can voice their opinions on it, and delay the jump bridge change until a comprehensive package of revamps can be implemented to nullsec.
|
|

CCP Soundwave
C C P Alliance

|
Posted - 2011.05.10 23:03:00 -
[827]
Originally by: Feyleaf
Originally by: CCP Soundwave
Originally by: Liang Nuren
Originally by: CCP Soundwave No disagreement. Better resource distribution, more pvp goals etc.
Does this mean that you might take a look at current moon goo locations and/or T2 production pipelines?
-Liang
Yes, those are most definately prime candidates. Things like trit and datacore supplies, production slots etc.
Why are the jumpbridges a priority.. and being implemented on such short notice?
Jumpbridges were an original part of the little things, far before we got the go-ahead for a 0.0 review. They're also really time sensitive (need time to reconfigure the networks). It also functions independently, compared to many other larger changes.
|
|

Giselle Garner
|
Posted - 2011.05.10 23:04:00 -
[828]
Originally by: Alexander Knott A bomber you say? Whatever will you do?
The bomber will make... BOMB!!! Don't worry, his owner can buy 100 more 
|

Jogyn
Minmatar North Eastern Swat Pandemic Legion
|
Posted - 2011.05.10 23:04:00 -
[829]
Lived in 0.0 for 6 years now, never used a jump bridge.
Good changes, dont let the haters bring you down.
|

Cellistara
|
Posted - 2011.05.10 23:06:00 -
[830]
Originally by: Alexander Knott
Originally by: Ohfor Godsake And while I'm reading the forums here, reading Soundwave not answering why a big change in 0.0 isn't being considered in the planned, announced big upcoming change in 0.0, a bomber is being reported in intel camping jump bridges.
A bomber you say? Whatever will you do?
What can you do, he's cloaked. Guess you could get 50 people to drop containers in a 100km radius around the jb 2km apart. Bout the only way to counter it.
|

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2011.05.10 23:06:00 -
[831]
Originally by: CCP Soundwave
Originally by: Indy Rider
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Forgive us if we dont take your half finished expansion liking word for it.
Give us the entire story now.
We'll be looking at 0.0 this winter. We're hammering down the principles we'll work by as we speak, and they're being reviewed by the CSM. Once they've had their chance to give feedback in person (later this month), I'll happily post the groundwork for everyone to see. From there on, detailed designwork and implementation.
TBH, if this is a small sample CCPs ideas for 0.0 then please just leave it as it is. I would rather you actually did something to make it more fun not make my life dealing with POSes 10x harder and if ANYONE in CCP stands up and says it will make it fun I demand you fire them into the Atlantic covered in long range shark bait.
|

Patty Patrick Patterson
|
Posted - 2011.05.10 23:07:00 -
[832]
Originally by: Jogyn Lived in 0.0 for 6 years now, never used a jump bridge.
Good changes, dont let the haters bring you down.
Quoting for truth, justice, and the american way.
|

Magere
Amarr GoonWaffe Goonswarm Federation
|
Posted - 2011.05.10 23:07:00 -
[833]
Originally by: CCP Soundwave
Originally by: Zamiq
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Hear being the key word. We wont actual see it for two years if ever. Half your content is either undeveloped or underdeveloped.
Now you're just inventing timeframes. You'll see changes this winter.
So another ****ty half implemented CCP expansion. Great job stoffer. Can't wait to see what you break this time.
|

Ribeye Jaksom
ElitistOps Pandemic Legion
|
Posted - 2011.05.10 23:08:00 -
[834]
Originally by: Cellistara
Originally by: Alexander Knott
Originally by: Ohfor Godsake And while I'm reading the forums here, reading Soundwave not answering why a big change in 0.0 isn't being considered in the planned, announced big upcoming change in 0.0, a bomber is being reported in intel camping jump bridges.
A bomber you say? Whatever will you do?
What can you do, he's cloaked. Guess you could get 50 people to drop containers in a 100km radius around the jb 2km apart. Bout the only way to counter it.
If he is cloaked then what is the problem. He can't attack you cloaked.
|

Giselle Garner
|
Posted - 2011.05.10 23:08:00 -
[835]
Originally by: CCP Soundwave
Jumpbridges were an original part of the little things, far before we got the go-ahead for a 0.0 review. They're also really time sensitive (need time to reconfigure the networks). It also functions independently, compared to many other larger changes.
Changing the unscannable Tengu's is so easy as lowering his bonuses for Signal Strenght. So you won't change it. Good job. You will receive the compensation of the syndicate @ June, 1st :)
|

1Of9
Gallente The Circle SOLAR WING
|
Posted - 2011.05.10 23:08:00 -
[836]
"you get what you saw"
This is the direct result of having goons as devs, goons in csm, goons influencing ccp left and right..
Time to collect eh?
Enjoy!
|

The Mittani
|
Posted - 2011.05.10 23:08:00 -
[837]
You know, reading the way people are sperging about 1b/1s about it being the end of the world makes me increasingly annoyed with that position. It's a pretty minor change in perspective.
You shouldn't have complete safety in 0.0; you should learn to be hard, to dodge gankers, to coordinate defense gangs, and die repeatedly until you stop being stupid. In the old days of Syndicate, my people learned how to be hard by dying - over and over and over again - until they learned to not fear death, and either figured out how to play EVE or quit.
Safety is the cause of bloat and J4Gs, which are the death of any serious alliance. 1B/1S allows fast travel and still some convenience, but it also prevents folks from feeling secure and untouchable. You can't just rent a system and mine away in complete safety anymore; you have to learn to be smart, or die. If your alliance can't protect its travelers, or its travelers can't figure out how to watch intel channels and be smart, fix your alliance or find a better one.
Obviously, I think that NPC 0.0 shouldn't be safe either; station services there should be attack-able, I'm increasingly coming to believe.
The Mittani for CSM6 Sins of a Solar Spymaster
|

WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
|
Posted - 2011.05.10 23:08:00 -
[838]
Edited by: WisdomPanda on 10/05/2011 23:09:06
Originally by: CCP Soundwave
Originally by: Indy Rider
Originally by: CCP Soundwave
Originally by: Ay Liz F On to the great plan you have. Like others already pointed out, we haven't seen your outline for 0.0 and only see you taking away things that make our lives easier. Maybe you should add something new.. Incentives to live in 0.0 as you called it. Taking away all the good stuff (anomalies, now convenient JB networks) and making our lives miserable until you decide to add something new in 2 years doesn't sound very appealing to anyone.
Won't be two years. You'll hear the early parts of it before this month is up.
Forgive us if we dont take your half finished expansion liking word for it.
Give us the entire story now.
We'll be looking at 0.0 this winter. We're hammering down the principles we'll work by as we speak, and they're being reviewed by the CSM. Once they've had their chance to give feedback in person (later this month), I'll happily post the groundwork for everyone to see. From there on, detailed designwork and implementation.
So why rush this now?
Edit: Let me rephrase that; Why not bundle it? Why no grace period? ----- Cheesecake, Natures ultimate weapon. |

I Love Boobies
|
Posted - 2011.05.10 23:08:00 -
[839]
I find it quite humourous that 0.0 citizens complain about Carebear tears, telling them that Eve is and has always been geared towards PVP and so on, that when CCP want's to implement something to bring about more PvP, they rebel and flood the forums with tears of their own. I see no problem with limiting one JB per system. It could go back to the way it was before when there were no JBs at all. Adapt or Die... or rage quit and give me all your stuff. :D
|

Feyleaf
|
Posted - 2011.05.10 23:08:00 -
[840]
Larger changes?! lol this will change the face of 0.0 and be very good for some and very bad for others.. not on a person by person basis.
The game has to change but how can you call this a small change..
id love an example of a big change..?
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
| First page | Previous page | Next page | Last page |