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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
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Posted - 2011.05.18 01:24:00 -
[2191]
So this 1 thing keeps poping up alot. People ***** and whine about intel channels. Whats the deal *****es?
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Dendel Hypermach
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Posted - 2011.05.18 01:59:00 -
[2192]
Originally by: xsnakebytex CCP's thoughts: Subcaps are too easy to move around, but dropping supers on everything is still very much fine and dandy.
**** yeah, nerfing the newbies just getting out to 0.0 is bull ****ing **** and Soundwave &all ought be ashamed for even having considered this path.
Side note, the Dominion cost for having a JB in system better be dropped to 1/5 what it is now.
CCP you're really being a bunch of @#$@#$ @#$@#$ tosser @#$@#$s.
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Dendel Hypermach
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Posted - 2011.05.18 02:01:00 -
[2193]
Given that you need to gate out of a JB link, why on earth would caps be banned from JB's? A Single JB per system fixes your perceived cap ship problem, don't double fix i.t
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.18 05:10:00 -
[2194]
Edited by: Hirana Yoshida on 18/05/2011 05:12:49
Originally by: SirLANsalot ..If CCP could see all the industrial ships that are killed on JB's every day,..
It is called PvE, it is one step up from ganking ratters but still PvE. Bet "all those industrials" amount to less than what is killed on a single generic busy gate in low-sec .. just sayin'
Had I "grown up" with omni-present bridges I'd be pretty irate as well, but I actually moved to low-sec when the spam started partially because null was being dumbed down to Blob! vs Blob! .. fun and challenge went AWOL.
Being able to pay ones way to an advantage as huge as that offered by omni-present bridges is part of why they are were broken .. look at what you get per ISK when buying/using faction stuff: single digit performance % increases at insane mark-ups, if that was to be applied to bridges and the power the represent the costs would be so high that only real world millionaires with daily PLEX orders could compete. ISK makes for a really crappy balancing mechanism in all areas which is why it is not used.
I'll say it again, JB's could be so much more than they are but CCP lacks the inspiration/people to think outside the box: - Highway Bridges: Anchored at planetoids, open for all, owners able to offline fast/online slow. - Conflicted Bridges: Unable to online bridge in system with anchored jammer. - .....
Originally by: Dendel Hypermach Given that you need to gate out of a JB link, why on earth would caps be banned from JB's? A Single JB per system fixes your perceived cap ship problem, don't double fix i.t
Because we all want (and need) some of the 3000+ supercapitals to die in a fire which is nigh impossible if they can be moved into jammed parking systems on a whim.
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.05.18 07:43:00 -
[2195]
Originally by: Elite28 words
You're complaining about blobs? Really?
"Oh hey let's gang up on solo ratters and other easy/soft targets, but oh god forbid they send a 20 man fleet after us, that's e-dishonourable"
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Cantina Pinata
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Posted - 2011.05.18 10:40:00 -
[2196]
Can we get rid of local too pls?
And while we are at it, remove low sec aswell. Turn it into 0.0 npc space.
That would increase small conflict like it does in wh space.
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Slobodanka
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Posted - 2011.05.18 10:45:00 -
[2197]
What I think 0.0 needs is the stop to gameplay mechanisms that allow vast amounts of space to be controlled by groups of pilots who are really not present in them that much.
Currently the situation is as follows: Solo pilot in 0.0 can do a bit better ISK-gathering-wise than empire dweller, and with all the security available to them they can actually be safer ISKing in 0.0 than in empire. So we have low risk, low rewards. Just like empire. In 0.0. Which is not empire.
If you're a big alliance then you can make tons of ISK but need to control large areas, put up massive infrastructure, supply huge amounts of fuel and parts etc. And sov mechanics allow for that. Taking down these ISK presses takes a lot of pilots, time and equipment so changes in this areas are very rare... they do happen and they are awesome when they do, but they are still rare.
What I'd like to see is "more powah" to the pilots and less carebearing for alliances. Boost up 0.0 rewards, but make it really really unsafe and insecure to gather those rewards. Sure, blobs will always beat small groups but needing 50+ pilots to finish a plex because there is 30man roam around would be much cooler and more fun that 1000v1000 lagfest. For this to happen both 50man fleet and 30man roaming group will need some incentive to get their asses into space in the first place, hence boost 0.0 rewards for smaller groups.
So instead of an alliance taking most of their time to fuel towers, bridges and other really fun and exciting things to gather ISK I'd again like to see good old(er) days where alliances had to rely on their members to get ISK and equipment, and getting ISK in 0.0 was noticably better (although noticably more dangerous) than in empire.
In short: Take away some (most) of the reasons for huge alliances to form in 0.0, put in more reasons for empire players to jump into 0.0 because there is actually a reason to do so other than peevepee. PvP will come, all you need is pilots and reason to start a fight. ISK is always a good reason to start a fight.
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nulab jones
Assisted Genocide Unprovoked Aggression
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Posted - 2011.05.18 11:02:00 -
[2198]
Edited by: nulab jones on 18/05/2011 11:04:22 Edited by: nulab jones on 18/05/2011 11:03:25 1 JB per system is a nice change, should bring back the need to work as a team and provide security for your logistics guys.
Small gang fleets are really missing in 0.0, shutting down an alliances JB route with a interdictor and a few bombers should provide hours of family fun and should be eaisly countered with a defence fleet, so it seems pretty balanced.
As for the extra costs of running these things with the extra sov costs, well i think eve is well overdue for some isk sinks especially at the alliance level.
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JC Anderson
Caldari Noir. Noir. Mercenary Group
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Posted - 2011.05.18 17:45:00 -
[2199]
Edited by: JC Anderson on 18/05/2011 17:56:22 ote=Vince Draken]Welcome back 2003 0.0:-D
I too welcome the removal of T3 ships and moms.
And the drake. ;)
Which would leave the ferox as the only caldari bc.... Actually had the bc even been introduced at all at that time? I can't remember how many years it was that the caldari were stuclk with the ferox until the drake was introduced.
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Elite28
Caldari WEPRA CORP WILD BOARS
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Posted - 2011.05.18 20:41:00 -
[2200]
Originally by: Andski
Originally by: Elite28 words
You're complaining about blobs? Really?
"Oh hey let's gang up on solo ratters and other easy/soft targets, but oh god forbid they send a 20 man fleet after us, that's e-dishonourable"
Nice try at deflection from topic guy. But ya when we see your botting carriers we tackle it for lols too.
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Lederstrumpf
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Posted - 2011.05.18 21:32:00 -
[2201]
Originally by: JasonKuehn Does anyone remember a time when CCP made a change that actually made sense?
Yes.
When they did remove the Mac bug reporter again.
It was buggy.
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.19 08:39:00 -
[2202]
Originally by: nulab jones Small gang fleets are really missing in 0.0, shutting down an alliances JB route with a interdictor and a few bombers should provide hours of family fun and should be eaisly countered with a defence fleet, so it seems pretty balanced.
That's just it - small gang fleets really aren't missing from 0.0 - I see them all the time, and occasionally I get the chance to form one (when RL allows).
Not only that, but small gangs already do shut down jump bridges with an interdictor and a few bombers. It's already happening, and has been for a long time.
This change is going to have zero effect on that because it's not the JBs that are stopping small gang PvP from happening - it's people not willing to go out in small gangs.
There are plenty of reasons why that might be, some have mentioned being blobbed when they do. Which brings up another point - this change to jump bridges won't change that either. What has changed in nullsec is that more people are living there since the "good old days", so the blob factor is going to be there because of that point alone.
The thing is that those people that currently go out in small gangs roaming through hostile territory find ways to deal with the possibility of running into a larger gang. Some people even want to run into a blob/defense fleet. I have a whole lot of respect for those people (most of you know who you are, at least the ones I've run into/flown with) and funnily enough I haven't seen any of them posting in support of this change. Chances are they're just busy getting on with playing the game the way they want in the sandbox rather than complaining about how jump bridges should be removed altogether because they're such an advantage to the Sov holders boo hoo.
So if you don't like that other players have managed to form larger groups than you have, or that other players have developed more infrastructure than you have, or they make more ISK than you do - HTFU. Find a way to deal with it, cause changing jump bridges sure won't make those things go away.
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Widemouth Deepthroat
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Posted - 2011.05.19 10:47:00 -
[2203]
Originally by: Imigo Montoya
Not only that, but small gangs already do shut down jump bridges with an interdictor and a few bombers. It's already happening, and has been for a long time.
Maybe you didn't know but camping jb you get like 1 kill before being reported and then people just warp to a celestial not inline with jb to avoid the bubble. Very happy about these changes :D
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.05.19 11:05:00 -
[2204]
Hey guise
----- Andreus Ixiris CEO, Mixed Metaphor
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.19 12:02:00 -
[2205]
Originally by: Widemouth Deepthroat
Originally by: Imigo Montoya
Not only that, but small gangs already do shut down jump bridges with an interdictor and a few bombers. It's already happening, and has been for a long time.
Maybe you didn't know but camping jb you get like 1 kill before being reported and then people just warp to a celestial not inline with jb to avoid the bubble. Very happy about these changes :D
Maybe you didn't know but this is a social game where people talk to each other! Same thing applies to a gate camp or roaming gang - you set up, get seen, get reported in intel and then people either avoid where you're camping/roaming or put together a gang to come (hopefully for them) kill you.
If you're looking for easy ganks rather than fights then HTFU and deal with the fact that other people in this game work together for mutual benefit. Either way this change won't have any real effect on you.
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Zander 06
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Posted - 2011.05.19 12:42:00 -
[2206]
So let me see if I got this right. First CCP nerfs 0.0 ratting so there is less good ratting space thus less isk to buy pvp ships. Then you want us to lose them faster and make it harder to get the ships out to 0.0. I think CCP doesn't want people to do anything but buy plex with rl cash to be able to pvp so CCP can suck out every last dollar we have. This change on top of the 0.0 nerf CCP just did is going to make 0.0 living a lot less desired and not worth it if you have to use rl cash to buy ships. I work a full time job and don't have time to spend all my game play time mining or ratting all week to buy 1 fitted BS saying I don't lose it getting it into 0.0 with CCP nerfing the JB network.
CCP if you are going to ruin 0.0 completely give us 0.0 player a heads up so we can find a different game to spend our hard earned money on.
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balgara
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Posted - 2011.05.19 13:11:00 -
[2207]
you got to be kidding me..what a bunch of hooee..1 jump bridge per system..might as well get rid of titans and supercaps while your at it..might as well make it low sec or pet sec..better yet make it galatic mamby pamby land and take away all pvp ships and have swings with civilian gatling guns so nobody cries..
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The Racketeer
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Posted - 2011.05.19 14:25:00 -
[2208]
leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!! leave jump bridges alone!!!!
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The Racketeer
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Posted - 2011.05.19 14:58:00 -
[2209]
Edited by: The Racketeer on 19/05/2011 15:02:50 Jump bridge changes will allow a small BO/recon/bomber gang to place bubbles on gates between bridged systems. They can maintain a permanent camp and be 100% immune to attack by simply cloaking up. It would basically make any jump bridge network in 0.0 useless.
You're gonna get two types of PvP from the changes. 1. gank style PvP by people not reading intel and lemming in to gate camps to be ****d by clokie recon bomber fleets. 2. clokie fleets grefing larger protection fleets by sitting cloaked up between bridged systems for 23-1/2 hours.
None of that is the small fleet PvP CCP expects from this.
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Blaad Booyashaka
Minmatar Appetite 4 Destruction
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Posted - 2011.05.19 16:17:00 -
[2210]
Originally by: The Racketeer Edited by: The Racketeer on 19/05/2011 15:29:31
Jump bridge changes will allow a small BO/recon/bomber gang to place bubbles on gates between bridged systems. They can maintain a permanent camp and be 100% immune to attack by simply cloaking up. Fleets like this would make any jump bridge network in 0.0 useless.
You're gonna get two types of PvP from the changes. 1. gank style PvP by people not reading intel and lemming in to gate camps to be FUBAR by clokie recon bomber fleets. 2. clokie fleets grefing larger protection fleets by sitting cloaked up between bridged systems for 23-1/2 hours.
Fact is... PvP like this already happens but on a smaller scale on the current protected bridge networks.
Outside of SOV warfare... CCP will push this new style of jump bridge network/star gate camping in to the defacto type of PvP/Greifing in 0.0 of any jump bridge capable alliance, witch is SAD. CCP Devs needs to find a better ways to generate PvP.
Yea, new patch preventing you from asking mates for help and forming an escort is really idiotic move by CCP... oh wait.
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MadCzarian
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Posted - 2011.05.19 16:57:00 -
[2211]
not bad ccp, could you now make 0.0 like wh space and not have a pilot show up in local automatically. Even if i wanted to go out to certain areas of 0.0 i'd most likely get insta ganked just because of the stupid fact you show me in local even though i've done nothing but enter the system. Make us invisible until we do perform some action which alerts everyone of our presence.
thanks
mad
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.05.19 21:52:00 -
[2212]
Originally by: MadCzarian not bad ccp, could you now make 0.0 like wh space and not have a pilot show up in local automatically. Even if i wanted to go out to certain areas of 0.0 i'd most likely get insta ganked just because of the stupid fact you show me in local even though i've done nothing but enter the system. Make us invisible until we do perform some action which alerts everyone of our presence.
thanks
mad
another idiot crying about local chat, hilarious
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Martin Mckenna
V0LTA VOLTA Corp
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Posted - 2011.05.20 00:01:00 -
[2213]
Originally by: Andski
Originally by: MadCzarian not bad ccp, could you now make 0.0 like wh space and not have a pilot show up in local automatically. Even if i wanted to go out to certain areas of 0.0 i'd most likely get insta ganked just because of the stupid fact you show me in local even though i've done nothing but enter the system. Make us invisible until we do perform some action which alerts everyone of our presence.
thanks
mad
another idiot crying about local chat, hilarious
bitter much?
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.05.20 04:34:00 -
[2214]
Originally by: Martin Mckenna
Originally by: Andski
Originally by: MadCzarian not bad ccp, could you now make 0.0 like wh space and not have a pilot show up in local automatically. Even if i wanted to go out to certain areas of 0.0 i'd most likely get insta ganked just because of the stupid fact you show me in local even though i've done nothing but enter the system. Make us invisible until we do perform some action which alerts everyone of our presence.
thanks
mad
another idiot crying about local chat, hilarious
bitter much?
~elite pvp~
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Woodywilson
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Posted - 2011.05.20 19:28:00 -
[2215]
Edited by: Woodywilson on 20/05/2011 19:29:02
Originally by: MadCzarian not bad ccp, could you now make 0.0 like wh space and not have a pilot show up in local automatically. Even if i wanted to go out to certain areas of 0.0 i'd most likely get insta ganked just because of the stupid fact you show me in local even though i've done nothing but enter the system. Make us invisible until we do perform some action which alerts everyone of our presence.
thanks
mad
You're right, nobody would detect the gravitational flux created by that wormhole the jump gate had to open up to drop your ass in there... Now go ask your mom if dinner is ready so you can get out of the forums.
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Om'en
Minmatar Hyperion LTD.
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Posted - 2011.05.24 06:22:00 -
[2216]
Edited by: Om''en on 24/05/2011 06:22:42 Hell i guess you can remove all the JB's now actually. Cause the population thats going to be left in 0,0 it will actually be like the old days. 4500 people logged in server wide
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.24 13:40:00 -
[2217]
Originally by: Om'en Edited by: Om''en on 24/05/2011 06:22:42 Hell i guess you can remove all the JB's now actually. Cause the population thats going to be left in 0,0 it will actually be like the old days. 4500 people logged in server wide
If you genuinely think that, then you shouldn't be in 0.0. Hi-sec is the right place for you.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
WisdomPanda
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2011.05.25 19:57:00 -
[2218]
It's pretty obvious to me now how this all came about.
CCP Soundwave came to <insert well JB'd region> in/with <some irrelevant pirate corp> (since he's rather horny about gate camping honest newbs, it's the only logical choice), however to his surprise, people who are paying billions of isk a month to hold sov have some sort of advantages over him.
1 hour and 2 noob ship kills later...
He asks his mad ~leet pvp~ brosef; "BoB (could there be any other name?), why aren't we getting kills?" To which BoB replies; "It's those evil jump bridges." Shocked, Soundwave takes it upon him self to dig deeper!
Soundwave> Jump bridges you say? BoB> Yeah, they offer you 100% immunity from everything, it's basically impossible to die. Soundwave> Wow, I had no idea. BoB> If it wasn't for those dastardly jump bridges, we could get mad leet kills and be relevant in eve again! Soundwave> That's awful! But surely CCP, being so awesome, would have a way to counter it? BoB> Nope. It is 100% impossible. Don't listen to ~people~, jump bridges mean you are safe to move anywhere in anything. Soundwave> Is it because of sun blocking your vision when you shoot? That happens a lot. BoB> No, no. It's those damned POS's! They are armed to the teeth and highly intelligent! Soundwave> Sounds bad. What do you think should happen? BoB> JB's need to go. They ruined everything. Soundwave> If they are so terrible, why did CCP make them? BoB> Some **** about making logistic less /wrist worthy and rewarding sov holding or some rubbish. Soundwave> So wouldn't that make logistics painfully boring again? BoB> What do we care? It's not like we hold space or have to actually defend anything. BoB> Everyone wants the good old days anyways. Removing JB's will instantly turn back time and make Eve good again. BoB> Heck, even just a nerf would mean a 500% increase in small gang warfare. Soundwave> Hmm. A nerf might be doable. BoB> What? Soundwave> Nevermind :]
Twelve and a half minutes of planning later...
CCP .*> Are you ****ing insane? Soundwave> Trust me, it's a great idea!
CSM .*> Are you ****ing insane?! Soundwave> **** you.
<dev blog goes here/>
<massive thread goes here/>
In other news, pmsl at all this people being so horny over these changes. It would seem, some how, that they think it will give them more PvP interactions. The issue being that carebears (the people you think will be effected), by nature, are turtles - stations being their shells. And soon they will have player bars to pass the time in, adding to the lawl factor.
If people want to fight your :leetsmallgang:, they will do so, JB's or otherwise. What you actually hate is the players that won't fight you on your terms, but you find other things to vent your pirate rage on. Either way, you're still 5 cans short of a six pack for wanting people to engage on your terms while never agreeing to do so your self. (Point in case: You believe I should jump through a gate un-scouted and without support. I believe you should only engage solo, in a noob ship with civ weapons, while also having a bounty. We agree to disagree.)
On an unrelated note, I think the grid touched my baddon in it's private places. ----- Cheesecake, Natures ultimate weapon. |
Crest Cutty
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Posted - 2011.06.02 22:36:00 -
[2219]
I want more chances for passive income generation in 0.0 which can be disrupted by small roaming gangs.
Make 0.0 about pvp not stupid carebearing. I'm not out here to shoot little red x's I'm here to **** in the other guys cereal. Whatever mechanic/rp bs that you guys come up with allow it to be disrupted by small gangs of 5-20 so that dynamic small gang pvp will be worth something (make it immune to caps/supers please). PI is close but not quite enough, something around 100m a week and then get rid of sanctums.
Replace sanctums with incursion for 5-10 people and there you have it. 0.0 shouldn't be for individuals it should be for corps, group based isk making. If you want solo content hit up empire and run lvl 4's til your wallet bursts.
Hell, implement these changes in low sec to actually have a tiered system. Solo -> empire. <50 low sex. Blobs 0.0
btw I make 100m an hour in sanctums and that is broken, too many solo nyx's out there is terrible for the game as well as alliance/corp unity. A -.07 system simultaneously supports just my 2 characters, maybe a corp mate if they are running belts but with a carrier and mach I clear sanctums before they can respawn...
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Brian Huggar
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Posted - 2011.06.05 13:59:00 -
[2220]
== Implants == It might be because im a fairly new player to eve but the biggest problem I have is maximizing my skill learning time. To do this I have used very expencive implants, extending the "dont fly what you cant afford to replace" motto to implants I can easily afford to replace the ship I fly but NOT the implants and not the skill learning time lost without them.
So carebearing in 0.0 im not going to risk my implants picking random skirmish with nutrals. It takes too long to get out of my PVE ship into a jump clone into a PVP ship fly back to the nutrals try to fight them, they run away/log off/get bored if I didnt die then I have to spend the next 23hours45min in a jump clone loosing a massive portion of the implant benifit. If im fighting in a planned corp operation then fine im in my jump clone and I might loose it but so what, but loosing them several times a day in skirmishes is not productive.
Maybe when you buy an skill point enhancing implant it is always replaced at no or very low cost when you die, say in two month contracts.
The Devs should think about why people are not willing to fight instead of bringing them together at stargates.
What I have written might be very stupid, dont dumb this game down. Keep making it better .
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