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Jessy Berbers
Gallente
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Posted - 2011.05.10 20:39:00 -
[1]
Greetings, everyone. And yes this is another wha wha whine thread about gate camps blah blah, yeah i know you l33t pvpers will flame me for it. So dont bother.
Anyhow my idea would be a new weapon type that bassically can destroy a blob in 1 single shot. Bassically the idea of mine is an atomic bomb that can be sent ahead through a gate or warped to a gate the big downside of this ofcourse is the costs to construct such a weapon. But the destructive power is enough to just destroy a gate camp with it every single ship with 100km of the detonation is destroyed, the pods ofcourse are not. The weapon would be either an atomic bomb, nova bomb, or even a blackhole bomb, that can be carried within the cargo of ship, and to use it you need to jettison it, and then set the course through a small menu through rightclicking the jetissoned bomb.
something like: Rightclick>set destination> click destination>Warp to (range) And then the bomb will warp itself to the destination or through the gate. Once there, there is only 5 seconds till it just detonates and ravages everything, the downside being though due to the bombs nature, the gate it went to or through is offline for 2 hours.
Greets Jessy
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Galtusk
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Posted - 2011.05.10 20:46:00 -
[2]
Interesting idea but i dont think that would work really n people who really object about it, interesting idea but i dont think so sorry,
thats what the old DDs used to do anyway just do massive aoe damage within its range. kill almost everything anti cap.
Also means that .0 means that people would have to sit 100km away from the gate so no way near jump distance and cant warp to the gate either.
Thats what bombs are basicly made for too when u get enough people to bomb the other fleet. not as strong but does fair bit of damage.
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Jessy Berbers
Gallente
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Posted - 2011.05.10 20:55:00 -
[3]
Well i think objecting to it would be just well...to be honest a bit hypocritical, allowing for gate and interdiction camping nonsense. but no way of actualy breaking a blob gate camp? Except for maybe that anti interdiction thingy, and then next to that having to equip every single module to prevent from being warp jammed? Would require a ship able to equip all those things plus all the offensive things.
So yeah gate camps are a bit to imba due to the amount of people that can be thrimmed up to camp a gate. Such a weapon would make people think twice before camping a gate 23/7
Greets Jessy
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King Rothgar
Path of the Fallen
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Posted - 2011.05.10 21:04:00 -
[4]
Funny but I don't think this is a good idea. Imagine this scenario, a solo BS is out looking for fights, some fool in a kestrel comes up and fires your shiny new bomb. Solo BS gets owned by solo kestrel without any chance of ever fighting back. BS wants revenge, he gets his own kestrel and fires a bomb back at the other guy when he's in something bigger. Result is anything that's more expensive than the bomb becomes an instant gank target. Hell, it would make a hell of a pirating tool. I could probe out missioning SC's and simply fire that bad boy at them before they could warp off. Then rush in to scoop all my shiny deadspace/officer mods with my kestrel of doom.
All that said, with some revision it might work. In fact this idea might actually be better suited as a t2 bomb type for stealth bombers. Give it a finite amount of damage, say 300k kinetic damage with a 50km AoE. Then slap a build cost of maybe 1B isk on it. Now it's an anti blob weapon. Far too expensive to be worth using on small gangs even if they are in nicer ships but a hell of an anti-blob weapon. It would in effect make any fleet that would cost more than 1B isk to destroy instant fodder for the 1B isk bomb. That I think might be a good idea, though if you still want larger fights the price might need to be 2-3B. I'd also have it boresighted same as current bombs. Perhaps even putting the attacking bomber within the blast radius and requiring it to be on grid. In effect, you have to be willing to kamakazi your own bomber to pull it off. Thus far you shall read, but no further; for this is my sig. |
Jessy Berbers
Gallente
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Posted - 2011.05.10 21:33:00 -
[5]
Edited by: Jessy Berbers on 10/05/2011 21:34:10 Well that is what the 5 targets detected is for, and again....shooting the bomb would be stupid as it is then your own fault it explodes. and it will only react within the parameters set, and last a finite amount of time, if those parameters are not met within the time limit then the bomb will instead of explode, it will implode harmless as the engines and the warpcore bassically fail.
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Hermann Fegelein
Amarr
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Posted - 2011.05.10 22:27:00 -
[6]
Even as someone who hates gate camps I have to say this is an awful idea for the following reasons.
1. PVP will turn into nothing more than who deploys this super weapon first.
2. Fleet battles are redundant as all ships will wind up getting destroyed.
3. Rich corps, who could easily purchase plenty of these bombs could easily cut off access to vital areas through the use of this bomb. A group of alts could effectively deny people access to Jita.
It's an original idea. But it is just terribly overpowered.
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Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |
Zan Shiro
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Posted - 2011.05.11 01:00:00 -
[7]
Edited by: Zan Shiro on 11/05/2011 01:04:38 Some fun exploits with this.
Take 1 dead end system (1 gate in/out) Bomb gate every couple hours ???? Profit
Only way into the system is hot drops. No neut/hostile cynos...system is 100% safe. Totally unattackble.
Or fun with bashing. Attacker on the road to war. Moves up a pipeline setup. target system for bash has 2 gates. One gate leads to where they came from for sub caps if not in the mood/can't titan bridge. One gate leads to you. They Bomb that gate...defenders sub caps aren't getting in straight. YOu have no cyno's on at the time in that system....your caps aren't getting and no titan drops for sub caps. Attacker has their way with that system. Once bash done...leave the way they came or just titan bridge out.
But but...sneak around to ohter gate you say. that gate would be camped. I wuold anyway...leave it open for the lolz of seeing you bomb it...and close off the system by your own hand.
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Jessy Berbers
Gallente
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Posted - 2011.05.11 11:16:00 -
[8]
Edited by: Jessy Berbers on 11/05/2011 11:20:05
Originally by: Hermann Fegelein Even as someone who hates gate camps I have to say this is an awful idea for the following reasons.
1. PVP will turn into nothing more than who deploys this super weapon first.
2. Fleet battles are redundant as all ships will wind up getting destroyed.
3. Rich corps, who could easily purchase plenty of these bombs could easily cut off access to vital areas through the use of this bomb. A group of alts could effectively deny people access to Jita.
It's an original idea. But it is just terribly overpowered.
1: thats why this weapon would require some balancing 2: No because the weapon can only be used near gates/reacting for interdiction spheres (again this can be changed one way or another to something more specific that breaks gate camps)
3:You CANNOT! use this weapon anyhow in highsec thank you, so no cutting people off from jita
Originally by: Zan Shiro Edited by: Zan Shiro on 11/05/2011 01:04:38 Some fun exploits with this.
Take 1 dead end system (1 gate in/out) Bomb gate every couple hours ???? Profit
Only way into the system is hot drops. No neut/hostile cynos...system is 100% safe. Totally unattackble.
Or fun with bashing. Attacker on the road to war. Moves up a pipeline setup. target system for bash has 2 gates. One gate leads to where they came from for sub caps if not in the mood/can't titan bridge. One gate leads to you. They Bomb that gate...defenders sub caps aren't getting in straight. YOu have no cyno's on at the time in that system....your caps aren't getting and no titan drops for sub caps. Attacker has their way with that system. Once bash done...leave the way they came or just titan bridge out.
But but...sneak around to ohter gate you say. that gate would be camped. I wuold anyway...leave it open for the lolz of seeing you bomb it...and close off the system by your own hand.
Meh well might be so, but hey, every weapon is exploitable by that reason, hell....it happens every single day with titans and Subcaps. Making ALL other ships bassically totally obsolete because of there sheer power.
Greets
Jessy
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Mag's
the united Negative Ten.
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Posted - 2011.05.11 13:12:00 -
[9]
No. They've already changed the Titans AoE weapon to a target based one, this idea is just as bad as that used to be.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Nyarlothotep
The Scope
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Posted - 2011.05.11 13:24:00 -
[10]
Edited by: Nyarlothotep on 11/05/2011 13:26:05 Edited by: Nyarlothotep on 11/05/2011 13:24:28 Tossing a bomb through a gate sounds like cheese to me. Find some friends and FIGHT! Gate camps are a part of the game and so are blobs. Counters already exist for both, use them.
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Annasys
Goonswarm Federation
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Posted - 2011.05.11 13:30:00 -
[11]
Originally by: Nyarlothotep Edited by: Nyarlothotep on 11/05/2011 13:26:05 Edited by: Nyarlothotep on 11/05/2011 13:24:28 Tossing a bomb through a gate sounds like cheese to me. Find some friends and FIGHT! Gate camps are a part of the game and so are blobs. Counters already exist for both, use them.
Counters don't exist for supercap blobs.
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Nyarlothotep
The Scope
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Posted - 2011.05.11 13:36:00 -
[12]
Originally by: Annasys Counters don't exist for supercap blobs.
Didn't realize this was a cap blob thread, my bad...
In that case, stay safe in empire!
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Annasys
Goonswarm Federation
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Posted - 2011.05.11 13:38:00 -
[13]
I am a HUGE fan of not implementing this idea. You can quote me on that.
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Mag's
the united Negative Ten.
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Posted - 2011.05.11 15:30:00 -
[14]
Originally by: Annasys I am a HUGE fan of not implementing this idea.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Jaik7
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Posted - 2011.05.12 01:35:00 -
[15]
what i see being done with this is a gang of itterons sit in a safespot full up with these bombs. when a spotter says 'a target just entered from the x gate, he's aligning to the y gate', the itty deploys your bomb of doom to the destination gate and nukes the area.
the cost of this setup without factoring in the bombs could be less than 20 mil if you only use one or two itteron and go supercheap on the spotters. it could easily be used to kill things exponentially more expensive.
now think of the implications this has on sov combat.
i do not support this idea.
Originally by: CCP Shadow The trolls have been vanquished.
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Jenny SpitfireSP2
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Posted - 2011.05.12 10:11:00 -
[16]
What an interesting idea. As others have pointed out, it might be a tad over-powered, so here's my few suggestions for ways in which this area-of-effect weapon of yours might work in a more balanced way.
1. Make it deliver damage to an area, but don't make that area too big. Say, a 30km diameter sphere? 2. Make it so only a particular specialised ship can deliver the weapon to avoid, y'know, every ship in the game fitting the thing. I suppose we'd make this ship quite weak, being that it's carrying this quite powerful weapon and all. Perhaps it could be a covops-cloaky so it might have a chance to get through a camp in the first place? 3. Calibrate the damage so you'd have to fire quite a few of them at once to destroy ships. We'd have to balance the fact the camp/blob have bothered to organise themselves into a gang - you should have to bring some friends and get organised too.
Yes, that'll do. I'd be quite happy to see that in-game.
Oh wai... |
Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.12 10:38:00 -
[17]
Yes, I too want a big fire and forget "I win" weapon so I can break up gate camps all on my own without having to think of ways to either get through/around them or bring enough firepower to bust them up.
Not only not supported, strongly opposed.
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Darksteel Rifter
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Posted - 2011.05.12 10:40:00 -
[18]
Howabout instead make a drone that can use the stargate and relay information back? It couldn't say much, but it could give perhaps a vague reading that consisted of a list of squares indicating the number of pilots at the other side, with colors on them to indicate appropriate color tags. You don't know too much, but you know if there's a fifty-person gate camp on the other side.
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.05.12 10:53:00 -
[19]
Originally by: Darksteel Rifter Howabout instead make a drone that can use the stargate and relay information back? It couldn't say much, but it could give perhaps a vague reading that consisted of a list of squares indicating the number of pilots at the other side, with colors on them to indicate appropriate color tags. You don't know too much, but you know if there's a fifty-person gate camp on the other side.
What, like a friend in a cov ops, that would tell you the exact condition of the other side of the gate? Great idea!
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Darksteel Rifter
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Posted - 2011.05.12 11:25:00 -
[20]
wouldn't want to give too much info. If you really want "eyes" in the system, you need to actually get social and send somebody else. Fresh meat is always superior to clunky drone metal.
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Robert Caldera
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Posted - 2011.05.12 12:30:00 -
[21]
the idea is that awful, I wont even bother commenting it in a proper way.
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Le Meistars
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Posted - 2011.05.13 13:49:00 -
[22]
lol ... kill everyone on the other side in 100km R..yeah right. Tha would be op. Instead an EMP bomb with 100km R would sound a bit better. It could nock out target ships for 10-20sek I do no... more expensive bomb could nock u out for a longer time period.
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Misunderstood Genius
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Posted - 2011.05.13 14:11:00 -
[23]
EVE's concept and idea says: "Bring a counter fleet!" Not that I like gate camps but your idea is like a dream of someone who rescues a whole school from bad boys with awesome ninja skills.
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DarkAegix
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Posted - 2011.05.13 14:58:00 -
[24]
Edited by: DarkAegix on 13/05/2011 14:58:17 It's a pretty bad idea, but at least it sounds cool I'd imagine people will be disabling gates for fun, because it'd be enjoyable to instantly impact upon the EVEiverse safely and easily. Maybe something like the OP's idea except: 1. 50km range 2. No gate disabling 3. Deals 40-60% damage, scaled depending on the remaining hp of the targets. For example, if a 100k hp ship is only on 1000 hp left, the bomb only deals 400-600 damage to it. Capitals excluded. They get something different. 4. Stuff
But something like this could never become feasible, it's just too brokenness-inducing.
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