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Thread Statistics | Show CCP posts - 1 post(s) |
Ghurthe
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Posted - 2011.05.16 13:45:00 -
[1]
Originally by: Perky C
Originally by: Vaju Katru Put all LvL4 in lowsec.
As long as all Lvl5 agents get moved to high sec
+1
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Ghurthe
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Posted - 2011.05.16 13:47:00 -
[2]
Originally by: Popsikle
Originally by: Furb Killer
You call being forced to run high sec missions for your income when you want to live in 0.0 a refreshing change? (Why would it only be a few weeks btw, at the very least it will be many months, since the 0.0 boost wont come before winter expansion). And how is it the fault of the 0.0 leaders that CCP nerfs the income of their members?
I still am not sure if you are just trolling or if you are serious, I hope for your sake that you are trolling, since it doesnt make any sense what you say.
Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
Considering the pool of agents now in 0.0, most with not so good quality. All of those agents just got a huge buff. Most people runnign missions in high sec already try and use +20 agents because they are a lot easier to find, so comparatively this is a ****** buff to 0.0 than high sec. It really screws low-sec tho....
They're all getting changed to +20 however with only one LP gain skill the LP gain from skills drops from +50% to +25% effectively dropping lp gain from agents anywhere from 0 - 25%
Quality 20 agents that already exist will be hit the hardest, anything over quality -20 will see a slight drop in LP, and roughly a minus 10% LP gain on Quality 0, sooo Quality 12-13 agents should expect to see 12-15% less LP.
Just some guesses.
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Ghurthe
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Posted - 2011.05.16 14:16:00 -
[3]
Originally by: Bonnie Beaver
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
devblog says you could gain 10%/level bonus LP from the old connection books, because there were 2 books covering each division. the new books provide 10% more LP/level to boot at twice the training time. so now all agents give the same base LP ammount of +20 agenst, regardless of their location
I'm not sure about that. All the people on sisi are saying there are changes in LP gain from all the agents they see. Now it could be that they played with the security status based gains and screwed it all up.
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Ghurthe
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Posted - 2011.05.16 14:39:00 -
[4]
Originally by: WisdomPanda
Originally by: Popsikle
Originally by: Tonto Auri
Originally by: Popsikle Ummmmmmmmmmmmm..... Correct me if I a wrong but Agent payouts are going up across the board, to +20 payouts...
No connection skills. No effective quality. Think again. Before, you were able to pimp +12 agent to +30 or so, now it's always +20 no matter what you do.
But that doesn't nerf 0.0 any more than it does high sec, instead it makes all the 0.0 agents +20 which overall increase the quality of agents (even taking the +30 down to +20 into consideration) available in 0.0...
The point being that you can't hold sov in the systems with said agents. You will find 90% of the issue of the nullsec nerfs revolves around space you are paying for being totally worthless, now even more so.
When mining the rarest ore in the game in the lawless regions barely matches the income of a decent high-sec mission runner facing zero risk, you know something is messed up. The point of nullsec is to be high risk, high reward. (According to CCP) If it is not high-reward, it shouldn't be high risk. If it is high-risk and low-reward, you might as well just stay docked until the next fleet/gang leaves and mission in fluffy/cuddly high-sec to replace any losses that might not be covered.
That's my 2 Yuan at least.
This is absolutely correct. 0.0 needs a significant buff.
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Ghurthe
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Posted - 2011.05.16 14:50:00 -
[5]
Why not make the agents easier and the missions harder? And by harder I don't mean glitching ECM to impossible to resist levels.
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Ghurthe
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Posted - 2011.05.16 14:53:00 -
[6]
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
Also, please revisit the idea that system security affects payout. It would be much more sensible if, say, 0.5 - 1.0 would all pay out as 1.0 does right now, and +0.0 - 0.4 would all pay out like 0.0 does right now: Low-sec boost and simplified agent interface all in one.
Finally, what happened to the dynamic agent payout that was talked about on FF? Is that still upcoming?
+1
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Ghurthe
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Posted - 2011.05.16 15:03:00 -
[7]
Originally by: Kiyohime Ronuken Edited by: Kiyohime Ronuken on 16/05/2011 14:59:30 Good Change. *CCP* If you want to help add some variety to these missions - it might help to include the occasional 'bonus' in missions. Doing this will help keep 'single minded' missions from becomming too dull.
For example - you're mining away, filling your hold to complete a mining mission. Suddenly you notice a little red + appear on your screen. Your mission agent convos you saying "That's the notorious Angel pirate so-and-so... kill him and bring me the (insert item here) he's carrying and I will see you are suitably rewarded." This might require some tweaks to the mission mechanic but I think it would help keep things interesting, and give my drones something to do.
This might be harder in courrier missions, but I still think it could be done. You get to your end point and your agent says... "Yeah - about that 5000 M3 you were supposed to haul - well we had a production overage and it's actually 7500 M3 - if you can take the entire cargo we'll pay a bonus, if not you can take the original amount at the originally-contracted rate." etc.
It would take some content development on your part but I think it would help keep things interesting.
Or have things attack you on courier missions, or have more bonus rooms in combat missions, or something neat like hidden acceleration gates to valuable ore deposits.
Anything to break up the tedium of 'warp in, deploy drones, fap'
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Ghurthe
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Posted - 2011.05.16 15:25:00 -
[8]
Can anyone confirm if sisi is giving bigger LP pay outs or lower LP Pay outs? All i've heard are that LP pay out is going down from sisi.
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Ghurthe
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Posted - 2011.05.16 17:56:00 -
[9]
Originally by: Carola Kessler Edited by: Carola Kessler on 16/05/2011 17:32:23 I'm also worried about the Change not longer beeing able to see Pilots NPC and Faction standings via Info:
ņInformation on a pilot's standings towards NPC corporations is no longer visible from 'Show Info'. You now see the standings information between you and the other pilot and the factions you each belong to.
This will crush Recruiting or make it ways harder as it is now for some Corps have Standing requirements in their agenda this change i think will have also an huge impact oon new and allready existing Corps within the Game.
Lol Just get their limited API keys like EVERY OTHER CORP IN EVE.
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Ghurthe
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Posted - 2011.05.16 18:07:00 -
[10]
Edited by: Ghurthe on 16/05/2011 18:09:16
Originally by: San Guine
Originally by: Arkady Sadik Making SoE combat missions inaccessible to members of Gallente and Minmatar FW is kind of suboptimal. Please change the division of the Gicodel agent to Security.
Additionally, please revisit some of the corporations that now have no combat agent at all. That's seriously suboptimal.
+1 Don't force my Gallentian derriFre into Caldari space since that will be the only lvl 4 combat agent left ( highsec that is) for SoE.
Can anyone say 'New Mission Hub'?
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Ghurthe
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Posted - 2011.05.16 18:38:00 -
[11]
Originally by: Widemouth Deepthroat so are lvl5 agents now give higher payouts? They are currently quality 12.
Also what standing will they require? Currently 8.6
Pretty sure they're going down to Quality -20 Level 5 which would be 7.00
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Ghurthe
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Posted - 2011.05.18 13:51:00 -
[12]
Sure, making missions easier to access by a few dozen missions is somewhat annoying and simplifying.
But really this is NOT that big a change. Now if they mess around with LP payout values on agents that will simply move around the market value of LP goods for a little while.
The mission changes aren't all that big, except in those small corporations where the best you could do for combat was 49% or lower combat agents like SOE.
Absolutely, some corporations are going to need redistributed agents, or moved agents. Eve missioning is already very easy. Changing how easy it is to find the agents that give you the missions you want isn't some awful nerf to complexity, but a buff to not having to go to evelopedia just to understand the game.
I started this game with the goal of doing high level missions. I got to level 4s shrugged and asked 'is this it? Doesn't it get harder?' Thankfully it did, and level 5s were where I went, of which there are only about 20% of them worth doing.
Point is, this is neither major buff or major nerf. This change is incredibly minor, yes it simplifies it, but no it doesn't make it more like wow. Seriously stop crying carebear tears all over the carpet, it's getting soggy.
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