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Kaelie Onren
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Posted - 2011.05.18 00:24:00 -
[1]
Edited by: Kaelie Onren on 18/05/2011 00:34:11 This started as a way to get more low level haulers into the economy but it has become a benefit to the economy and game depth in it's own right.
Please read and familiarize yourself with the thread below for the background and evolution of this proposal.
Income stream for haulers
The background supporting it,
Guristas and kidnapping Clear skies
I decided to Rename the proposal to reflect more closely the "spirit" of the change, and also to avoid turning off those on the forum who don't care for industrials. ( but I didn't want to rename the original thread which would mess up search lookups. )
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Ji'kahr
1st Praetorian Guard
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Posted - 2011.05.22 03:41:00 -
[2]
Edited by: Ji''kahr on 22/05/2011 03:45:11 Edited by: Ji''kahr on 22/05/2011 03:44:20 I think it's a good idea, even if only to have another 'commodity' to fill up your cargo hold and haul from point A to point B.
Years ago on my Mac I played an EVE-like space game where you could make money as a hauler. One of the things offered in EVERY station was passengers that wanted to get from point A to point B, as a way of filling out your cargo hold. It made hauling a lot more interesting, profitable, and fun. Often, you would plan and arrange your routes and waypoints based on where the passengers wanted to go. The advantage that hauling passengers had over hauling cargo was that passengers was a guaranteed steady income, whereas you could lose money hauling commodities.
In EVE, these would be 'Interbus' cargo missions. Your passengers would be the 'livestock' in the market in EVE. (tourists, homeless, etc.) Generally the NPC passengers would want to go from trade hub to trade hub, but a few of them might want to stop off at some mission hubs too. There is lots of opportunity here for CCP to add some storyline missions and background, such as 'tourists come to Yalebap V to listen to the warbling of the air whales that float in the hydrogen clouds of this gaseous planet'. A great way for new players/ haulers to travel around EVE, learn about the background story of EVE, make more money, and have fun.
Of course you can also run passenger missions for the factions as well, such as ferrying slaves for Carthum Conglomerate, Freed slaves for Boundless Creations, etc. In that case there should be a standings loss, so a 'neutral' Amarr hauler in an NPC corp that hauls slaves in Amarr space will eventually find (s)he can't get passenger missions in the other three empires. You might lose standings with Interbus too.
In the game I played, jettisoning a cargo hold full of passengers was the fastest way to get a negative security standing. This was desirable in some ways, since only pirates could access 'pirate stations' in low-sec space.
As for hauling actual players? I'm not as sure about the usefulness of this since everyone can fly at least a shuttle. I suppose it might be useful to contract out one of your jump clones to a hauler and have them take it to another station, along with all your goods. This might be convenient if someone has to move themselves and all their goods from A to B when they are offline. It might also be a way to get yourself and your goods into null-sec. This seems like it might be eliminating the danger/ risk of flying there yourself, but freighters and haulers can still be scanned and ganked, etc.
So on the one hand, you can transport ALL your corps resources and players to a new system/ station at once. This saves an awful lot of game time for some. On the other hand, your corp could lose ALL of their players jump clones AND ships, mods, etc. if that hauler gets ganked. Pirates can now ransom each and every jump clone for as much as they would a pod...the Pirates might even be able to scan what implants those jump clones have.
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Kaelie Onren
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Posted - 2011.05.22 08:09:00 -
[3]
Thanks for the support.
I like this feature, because not only does it benefit haulers, it benefits pirates as well (as they seem to have a hard time making a living without resorting to their 'goodguy' alts) and it seems in line with the proposed bounty system fixes (which will buff out the mercenary professions).
And as you mention, has many cool storytelling possibilities as well. Especially with integration with DUST514. I hope the CSMs give this more than the cursory once over.
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Ab'Synth
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Posted - 2011.05.30 21:03:00 -
[4]
I like this idea, new players could find themselves making money as a gallactic taxi cab. cause i know some people w/o jump clones in a system 30 jumps away would rather pay people to jump them there. And i know thats what autopilot is for, but autopilot will get u killed in lowsec and nullsec. maybe this would come when we can walk around in ships (actually said by CCP Dev at fanfest) |
Egilmonsc
Massively Mob
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Posted - 2011.05.31 01:10:00 -
[5]
Good way to add more variety.
The thought of adding ferry-able NPCs (or heck, even other players!) would be a nice addition.
Supported --- Where we're going, we won't need eyes to see. |
Validus Jupicus
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Posted - 2011.05.31 10:10:00 -
[6]
Supported.
Great idea. Eve is a deep game, and this would add to it a dimension which is currently missing.
Validus
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Cruell Nightmare
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Posted - 2011.06.03 15:32:00 -
[7]
i love it , just adds another great option to the eve universe
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Baaldor
Igneus Auctorita Gentlemen's Agreement
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Posted - 2011.06.03 15:51:00 -
[8]
Wait, so if you are moving players...and the ferry gets ganked..yeah that would be cool.
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Alexander Third
Gallente Crystal Industries
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Posted - 2011.06.04 01:48:00 -
[9]
Originally by: Baaldor Wait, so if you are moving players...and the ferry gets ganked..yeah that would be cool.
I sense an entirely new scam coming on for goonswarm. think about it. new alts of goons haul a person around and then their friends pop them XD
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Utsen Dari
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Posted - 2011.06.04 11:39:00 -
[10]
Good idea. Also should be able to haul around other players. Scoop pods to cargo, even.
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Kaelie Onren
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Posted - 2011.06.05 03:49:00 -
[11]
Originally by: Alexander Third
Originally by: Baaldor Wait, so if you are moving players...and the ferry gets ganked..yeah that would be cool.
I sense an entirely new scam coming on for goonswarm. think about it. new alts of goons haul a person around and then their friends pop them XD
You read the part in the proposal about the haulers reputation being displayed to all, (their cargo loss rate vs success rate, etc) the associated loss of ferry license if it's excessive, and the ability for a passenger to specify a certain quality of hauler who would be allowed to move them right? Because that would make said scam only work on stupid passengers. Which frankly, then they deserve it.
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