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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.06.17 12:46:00 -
[31]
EVE urgently needs and has needed for a long time another 2-3 regions like Curse: large (70+ systems), NPC sov, close to empire, several hi-sec entrences, good connections to the rest of the map, lots of NPC stations.
There should be a "Guristas Curse", a "Serpentis Curse" (dont talk to me about Syndicate) and a "Blood Raider Curse" positioned to Caldari, Gallante and Amarr space in a similar way to how Curse is to Minmatar space.
Space like this is the ideal territory for smaller corporations and alliances to gain a presence in 0.0 without having to deal with the massive cap blobs and coalitions that are inherent in sov space.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.06.18 05:30:00 -
[32]
Originally by: Mr Stark Would this help many of the issues with 0.0? Dont plant many 'ISK' moons, spread the wealth a little instead with a decent spread of usable moons that dont make super massive bankrolls. This may discourage the massive allainces and coalitions from moving in.
It may encourage smaller entities to move in if they can hide out in a far flung reach of space.
There are other ways fo making 0.0 more interesting, but many have been thrown out, but just making the galaxy bigger in general may help surely?
This has no doubt been suggested before but i dont feel like trawlign through swathes of forum...
If you want smaller corps or allainces to get part of the graph then all your realy need to do is add moon mining to wormhole space.
Becouse of were it is it makes it much easyer for smaller numbers to hole over larger numbers. Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Mocam
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Posted - 2011.06.18 09:17:00 -
[33]
If you build anything in nullsec, take SOV or put up a POS... It is published on the web within an hour.
How the hell is having everyone with web access able to see that small_corp_010 just built a POS or claimed SOV going to help then get a footing when nobody even has to visit the system to find them before forming a quick POS bash party?
WH space doesn't have this so small groups can build up there but SOV nullsec? Either cough up the isk to a landlord or expect to lose anything you try - even if nobody has been to the system in the last year, they'll make a special trip out "just for you".
Really sorry - it might be nice if they could but the game just isn't designed for smaller groups to get SOV - not with AFK monitoring tools across that space.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.06.18 10:49:00 -
[34]
Originally by: Rip Minner If you want smaller corps or allainces to get part of the graph then all your realy need to do is add moon mining to wormhole space...
Except that worms are not technically null and that they already have access to some of the best revenue streams in game.
If you want small-fish to thrive in shark infested waters then you create an environment where agility, speed and coordination has value.
Solution: Eradicate EHP as the main mechanism with regards to sov (ie. what CCP presumably meant to do with DOM before they got distracted by SpaceBarbie). Result: Allow small tight groups to make their mark. Permanently kills off AFK empires. Rewards intelligence, coordination and management. Most importantly: neuters the blob.
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Wyke Mossari
Gallente
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Posted - 2011.06.18 11:52:00 -
[35]
Only via a new mini profession explorer.
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Sarrgon
Caldari Avalonians United
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Posted - 2011.06.18 23:17:00 -
[36]
I think some new 0.0 regions would be good for the game. Only can get to them via a WH, only have what you bring with you, no pos's, no stations no vendors etc. You have to build stargates, put up pos's and build stations for you to use. so exploration of the new regions would be slow going, a lot fighting over what little resources that is there to build up some infrastructure.
I think new regions like that would entice many to head out for the fun, PVP and trying to build up something new. Nothing is there but what you build. |
Herping yourDerp
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Posted - 2011.06.19 01:24:00 -
[37]
Originally by: Sarrgon I think some new 0.0 regions would be good for the game. Only can get to them via a WH, only have what you bring with you, no pos's, no stations no vendors etc. You have to build stargates, put up pos's and build stations for you to use. so exploration of the new regions would be slow going, a lot fighting over what little resources that is there to build up some infrastructure.
I think new regions like that would entice many to head out for the fun, PVP and trying to build up something new. Nothing is there but what you build.
dont make gates /own system
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Sarrgon
Caldari Avalonians United
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Posted - 2011.06.19 01:43:00 -
[38]
Still be a regular stargate, not a corp / alliance one where they can set who uses it or not. But that one still has to be built to get to the next system. All the answers we need are inside of us. |
Adunh Slavy
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Posted - 2011.06.20 04:45:00 -
[39]
Eve needs to use the space it has better. More NullSec will just mean more NullSec with all the same issues it has now.
Travel mechanics, combat mechanics - this stuff is eight, nine years old. Slapping band-aides of more space, or moving resources around doesn't really fix anything.
My faith in CCP will return SoonÖ |
Laechyd Eldgorn
Caldari Hikivirta Test Alliance Please Ignore
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Posted - 2011.06.20 11:26:00 -
[40]
w-space wut?
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.06.20 15:36:00 -
[41]
More worthless systems that will just sit there completely empty, since the changes to anomalies and other mechanics mean they aren't even worth holding anymore?
I'm all for expanding the eve universe, but perhaps CCP need to decide what to do with the hundreds of systems that are now effectively pointless, before they add more content that is only going to serve to fill out the number of jumps people have to take to get anywhere.
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