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Thread Statistics | Show CCP posts - 0 post(s) |
NoLimit Soldier
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Posted - 2011.06.07 17:57:00 -
[61]
Ok back on topic.
Stop your whining.
I get it, you are mad you can't close distance on your target and keep them in your "WTF PWN HOT SAUCE" range. Guess what? You are the exact OPPOSITE of the issue with most Caldari missile ships. We can't keep them the hell away from us while we apply our "WTF PWN MILD SAUCE". It is almost like there is balance in the world.
I'll wait for the minmatar guy to chime in about how they can't tank like the amarr do.
Oh wait, only Gallente whine.
(If you want to keep complaining about it, switch to Caldari. At least the Gallente have more than 3 good PVP ships)
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.06.07 19:04:00 -
[62]
Here's an easy fix. Instead of making hybrids a mixture of the worst aspects of lasers and projectiles, how about they make them a mixture of the best aspects of both?
Examples: Instead of using cap, hybrids use no cap. Instead of limiting damage type, hybrids have selectable damage type. Instead of 10 sec reloading time, hybrids have instantaneous ammo reload. Instead of horrific fitting requirements, hybrids have same fitting requirements as projectiles. Instead of.... well you get the picture.
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Hermann Fegelein
Amarr
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Posted - 2011.06.07 21:01:00 -
[63]
I noticed that there is almost no love for rails in this thread.
Maybe we should remove rail use from Caldari, and give rails an extremely high fire rate. Resulting in long range with high ROF but low damage.
Keep the rails current damage and make them fire as fast as autocannons. There is no long range weapon that can deliver high DPS. Missiles get long range but high alpha.
So if we make rails fire quicker, their low damage is negated by the fact they are delivering long range wreckage.
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Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |
Eve Citizen236562342
Amarr
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Posted - 2011.06.07 21:01:00 -
[64]
I noticed that there is almost no love for rails in this thread.
Maybe we should remove rail use from Caldari, and give rails an extremely high fire rate. Resulting in long range with high ROF but low damage.
Keep the rails current damage and make them fire as fast as autocannons. There is no long range weapon that can deliver high DPS. Missiles get long range but high alpha.
So if we make rails fire quicker, their low damage is negated by the fact they are delivering long range wreckage.
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Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |
Sakaras Lane
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Posted - 2011.06.10 04:49:00 -
[65]
I fly all the ships the problem with hybrids isn't the damage or the range all though a buff would be nice, the problem falls under speed of the ships and capacitor use, either reduce or remove cap use on the weapon or increase the speed of Gallente ships, if you are going to rely on pure up close damage a ship should have the ability to close the distance. The easy fix is to just increase the speed on their ships keep tracking, falloff, and damage the same adjust the ships base speed.
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