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VKhaun Vex
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Posted - 2011.05.21 06:16:00 -
[1]
Who wins?
If the game was nothing but frigates, which one would be king? Daredevil rocking six blaster turrets worth of damage and a web bonus?
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Alara IonStorm
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Posted - 2011.05.21 07:49:00 -
[2]
Originally by: VKhaun Vex Daredevil rocking six blaster turrets worth of damage and a web bonus?
Good choice but the Sader is faster and could Kite it. It is a lot like Rock, Paper, Scissors, every ship has a weakness.
IMO Slicers would become big. Hitting out to 50km for 90+, cheap fast. The new Zealots in your weird Frig World. Also the EAF's would prolly see use as as tackle and ECM now that bigger Recons are out of the picture.
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VKhaun Vex
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Posted - 2011.05.21 08:38:00 -
[3]
Edited by: VKhaun Vex on 21/05/2011 08:38:22 What's a Sader?
EDIT-- Crusader, nm. And you're right.
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Alara IonStorm
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Posted - 2011.05.21 08:39:00 -
[4]
Crusader
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Vordak Kallager
Minmatar Autocannons Anonymous
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Posted - 2011.05.23 08:27:00 -
[5]
Slicer is better than the Sader in almost every way.
No but really, I think the Dramiel, Daredevil and Ishkur (and maybe even the Sentinel) would be used predominantly.
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Othran
Brutor Tribe
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Posted - 2011.05.23 12:11:00 -
[6]
Edited by: Othran on 23/05/2011 12:14:40 Its going to depend on what you fit and I know that sounds asinine but faction works much better on some ships than others. NB - I'm talking about "real" fights rather than staged fights (AKA "duels").
Eg Ishkur v Jaguar = Ishkur win in most instances; fit gistii-b shield booster to Jag and all turns around quite dramatically. Jag can suddenly tank the ishkur peak DPS to kill drones and then its game over. I don't believe there's any faction you could fit to the Ishkur that would change that.
tl;dr define the terms better
Edit - or is it anything goes, in which case the thread is useless as it'll just end up with pimped Battleclinic fits that would cost more than T3 cruisers?
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Princess Nexxala
Gallente Quantum Cats Syndicate
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Posted - 2011.05.23 16:50:00 -
[7]
Sentinel
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.05.23 18:22:00 -
[8]
Originally by: Alara IonStorm Good choice but the Sader is faster and could Kite it....
You won't be kiting a DD in a Crusader, not with overheating available .. one second worth of 90% web and the Crusader is toast, flimsy is putting it mildly And 'lol' at beam Slicer, sure you can tickle stuff to death but you need SeBo to use the range so pointing is out of the question .. if you want that then use a standard missile Hookbill, much better LR kiter.
As for FrigWorld: Sentinel for everyday engagements.
Daredevil if it gets the drop on target.
Rest (apart from fail low tiers) are pretty fairly balanced against one another.
Crusader has been obsoleted by the Slicer in almost all areas and is hardly used any more as far as I see.
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souldrinkers
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Posted - 2011.05.24 01:36:00 -
[9]
basic top tear frigates, ie rifter and merlins cos no ones gonna be able to grind enough standing/lp (with in a reasonable time frame) with a frigate to pay for faction frigates that are going to get exploded.
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Doddy
Excidium. Executive Outcomes
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Posted - 2011.05.24 01:39:00 -
[10]
Sentinel probably, in a world of only frigs its neuts are going to kick ass.
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Alara IonStorm
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Posted - 2011.05.24 04:51:00 -
[11]
Originally by: Hirana Yoshida You won't be kiting a DD in a Crusader, not with overheating available .. one second worth of 90% web and the Crusader is toast, flimsy is putting it mildly
If you get webbed then perhaps you shouldn't be in it's overheated web range.
Originally by: Hirana Yoshida
And 'lol' at beam Slicer, sure you can tickle stuff to death but you need SeBo to use the range so pointing is out of the question .. if you want that then use a standard missile Hookbill, much better LR kiter.
Bolded the important, if you are using the 50 KM range then the Point is not nessecary therefor the Sebo is Fine. Last bold, no one is talking about kiting but Sniping at a distance.
Originally by: Hirana Yoshida
As for FrigWorld: Sentinel for everyday engagements.
Daredevil if it gets the drop on target.
Rest (apart from fail low tiers) are pretty fairly balanced against one another.
Think you would see a lot more of the T2 Frigate Line Up as well, Assault Frigs especially in gangs would be big. Once you have your tacklers do there job there heavy firepower would come in handy especially with no larger ships to exploit there speed and Sig Weaknesses.
I wounder how EAF's would fair with there tackle bonuses, Sentinal would still be the solo Monster but with no big ships to instapop your Keres, Hyena and Kitsune, I wonder if they would get a new lease on life.
Originally by: Hirana Yoshida
Crusader has been obsoleted by the Slicer in almost all areas and is hardly used any more as far as I see.
Cept the Slicer can't out run a DD, that is why I used it in an example as to a ship that can if properly set up beat one. It isn't a better ship, just an example that a ship you would not expect can still defeat targets you think of as powerful. Which the point is to explain that you would be hard pressed to find a true best because the way the ship roles in EVE work not a definition of what is best. Because Crusader would be way off.
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BeachParty
Caldari Semi Precious
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Posted - 2011.05.24 08:15:00 -
[12]
OMG, HOOKBILL GANG! RUUUUUUUUUUUN!
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Doddy
Excidium. Executive Outcomes
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Posted - 2011.05.24 22:43:00 -
[13]
Sentinels would kick ass because quite apart from the neuts and tracking disruptors rendering the enemy impotent, it can also spam rep drones, which would be the only viable logistics in frig world. They would be the ultimate gang support vessel. Ishkur and worm would also own for this reason.
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VKhaun Vex
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Posted - 2011.05.25 10:56:00 -
[14]
Glad my thread is getting some good replies.
I have a few general questions about frigates and low-end PvP.
I'm curious about the Vengeance. I really like the whole line of Khanid Innovations ships (on paper... I'm a noob) I can read the wiki, but I don't have the experience to see how the numbers turn out when skills get higher.
What kind of performance can you get out of the capacitor of a Vengeance? With the cap bonus, high skills, and a high cap to begin with, could a Vengeance ever cap stable a MWD? It seems like frigs couldn't usually do that, but if a Vengeance could pull it off on top of non-cap weapons and high defense that'd be awesome...
Regardless what's the point of heavy assault frigs? Wouldn't they be kited and destroyed? What role do they ever play in the full game? Just PvE ships?
Just as personal preference I like missiles and drones, so the Worm (and in a realistic sense the whole line of Gurista ships) is a pretty clear choice. What's the best general tactic for these ships? Using repair drones to tank and use missiles looks good, but wouldn't it be better to just pick a tougher missile ship to begin with? Seems like it's not worth using the ships if I don't send the drones at the enemy. maybe divide the drones some on offense and some on defense?
How does tracking speed vs move speed work out at frig level? If a slower frig with range bonuses equips long range weapons -a Harpy or Enyo with railguns or even a Retribution with beam lasers- would that work against enemies trying to kite them or would they just miss over and over?
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Othran
Brutor Tribe
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Posted - 2011.05.25 13:57:00 -
[15]
Pretty much all frigates can run cap-stable on MWD, just train the relevant nav and cap skills.
Do bear in mind the signature bloom effect of using MWDs on anything other than interceptors, where its greatly reduced.
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VKhaun Vex
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Posted - 2011.05.26 01:53:00 -
[16]
Edited by: VKhaun Vex on 26/05/2011 01:54:34 Edited by: VKhaun Vex on 26/05/2011 01:53:10
Originally by: Othran Pretty much all frigates can run cap-stable on MWD, just train the relevant nav and cap skills.
Seriously? I tried a MWD on a slasher and I think my cap lasted 40 seconds or something like that. Do you mean T2 frigs, or special fittings for all speed and no tank? Or does it really become an easy thing to cap stable with high skills?
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Alara IonStorm
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Posted - 2011.05.26 06:19:00 -
[17]
Edited by: Alara IonStorm on 26/05/2011 06:23:54
Originally by: VKhaun Vex
Seriously? I tried a MWD on a slasher and I think my cap lasted 40 seconds or something like that. Do you mean T2 frigs, or special fittings for all speed and no tank? Or does it really become an easy thing to cap stable with high skills?
I becomes easier depending on the ships base cap and what you are running. A Slasher with just a MWD is stable at 42% at my skills and 59% at max. There is Cap Recharge and Cap Ammount Skill which gives you 25% more Cap and the speed which it recharges, then there is the MWD Skill which removes 25% of the Cap it takes to run it. Since Cap Recharge time never changes(128 Seconds on a Slasher) no matter max Cap unless you have a Mod that has a recharge penelty, the more maxium capacitor you have the more cap per second you get.
W/o Skill you have 127 Capacitor and the MWD uses 4.5 Cap per/s and the recharch is +2.7 therefor you get about 59 Seconds.
With Max you have 158 Cap, the MWD uses 3.4 Cap I.E 25% less and your cap recharch is +4.5. Which means you are stable.
Skills mean a lot in this game, all those 25%'s really begin to add up.
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