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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ogedei Khaghan
Royal Raiders
0
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Posted - 2012.09.06 19:36:00 -
[1] - Quote
I am sure this has been bandied about before, but I want to get in my 2 cents.
I am rather OCD when it comes to game play physics; especially when it applies to a game that is based on real world physics. I have noticed the following inconsitancies in the physics of EVE online.
Tranquility - EVE-EVE-TRANQUILITY - 7.43.412710
- Space does not have a maximum speed. You CAN have a maximum rate of acceleration due to mass to thrust ratios. The only limiting facter on speed in space is the ability to avoid running into space dust which would destoy a ship if the collision velocity is too high. Currently MicroWarp and afterburners are able to increase the maximum velocity and acceleration of a star ship which shows that any shielding that would be used to protect the vessel from collisions is better than these maximum speeds. In a real world setting the plow shielding would need to be upgraded to withstand micro collisions before increasing the maximum speed. Reference this.
- There is no UP or Down in space. There is a galactic or solar north that could be considered UP/DOWN from a graphics stand point, but this has no bearing on space flight except in the sense of magnetic fields. See this. The physics of aeronautical flight do not apply in a vacuum.
- Thus there is no need for a ship to roll in order to change direction. That being said - assuming these ships have gravity plating only on the decks and not on the wall, it may be necessary to roll in order to redirect the Gs of the centripetal force downward. However, this is very poorly implemented; i.e. the center of mass point for the Myrmidon - a very tall ship comparatively; is somewhere in the middle of the ship. Using the theory above - this would throw all the crewmen in the upper levels into the ceiling.
- There is no need for a spacefaring vessel to "right" itself in relation to the galactic/solar north. While this does make for some easier comprehension of game play it shows a poor comprehension of 3 dimensional movement.
- There is no (relative term) friction in space - see this. Case in point the density of matter is next to nothing due to it being a vacuum. Thus the only environmental force that would interact on the ship's velocity would be micro gravity from larger bodies.
- A space ship would not stop by ceasing forward acceleration (read: Turning off its engines). It would continue on its current vector until it reversed the direction of its engines and accelerated on a reciprocal vector. Read this.
- A space ship would not change directions and then change orientation as is the current case. If anyone has ever piloted a very heavy ship, like a freighter, you may have noticed that the ship points in the direction you want to warp in and then matches the vector after a period of time. While this is a lot closer to true physics it is not realistic. This goes back to the point above as to the reduction of velocity on one vector must be reduced while acceleration is applied to the new vector. For example: in order to make a 90 degree turn on the same plain the ship must yaw (90+45=) 135 degrees in the direction of intended travel before applying acceleration in order to scrub off the velocity on the previous vector. Doing this describes an arc connecting the previous vector with the new one.
This could be coded by placing a fulcrum point ahead of the ship and having the back "fish-tail" or lag directionally when following this point.
As I said, this is just my 2 cents to CCP on how to make their game more realistic. I am well aware this is a game and that any or all of this post may be discarded as beyond the ability to be coded or not feasible for game play in the current environment. |
baltec1
Bat Country
2074
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Posted - 2012.09.06 19:37:00 -
[2] - Quote
Space is a liquid. |
James 315
Caldari Provisions Caldari State
2654
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Posted - 2012.09.06 19:37:00 -
[3] - Quote
As long as it's possible to bump people, I don't much care what the physics are. However you do make an interesting point about there not being a maximum speed in space...
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½Now one of the most popular blogs in EVE. Find out why! |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2081
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Posted - 2012.09.06 19:38:00 -
[4] - Quote
Eve is real! "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Braxus Deninard
State Protectorate Caldari State
27
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Posted - 2012.09.06 19:40:00 -
[5] - Quote
Lost my **** laughing when I saw:
"especially when it applies to a game that is based on real world physics"
EvE is not based on the real laws of physics that we currently understand, and I doubt you would be able to find a single law in our current system that actually applies in EvE.
But congratulations on making the same thread that gets made every single week, and congratulations on having an extremely basic knowledge of physics. If you're going to make points, you should at least make them properly. |
War Kitten
Panda McLegion
1131
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Posted - 2012.09.06 19:41:00 -
[6] - Quote
Ogedei Khaghan wrote:I am sure this has been bandied about before, but I want to get in my 2 cents.
I am rather OCD when it comes to game play physics; especially when it applies to a game that is based on real world physics. I have noticed the following inconsitancies in the physics of EVE online.
I found the error in your premise.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Adeleda Adoudel
Restless Obsession
8
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Posted - 2012.09.06 19:41:00 -
[7] - Quote
Ah ma gahd ships fly through planets. Realism factor is too low. Might as well shut the whole game down and start from scratch. |
Medarr
ZeroSec Dragon Swarm Dynasty
35
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Posted - 2012.09.06 19:41:00 -
[8] - Quote
Your wrong on 3 accounts.
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Roll Sizzle Beef
Space Mutiny
1048
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Posted - 2012.09.06 19:41:00 -
[9] - Quote
Had to dust this one off. |
Jim Era
HARD KNOCKS CORP
2013
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Posted - 2012.09.06 19:41:00 -
[10] - Quote
wait I thought we played games to be different from real life, otherwise we could just go out and do it.
God how wrong I have been.
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Robert De'Arneth
Gallium Industries Strategic Alliance
6
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Posted - 2012.09.06 19:52:00 -
[11] - Quote
I had this same problem when I played WoW, since there are no Night Elves running around our planet , I stopped playing because I want my escapes from reality to be real. |
Zakuak
The Terrifying League Of Dog Fort Get Off My Lawn
10
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Posted - 2012.09.06 20:03:00 -
[12] - Quote
U dunno about all that, I thought you just had to hit the lil buttons and things happen. |
Petrus Blackshell
Rifterlings Damu'Khonde
1514
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Posted - 2012.09.06 20:05:00 -
[13] - Quote
TIL Eve is not realistic.
Next they'll tell me that FTL communications or transport doesn't exist. Rifterlings - Small gang low/nullsec combat corp specializing in fast paced combat in frigates and cruisers. US and EU Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free frigates and fittings for members! |
Historical Research Advocate
State War Academy Caldari State
9
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Posted - 2012.09.06 20:06:00 -
[14] - Quote
i didn't read your post. i didn't have to. you used the word "realistic" as part of a discussion about a fictional sci fi universe that exists 1000's of years in the future, has jump drives and immortality, and the concept of copying your brain waves into another body. they should make this game an exact replica of real life so that i can pretend to go to work instead of actually going. |
Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
722
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Posted - 2012.09.06 20:07:00 -
[15] - Quote
Well spotted. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
Rats
Federal Navy Academy Gallente Federation
190
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Posted - 2012.09.06 20:09:00 -
[16] - Quote
Petrus Blackshell wrote:TIL Eve is not realistic.
Next they'll tell me that FTL communications or transport doesn't exist.
Umm ... you know er Father Christmas ummmm how do break this .....
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
baltec1
Bat Country
2077
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Posted - 2012.09.06 20:20:00 -
[17] - Quote
Rats wrote:Petrus Blackshell wrote:TIL Eve is not realistic.
Next they'll tell me that FTL communications or transport doesn't exist. Umm ... you know er Father Christmas ummmm how do break this .....
Allow me to help you with this. |
Tekniq
Bionic Systems
6
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Posted - 2012.09.06 20:21:00 -
[18] - Quote
I am well aware this is a game and that any or all of this post may be discarded as beyond the ability to be coded or not feasible for game play in the current environment. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1287
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Posted - 2012.09.06 20:27:00 -
[19] - Quote
I take it the OP is an expert on the fictional subspace physics (which some suggest may be closer to reality than not).
EVE engines do not work on direct thrust. They function via a fictional drive system that interacts with a fictional dimension of space, of which one property is drag.
As for up or down, once you find a vector that has a direction without a magnitude, then we can talk. |
Beekeeper Bob
Beekeepers Anonymous
236
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Posted - 2012.09.06 20:30:00 -
[20] - Quote
You spent this much time analyzing a game, and these are the only things you found wrong with it?
"CCP, is a cutting edge developer, they have found a way to sell lag to their customers, and make them believe it's a feature." |
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Tippia
Sunshine and Lollipops
9387
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Posted - 2012.09.06 20:36:00 -
[21] - Quote
I suppose the OP also wants EVE graphics to be nothing but a single point of light with the intensity of all light in the universeGǪ
GǪseems rather boring to me. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Wu Jiaqiu
Heretic Army Heretic Nation
51
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Posted - 2012.09.06 20:42:00 -
[22] - Quote
The existance of Warp drives on the ship bend space around it. Essentially making space liquid |
Uris Vitgar
Center for Advanced Studies Gallente Federation
27
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Posted - 2012.09.06 20:47:00 -
[23] - Quote
If you consider only the server's information and ignore all graphical effects, eve's space combat is actually fairly realistic in the way it plays out. Ships take a while to accelerate and may fire in any direction. Massive accelerations can't be achieved but they aren't really needed- if another ship is faster than you they'll catch up anyway and warp travel is used for any distances where long periods of acceleration would be relevant. If you know how real space works you can easily assume that "banking turns" and engine trails are just there to convey a clearer picture of what is going on to the captain, in the same way that lasers and railguns draw beams in the sky. After that the only really hard thing to swallow is dumb ship designs like the slasher which would have you spinning in forward flips whenever you light the main drive |
Methesda
Sebiestor Tribe Minmatar Republic
18
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Posted - 2012.09.06 20:52:00 -
[24] - Quote
I don't think you understand what's going on here.
Considering only the servers information... hahahahahaha
My butt takes a while to accelerate, and I can shoot it in any direction. I should probably lay off the hot and spicy noodles.
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ISD Suvetar
ISD Community Communications Liaisons
4
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Posted - 2012.09.06 20:57:00 -
[25] - Quote
You're correct that this has been discussed before.
I think the prevalent opinion was basically, It would be too computationally intense to calculate a full realistic physics suite, whilst being an MMO.
I would love a 6DOF camera though, totally with you there! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Corina Jarr
Spazzoid Enterprises Purpose Built
1287
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Posted - 2012.09.06 20:58:00 -
[26] - Quote
Methesda wrote:I don't think you understand what's going on here. Considering only the servers information... hahahahahaha My butt takes a while to accelerate, and I can shoot it in any direction. I should probably lay off the hot and spicy noodles. She was referring to the way the server uses vectors to handle the physical movement calculations.
Which is also the reason ships centering and leveling is impossible to avoid. |
Karn Dulake
Imperial Shipment Amarr Empire
839
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Posted - 2012.09.06 21:25:00 -
[27] - Quote
Liquid space is what EVE is all about
Also to the OP. About one every week or so somebody posts a thread like this with this level of depth of thinking and time wasting I dont normally troll, but when i do i do it on General Discussion. |
Arec Bardwin
Perkone Caldari State
719
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Posted - 2012.09.06 22:11:00 -
[28] - Quote
Ogedei Khaghan wrote: I am rather OCD ...
Congratulations. This trait was probably very valuable in the writing of such a quality post.
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Casirio
DEEP-SPACE CO-OP LTD Exhale.
2
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Posted - 2012.09.06 22:14:00 -
[29] - Quote
tldr EVE IS LIKWID!! |
Tinja Soikutsu
Orbital Horizons University GALACTIC UNI0N
1
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Posted - 2012.09.06 23:36:00 -
[30] - Quote
@OP It's a game?
Sure we could use Newtonian Physics... and many games do. This isn't one of them. *shrugs* |
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