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Iguny
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Posted - 2011.05.23 00:43:00 -
[1]
Trying to gett a team together for some incursion fun.
Whuld a team like this be able to do them at all? or whuld i need more logis/dps?
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Goose99
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Posted - 2011.05.23 01:54:00 -
[2]
Originally by: Iguny Trying to gett a team together for some incursion fun.
Whuld a team like this be able to do them at all? or whuld i need more logis/dps?
Scout sites aren't worth running. 2-3 logis and 7-8 dps for vanguards. You won't get full reward with 5 ppl, not to mention it will be very slow with just 3 abaddons.
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Cambarus
The Baros Syndicate
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Posted - 2011.05.23 02:17:00 -
[3]
I run them on my own using 2 basilisks and a vindicator. Ideally, if you're going to sport a setup like that, get paladins instead, because you NEED the 90% webs to kill the frigs in any reasonable amount of time. Also, get more alts. You get the same payout per character between 6 and 10 people in fleet, and having alts follow you around, they will literally pay for themselves within a few days of running sites. |
LordInvisible
Gallente Nova Ardour
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Posted - 2011.05.23 06:55:00 -
[4]
Just be carefull, we tried to run a site with three guardians and 5 BS and NPCs switched to one of your guardians in a second he warped in and pwned him pretty fast, altough he had plate fitted with resist. The rest of guardians followed shortly, since they even used ECM on us. Tnx god our bling bling tanky paladin got away just in time:D -------------------------------------------------------------------------------- Quote: "For me EvE wasn't that much fun, many ppl refer to it as a nicely designed database front-end and that |
Jill Antaris
Imperial Academy
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Posted - 2011.05.23 09:46:00 -
[5]
Originally by: LordInvisible Just be carefull, we tried to run a site with three guardians and 5 BS and NPCs switched to one of your guardians in a second he warped in and pwned him pretty fast, altough he had plate fitted with resist. The rest of guardians followed shortly, since they even used ECM on us. Tnx god our bling bling tanky paladin got away just in time:D
You rarely get jammed in a ECM fitted Logi(once per hour or so) and this isn't actually a issue because the jammed logi is also primary most of the time and should be pretty easy to keep alive. They can drop to 50% armor in a armor gangs(5s cycle time on the reps) but if you have 2 logis with a good fit and response time you shouldn't have a problem(at least not on the logis). Logis should be prelocked as soon as they arrive from the other logis and on the top of the watch list of the other logis.
The problem is that most panic and overrep, remove reps as soon the target is at 100% again and watch how much it takes to keep him there, this way you will always have reps that can hit a softer target as soon as it takes damage(at least in a 3 logi setup, can get a bit harder with 2 logi setups if they hit a gank fitted BS or damage is spread out over multiple soft targets). Also use the RR drones on the other logis if you don't need them on other ships(what shouldn't be the case in a 3. logi setup) as a safety net or against the random agro from stuff you don't kill in the sites.
Flying this since weeks now in Incursions and it does the job damn well. I admit that I'm mostly down to a 4+2 instead of the 5+1 since maxed logi 5 guardians are a bit rarer to find and most FCs prefer the safety net of a 3 logi setup.
[Guardian, New Setup 1] 800mm Reinforced Rolled Tungsten Plates I Damage Control II True Sansha Armor EM Hardener True Sansha Armor Thermic Hardener Energized Adaptive Nano Membrane II
10MN Afterburner II Prototype ECCM I Radar Sensor Cluster
Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Regard' I Power Projector
Medium Anti-Kinetic Pump I Medium Ancillary Current Router I
Light Armor Maintenance Bot I x5
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Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |
Jill Antaris
Imperial Academy
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Posted - 2011.05.23 09:53:00 -
[6]
If you don't have BS with 90% webs or BS that are set up for super high tracking like the Nightmare with faction webs and pilots that know how to bring the transversal down, you will need some extra ships against the tons of frigs. I have seen dual legions literally cutting the time to run stuff for a random gang into halve if they allow the BS to compleetly ignore the frigs and focus on Cruisers.
Abaddons are dead solid for DPS but you will also need stuff to deal with the frigs reasonable well. ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |
Sturmwolke
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Posted - 2011.05.23 11:44:00 -
[7]
800mm plate is a little thin for the Guardians. You will be, in most cases, asked to fit 1600mm for assaults and above.
The other thing about fitting a bigger plate on the Guardians is that it allows some leeway (aka better safety margin) when you're doing vanguards sites for temporary disconnects, logi rep lags and etc. I've seen 800mm Guardians hit hull in vanguards (almost popped) becuase of lag, so **** does happen.
Typical 1600mm Guardian fits runs 2 slot all round resists (EANM/DCII/ANP), 2 slot specific passive resists/hardeners, 4/2 highs and 2 ACR rigs (with minimum one of them a T2 rig). You can skew resists to MORE Kin/EX by fitting 4 slot all round resists, which work better for the Kundalini site - but expensive.
Example :
[Guardian, Vanguard] Damage Control II * Corpii/Coreli/Centii A-Type Adaptive Nano Plating * Armor EM Hardener II Armor Thermic Hardener II 1600mm Reinforced Rolled Tungsten Plates I
10MN Afterburner II Conjunctive Radar ECCM Scanning Array I
Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction Large 'Solace' I Remote Bulwark Reconstruction ** Large 'Regard' I Power Projector Large 'Regard' I Power Projector
Medium Ancillary Current Router I *** Medium Ancillary Current Router II
* Cheaper combo than 2x IN EANMs + faction hardners (to save CPU). Negligible 4K drop in Kin/Exp armor ehp - but there's more ehp overall. The EM/Therm resists are however improved. Centii-A ANP are fairly affordable since you need only one.
** Drop to a medium repper if need be for the 4th rep to save PG if you run into unsolvable issues.
*** if you don't have a 3% PG4 implant, you need a second T2 ACR.
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Jill Antaris
Imperial Academy
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Posted - 2011.05.23 13:13:00 -
[8]
Edited by: Jill Antaris on 23/05/2011 13:16:08
Originally by: Sturmwolke 800mm plate is a little thin for the Guardians. You will be, in most cases, asked to fit 1600mm for assaults and above.
The other thing about fitting a bigger plate on the Guardians is that it allows some leeway (aka better safety margin) when you're doing vanguards sites for temporary disconnects, logi rep lags and etc. I've seen 800mm Guardians hit hull in vanguards (almost popped) because of lag, so **** does happen.
I did hundreds of vanguards in this fitting and I never really did feel the need for a 1600mm plate on it, however the linked setup is very nice and a straight upgrade to mine, even if it is a bit more expensive on the rigs.
If logis drop this quick it is mostly a issue of resistance holes, low transversal(or being tripple to quad webed) or the other logis that have to many reps on other targets and take to long to relocate the reps instead of the lack of the 1600mm plate. I didn't had a issue saving a very suboptimal fitted guardian(no EM hardner as I checked this fit afterwards ) as our 3. logi had a disconnect as he took full agro from the full first wave in a NMC(kicked in a bit overheating as he went under 50% and I already had everything on him).
It is correct that people prefer the 1600mm fits in Assaults and up and I did lose a 800mm fitted Guardian partner to lag in a Assault site once. I didn't see his fitting(checking even the fits on Logi 5 partners since this day) so no idea if it was set up correctly or he just lost all his speed by bouncing into another ship at his orbit range, what did cost my gang a myrmidon 2 days ago in a Assault site(he dropped in about 10s after getting up from 50-100% and I already relocated my reps at this point since he did look stable to me). ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |
Cambarus
The Baros Syndicate
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Posted - 2011.05.23 18:32:00 -
[9]
For vanguards (which is undoubtedly what the OP was looking at running) logis don't really need much buffer. I myself use 2 invulns, a DC, and an em hardener for tank (even that's a bit on the overkill side, but I split my reps up at the beginning of the site and leave them running throughout, so every rep I don't have to put on the logis is a rep I get to put on the vindi, meaning the vindi can sport less tank, which is more important than the logis getting more slots to play with) I leave out extenders and extender rigs, they really aren't needed for vanguards. |
Sturmwolke
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Posted - 2011.05.23 19:57:00 -
[10]
If you run in well organized fleets where everyone knows everyone, yes indeed, the setups can be tweaked for less buffer or better focus of the roles. You won't have any arguments there.
For public fleets (which varies in quality), the logistics ship is pretty much the difference between a field full of player ship wrecks vs a working fleet. It's more than reasonable to expect that a logi pilot create as much safety margin as possible for their logistics ships ... and tbh, there's really no reason to skimp on sensible upgrades (especially after you've ran several of the incursion sites).
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Jill Antaris
Imperial Academy
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Posted - 2011.05.23 20:17:00 -
[11]
You are probably right about the difference, between a well organized fleet and people that are rather new to incursions. My personal experience might be a bit flawed because I generally tend to do the FCing to in less experienced gangs and try to make everything running smooth as possible.
But you are right, might get myself a new guardian for the job and go a bit wild on pimping. :wallet cries:
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Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |
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