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Tentacle Monster
New Eden Trade Union
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Posted - 2011.05.25 05:32:00 -
[1]
Let's compare for example a Hurricane with an Augoror Navy Issue:
Cane:
More firepower More HP Better capacitor Less than half as expensive Doesn't have a damn bonus dedicated to ameliorating a racial weakness (guns cap usage)
Augoror:
Lower sig radius Can do 3/10 deadspace Low prereqs One of the best-looking ships ...
Yeah that's it. Why should I fork over the money to buy 2 canes, for a weaker cruiser? Right now, it looks like something only a low-sp plex seller would have a good use for. And not for long. Now if the Aug was also an absolute brick, with t2 resistances to go with all those low slots, it might be interesting.
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Alara IonStorm
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Posted - 2011.05.25 06:11:00 -
[2]
Edited by: Alara IonStorm on 25/05/2011 06:13:36
Originally by: Tentacle Monster Let's compare for example a Hurricane with an Augoror Navy Issue:
Don't do that, if you are flying a Ship with the word Augoror in the name you are generaly doing it wrong.
It being, flying an Augoror.
Originally by: Tentacle Monster
Yeah that's it. Why should I fork over the money to buy 2 canes, for a weaker cruiser?
First off the Teir 1 Faction Cruisers are not really Cruiser class. The Technical class name is Failure class.
Originally by: Tentacle Monster
Right now, it looks like something only a low-sp plex seller would have a good use for.
No it isn't, there are much better faction Cruisers like the Omen Navy Issue.
Originally by: Tentacle Monster
And not for long. Now if the Aug was also an absolute brick, with t2 resistances to go with all those low slots, it might be interesting.
Then it could be a Prophecy with less firepower and triple the cost.
Faction Cruisers are good ships as long as you ignore the Teir 1 Class, the Teir 3 class on the other hand.
Fleet Stabber: Faster Cane with a tiny Sig, Duel Prop Armor, Kiting Sheild, Duel Rep. Lots of good fits for this ship.
Navy Caracal: Sniper Cerb for people who can not fly one.
Navy Omen: A smaller harby that makes a good Brawler.
Navy Vexor: Has fitting issues but is generally an ok ship.
There like watered down T2 Cruisers, just as much buffer but High HP makes there T2 Resist heavy Counterparts better for fleets with RR. They are pretty much the equivilent of the Teir 2Battlecruiser but faster and harder to hit.
These are the Faction Cruisers to focus on. As a point of politeness, never mention the Teir 1 Faction Cruisers unless your mocking CCP's decision to add them to the game.
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King Rothgar
Path of the Fallen
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Posted - 2011.05.25 06:22:00 -
[3]
The navy cruisers are a bit mixed. The higher tier versions are generally pretty decent while the lower tier ones tend to leave a lot desired. That said the navy augoror is actually pretty good. The thing to keep in mind is that like a lot of amarr ships, it effectively has only one ship bonus and in this case it's tanking. And it really does make a wonderful brick if you go all out in that direction.
I rarely use the ship but I've always had good results when I do. It is a frigate killing monster much like the ashimmu and curse but unlike those, it does it in pure gank/tank form. Downgrade the guns, use small pulses instead of mediums. Aside from being more effective vs frigates, using smalls also frees up a ton of grid/cpu for more tank. Use every last low slot for tank. If you do, you can bump that thing up to 170k EHP with slaves or 120-130k without. That's about the same buffer as a triple plated armageddon. Also skip the speed mod, go with a point and dual webs. Then watch that 10 man frigate gang that thought you'd be an easy gank **** themselves. Incidentally, it's also a good bait ship. All that said, it is a very limited ship and is not one of my favorites. I'm simply pointing out that it does have a role and is fairly capable when used to its advantages. Thus far you shall read, but no further; for this is my sig. |
Niickollas
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Posted - 2011.05.25 06:55:00 -
[4]
I don't use it all that much but use small guns and tri plate the ***** its so epic when you do its a great bait ship IMO
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Machiavelli's Nemesis
Angry Mustellid
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Posted - 2011.05.25 07:51:00 -
[5]
Fleet issue scythe rofl.
Worst bit is, they took the tracking link bonus off when they "upgraded" it.
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XrayZ
Zor Industries Pandemic Legion
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Posted - 2011.05.25 11:28:00 -
[6]
first off, ur comparing a battlecruiser to a cruiser.
second, a cane to a navy augoror.
augoror > navy augoror > guardian, they are all support ships.
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Arx Eladios
THE PAROXYSM Session Changes
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Posted - 2011.05.25 11:43:00 -
[7]
Battlecruiser's purpose in the game is to be an anti-cruiser weapon. Of course its stats must vastly outnumber its intended prey!
If you want to compare cruisers, compare Augoror with its Navy version. Only then start asking questions if the difference is worth the money.
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Centus Commander
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Posted - 2011.05.25 12:14:00 -
[8]
Cuz a Navy Aug can fit a sick bait tank
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Tentacle Monster
New Eden Trade Union
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Posted - 2011.05.25 14:47:00 -
[9]
Originally by: Arx Eladios Battlecruiser's purpose in the game is to be an anti-cruiser weapon. Of course its stats must vastly outnumber its intended prey!
If you want to compare cruisers, compare Augoror with its Navy version. Only then start asking questions if the difference is worth the money.
Why should I distinguish between cruisers and bc? They're both straightforward warships, mount the same modules and the same rigs. Some cruisers are a little faster and all have a lower sig radius. But let's face it, whatever can lock and kill a bc can also lock and kill a cruiser. Also I disagree with bc being just anti-cruiser. BC have the option to mount the heaviest cruiser weapons, or the lighter anti-frig ones, with extra tank to boot. They lose nothing against frigates other than a bit of sig resolution.
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Noisrevbus
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Posted - 2011.05.25 15:02:00 -
[10]
Edited by: Noisrevbus on 25/05/2011 15:03:34
Originally by: Alara IonStorm
Faction Cruisers are good ships as long as you ignore the Teir 1 Class, the Teir 3 class on the other hand.
Fleet Stabber: Faster Cane with a tiny Sig, Duel Prop Armor, Kiting Sheild, Duel Rep. Lots of good fits for this ship.
Navy Caracal: Sniper Cerb for people who can not fly one.
Navy Omen: A smaller harby that makes a good Brawler.
Navy Vexor: Has fitting issues but is generally an ok ship.
Fleet Stabber as all things Minmatar come out on top, it's fairly close to the Vaga out of the box, good stats and mix of bonuses. It also have some extremes and a slot allocation that allow it to do certain things better than the Vaga. Since it's a "Minmatar thing" it doesn't really have any fitting issues either.
Navy Omen, in a way similar to the Stabber through it's relation to respective Tech II counterpart. It's essentially a Zealot which make up a large portion of it's lack of laser specialization through a full flight of small drones and a utility high. All in all, a good allround ship with several options. Good tank, damage, utility etc.
Navy Caracal looks promising out of the box. A range bonus but no extreme bonuses, a damage bonus to six launchers, half a flight of drones (which are sorely lacked on other Caldari ships) and a relatively appealing top speed matched with four lowslots. However, massive fitting issues where PG is maxed out and CPU overshot by 100 in a pretty standardized fit. The damage and tank also take a significant drop, even if some of it is to be expected, it simply turns the Navy Cal into yet another Caldari missile sniping platform (the Osprey have similar issues in a smaller pakage, and it's a shame the devs couldn't capitalize on the possibility of a decent Caldari nano platform). Get a Drake, rig it.
Navy Vexor comes down to the drone-bay discussion. In regard to Myrms, Eos and Proteus that do other things i know i've argued in other threads that they don't "need" 125m3 bandwidth. The Navy Vexor however lack appeal because of it, as it doesn't have the slots or the fitting options to do much else. It's meant to be armored on 875 grid, and even if the amount of slots allow you to cram on a good tank and extend your PG to fit some turrets; it still have issues overshooting both PG and CPU. You can shoehorn it into something decent, but rarely anything you can't do better on a Myrm. Quite similar to the Caracal.
I guess the top tier navy cruisers follow the design trend of all other ships in the game atm .
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Adian Grey
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Posted - 2011.05.25 19:07:00 -
[11]
The Teir 1 Faction cruisers were introduced during the Nano age, part of their appeal was that they were fast.
A Nano Osprey, for example, can do over 2,400ms currently and was even faster previously. That is about 500+ faster then any other caldari cruiser currently and even more so back in the nano age.
The Scythe Fleet Issue is just as fast as a Stabber, but can crack 20k EHP, have a flight of light drones, and spit out over 300DPS with MWD and long point.
Since Amarr don't know the meaning of the word "speed" the Augor is a giant flying brick. It does not have the DPS output of a Harby, but it can fit a similar EHP value, but only has about 60% of the sig radius. It can put out over 300dps with a 65kEHP buffer tank on a cruiser. Not bad IMO.
As far as Galle goes, if its not a Vexor/Myrm hull I don't fly it.
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NoNah
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Posted - 2011.05.25 20:03:00 -
[12]
The navy augoror have two great uses in afking somewhat expensive loot through empire. 265k EHP means it rarely worth ganking, and is noticably harder to. The second use would be fitting a cyno to it. For relatively small scale gangs, 330k ehp means you have quite some time to get your caps in. All while having at worst 132m signature.
The exequror is sort of what the thorax should've been. It's a tad faster, noticably lighter but similiar dps. It's still terrible, but... that's not as much the shipdesigns fault.
Osprey and scythe... well not much I can say about them. Atleast nothing positive. Parrots, commence!
Postcount: 16917
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Cosmoes
Minmatar
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Posted - 2011.05.25 20:57:00 -
[13]
Originally by: Adian Grey
Since Amarr don't know the meaning of the word "speed" ...
Try the crusader
The amarr have some speed where it counts. ------------------- piccy |
Mavnas
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Posted - 2011.05.25 21:30:00 -
[14]
Think of them as BCs with lower sig radii and lower skill reqs. BC skill only leads to command ships. Cruiser skill leads to BS as well as HACs, etc. So they're for people who want to skip training BC.
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Adian Grey
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Posted - 2011.05.26 13:35:00 -
[15]
Originally by: Cosmoes
Originally by: Adian Grey
Since Amarr don't know the meaning of the word "speed" ...
Try the crusader
The amarr have some speed where it counts.
True enough, though I prefer the Malediction.
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