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Thread Statistics | Show CCP posts - 7 post(s) |
Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.30 22:02:00 -
[241]
Edited by: Soden Rah on 30/05/2011 22:05:42 every time you undock/dock on duality in this build it closes and then does not reopen my ship and item hanger windows. I don't know if this is a bug or intended feature. But either way It is very irritating. please put it back so that if you leave them open on undocking they reappear on re-docking.
EDIT: If this is to make it easier to navigate while in CQ as its almost impossible with windows open... nice try, but its just demonstrating how bad the UI is for CQ. Having those windows open every time I dock is part of what keeps docking and undocking short. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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Calathea Sata
State War Academy
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Posted - 2011.05.30 22:12:00 -
[242]
bug: Extending the search options in agent finder will "decrease" window width instead of "increase" Signature removed due to the excess of awesomeness, my lord. |
Calathea Sata
State War Academy
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Posted - 2011.05.30 22:16:00 -
[243]
whenever I dock the CQ just becomes black, but when I looking around with my mouse I can see just the spotlight blooms shining through it, like it's a black layer overlayed on top. Sometimes there is some transparent pixels in the black layer that I can see the actual CQ but it is unplayable. Signature removed due to the excess of awesomeness, my lord. |
Calathea Sata
State War Academy
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Posted - 2011.05.30 22:24:00 -
[244]
When I shoot at something, the "I'm shooting at this guy" icon (the icon of the gun) is very dark: http://img803.imageshack.us/img803/7058/20110530203926.png
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Kalle Demos
Amarr Helix Protocol
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Posted - 2011.05.30 22:25:00 -
[245]
Originally by: Minsc
Originally by: Kalle Demos I tried out incarna, while visually it was very nice, I got to say there really wasnt anything to do, all the stuff I could do before I can still do but now I have the 'option' of walking around and doing it.
I suppose the RP'ers will be pleased with this but for everyone else, there really needs to be more things to do, unless there is more and it wont just stop at CQ?
Seriously have you been living under a rock? As stated numerous times CQ is just the first stage of release for Incarna, to be followed by establishments in the winter expansion and other updates in other expansions after that.
Geez how much work does it take to be THAT far out of the loop?
I have actually been under a rock for 6 weeks and I would appreciate if you wouldnt openly comment on it, thank you .
Im not Bismaru, im better! |
Jill Antaris
Imperial Academy
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Posted - 2011.05.30 22:33:00 -
[246]
Bugs:
- lower arm parts of top nr. 2 tend to be rendered solid to transparent depending on the light what separate it from the upper arm part
- skirts clipping, during walking around, with the back of the legs
- new female boots don't work(no preview, X in the customization screen with a blank feet rendered) ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |
MotherMoon
Huang Yinglong
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Posted - 2011.05.30 23:46:00 -
[247]
At Si'Andregal Grungolash
All dual turrets in the CQ build were dual turrets since day one of eve
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.31 00:25:00 -
[248]
Originally by: MotherMoon At Si'Andregal Grungolash
All dual turrets in the CQ build were dual turrets since day one of eve
I don't remember the 720mm howi, for example, ever being a dual. It is on Duality. ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.05.31 00:34:00 -
[249]
Feedback so far (not that many hours spent testing yet):
1. Captains Quarters: CQ is starting to look promising, but could be hard to navigate in when having as many chat windows open as I'm used to in TQ. I also noticed with the female characters, that there are some clipping issues with some clothes, especially noticable when wearing skirts, where the legs go through the skirt when walking or sitting down (positive thing with this is that I noticed one of my alts had some really sexy and musculous thighs, especialy when sitting in the sofa ).
A problem I ran into with CQ is that for some reason, this character won't load. I just get the "Loading" screen and the UI. I can undock and fly around, but whenever I dock there is only the static "Loading" screen. By the looks of things, all my other chars are working though.
Regarding the request from so many about the ability to ship-spin I would propose having the possibility to access sort of a "security camera" module in your quarters. The module would bring up a view from a camera drone in the hangar that overlooked your ship, and could be moved around like we know it from TQ today. Then everyone wanting to ship-spin could just access the sequirty cam and do it from there.
2. The new turret models: First of all, I think they look awesome and the animations are great. Kinda makes you zoom in on your ship more often, just to watch them However, I would like to see some changes to when they enter/exit their "parked" state.
The way it is now, they go in "retracted mode" (or "safety mode" or whatever it should be called) only when you enter warp, and return to "ready" position when you exit warp, wich again means that the time the turrets are retracted is only for a short time, regardless of what you are doing (if you're traveling or hauling something, they would be moving in and out a lot, wich seems kinda silly). I would like to see that changed, so that the "retracted mode" is the default position of the turrets when not in use. The moment you start to target someone or someone targets you, the guns power up and goes to "ready" mode (and starts tracking their target if you target someone). When you stop shooting, they will stay in their powered up state until eighter you enter warp, or until the 1-minute agression timer that otherwise prevents you from docking or jumping ends . Then they will retract again(unless you still have someone locked up or are being targeted). Same with strip miners or mining lasers. There is no point in them going into their deployed state unless you start targeting asteroids (they should not react at all if you target an invalid target like a ship or a rat... same goes for the new tractor beam and salvager turrets).
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Calathea Sata
State War Academy
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Posted - 2011.05.31 00:35:00 -
[250]
The new font is hardly improved.
O0 <---still looks the same :/
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Nhoj Gnol
Gallente Legio Centaurae
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Posted - 2011.05.31 02:25:00 -
[251]
Any idea when CCP is going to "re-image" or update the Duality client so that those of us that have recently resubbed can take a crack at the captain's quarters?
Thanks.
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Avraham Avinu
Children of Noah
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Posted - 2011.05.31 05:33:00 -
[252]
1. Rate the graphics performance (framerate, UI lag, etc) 3 Anti-Aliasing is not working properly and a lot of polygons don't connect properly (there are pixel thin white lines along interconnecting polygon edges). Get AA working, white lines gone and more graphics optimizations and I'll give you a 5.
2. Rate the overall performance 4 The stations loaded quicker after the first time and I was impressed by my load speed after a dock or two.
3. General feedback CQ was pretty cool. It seems to be a good starting point for other station activities and people need to stop whining. The Neocom is still there and just as easy to do the same things that one could do before. It might be a good idea to post a System Requirements well in advance for Incarna if CCP feels that there will be big issues from the player base about their new expansion.
The New Player Experience missions were good, but it was a little too easy to lose the steps I was supposed to do and I could see where it would disgruntle a new player. The cropped images in the steps window and Text Pointers to the widgets were a good idea.
The new model for the Maller is cool and a good idea.
The new turrets are pretty interesting. I'd like to hear sound effects that don't have as much echo, but more crisp thud or rumble for that nice solid bass on a subwoofer, instead of that subtle echo in most gun effects.
Idea
- Get our Planetary Interaction colonies to produce humans that we can man our ships with. These humans will start out as regulars and over time or over battles, earn experience that effect our ship attributes. Crewmember experience can be upgraded similar to most RPG's (+1 to shields or something), and not like CCP's regular skillbook system. When a ship is blown up, some of these people can be rescued. On the open market, Regular humans/crewman are easy to find, but experienced crewman are harder to find and go for more. Maybe also, crewmen can be of certain types that affect what stats they put out, such as slaves, scientists, freemen, militiamen, etc.
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Zeighy
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Posted - 2011.05.31 08:26:00 -
[253]
Anyway I could join in on Duality? says my account is disabled.... anyways I could get activated on the server? I can play on TQ and Sisi
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Vhelnik Cojoin
Minmatar Pator Tech School
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Posted - 2011.05.31 08:37:00 -
[254]
Would someone with the ability to log multiple clients onto Duality be so kind to test running multiple clients in window mode, one in space and one or two docked, please?
I am kind of wondering about performance in space, if you have one or two alts docked at the same time yet with their windows partially visible. Having each client in a window is how I do many of my activities, as that makes for much quicker client switching. Unfortunately I resubbed after the current mirror was taken, so no testing joy for me.
Being 2 years old my current PC isn't the latest and the greatest, so am kind of worried about performance, as CCP appears not to want to make CQ optional.
Inquisitive customers thinking about subbing the third account wish to know.
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Wacktopia
Dark Side Of The Womb
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Posted - 2011.05.31 08:41:00 -
[255]
Edited by: Wacktopia on 31/05/2011 08:43:27
Originally by: Si'Andregal Grungolash
Placement of Pod A terribly poor placement for a pod pilot to descend onto. The prospect of having your frail, weak body dropped onto the hard cold metal grates covered in goo, then charged to climb steep steps and walk into your hangar naked has got to be one serious pain in the ass. What pod pilot would ever want to leave their pods. Which leads me to the next thingà
Option to choose between hangar and CQ For goodness sake CCP, DO THIS. Several reasons of course.
Lost sense of scale in Ships Big one for me. The previous build on Duality had me gaping in awe at the sight of my ships. This has to be one of the biggest things for me about eve, an overwhelming sense of scale and magnitude, and the hangar balcony was one of the most attractive things for me. All this however is lost recently with the idea of dragging smaller ships closer to the balcony.
+1
Agree with this.
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Amator Phasma
Gallente Economical Technologies Inc. Feindflug Alliance
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Posted - 2011.05.31 10:44:00 -
[256]
Originally by: Si'Andregal Grungolash (cont) As for all the things already mentioned, hereÆs +1 to:
Placement of Pod A terribly poor placement for a pod pilot to descend onto. The prospect of having your frail, weak body dropped onto the hard cold metal grates covered in goo, then charged to climb steep steps and walk into your hangar naked has got to be one serious pain in the ass. What pod pilot would ever want to leave their pods. Which leads me to the next thingà
Option to choose between hangar and CQ For goodness sake CCP, DO THIS. Several reasons of course.
Originally by: Razin 4. Camera: Needs more options, including first person. Overall works good for me. I mean itÆs not like I have much in the way of activities in CQ that require camera precision. I like the camera when sitting on the sofa.
^^+1
Fly safe, much profit, and have fun! o/ |
Calathea Sata
State War Academy
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Posted - 2011.05.31 11:45:00 -
[257]
NO AIR!!!!!!!!!!!111111111111
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AshRagnorok
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Posted - 2011.05.31 11:49:00 -
[258]
This is my first post, asking why the mirror has not been updated so that I may logon to duality.
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Esrevid Nekkeg
Amarr Justified and Ancient
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Posted - 2011.05.31 13:38:00 -
[259]
-In station (CQ) FPS is 10-15 (interval 1, all settings high) as opposed to 60+ in space. On TQ FPS=60 all-round with the same settings. -Zooming in/out with the mouse wheel moves the camera sideways instead of in/out. -Walking is awkward (pathing problems?), my character now has bruises everywhere from bumping into nearly every obstacle. -The flooring on the walkway up to the ships hangar is missing, so I'm walking on the support beams trying not to look down.... -Having just started a new character, I get a message from the insurance company with 'condolences on your recent ship loss' before I even got my first ship in the first Aura tutorial mission. I can imagine that to be a bit confusing for new players...... -In space, looking at something different than my own ship (with the 'look at' command) turns the bottom half of the HUD bright red. -Trying on some new clothes I just bought with Aurums gives my character very bright violet tinted highlights, especially on the hair (now please add some worn combat boots, chains, torn fishnet leggings and oversized safety pins to the store and she really can be a 80's punker!). Apart from the weird highlights, the facial textures also get printed on the back of the character, upside down no less.....
And then my system crashed due to an overheated GPU (NVidia Geforce GT430, 1Gb). After letting it all cool down, I tried again. Same result: within a hour of testing CQ, my system crashes due to overheating the GPU. It being less than half a year old, having more than adequate specs and under all other circumstances up till now even better cooling characteristics *) I found that to be a bit...well....bizarre..... So I filed a bug report: 111336
Suffice to say I will not risk my hardware under these conditions and will not test this build again.
*)On TQ, all settings high, outside temperature 30C+, the GPU has never exceeded 55C. In the CQ on Duality it reaches the 105C threshold within the hour......
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Zeighy
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Posted - 2011.05.31 13:38:00 -
[260]
Originally by: AshRagnorok This is my first post, asking why the mirror has not been updated so that I may logon to duality.
Same problem with me, I'm still inactive on Duality... I can't find if they have that same thread where you can request to be activated on the server to play on it. They have it for Sisi, if ever your account is inactive during the mirror you can request to be manually activated for the server... doesn't seem a hard task of just flipping that switch in your account in their database....
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Jefferson H Clay
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Posted - 2011.05.31 13:57:00 -
[261]
What the hell lets have a gander. Download Duality build 4.something gigs. Connect. There is a patch avaliable, it is 3.4Gb in size.
Erm... Ok, download, unpack, install. Run... Tranquility is currently not accepting connections.
FAIL.
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Temmin
Caldari
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Posted - 2011.05.31 14:04:00 -
[262]
I'm with these guys here... Would be nice to be able to test it all out.
Originally by: Zeighy
Originally by: AshRagnorok This is my first post, asking why the mirror has not been updated so that I may logon to duality.
Same problem with me, I'm still inactive on Duality... I can't find if they have that same thread where you can request to be activated on the server to play on it. They have it for Sisi, if ever your account is inactive during the mirror you can request to be manually activated for the server... doesn't seem a hard task of just flipping that switch in your account in their database....
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Tippia
Sunshine and Lollipops
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Posted - 2011.05.31 15:09:00 -
[263]
Originally by: Jefferson H Clay What the hell lets have a gander. Download Duality build 4.something gigs. Connect. There is a patch avaliable, it is 3.4Gb in size.
Erm... Ok, download, unpack, install. Run... Tranquility is currently not accepting connections.
FAIL.
Well, if you had followed the instructions for connecting to the server, you wouldn't have failed. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Pierced Brosmen
Priory Of The Lemon
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Posted - 2011.05.31 16:36:00 -
[264]
Originally by: Vhelnik Cojoin Would someone with the ability to log multiple clients onto Duality be so kind to test running multiple clients in window mode, one in space and one or two docked, please?
I am kind of wondering about performance in space, if you have one or two alts docked at the same time yet with their windows partially visible. Having each client in a window is how I do many of my activities, as that makes for much quicker client switching. Unfortunately I resubbed after the current mirror was taken, so no testing joy for me.
Being 2 years old my current PC isn't the latest and the greatest, so am kind of worried about performance, as CCP appears not to want to make CQ optional.
Inquisitive customers thinking about subbing the third account wish to know.
I did some testing with multiple clients today, also having a 2 year old PC... This is how it was for me when having all graphics set to high (though with no HDR, bloom or AA):
2 Clients (one on primary screen, running at 1920/1200 - one on secondary screen, running at 1280/1024): Worked pretty much ok all the time. When having both chars docked, framerate was around 25fps on both, dropping to around 15 when moving around. With one character in space and one docked, it was pretty much like what it is on TQ today.
3 Clients (two on primary screen and one on secondary): When two characters (the 2 on the primary screen) was undocked, and the third one being in his CQ, it was quite playable, though with noticable drops in framerate from time to time, dropping down below 10fps a few times, otherwise staying around 15-20. With two characters docked it became quite bad... moving around with the docked chars showed the graphics become sluggish (laggy due to CPU/GPU having too much to do) and also the char that was still in space suffered a lot from this, just turning the camera in an asteroid belt caused severe FPS drops and jittery graphics everytime the client tried to draw new assets in it's field of view. Didn't try running the 2 docked chars on the secondary screen however (being lower resolution should put less strain on the PC).
4 Clients: With the result of the test with 3 clients, I didn't bother testing this, as it was no point.
Mabye time to start saving up for a secondary screen card to have one for each screen....
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DarkJacena
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Posted - 2011.05.31 21:48:00 -
[265]
That's really a shame, and somewhat depressing. I feel like I have to change the detail settings between docking and undocking or my system fan starts going all out -- I always considered the station a place for my PC to cool down, especially in crowded systems. That option no longer available, CQ really seems to be a resource hog =(
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.31 22:01:00 -
[266]
FPS in station on TQ post patch, 50~60 ave 58. in station where I have an open and near full items hanger and loads of ships, with loads of active chat windows open. Max settings, card runs quiet and cool. FPS in station in CQ on duality, 25~30, One slightly active chat channel, few items in ship/items hangers. Max settings, card goes into overdrive after 30 seconds of CQ, eventually overheats, and crashes entire system (no bug report yet, only happened once and wasn't running log-server, I was running WMP and firefox at the same time... but I do that on TQ no trouble. figures above are for TQ and Duality clean with nothing else running). (GTX 460 grfx card so not out of date.)
Solution is simple, Old hanger on docking, with option to enter CQ when docked. Plus separate graphics settings for CQ as opposed to the rest of eve (separate settings for hanger would also be nice, not worried about lag when ship spinning ) __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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xian2
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Posted - 2011.06.01 11:56:00 -
[267]
Originally by: Soden Rah Solution is simple, Old hanger on docking, with option to enter CQ when docked. Plus separate graphics settings for CQ as opposed to the rest of eve (separate settings for hanger would also be nice, not worried about lag when ship spinning )
I second this. CCP, how many of us have to say it before you'll listen? Make entering CQ optional!
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Chopper Rollins
Minmatar
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Posted - 2011.06.01 13:49:00 -
[268]
Edited by: Chopper Rollins on 01/06/2011 13:53:01 Forgive me if this has been covered, i haven't read all the pages in this thread.
Captain's Quarters: Choppy, fascinating, worked well for me. Agent finder a great idea, in fact all the interfaces conducive to immersion. Tutorials smooth and sensible to me. Opening 'Ships' when it was already open caused 'Warp drive active' notification. Some station lights would shine through my avatar. Took a second to work out you have to stand pretty close to sofa to select enter sofa and have it work.
Space: Icons on asteroids? UGLY as hell and uncalled for. The screen swarms with little white icons where a belt is, ugh. - Warping is sometimes 'clear' without dust etc, just celestials moving and changing size. - HUD shields would disappear/reappear when mousing over modules - HUD grey/red square over the whole display, would turn into blocky static when mouse over mods. - Mouse click on rats: no options to target or approach, had to right click or use selection window options. - Rats left no wrecks. Wreck selected on overview settings, no wreck model in space nothing.
Drone models, weapon and ewar sounds and visuals: OMG SO BEAUTIFUL 10/10
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Raid'En
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Posted - 2011.06.01 17:31:00 -
[269]
Edited by: Raid''En on 01/06/2011 17:32:05
tested the new CQ build on sisi (and not dua), and it's a bit better for performance and lights.
was able to reach 40 fps on low shaders, and 25 fps on high
also tested dual boxing ; got some issues :/ with both clients on fullscreen it's pretty good, however on fixed windows i got way less fps (while i need that...) and on normal windows it's terrible (don't use it anymore anyway) on fullscreen i had the same fps than with 1 client. on fixed windows half :/
if you could do something about fixed windows...
(build still ahve the same old bug btw, and a new one when sitting + lots of buttons bugged)
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BugraT WarheaD
Astromechanica Federatis
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Posted - 2011.06.02 13:42:00 -
[270]
I really want to Know something ...
In the early days of Incarna something was said about Walking in Station : It is not a thing you were forced to do.
I know it's only a test build, but i always think that in stations, the neocom will show a button for going out from our pods, and then, we enter Incarna. For now, Incarna is something you have when your docking (except there's a loading time, i'm aware of that), with the Neocom active as if you were in your pod ... that's totaly non-sense, in the background and in the game.
Please CCP, if you haven't already done this, put an "Enter Incarna" button in Station and let us rotate around our Ships, i don't think capsuleers going out of there pods every time they dock , and give us a real inteligent UI for the incarna part, way different that the in-space part of Eve.
Don't misunderstand my words, i'm Incarna enthousiast, but i have no clue for now that tells me things are going to be like i told here, or not, clarifications will be nice. Thx
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