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Thread Statistics | Show CCP posts - 1 post(s) |
Tysal
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Posted - 2011.05.30 22:59:00 -
[1]
Edited by: Tysal on 30/05/2011 23:03:41 People can complain about Incarna all they want, but I like Massively Multiplayer ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Now, with Incarna on the horizon I feel that a new layer will be added and I can feel a real connection with my character. Immersion is important to many people, so I can agree with CCPs decision to do this.
While in PvP I may be a min/maxer, I still feel roleplaying games need aspects of the game beyond just "pew-pew".
I have other friends that have tried EVE in the past and felt it was stale only seeing a ship. After telling them about Incarna they are also looking into joining EVE and giving it a try.
I do also agree with the people who want the chance to "turn it off" (i.e. hangar spinning).
Since there seems to be a 20 second session timer I wouldn't mind if they also added some optional cut scenes to fill in the gap instead of "just appearing" in the CQ instantly.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.30 22:59:00 -
[2]
Edited by: MotherMoon on 30/05/2011 22:59:47 I'm with you man I quit for 2 years because it wasn't coming out.
there should be an option for black screen. I mean that's fine, I've got a net book too.
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Kerrisone
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Posted - 2011.05.30 23:04:00 -
[3]
It looks like it will be December/January before real social interaction can happen in stations, it could open up sooner but it would be best to expect it to not happen at least until then, maybe later.
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Tysal
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Posted - 2011.05.30 23:07:00 -
[4]
Originally by: Kerrisone It looks like it will be December/January before real social interaction can happen in stations, it could open up sooner but it would be best to expect it to not happen at least until then, maybe later.
I understand that, but releasing CQ is a step in the right direction. At least it will demonstrate the ability of the graphics engine to generate 3D avatars.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.05.30 23:08:00 -
[5]
From roleplaying perspective it indeed is a bit strange, that pilot leaves ship and gets teleported to his personal quarters every time he docks to - for example - pick a delivery pagage from some random station or to unload ore.
Most convinsing compromise would be that pilot would appear in hangar right outside his/hers ship.
Not very important thing to me, but I can see reasoning behind the comments related to this.
------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |
Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.30 23:13:00 -
[6]
Originally by: Grey Stormshadow From roleplaying perspective it indeed is a bit strange, that pilot leaves ship and gets teleported to his personal quarters every time he docks to - for example - pick a delivery pagage from some random station or to unload ore.
Most convinsing compromise would be that pilot would appear in hangar right outside his/hers ship.
Not very important thing to me, but I can see reasoning behind the comments related to this.
the thing is that this feature is most aimed AT role players, as demonstrated by the OP. They are likely to be the people MOST concerned about the immersiveness of the feature and how well it fits the eve universe and back story. Which is why it's important to get that part right. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function
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fathitman
Gallente Hoopatang
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Posted - 2011.05.30 23:24:00 -
[7]
Quote: I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Maybe you should get out more?
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BlackSparrowHawk
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Posted - 2011.05.30 23:51:00 -
[8]
Edited by: BlackSparrowHawk on 30/05/2011 23:53:10
Originally by: fathitman
Quote: I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Maybe you should get out more?
If you're not into games don't play EVE and take up painting or something. Most games have an element of roleplay.. adds to the immersion and enjoyment.
If you wanna look at spreadsheets all day i'm hiring a new receptionist if you're interested?
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CCP Navigator
C C P C C P Alliance
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Posted - 2011.05.31 00:00:00 -
[9]
I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Navigator Lead Community Representative CCP Hf, EVE Online
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Rixiu
The Inuits
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Posted - 2011.05.31 00:04:00 -
[10]
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Does any of these "cool stuff" include the ground breaking feature "press button to exit pod" by any chance?
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Stegas Tyrano
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Posted - 2011.05.31 00:05:00 -
[11]
The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.05.31 00:27:00 -
[12]
Originally by: Stegas Tyrano The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
Battlefield BC 2 for me, but I just unlocked everything so now I'm bored
Originally by: Xenuria
I don't need a LICENSE to take a photoshooped image and lay it on top of the game client and make pretend my character is naked.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.05.31 00:50:00 -
[13]
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Do you also agree that mandatory disembarking every single time we dock goes against this immersiveness that CCP is trying to achieve with Incarna? ... If you like choice please support this topic in the Assembly Hall. Thanks.
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Grumpymunky
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Posted - 2011.05.31 01:02:00 -
[14]
Originally by: Stegas Tyrano The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
So you're some kind of robot that likes to destroy humans?
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Tysal
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Posted - 2011.05.31 01:34:00 -
[15]
Originally by: Razin
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
Do you also agree that mandatory disembarking every single time we dock goes against this immersiveness that CCP is trying to achieve with Incarna?
As the OP I was hoping to convey that I support this as well.
As a min/max non-RP'er, they should have the option to leave it exactly like it is now, and then have the choice to disembark later if the need arises.
For an RP'er, they probably want to see something to show the ship is being towed in during the session change timer (I hate just appearing in the station when I was ~50km out). Also, then something to show how the pod gets to the CQ.
After the full interactive is complete I am unsure how they want to implement this. Will we have to pick a place in each station like player housing? Would be cool, but not sure how the final implementation would look.
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Julyan Fox
Caldari
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Posted - 2011.05.31 02:04:00 -
[16]
The Op's point is true, though being alone in the quarters won't help community wise.
What I'm worried is the hit I might take as a solo miner. Waiting on loading screens when you just want to unload your crap as fast as possible isn't fun.
Maybe CCP should consider making station hangar accessible the same way planetary customs does. I wouldn't even care if I can't browse the hangar from the outside, just send what I've in my cargo hold to station hangar would be more than welcome. If done right in the programming part that would even free some bandwidth server side.
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Jefferson H Clay
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Posted - 2011.05.31 02:08:00 -
[17]
Originally by: CCP Navigator I have to agree with the OP. I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
I am really looking forward to the release.
So... "new dynamic". Tell me a story. Make it one about Tegra2, Kal-El and tablets...
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Katrishar
Minmatar Rayn Enterprises Test Alliance Please Ignore
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Posted - 2011.05.31 02:11:00 -
[18]
I agree with the OP; and have some real life friends that love sci-fi and MMOs, but have quit EVE during the trial due to lack of immersion. That's why I'm really hoping Incarna 1.0 is in good shape, polished, and with minimal bugs, to send a message to the gaming community that CCP is the real deal, and the time to give EVE another shot is now.
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George Wilkes Hill
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Posted - 2011.05.31 03:11:00 -
[19]
Originally by: Surfin's PlunderBunny
Originally by: Stegas Tyrano The lack of humans in EVE gives me the FPS/3PS itch, So I go and play GTA 4.
Hopefully Incarna will cure that itch and it'll be EVE 23.5/7
Battlefield BC 2 for me, but I just unlocked everything so now I'm bored
Bad Company 2 Vietnam only 14.99 (US) and it is incredible. Haven't played a regular game of BFBC2 since I got it and that was in December. Check it out. Also Eve Forever.
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Baraka Saibot
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Posted - 2011.05.31 03:16:00 -
[20]
Originally by: Tysal Edited by: Tysal on 30/05/2011 23:14:33 People can complain about Incarna all they want, but I like Massively Multiplayer Online ROLEPLAYING games
Well, a lot of other players, myself included don't like/play for the role playing part, but instead enjoy this game for it's action, strategy and general gameplay. Incarna adds nothing to this.
But have fun role playing with yourself inside a confined virtual box.
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Ashlar Maidstone
Amarr Intergalactic Combined Technologies The Chamber of Commerce
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Posted - 2011.05.31 03:34:00 -
[21]
Tysal,
You are a breathe of fresh air!! Don't let what others are saying about Incarna take away YOUR EVE!! I have seen so many statements that are so negative I am nearly ready to quit, but I am going to say this. No matter what path you follow, always keep to what you feel is right for you, your role play will get only better as time goes on with the introduction of Captains Quarters, and a little later on, Walking in Stations. There's so many paths you'll be able to choose but each one is a choice only YOU can make. I wish you well in Eve and in your role play experiences. |
Fon Revedhort
Monks of War DarkSide.
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Posted - 2011.05.31 04:21:00 -
[22]
Edited by: Fon Revedhort on 31/05/2011 04:24:40
Your claims, while reasonable in general, are ignoring the fact that the backbone part of EVE is in a FUBAR state. That's why everyone is so annoyed with Incarna. CCP is introducing something for the sheer commercial purpose (to attract players like yourself), which at the same time does absolutely nothing to cure current issues, which in turn have been said to be getting addressed in months and even years. That's just pathetic.
You're a newbie and naturally you can not get what others are saying, but please don't think of them as a bunch of old morons. Bitter vets do have a great basis of correctness in their rants.
There's no point in fancy stuff as long as you can not enjoy PvP. ---
Originally by: CCP Greyscale Is the Nighthawk actually underpowered?
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Daron Rostar
Caldari Science and Trade Institute
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Posted - 2011.05.31 04:23:00 -
[23]
I started EVE a few months ago, and only learned of Incarna a few weeks after playing. I have to say, after playtesting it on Duality and hearing some of the things they have planned only makes me look forward to the future of the game, and keeping me subbed in the process.
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fgft Athonille
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Posted - 2011.05.31 04:24:00 -
[24]
its going to be instanced, have no emergent gameplay and feature mass effect looking characters
of course its going to gather customers. of course nobody will stay but whatever on that. ccp doesnt give a sh*t about that.
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Daron Rostar
Caldari Science and Trade Institute
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Posted - 2011.05.31 04:25:00 -
[25]
Originally by: fgft Athonille its going to be instanced, have no emergent gameplay and feature mass effect looking characters
of course its going to gather customers. of course nobody will stay but whatever on that. ccp doesnt give a sh*t about that.
Stepping stones. Nuff said.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.05.31 04:36:00 -
[26]
I like to think that Incarna and the subsequent 'Social Expansions' will be the Exxon-Valdez on the bonfire.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Captain Mung
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Posted - 2011.05.31 07:28:00 -
[27]
Originally by: Tysal Edited by: Tysal on 30/05/2011 23:14:33 People can complain about Incarna all they want, but I like Massively Multiplayer Online ROLEPLAYING games, and when I have tried trials in the past I just felt no connections to my character...I just felt like a space ship.
Now, with Incarna on the horizon I feel that a new layer will be added and I can feel a real connection with my character. Immersion is important to many people, so I can agree with CCPs decision to do this.
While in PvP I may be a min/maxer, I still feel roleplaying games need aspects of the game beyond just "pew-pew".
I have other friends that have tried EVE in the past and felt it was stale only seeing a ship. After telling them about Incarna they are also looking into joining EVE and giving it a try.
I do also agree with the people who want the chance to "turn it off" (i.e. hangar spinning).
Since there seems to be a 20 second session timer I wouldn't mind if they also added some optional cut scenes to fill in the gap instead of "just appearing" in the CQ instantly.
I lol'd. 3/10
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ivar R'dhak
Minmatar
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Posted - 2011.05.31 08:40:00 -
[28]
Originally by: CCP Navigator I get to see a lot of the cool stuff within Captains Quarters around the office and it is the start of an entirely new dynamic in EVE.
That¦s great that YOU can see all this stuff. But everything WE get to see is our character sitting and slowly(ohsoslowly) stroll through that little cupboard-under-the-stairs.
I downloaded Duality and saw everything there was to see in 2 minutes. Mainly because the character was moving so slowly(ohsoslowly).
I fear that again you will permanently loose a great chunk of new users who try this game but quit because they felt duped by promises that aren¦t kept. Shades of Trek Online launch. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
MaiLina KaTar
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Posted - 2011.05.31 08:50:00 -
[29]
Edited by: MaiLina KaTar on 31/05/2011 08:52:13
Originally by: Tysal ... Immersion is important to many people, so I can agree with CCPs decision to do this. ...
I like immersion, too, which is precisely the reason I don't like the way CQ is being implemented.
It simply doesn't make sense for a pod pilot to exit the pod each any every time he docks at a station. It's a lenghty process. Hence, if all he's going to do is dump a load of cargo or quickly refit the ship to get back into the fray, he wouldn't leave the pod.
So the right way to implement all this is keep the normal hangar view and add a "leave ship" station button. Not only does this make more sense in terms of immersion, it also makes more sense from a gamedesign & performance point of view.
Forcing people to load CQ on every dock = bad game design. Period.
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McRoll
Minmatar Heatseekers
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Posted - 2011.05.31 08:57:00 -
[30]
Yeah, what the above poster said. You new guys are way too optimistic. The older players who have been around for years experienced CCP's speed of iterating things. I always say, when Incarna will be playable with all desired features, most of us will probably be no longer around. How long are you planning to stay in the game?
I started with Eve in summer 2008. I already experienced most of the stuff I wanted to and now play only very casually. I still plan on sticking around for a while, but Im not gonna participate in anything that requires a lot of effort, just log in here and then for an hour. Most new players wont even continue to play after one year.
Do you seriously expect Incarna to evolve into something worth playing in that period of time? Also, I dont realize how this avatar stuff helps with immersion, if anything it breaks the immersion for me. You should be able to do anything you want from inside your pod, it makes absolutely zero sense to leave it. If Eve would have been designed with conventional crews and captains in mind, then sure. But it does not feel right at all.
My guess is that most of the new players will quit after the trial period, after all 99% of the game is happening outside captains quarters. If you werent interested in it before, its wishful thinking that Incarna lets you stay around for longer.
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