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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.03 20:22:00 -
[1]
While currently in testing mode. Thought I would get this thread started.
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MotherMoon
Huang Yinglong
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Posted - 2011.06.03 21:26:00 -
[2]
Edited by: MotherMoon on 03/06/2011 21:35:28 The tutorial needs to start at step 1 which is the tutorial that explains how to open them if it closes.
Why is there a stand button on the couch? When would I ever need to activate the stand function while standing?
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Daneel Trevize
Gallente
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Posted - 2011.06.03 21:30:00 -
[3]
Edited by: Daneel Trevize on 03/06/2011 21:31:53 Here's as good a place as any...
Gun groups are cleared on first undock. That's a group that preexisited on a prefitted ship, and one just created after using a saved fit and then manually grouping in station.
Text is lost on alt+tabbing between clients, when one is undocked. That's overview, local, popup ui text, everything. Actually 2nd or 3rd client restart and I've got a client to have overview + top left text but no local or in station text like item counts.
A heated module that was repairing in space with paste and got repaired 100% before docking is showing as repairing again now I've undocked again. That is, it's got the white pulsing halo. It shows no heat on mouseover, nor is it offering to cancel or comment repairs. |

Salpun
Gallente Paramount Commerce
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Posted - 2011.06.03 21:30:00 -
[4]
Files got changed in the sisi launcher. Ghost coach siting is gone.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 21:30:00 -
[5]
Edited by: Soden Rah on 03/06/2011 21:33:23
Originally by: MotherMoon Edited by: MotherMoon on 03/06/2011 21:26:31 How do we know they made any changes?
You no longer enter and exit the sofa. you now sit and stand. Also its not just CQ so they may have done turret stuff....
But yes. They should have done a post detailing what issues have been addressed/changes made for the new build.
One downside, is that they made the char recycle time on Duality just over 2 mins... On SiSi we are back to 10 hrs... But now we know it's possible maybe we can get them to reduce the char recycle time on SiSi too.
EDIT: found one bug, although don't know if related to this build or is more general. It's possible to accidentally move the little cross-hair thing that anchors your locked target icons behind the neocom... from whence it is impossible to click and thus ever move again. it should be made impossible to move past the neocom edge. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 22:18:00 -
[6]
Edited by: Soden Rah on 03/06/2011 22:18:50 I have been looking at the shiny new turret models... and come to the conclusion that we really need a better way of zooming in on our ships than just assuming closest approach is a sphere.
On the maelstrom, one of the many long thin ships, I can't get close enough to the turrets lined down the side to really see them...
the stowing/unstowing effect in particular is damn near invisible (although the animation on the 1400's is pretty minimal anyway)
As it stands for most ships your only going to get a good look at turrets on the small ships you can zoom in on properly. The massive 1400mm turrets on my mael looked tiny... because I couldn't get close.
I would recommend either making them bigger or allowing us to zoom in closer, by having the closest approach of the camera follow something closer to the actual shape of the hull than a sphere. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Daneel Trevize
Gallente
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Posted - 2011.06.03 22:30:00 -
[7]
Originally by: Soden Rah EDIT2: Also when using my Maelstrom with 1400mm arty's to insta pop a belt rat, and then its wreak, I noticed the turrets tracked out, locked on target, then when I pressed fire, the target just vanished, and they swivelled back to their stowed position... then when the cycle time ran out they flicked back to pointing at where the target had been and fired.... This looks less than optimal.
Think I just saw something similar with blasters on a mega. The inability to get a close enough look was also apparent.
Definately any mod that's ever been paste repaired on a ship seems to have the halo again on undocking (I now have every mod like this on a mega, even after docking with only hull damage and paying 4mil to fix all). And once a mod's had some fresh heat damage, the ui offers to cancel repairs before you can actually start using paste on them again. |

Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 22:36:00 -
[8]
In the new AUR store (Which I hate with a passion, and will never use in game, but I'm testing not playing soo...)
Women's 'Precision' Boots.... have a gender tag of MALE.... this seems wrong somehow... __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.03 23:08:00 -
[9]
The new character customisation (NCC) in the latest SiSi build has completely black background for some reason. backgrounds for portraits are also not showing up. There is still no option for not having a new portrait every time you change outfit.
Also this build crashes much more frequently than the last one (while in CQ, not had a crash in space yet, even when on Auto-pilot)
So far I have narrowed it down to, moving, clicking, moving camera, typing, standing still, loading NCC, exiting NCC, looking at ship, ... basically doing anything, or nothing whilst being in game while being in CQ. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Raid'En
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Posted - 2011.06.04 00:06:00 -
[10]
Edited by: Raid''En on 04/06/2011 00:08:55 Edited by: Raid''En on 04/06/2011 00:07:27 did the "don't load station environnement" was here on previous incarna build ? cause it make incarna optional, like lots of people asked... dunno if it's a bug or not... but when you check it, next time you dock you'll stay on loading forever, without any lag. just unckeck, undock and redock and incarna load again hope it will stay, as i can't run CQ on more than 1 time at once with my PC
i saw some enhancement on space also, well i think, i saw my fps way highter than before. no change on CQ however, but i wonder if they changed the man walking animation... got this impression
ah and the bug on recustomize is still here ; i can't active it. same for undock, only the old one works, not the incarna one
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 00:43:00 -
[11]
Oh and one last thought before sleep... The film grain effect... It's off-putting, and un-imersive. It needs to be toned down at the least, and preferably given an on/off option... This would go in the separate graphics settings your going to put in for CQ/Incarna at some point. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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MotherMoon
Huang Yinglong
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Posted - 2011.06.04 02:41:00 -
[12]
Originally by: Soden Rah Edited by: Soden Rah on 03/06/2011 22:18:50 I have been looking at the shiny new turret models... and come to the conclusion that we really need a better way of zooming in on our ships than just assuming closest approach is a sphere.
so just zoom in? come on your an ivy league, they didn't teach you how to zoom into the point you see the pixels? hold down right mouse button and aim at the ship. Then hold down the left button as well to zoom in to see the turrets.
simple.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.04 14:32:00 -
[13]
Edited by: Salpun on 04/06/2011 14:33:33
Stage two tutorials still are not cleaned up. Mining does not issue a mining laser if you stay in the tutorial ship. Insurance ship has one on it. Heading in to Mountains of Mole hills 3 industry one is not seeded in station. or available as part of the mission.
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FunkDooBiesT
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Posted - 2011.06.04 17:01:00 -
[14]
Docked ship guns: Falloff = 43.022 km Tracking = 0.0325987806651 rad/sec ROF = 8.26 s Dmg mod = 21.0314486887 x Optimal = 19.498 km
Undocked ship guns: Falloff = 17.5 km Tracking = 0.0325987806651 rad/sec ROF = 20.00 s Dmg mod = 9.5673123 x Optimal = 19.498 km
Please take a look at this.
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.04 19:03:00 -
[15]
Originally by: Raid'En
did the "don't load station environnement" was here on previous incarna build ? cause it make incarna optional, like lots of people asked... dunno if it's a bug or not... but when you check it, next time you dock you'll stay on loading forever, without any lag. just unckeck, undock and redock and incarna load again hope it will stay, as i can't run CQ on more than 1 time at once with my PC
No I think this is new, hopefully it will stay and work properly. I'm fortunate enough to have a computer that it works fine on, but I feel bad for all the people that have trouble with it. Now I don't know exact numbers but I'd wager that there are more people with "standard" computers that struggle with this then the others that can run the CQ just fine.
I still like that idea from the fanfest a few years ago where when you docked you stayed in your ship and you had the option to exit the capsule via the neocom. I think this would satisfy most everyone on this issue.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 19:55:00 -
[16]
Originally by: Commissar Kate
Originally by: Raid'En
did the "don't load station environnement" was here on previous incarna build ? cause it make incarna optional, like lots of people asked... dunno if it's a bug or not... but when you check it, next time you dock you'll stay on loading forever, without any lag. just unckeck, undock and redock and incarna load again hope it will stay, as i can't run CQ on more than 1 time at once with my PC
No I think this is new, hopefully it will stay and work properly. I'm fortunate enough to have a computer that it works fine on, but I feel bad for all the people that have trouble with it. Now I don't know exact numbers but I'd wager that there are more people with "standard" computers that struggle with this then the others that can run the CQ just fine.
I still like that idea from the fanfest a few years ago where when you docked you stayed in your ship and you had the option to exit the capsule via the neocom. I think this would satisfy most everyone on this issue.
Yes, confirming having a 'do not load station environment' whilst useful for those who's issues were technical/performance... does not solve the RP/immersion issue for those who do want to be able to use Incarna, but would like it to make in game sense. Still waiting for proper hanger view with option to the disembark. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 20:36:00 -
[17]
Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.04 20:56:00 -
[18]
One of the new vanity items is a Dress... Which looks quite nice... However...
It should not be an 'outer' garment. You could want to put a jacket/coat over the top. Dresses should be in the 'top' section.
Second your ESRB censoring requires a top and bottom (plus shoes strangely, barefoot is banned), however the dress overrides the bottom, making whatever you have on disappear.
This does mean you can appear to just be wearing a dress (and shoes) but only because your bottom layer (trousers/skirt) is invisible.
note if vanity items are destructible, this means your forced to walk around/fly with an invisible bit of unnecessary clothing on.
This is just bad design, you should make it so that dresses are tops so you can wear jackets and such over them, and make it so you don't have to wear invisible trousers underneath. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Grifthin
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Posted - 2011.06.04 20:59:00 -
[19]
Sometimes the sounds of aura get completely overpowered by all the other sounds so you can't hear anything else.
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Daneel Trevize
Gallente
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Posted - 2011.06.04 22:51:00 -
[20]
Drones belonging to a destroyed ship still show an engine effect even though they are stationary. |

MotherMoon
Huang Yinglong
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Posted - 2011.06.04 23:36:00 -
[21]
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.05 00:33:00 -
[22]
Originally by: MotherMoon
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
To fiddle with your forum/EVE Gate avatar picture? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.06.05 01:59:00 -
[23]
Build is MUCH faster, good job.
The wire mesh texture on the walkway has an irritating black matte line that makes it look very ugly when placed over other objects.
Hybrids now look as weedy as they actually are. And sound awful. This sucks.
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Rykuss
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Posted - 2011.06.05 02:29:00 -
[24]
Bugs:
1. Warping effects are not working on "Performance" setting. 2. Aura's voice is so low, I have to press my earbuds against my ears to hear her in the tutorials and even then it's difficult. 3. Warp drive and docking acknowledgements are non-existant 4. Mining lasers act like weapon turrets in that they only make a sound at the beginning of their cycle and very briefly at that. 5. Closing windows seems to have a delay, TQ has always had an annoying thing where I try clicking the x in the right corner to close a window and it takes several clicks as there is a delay where it actually becomes "unclickable". The effect on sisi is longer.
I love the new mining laser effects though, very cool. I haven't tested strips yet. I'll test a bit more tomorrow.
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Ranka Mei
Caldari
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Posted - 2011.06.05 04:27:00 -
[25]
A few more bugs:
* UI voice ("Going to warp," etc.) is extremely soft now, to absent.
* Several mods (not always the same) get offlined when ship is stored in hangar.
* Combat Probes don't seem to work at all (at least yesterday they didn't); far as I'm concerned, though, you can leave that broken. :P
* Facial lighting is still sub-optimal inside CQ. Lighting is fine when there's actual light falling on your face; if not, your face looks really dull and awkward. I really hope that gets fixed ere long too. --
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.05 12:14:00 -
[26]
Originally by: MotherMoon
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
The current solution of not loading CQ is basically aimed at those with hardware/performance issues while running it. It means that when they launch CQ on the 21st and loads of people suddenly find they can't dock, CCP can say just turn off load station environment like that's an actual solution. This means its not really a solution for those who like the idea of Incarna and like to RP but don't want to load CQ every time they dock. So you might well be forced, one way or another to un-check load station environment, but still want to re-customise your avatar/pic.
It's also currently the ONLY feature I can see that is suddenly ONLY accessible via the new 3d Incarna UI. As you have to be standing right in front of the magic mirror to access it this means its the only feature you have to slow boat your character around to be able to access. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.06.05 14:05:00 -
[27]
When you stand up after sitting you can walk up on top the sofa.
Skirts are clipping badly around the legs when sitting and walking.
The skirts and the new mid layer has no inside layer, so if you have the camera low you can only see the front part but not the inside of the rear section that should have been fully visible. Same with the new mid layer tops.
The white skirt is black.
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Merende Macaco
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Posted - 2011.06.05 22:08:00 -
[28]
Edited by: Merende Macaco on 05/06/2011 22:17:36 Edited by: Merende Macaco on 05/06/2011 22:08:20 Ran into a few bugs:
1 At one point was unable to to target more than 2 ships in logi (even with multitasking!) edit: all ships seem to be affected
2 After losing drones in space (got killed) unable to launch drones on replacement ship (you have no skill to launch drones)
3 The goggles show up as an x in fitting screen
4 Undocking in bought clothing gives an error message, but can still undock.
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Scara manga
The Rough Riders
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Posted - 2011.06.05 22:40:00 -
[29]
Don t know if it has been reported before, clone jump fails. Client freeze. I didn t wait more than a minute. I tried ctrl alt del to kill process but didn t work either. Windows freeze too :(. I had to close session. After logging back a am where i wanted to be after clone jumping.
Tried to shoot at NPC to see new turrets in action but locking process never ended lol...
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MotherMoon
Huang Yinglong
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Posted - 2011.06.06 01:28:00 -
[30]
Originally by: Soden Rah
Originally by: MotherMoon
Originally by: Soden Rah Also for those using 'do not load station environment' ... They will need a neocom button to access the NCC. Because you made it only accessible through the magic mirror, it's now impossible to access without loading CQ.
why would you need it...
The current solution of not loading CQ is basically aimed at those with hardware/performance issues while running it. It means that when they launch CQ on the 21st and loads of people suddenly find they can't dock, CCP can say just turn off load station environment like that's an actual solution. This means its not really a solution for those who like the idea of Incarna and like to RP but don't want to load CQ every time they dock. So you might well be forced, one way or another to un-check load station environment, but still want to re-customise your avatar/pic.
It's also currently the ONLY feature I can see that is suddenly ONLY accessible via the new 3d Incarna UI. As you have to be standing right in front of the magic mirror to access it this means its the only feature you have to slow boat your character around to be able to access.
right but, if it's a performance issue, The people that have to disable it to play, wouldn't be able to run the character creator anyways...
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.06 11:09:00 -
[31]
Originally by: MotherMoon
right but, if it's a performance issue, The people that have to disable it to play, wouldn't be able to run the character creator anyways...
The NCC runs faster than CQ does. By a significant margin. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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FullBoat
Chateau D'If Exiles
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Posted - 2011.06.06 12:56:00 -
[32]
When I try to switch to planet mode, it locks up the video. Only way to get it back is to restart the client.
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Blue Harrier
Gallente
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Posted - 2011.06.06 14:17:00 -
[33]
From a quick test on SiSi today; Many æsparklesÆ (small white or bright dots) on joins between walls etc.
If you do a Ctrl+F9 to clear the screen, clicking on any æactionÆ button that would open a window, say æShips HangerÆ, seems to do nothing. It should check a æflagÆ to see if Ctrl+F9 has been activated and restore the screen before trying to open the selected window.
My Avatar does not match my picture but this may simply be a cache issue and needs clearing or updating.
His face looks like he has been hit in the face and has bruising on both cheeks.
The æItemsÆ tab says (77) items and when clicked gives a quick æflashÆ of the items but then goes blank, adding further items ups the amount but still remains blank.
The CAP display still looks a tad offset to the left and is still the wrong colour for me (difficult to see red), also the whole HUD should be darker as it is still hard to read against a light/bright background.
In space;
Missiles have a weird bracket around them (a sort of small half circle top and bottom).
No Tractor beam graphic.
No Salvager beam graphic.
The new icons for the above look fine in detail close up on the HUD but are difficult to differentiate between when beside a target graphic (will take some getting used too I guess).
Aura is way too quiet, NPCÆs are way to loud, and donÆt stop talking even after you killed them all, damn annoying.
Brackets are weird and again will take some getting used too, the asteroid brackets are way invasive and turning some brackets off also turns off the red cross of the NPC ships and such like (I still need to work on that as getting the combinations are a bit hit and miss), also the hot keys (toggles) donÆt always work as I would expect.
Loading times are better.
FPS in station is slightly up on Duality in space are about the same.
Docking is slightly faster than Duality but once docked it can take time to do things if you have your Neocom closed or Station Services minimised. I can see the pew pew people getting peeved over this.
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.06 14:19:00 -
[34]
CQ works again if you undock and redock after the PI interface allowing you access to the planit view mode from in CQ locks up the rendering engines.
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Yukiyo
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Posted - 2011.06.06 22:08:00 -
[35]
* no more ghosting for me getting on and off sofa
* translucence and incosistency in skin tones gone
* still getting partial lights shining through me but its only partial now - meh
* runs a lot smoother since the updates on saturday for me
you already know of clipping on clothes already -
getting the occasional crash after leaving NCC had ghosting one or two times but not as frequent as before
great improvement on CQ in this build for me
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Freyja Asynjur
Folkvangr
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Posted - 2011.06.06 23:08:00 -
[36]
Can't stress enough on that one :
Quote: * Facial lighting is still sub-optimal inside CQ. Lighting is fine when there's actual light falling on your face; if not, your face looks really dull and awkward. I really hope that gets fixed ere long too.
and again :
Quote: * Facial lighting is still sub-optimal inside CQ. Lighting is fine when there's actual light falling on your face; if not, your face looks really dull and awkward. I really hope that gets fixed ere long too.
Characters look like space monkeys under current lightning. 
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Salpun
Gallente Paramount Commerce
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Posted - 2011.06.07 13:33:00 -
[37]
Fourth build up lets hear some updates
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.07 15:56:00 -
[38]
Originally by: Salpun Fourth build up lets hear some updates
would be easier if the devs were to say, create a post which told us what they had actually changed in the new builds, so we could actually go see if the changes worked. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.08 06:05:00 -
[39]
Originally by: Soden Rah
Originally by: Salpun Fourth build up lets hear some updates
would be easier if the devs were to say, create a post which told us what they had actually changed in the new builds, so we could actually go see if the changes worked.
/friendly bump
CCPs weak point still, feedback and communicating  
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Salpun
Gallente Paramount Commerce
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Posted - 2011.06.08 22:09:00 -
[40]
Fifth build up lets get some feedback.
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Joss56
Gallente Unleashed' Fury
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Posted - 2011.06.08 22:33:00 -
[41]
Reported some stuff IG but put it here too.
Ships used: Hyperion, Megathron, Megathron Navy Issue, Vindicator Fit: buffer T1 rigs, meta 4 plates, T2 energised platings, DC2, MWD web medium cap boosters and scram meta 4, T2 blasters and ammo, navy 800 cap charges, manite repair paste, T2 warriors valkyries hammerheads, T1 bouncers
Drones: Bind key "All drones attack target" (Mouse 3 Button) couldn't make it work at all with any set of drones.
Mods: randomly auto set off line when passing thrum gates. -one of the group weapons can get off lined, the icon shows the whole group off line -mostly happened with DC2 -happened with MWD
Systems/constellation visited where randomly those mods get off line: -Mallugier and all the way from Amansiree to 6-C the test system where also happened.
Repair with nanite paste: mods on line, cycling normal but once the repair is done the repair cycle continues indefinitely and consumes nanite paste, there is no way to stop the repair by right clic menu -removed the nanite paste in the ships cargo to the med container in the ships cargo, no more nanite paste consumed but mods keep cycling -docking and un docking with the same ship didn't changed, the mods (guns) were still cycling. Changing the ship stopped this bug
Also: some excess of overpower yellow feeling when I've got DD by some weak Radnarok: 180K taken with the Vindi but hey !! -60K left, enough to gtfo  ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.08 23:14:00 -
[42]
Recustomiseation shortcut button, returned to the hanger Neocom. Good... That's one thing to cross off the fault list ;-)
The dress still requires you to wear invisible trousers under it. And in the NCC long hair clips the collar of the dress... doesn't seem to do it as much actually in CQ, but if you look closely some strands still pass through it.
Some word on whether we are going to get all 4 races CQ in the first build, and when they might make it to the test server. When that does happen the alteration you made to Duality to reduce char recycle time would be appreciated on SiSi (And unless you can think of a convincing reason otherwise I don't see why it shouldn't be a permanent feature on the test servers).
I have finally worked out what Salpun meant in the OP about the ship buttons from the hologram, when they fountain up they can get in the way of the screens, or the sofa, which makes clicking them quite hard, and you land up futilely trying to make the ship buttons go away.
Undocked in my Rifter... It was fitted with 2 turrets... had 5 fitted hard points... filing BR with screenshot.
New build fixed my issue with applying unspent SP (from masstest) Which got me to my Archon... Which allowed me to see how annoying it is you can no longer click on your ship to open stuff like corp hanger and ship maintenance bay...
anyhow off to file that BR... more later. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.10 21:01:00 -
[43]
New build on SiSi... not sure if this is 6th or not... I am losing track.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Mica Swanhaven
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Posted - 2011.06.10 22:44:00 -
[44]
Edited by: Mica Swanhaven on 10/06/2011 22:44:27 The put the character customise button back on the neo com. this is a clearly a step back untill we get a neo neocom/neo station services UI back.
What are we going to do when there is 5,7 more stations servers related to your avatar? just stick all of them on the neocom?
ew.
Neo neocom of course solve those problems as users were able to remove any icon they didn't like.
I really don't want an avatar customize button on my station services. station services in my mind are things that I need to access when docking to then undock. Market, ship fitting, and so on.
If anything put the character customize button on the neocom itself.
God damn it if only the neo neocom was still in the game it would be super simple to say, don't put the button anywhere! you can just find it on the neocom start bar!
Alskihdfalskha's
removal of neo neocom si really starting to make me think about if i want to quit this game....
|

Malen Nenokal
The Nightshift
|
Posted - 2011.06.10 23:37:00 -
[45]
- 'Right click' + 'W' should control the character similarly to 'right click' + 'left click'. - Ships shouldn't be closer to the player just because they are smaller, sense of scale is lost. - Dragging ships from the ships window onto the captain's quarters should set it as the new active ship.
|

MotherMoon
Huang Yinglong
|
Posted - 2011.06.11 00:54:00 -
[46]
Originally by: Malen Nenokal - 'Right click' + 'W' should control the character similarly to 'right click' + 'left click'. - Ships shouldn't be closer to the player just because they are smaller, sense of scale is lost. - Dragging ships from the ships window onto the captain's quarters should set it as the new active ship.
actually smaller ships should be even closer. You should able to look down and see your frigate fill most of the screen. The level of detail changes between ships.
so a frigate was a really close and you could tell it was the size of a 747 that would be awesome.
then larger shisp should be moved back and you can tell how far away they are.
|

Mica Swanhaven
|
Posted - 2011.06.11 09:38:00 -
[47]
Edited by: Mica Swanhaven on 11/06/2011 09:38:06 what is new this patch?
|

Axon Atom
|
Posted - 2011.06.11 09:40:00 -
[48]
I don't understand... why is there a button in stations services for customizing our character? If I don't care about spaceships how often am I going to use that? please get rid of it, it's like the one thing that should only be accessible in person.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.11 10:56:00 -
[49]
Originally by: Axon Atom I don't understand... why is there a button in stations services for customizing our character? If I don't care about spaceships how often am I going to use that? please get rid of it, it's like the one thing that should only be accessible in person.
Becouse the Neocom is not custimizable yet. And there was major crying on the forums about its removal
I can only use that in the 3d CQ bad CCP... over and over again.
|

Pierced Brosmen
Priory Of The Lemon
|
Posted - 2011.06.11 11:49:00 -
[50]
I haven't seen a reflection in the CQ mirror for the past 3 patches. It's just a brown surface with a yellow overlay.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.11 11:51:00 -
[51]
Originally by: Pierced Brosmen I haven't seen a reflection in the CQ mirror for the past 3 patches. It's just a brown surface with a yellow overlay.
Computer info and settings?
|

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.11 12:43:00 -
[52]
station services window is a constant nuisance.. CCP, get rid of the damn thing already - please? At least keep it minimised when I dock again.
Please give me a button [sit on couch] and my avatar does the rest.. even when he's on the hangar balcony. The range from when you can use the [sit] option on the couch is.. you have to stand right in front of it. I want to sit on the damn thing, but I don't want to manually steer all my avatars to it all the time.. every day.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

MotherMoon
Huang Yinglong
|
Posted - 2011.06.11 12:47:00 -
[53]
Originally by: Tres Farmer station services window is a constant nuisance.. CCP, get rid of the damn thing already - please? At least keep it minimised when I dock again.
Please give me a button [sit on couch] and my avatar does the rest.. even when he's on the hangar balcony. The range from when you can use the [sit] option on the couch is.. you have to stand right in front of it. I want to sit on the damn thing, but I don't want to manually steer all my avatars to it all the time.. every day.
The neo neocom made quick work of that window you know...
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.11 12:52:00 -
[54]
Edited by: Soden Rah on 11/06/2011 12:54:31
Originally by: Tres Farmer station services window is a constant nuisance.. CCP, get rid of the damn thing already - please? At least keep it minimised when I dock again.
Please give me a button [sit on couch] and my avatar does the rest.. even when he's on the hangar balcony. The range from when you can use the [sit] option on the couch is.. you have to stand right in front of it. I want to sit on the damn thing, but I don't want to manually steer all my avatars to it all the time.. every day.
And here is a perfect example of why it was so... lets go with idiotic... to remove the old hanger view and have CQ replace it...
I want/need the Station services window when I am docked.
But I may not want/need it when in CQ/Incarna.
However because their is now no difference between being docked and being in incarna... I have to have one option for both, or manually minimise/re-maximise the UI element as circs change.
This is just one of many examples of why they should, from a design stand point, make the hanger and CQ separate.
EDIT: TL:DR People keep asking for optimization's for CQ to make it better as a hanger, or better as Incarna.... they are often contradictory... thus it is Hard/Impossible to optimise CQ as either Incarna or the Hanger.
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Malen Nenokal
The Nightshift
|
Posted - 2011.06.11 15:25:00 -
[55]
Edited by: Malen Nenokal on 11/06/2011 15:26:31
Originally by: MotherMoon actually smaller ships should be even closer. You should able to look down and see your frigate fill most of the screen. The level of detail changes between ships.
so a frigate was a really close and you could tell it was the size of a 747 that would be awesome.
then larger shisp should be moved back and you can tell how far away they are.
I'm aware, still don't care, would rather have more immediate and intimidating sense of scale between ships than be able to see details on frigates.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.11 15:46:00 -
[56]
Originally by: Malen Nenokal Edited by: Malen Nenokal on 11/06/2011 15:26:31
Originally by: MotherMoon actually smaller ships should be even closer. You should able to look down and see your frigate fill most of the screen. The level of detail changes between ships.
so a frigate was a really close and you could tell it was the size of a 747 that would be awesome.
then larger shisp should be moved back and you can tell how far away they are.
I'm aware, still don't care, would rather have more immediate and intimidating sense of scale between ships than be able to see details on frigates.
Perhaps then some options so you can select where you want your ship placed...
Option 1 is to have it hanger centred and rotating, so small ships look tiny and big ships fill most of the screen.
Option 2 is to have it placed near to your balcony and non rotating so you can see lots of detail on small ships and big ships are just a wall.
This way, as often with options, you allow (almost)everyone to be happy. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Blue Harrier
Gallente
|
Posted - 2011.06.11 16:02:00 -
[57]
From my tests on SiSi today 11/06/2011 and from my post of the 6/06/2011 to show changes;
Many æsparklesÆ (small white or bright dots) on joins between walls etc Mostly fixed but still a lot between the join of the floor and the bulkhead leaving the CQ area.
If you do a Ctrl+F9 to clear the screen, clicking on any æactionÆ button that would open a window, say æShips HangerÆ, seems to do nothing. It should check a æflagÆ to see if Ctrl+F9 has been activated and restore the screen before trying to open the selected window. Not fixed, you can hear the æOpen Fittings WindowÆ sound but see no window open.
My Avatar does not match my picture but this may simply be a cache issue and needs clearing or updating. Cache issue, not a problem
The æItemsÆ tab says (77) items and when clicked gives a quick æflashÆ of the items but then goes blank, adding further items ups the amount but still remains blank. Fixed
The CAP display still looks a tad offset to the left and is still the wrong colour for me (difficult to see red), also the whole HUD should be darker as it is still hard to read against a light/bright background. Better, display is more yellow now but buttons look like small æSmartiesÆ with drawings on them lol.
In space;
Missiles have a weird bracket around them (a sort of small half circle top and bottom). Fixed
No Tractor beam graphic. Fixed
No Salvager beam graphic. Fixed
The new icons for the above look fine in detail close up on the HUD but are difficult to differentiate between when beside a target graphic (will take some getting used too I guess). Slight change and better.
Aura is way too quiet, NPCÆs are way to loud, and donÆt stop talking even after you killed them all, damn annoying. Gone the other way now with many system sounds, clicks etc a bit on the quiet side, still needs tweaking.
Most of the bracket problems seem fixed.
Loading times are slightly worse than a few days ago but FPS are about 15 up on my last test while in station, I can get around 40 to 50 FPS depending on what I am doing.
|

Blue Harrier
Gallente
|
Posted - 2011.06.11 16:20:00 -
[58]
Also new to me;
A small tractor æGunÆ now mounted on my Drake and also a Salvager æGunÆ just to the side of it. Close inspection shows they squat down when the ship goes into warp and then slowly unpack as the ship slows. Nice but who will be close enough to see it when fighting.
Tractor and Salvage beams also emanate from the æGunsÆ although from certain angles there is some overshoot and the starting point is behind the ægunÆ. Best noticed when under the ship. The æNoble ExchangeÆ is being populated with various clothing and to keep the ladies happy I see even semi high healed shoes as well as a very flashy range of spray on skirts and dresses. The ISK will flow well and earn CCP a steady income from the more, how can I say, style aware members of the community.
I still have this feeling that if the current single avatar pushes a graphics card this hard how will a computer cope with multiple avatars in a communal environment and how well will a mid range computer cope with more than one client running at once.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.11 21:18:00 -
[59]
Confirming as at stands Jump-Cloning is not functioning.
Upon attempting to JC from CQ this message appears
" You must be in a capsule to use the jump clone service.
Please exit your ship by right clicking on it and selecting 'Leave Ship' and try again.
If you have been podded, please open the ship hangar and board a ship in order to receive a
fresh capsule. You will then be able to leave that ship and clone jump. " __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Orphan World
Kitzless
|
Posted - 2011.06.11 22:10:00 -
[60]
Very frequent crashes in character creator.
When an item is changed in the character creator and the character is reloaded, sometimes it appears that lighting/shading breaks on part of the character. This seems especially severe on female characters. This broken appearance can be reloaded, and sometimes fixed, if you toggle an item. The broken appearance will carry over to portrait capturing.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.13 14:24:00 -
[61]
Edited by: Salpun on 13/06/2011 14:25:18 8th build up- was small looks like the only change was in pop up message wording. The only one i was looking for got fixed -Prevously the warning message for declining a career agent mission did not clarify you would not be able to ask him or her for another mission if this was the case.
There might have been more let the hunt begin.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.13 20:04:00 -
[62]
I performed a clone jump, and just jumped back to my original char after the 24 hr cool off.
Now the JC I went too, obviously didn't have the clothes I purchased and was wearing in the Vanity store (not something I will do on TQ but this is testing) so it was wearing the outfit I was wearing before I bought the Vanity clothes. which is so far so expected. However on jumping back my char stayed in the non vanity outfit... and what is worse, the vanity clothes he was wearing, no longer existed... I suspect we have a Jump Cloning kills you're vanity clothes bug... I will repeat to confirm then BR.
At the moment the Issues I see that need to be fixed before release are as follows...
Old hanger, we need to keep it, and have CQ disembarking as optional.
POD, should be in pod room not on end of stair case. locked door leading to it is acceptable if building room not possible before release.
When in CQ the game should act like you are not in you're selected ship, it is not intuitive to be standing there in CQ with your pod on the balcony to be told you can't JC because you're still in you're ship. Anything else along those lines would also apply.
Separate graphics settings in CQ from space, for too many reasons to list. [My GTX 460 fan goes into overdrive if I am just standing still in CQ not doing anything, that is on max everything, but it runs in space like that just fine... and even if it does lose frame rate due to massive fleet battle it doesn't overheat, I just get single digit fps.]
Incarna/CQ needs a completely independent UI, designed specifically and exclusively for CQ/Incarna... without this, there is no point. This ties in with having a separate hanger view with the old UI.
The crash frequency in CQ at the moment is far too high, as a replacement for the hanger which is one of the least intensive, and most stable parts of the game (for good reason) with something buggy, featureless, and THE most graphics intensive environment in eve...
Not only makes no sense, but means I, along with I suspect many others will simply not load station environment on TQ.
This is a shame, and represents a total waste of your and our time, bandwidth, and money.
Give Incarna a its own functioning UI, its own graphics settings, keep the hanger, and put the pod in its own room, and just generally stick to your own, excellent. backstory... And Incarna will be great... don't do any/all of those things.... And I won't bother to load it on TQ. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
|

Andreus Ixiris
Gallente Mixed Metaphor
|
Posted - 2011.06.13 20:32:00 -
[63]
Not all character art assets - clothing, hairstyles, tattoos - are available for all races. Please address this. ----- Andreus Ixiris CEO, Mixed Metaphor
|

Elayae
Gallente Re-Awakened Technologies Inc
|
Posted - 2011.06.15 10:59:00 -
[64]
Market - apparel - info - zoom -> previewing any stuff in the store results in approximately 80% fps drop with additional delay -> camera on previewed stuff can not be shifted when zoomed in
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.15 15:23:00 -
[65]
10th build up.
Lets find those fixes.
I will not have time to go thru my list of checks so lets start searching and updating.
|

Aubrey Addams
|
Posted - 2011.06.15 17:16:00 -
[66]
Anyone meet the baldninja-bug yet? 
http://imageshack.us/f/842/20110615170730.jpg/
http://imageshack.us/photo/my-images/846/20110615170514.jpg/
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.15 17:31:00 -
[67]
Bug report # ? System specs
On the ninja
great photos
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.15 17:36:00 -
[68]
Edited by: Salpun on 15/06/2011 17:37:43 double post monster got me
|

Rykuss
Gallente
|
Posted - 2011.06.15 19:18:00 -
[69]
Lasers sound like autocannons. Can we has a t-shirt that says "I survived teh lulz" for our avatars please? I'd totally effin' buy that!
|

Anij
|
Posted - 2011.06.15 22:54:00 -
[70]
the graphics for tractor beams and salvagers is very shiny and all, but on most ships they are way too small to see properly. Something should maybe be done about the scaling on these modules. This is also true for mining lasers, although not to the same degree. Seems kind of a waste to put that much work into graphics if its going to be barely visible on half of the ships.
(these non size specific modules should perhaps be scaled individually for each ship/ship-class if that is possible)
|

SportBilly
|
Posted - 2011.06.16 05:41:00 -
[71]
Update on the 15th has caused ship fitting tool to go blank,so unable to refit ships and their are no turrets or effects from own ships now.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.16 17:12:00 -
[72]
11the build up for the mass tests. As I can not get on are
Ship fitting working now, Is the Mac client working better,
any other issues.
Have fun with the mass test.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.06.16 20:15:00 -
[73]
Build 271017.
Bug: while docked there is still no 'enter ship' command in the ship drop down menu or button on the station ui. ... If you like choice please support this topic in the Assembly Hall. Thanks.
|

Temuken Radzu
|
Posted - 2011.06.16 21:56:00 -
[74]
Blaster effects still bugged....
|

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.17 04:21:00 -
[75]
Originally by: Razin Build 271017.
Bug: while docked there is still no 'enter ship' command in the ship drop down menu or button on the station ui.
That is because you don't leave your ship while docked.. Proof: http://www.eveonline.com/externalLink.aspx?l=http%3A%2F%2Fimageshack%2Eus%2Fphoto%2Fmy%2Dimages%2F221%2Fincarnayouwontbelieveit%2Ejpg
The whole CQ + Hangar mixup is the cause for that. You think there is no usability test going on or even thought of while they develop this stuff.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.18 19:03:00 -
[76]
First TQ build is up lets see what broke on it .
|

Rykuss
Gallente
|
Posted - 2011.06.18 21:53:00 -
[77]
Heavy modulated energy beam I is the laser turret that sounds like auto-cannons. Tried the meta 4 quads and they sound great, look great too! Pew pew pew!  Can we has a t-shirt that says "I survived teh lulz" for our avatars please? I'd totally effin' buy that!
|

Blue Harrier
Gallente
|
Posted - 2011.06.18 22:17:00 -
[78]
A quick test as IÆm off to bed;
Mining laser sound repeat, fixed.
Warp tunnel boom sound, fixed
Warp tunnel out of warp sound, fixed
Warp tunnel itself, almost fixed, it did miss one short warp.
Docking time a tad bit faster, might have shaved a couple of seconds off the total time.
Noticed the station name above the CQÆs door on the way in from the walkway.
Better lights on the balcony and better face lights, made the avatar much better to look at even in the low light of the walkway.
Noticed a small [Agent Finder] button on the Station Services window, this might have been there before but I missed it.
The strip mining lasers are awesome, big bold and look like they are mining asteroids not marshmallow.
Question Has the Hulk had a makeover because mine looks really shiny and has extra wheels turning under the body, it also seems the have a new paint job but as IÆm colour blind I canÆt really tell?
What would be nice (other than having the option not to use CQ).
Double click your ship to open the cargo bay (it did it once but failed after that) might be a bug.
Double click your pod to undock, it seems logical (or I thought so).
Will try a clone jump tomorrow and see how that works.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.18 23:10:00 -
[79]
The NCC still can't reliably remember your previous pose (defaults to the one in the middle every time)... and still asks for you to change your passport photo every time you change outfit.
trying a clone jump atm, looks like my AUR clothes were dumped into hanger like they were supposed to... I will see what happens when I jump back tomorrow....
CPU powers up to a constant *80~90% on one core and 70~90% on the other any time I am in CQ regardless of settings (core 2 duo 6400 2.13GHz)
GPU starts melting also.
I will be turning station environment off on TQ.
Mirror turns brown and has no reflection on Low interior settings.
Minmatar lighting still looks terrible... Go watch some films with dark/gloomy/atmospheric lighting in them, Blade Runner(directors or final cut), firefly (with commentary where they tell you how they did it), Alien (the first one), Sunshine, and the music video to Elton John's "Something about the way you look tonight"...
You need to add in more uplighting and wall lighting to catch the avatars faces letting them look cool, (lights under,around the edge of, the table would be good), also around the skirting board, but still keeping the dark dank feel....
BTW I used to do backstage theatre work and trying to make atmospheric lighting while still lighting actors faces was a major part of good lighting design.
And work on more realistic shadows, atm it doesn't look like my avatar has shadows on his face... it looks like he has mud on his face...
And Much Kudos to Salpun for doing CCP's job for them in running this thread. --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ |

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.18 23:50:00 -
[80]
Idustral mission one still have to go get an insurance ship to complete becouse there is no mining laser on the starter ship.
|

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.18 23:55:00 -
[81]
Originally by: Salpun Industrial mission one still have to go get an insurance ship to complete because there is no mining laser on the starter ship.
So in a feature(CQ) admittedly aimed squarely at new players, and despite the fact that CCP have been asking for feedback on the new player experience above all else, A feature that is supposed to increase Immersion, Breaks it, and a feature designed for noobs, foils them....
Maybe this is why Incarna is not coming with any kind of noticeable advertising drive... And noone from CCP will answer questions on CQ/Incarna....
Chickens.... --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
|

Tres Farmer
Gallente Federation Intelligence Service
|
Posted - 2011.06.19 14:25:00 -
[82]
Edited by: Tres Farmer on 19/06/2011 14:27:27 Don't know about the actual status of known bugs, just to add my own list for the CQ:
currently reported and attached to a defect: - standing on couch - interactive area for couch too small
reported and pushed back as 'feedback/feature request': - [sit] command doesn't work in all cases, where you can get the context menu for the couch (I argued that it's a bug that the context menu comes up although you can't use it, but who am I) - CQ doesn't start where you logged off - pod at the hangar balcony
currently unfiltered: - lighting in CQ is dull and flat, even on high settings
not reported: - sitting on couch from behind (avatar 'flies' through the couch)
@OP, good job of doing CCPs work there. /friendly bump
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Soden Rah
Gallente EVE University Ivy League
|
Posted - 2011.06.19 22:42:00 -
[83]
Ok original Jump Clone bug fixed. you no longer lose your vanity clothing on jumping.
However when you jump back you don't put your nice clothes back on. You have to re-customise and redo your char portrait to put them back on. the clothing of each clone should stay on the clone, so if you jump back to a clone it should be wearing what it was wearing when you jumped out of it. And you really, really really shouldn't have to redo your portrait every flippin time you have to change your clothes...
Kicking back, and waiting for the flames on Wednesday when the rest of the player base sees how this patch.
Gal BS lvl 5 should do the trick.
And Having tested this on SiSi... I will not be loading station environment on TQ. And I will not be buying anything in the AUR store.
--------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.19 23:18:00 -
[84]
Posted by CCP Vertex on another thread
------------------ Salpun, I've been reading your feedback thread for a while and although I havenÆt replied it does not mean we arenÆt taking feedback from the thread. I would like to thank you for your efforts in collating issues and encouraging people to bug report. Generally a comment such as 'I crash when doing xyz' is hard to replicate due to so many variables so having a bug report with system details/screenshots and crash dmp files is invaluable.
Soden Rah, test server patches are extremely difficult to document because of the sheer amount of development code changes that go into the code branch each day. Although this makes it difficult for players who are using new features on the test servers to see what got fixed, it would in the end be counterproductive as those development hours could be better used investigating and resolving issues.
--------------------- Thanks for the response.
A seperate settings tab for CQ is all I ask for before launch or I see it ending badly
PS plus the NPE fixes.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.20 19:22:00 -
[85]
CCP Dropbear has acknowledge the NPE issue says it will get fixed as soon as possible.
Will check after deployment tomorrow.
|

Salpun
Gallente Paramount Commerce
|
Posted - 2011.06.21 12:54:00 -
[86]
With 3 client patches and no notes for them yet what did they fix?
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