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James Amril-Kesh
4S Corporation RAZOR Alliance
651
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Posted - 2012.09.10 05:00:00 -
[31] - Quote
Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Nestara Aldent
Citimatics
81
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Posted - 2012.09.10 05:05:00 -
[32] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec.
You can be hit by a lag, or you can just be bubbled in lowsec by a hictor, or smartbombed.
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Whisperen
That's Not A Knife Flatline.
12
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Posted - 2012.09.10 05:07:00 -
[33] - Quote
Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too.
And? If we keep removing the effects of a loss from pvp then we might as well just play on sisi. You could always use pirate implants instead more cost more risk more rewards. |
Omnathious Deninard
Extrinsic Operations
85
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Posted - 2012.09.10 05:07:00 -
[34] - Quote
Nestara Aldent wrote:James Amril-Kesh wrote:Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec. or you can just be bubbled in lowsec by a hictor Other than the fact the bubbles are banned in empire space |
Nestara Aldent
Citimatics
81
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Posted - 2012.09.10 05:10:00 -
[35] - Quote
Omnathious Deninard wrote:Nestara Aldent wrote:James Amril-Kesh wrote:Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec. or you can just be bubbled in lowsec by a hictor Other than the fact the bubbles are banned in empire space
Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk? |
James Amril-Kesh
4S Corporation RAZOR Alliance
651
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Posted - 2012.09.10 05:17:00 -
[36] - Quote
Nestara Aldent wrote:Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk? Maybe you should figure out the definition of empire space before you comment on things you know nothing about. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Omnathious Deninard
Extrinsic Operations
85
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Posted - 2012.09.10 05:18:00 -
[37] - Quote
Nestara Aldent wrote:Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told. BTW you have tech, why not bother your CEO to give you some implant reimbursement from tech isk? Low sec is empire space there are even areas of null sec that are empire space, but on topic I have don't pvp very often for this very reason I don't get to play a whole lot so I have limited availability for making isk, that needless to say if I pvp would go toward ships not implants, but because of the benefits I use learning implants and don't want to lose them. If I could remove them I would pvp more. |
Nestara Aldent
Citimatics
81
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Posted - 2012.09.10 05:21:00 -
[38] - Quote
James Amril-Kesh wrote:[quote=Nestara Aldent] Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec.
You'll be ignored from now on. |
James Amril-Kesh
4S Corporation RAZOR Alliance
651
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Posted - 2012.09.10 05:32:00 -
[39] - Quote
Nestara Aldent wrote:James Amril-Kesh wrote:[quote=Nestara Aldent] Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec. You'll be ignored from now on. Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Omnathious Deninard
Extrinsic Operations
85
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Posted - 2012.09.10 05:33:00 -
[40] - Quote
Nestara Aldent wrote: You can be hit by a lag, or you can just be bubbled in lowsec by a hictor, or smartbombed.
Omnathious Deninard wrote: Other than the fact the bubbles are banned in empire space
Omnathious Deninard wrote:Nestara Aldent wrote:
Reread pls... I was talking about lowsec. so its not "same in lowsec" as he told.
Low sec is empire space there are even areas of null sec that are empire space
You'll be ignored from now on. |
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Nestara Aldent
Citimatics
81
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Posted - 2012.09.10 05:42:00 -
[41] - Quote
James Amril-Kesh wrote:....
Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec.
Well if you have told it like that, I wouldnt interpret it as flame attempt.
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James Amril-Kesh
4S Corporation RAZOR Alliance
652
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Posted - 2012.09.10 05:45:00 -
[42] - Quote
Nestara Aldent wrote:James Amril-Kesh wrote:....
Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec. Well if you have told it like that, I wouldnt interpret it as flame attempt. Sorry for not anticipating your ignorance of interdiction mechanics? http://themittani.com/features/local-problem A simple fix to the local intel problem |
Nestara Aldent
Citimatics
81
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Posted - 2012.09.10 06:13:00 -
[43] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:James Amril-Kesh wrote:....
Yeah okay, says the guy who doesn't realize hictors can't make bubbles in lowsec. Well if you have told it like that, I wouldnt interpret it as flame attempt. Sorry for not anticipating your ignorance of interdiction mechanics?
Its allright |
Zan Shiro
Alternative Enterprises
16
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Posted - 2012.09.10 07:14:00 -
[44] - Quote
James Amril-Kesh wrote:Nestara Aldent wrote:Whisperen wrote:Just make them have no or a negative effect in hisec that way you get far more reward for your risk in using them ;) You're subject to PVP in highsec too. Yeah, and unless you're afk or a mouthbreathing idiot that PVP isn't going to lead to a pod loss. Same with lowsec.
same with 0.0.....I am sure if you scanned a full days worth of 0.0 kills, many of them would have ship but no pod to go with the ship. It is quite possible to clear pods in 0.0. have done so many times on the combat char. Actually the funny thing I have a high low sec podding rate. As I usually get lucky and meet the instalock or close to it crew. And they usually are lag free. Couple 0.0 battles I wrote my pod off tbh when I saw the unresponsiveness and genuinely surprised to see it moving to a gate after a bit.
yeah 0.0 has bubbles time to time. Case of crap happens there.
Rest of this...corp/alliance roaming that much don't run what you don't want to replace. Lots of players run lg's and hg's daily full time. + skill wires. Some combat drugs, not the cheap stuff either. Take your pick here. they settle for +2 or +3 boosts 4life, and they pay hundreds of millions to do this. I ran 0.0 for close ot 1.5 years on +3's....they will get you where you need to be.
Also you are thinking too highly of other players. If they are using cost of implants or train times (which +5 does ot fix that fast until you get to fun skills like BS 5 and such) as an excuse to not pvp, by and large if you had this they would find reason #2 to not pvp.
A player wants to blow crap up genuinely, they will be out there blowin crap up. Set of +3's and lots of actual flight time will make any player a much better pliot than shooting rats in +5's for days on end. Anyone with a genuine interest in pvp thinkng otherwise is thinking wrong. I used to pvp, now stuck in empire. My recon 5 rapier (trained recons on this empire break) against any capable pvp pilot who flies often I will bet on the other guy. Got me 0 hours, 0 minutes flighttime in rapier. I would fly it like a tard and diaf at when I get back ot 0.0 at first. Recon 5 not changing the fact I have no actual skill on the ship. especially with no working pvp experience for so long. I know trigger rats and how to blitz certain missions at this point.
You are also assuming this is the only cause of people ditching roams and ops. I got lots of other reasons I personally used. Did not like the FC was a common one. If a FC liked to run suicide roams but not trash suicide fits...well then more richer players could enjoy the expensive deaths, if money tight I saved my isk. Now suicde roam, suicide ride and fits....man do these all night long. Throw away hacs pointelssly just not me. Not risk averse. Tard averse more like it.
Or I knew the op would run loooooong. Common when I was with one crew. If op had the high chance of going way past my bedtime (TZ differences a pita sometimes) I was a no show. Way too much fun too mnay times sitting with my thumb up my ass when I logged early, relogged in next day and the nearest blue (system or player) was 20+ jumps away and whole lot of red/grey between us. 20 gate jumps, unescorted BS so knew my chances were slim to none of going home in one piece. I'd pray to whatever gods would hear me I could log in when a close by timer up. Sometimes it was same day, sometimes a few days....and sometimes I am going well f me and self destructed after a few days and realizing we ain't coming back out here and no station nearby (to not catch hell for being the tard soloing a bs in hostile space no escort, fact I had no choice would jsut be ignored so why friggin bother) . Why I am no longer in 0.0...I have never lost a bs to hostile fire. All were suicides and I jsut realized I can't work in the 0.0 time frames with current rl stuff going on.
I suck at scanning or I'd give wh's a go tbh lol. they mix the pve and pvp decent it seems. |
Lady Hanguko
Suicide Lemmings
1
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Posted - 2012.09.10 07:25:00 -
[45] - Quote
NO |
Singoth
Blue Republic RvB - BLUE Republic
122
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Posted - 2012.09.10 07:57:00 -
[46] - Quote
Err... no. Don't fly ships you can't afford to lose ---> don't use learning implants you can't afford to lose.
Hurr. Durr. You're in nullsec, you should know this. Now you pretty much sound like a "my shiny ship" syndrome patient... which I think is only reserved for highsec residents we call "carebears". Less yappin', more zappin'! |
Cpt Gobla
No Bullshit Jokers Wild.
54
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Posted - 2012.09.10 11:30:00 -
[47] - Quote
Nestara Aldent wrote:James Amril-Kesh wrote:... Skills are not a commodity, but just a number on the screen, unless you wish to sell the char.Once you understand that, you'll know why ppl welp T3s no matter whats the loss. Point of the game is having fun, not looking skillpoint number getting bigger. And if you skill a char to sell later, why then you PVP in it? Phantasm: yes I know null alliances/corps have their list of ships and fits they replace, and wont replace something like that.
Skill-points are a commodity. And like every other commodity they're of little value if you own dozens of millions of them but of great value if you don't have so many.
And skill-points impact the fun you can have. Having all related skill for your missioning battleship near maxed makes getting isk for whatever else you do much easier and smoother. Having the skills to fly logi ships, carriers, HICs or other specialised ships at a high level can open up many fun options in PvP. Being able to fly an Orca with near max leadership skills can make you that little bit more appreciated by your fellow miners, which is fun.
I'm sure people with over 50 million SP don't care so much about implants. But for those players who are at that stage where they grasp most of the game mechanics and are waiting months to unlock new ships and options they matter a great deal.
Getting AWU V to unlock that new fit which gives you just a few more options is exciting and fun. Getting Logi IV or V so you can properly fly a logistic ship and fill an entirely new role in combat is exciting and fun. Getting Capital Ship skill up to a sufficient level so you can assist your alliance and corporation in new ways is exciting and fun. Getting maxed gunnery or missile skills and knowing you're pushing your ships to their limits is exciting and fun. Getting the necessary skills to fly unique ships like for example the Bhaalgorn is exciting and fun.
And players should not be rewarded by achieving these things earlier if they stay docked up the entire time, even if it's only by a few days.
This matter shouldn't be looked at from the perspective of a player who can already do all these things. This matter should be looked at from the perspective of a player who can't.
And that player is currently being rewarded by not taking any risks.
The current system promotes an attitude of experiencing only a fraction of the game until all those options that newer player is looking forward to are unlocked. Because experiencing those other features of the game leads to him risking something that can't be recovered, days of (to a newer player) extremely valuable training time.
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Gizznitt Malikite
Agony Unleashed Agony Empire
497
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Posted - 2012.09.10 14:28:00 -
[48] - Quote
The problem with making learning implants unpluggable, is you essentially allow their use without any drawbacks then... You unplug them whenever you are in a risky situation, and plug them in otherwise.... Everything in this game should be risk vs reward, and frankly, earning an extra 360 - 450 sp / hour (+4's - +5's) is a big bonus that needs to have a drawback.
Currently, the drawback is they can't be unplugged, so anytime you put that clone in space, you risk losing them.
Your suggestion will completely remove the risk of using learning implants, which is just not right...
I would suggest several alternatives instead:
1.) Remove Learning implants from the game.... If they are PvP detractors, why have them? If they reward low-risk activity and punish risk takers, they behave contrary to the risk vs reward paradigm, so lets remove them.
2.) Make learning implants illegal to use in highsec.... or perhaps all +4 & +5 and pirate implants. I'd imagine this wouldn't happen until the new crimewatch system is put into place.... and anyone that is caught with illegal implants in highsec would be flagged suspect.... Now, there is risk to having these implants in highsec.... (Note, ideally ship scanning or some similar mechanic would allow players to scan pilots and flag them... NPC flagging is not ideal).
I personally think option 2 is the best compromise!!!! |
James Amril-Kesh
4S Corporation RAZOR Alliance
653
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Posted - 2012.09.10 15:05:00 -
[49] - Quote
Are any of you (besides Cpt Goba) paying attention?
RISK vs. REWARD
Using implants in lowsec or highsec = next to no risk. Using implants in nullsec = much higher risk, because we get bubbled quite often. The reward is the exact same regardless of where I use them. It's not like PVPing in a T3 where the reward is being able to fly such a powerful, versatile ship.
The learning implant system as it is now gives the best reward to risk ratio to the pilot who takes NO risks whatsoever with their pod. That does not make any sense whatsoever. Think about that before you reply.
Even if this suggestion were implemented, you'll still see people losing learning implants in nullsec because of things like forgetting to take them out, or simply having enough money to replace them again and again. And this suggestion ONLY applies to learning implants. Hardwirings and pirate implants would not be unpluggable because they DO give rewards to pilots who actually undock with them and PVP with them, which is how the system is supposed to work. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Whisperen
That's Not A Knife Flatline.
12
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Posted - 2012.09.13 19:33:00 -
[50] - Quote
Ok if its so risky to use them in 0.0 then allow bubbles in lowsec and make learning implants illegal to use in highsec. See more risk to balance it out :D |
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James Amril-Kesh
4S Corporation RAZOR Alliance
694
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Posted - 2012.09.13 19:34:00 -
[51] - Quote
Whisperen wrote:Ok if its so risky to use them in 0.0 then allow bubbles in lowsec and make learning implants illegal to use in highsec. See more risk to balance it out :D The result of which would be even more risk aversion and even less PVP. http://themittani.com/features/local-problem A simple fix to the local intel problem |
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