|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Malcanis
Vanishing Point. The Initiative.
4559
|
Posted - 2012.09.10 12:16:00 -
[1] - Quote
Mohamad Transporte wrote:just few minutes ago... Goons has destroyed 4 freighters in high sec (u can check eve-kill.net), total drop worth 21.5 billion isk!!!
21.5 Billion isk people!!!!
that beats 10/10 DED, FW Missions and incursions all together!!
if u want all alliances to leave their 0.0 systems and just go fun terrorizing high sec and earn money for that... stay cool about it CCP... as it will destroy the game
u gave protection for miners... its time for freighters/ JF revamp...
Agreed. Let's reduce the cargo bay of freighters and JFs to the point where it's impossible for them to carry enough cargo to make them worth ganking. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4562
|
Posted - 2012.09.10 14:55:00 -
[2] - Quote
Bloutok wrote:The only real problem with high sec is that one cannot defend, we are all sitting ducks, you cannot counter someone who knows he is going to die whatever the result of his attack will be. The ganking side will do it right and you die or you will smile a big smile.
I have no idea how to fix that in a way that is "sandbox thinking people" friendly.
CCP could always code something like, if someone red box you in high sec, you get 5 seconds while the ganking side guns do not fire, but they are GCC. Falcon to the rescue.
Or make all kinds of transport, mining ships have a 1 million armor and shield bonus in high sec.
Or make it impossible to fire at someone if you are not at war with that person..........
You seem to be under the impression that high sec is supposed to be safe. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4565
|
Posted - 2012.09.10 17:13:00 -
[3] - Quote
GOTMYEYEONYOU wrote:James Amril-Kesh wrote:Kult Altol wrote:Alavaria Fera wrote:Jim Hazard wrote:In the end if you buff freighters most likely you will only make suicide ganking more profitable as people will feel a lot more secure and will carry around even more in their cargo holds. Perhaps that "pvp" thing in highsec is getting a bit inconvenient for some people, huh. How is it PVP when the other player can't fight back? Hmm makes sense. They can. Derp. Show me how to fight off a suicide gank.
Eg: Split off the high-value, low volume items and move those in the appropriate ship-class: blockade runners (If you can fly a freighter, then you're a day away from being able to fly a properly fight BR)
Eg: send ahead "decoy" ships (T1 industrials with BPCs, etc) through particularly high risk areas like the WELL KNOWN BOTTLENECK BETWEEN AMARR AND JITA
Eg: employ a friend or alt in corp with a webbing ship (This is one of the few unironic uses for a Hyena) to near-instawarp your freighter
Eg: take a longer but less dangerous route when moving especially high-value cargoes
Eg: move especially high value cargoes when EVE is relatively quiet
Eg: Train up Leadership skills to increase EHP - suicide ganking with Alpha is expensive, and gank operations often operate with tight margins. You might just tip the balance. You can also increase your freighter's agility this way
But really, the first suggestion is the important one. All the rest are for if you don't follow it. Seriously: put the high value stuff into a fully expanded and rigged BR. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4565
|
Posted - 2012.09.10 18:00:00 -
[4] - Quote
Tippia wrote:Malcanis wrote:But really, the first suggestion is the important one. All the rest are for if you don't follow it. Seriously: put the high value stuff into a fully expanded and rigged BR. GǪor the corp hangar of an Orca. More EHP, quicker movement (compared to a freighter/JF), unscannable, and zero reason to gank it since it won't drop any loot.
I keep forgetting the Orca! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4565
|
Posted - 2012.09.10 18:01:00 -
[5] - Quote
Paul Oliver wrote:It does seem kind of strange that a ship capable of hauling that much cargo which aligns and warps as slowly as a freighter does would not have the ability to fit any sort of defensive modules or atleast a method to avoid being tackled. Also the fact that a ship type that didn't even exist when freighters were introduced is being used exclusively to do the ganking implies that an imbalance exists and should be corrected, after all it's only logical that when a weapon is created that gives one side an advantage over another that a counter is also created.
Ever seen an oil tanker? Man, the armor and guns on those things! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4566
|
Posted - 2012.09.10 18:42:00 -
[6] - Quote
Tippia wrote:Paul Oliver wrote:Malcanis wrote:Ever seen an oil tanker? Man, the armor and guns on those things! Last I checked irl oil tankers don't usually have to worry about fleets of pirates in battlecruisers with battleship sized guns blowing them up. That's because you don't need something as ridiculous as a battlecruiser (which, by definition has battleship-sized gunsGǪ that was the whole point of inventing them) to take one on. Instead, they have to worry about fleets of pirates in dinghies.
Boost Rookie ships!
(Oh wait...) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4570
|
Posted - 2012.09.11 06:56:00 -
[7] - Quote
Paul Oliver wrote:Nicolo da'Vicenza wrote:Mars Theran wrote:I'm still firmly of the opinion that anything without guns to defend itself, flying through any space that has potential hostiles should have been designed to survive most attacks until support arrives. how many tens of thousands of EHP should shuttles have exactly? Moot point, shuttles don't need lots of hitpoints because warp almost instantly.
Doesn't help them when they're outpiloting though.
Honestly all this "a bloo hoo Freighters can't fight back" is bullshit, because it would matter if you gave freighters 8 doomsdays each, they'll still die because PEOPLE AUTOPILOT THEM. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4570
|
Posted - 2012.09.11 07:06:00 -
[8] - Quote
Maybe you could be actively cooperating with a corp mate to web warp Your freighter? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4572
|
Posted - 2012.09.11 08:06:00 -
[9] - Quote
GOTMYEYEONYOU wrote:Malcanis wrote:Maybe you could be actively cooperating with a corp mate to web warp Your freighter? so ganker shoots the webber first. was that your awesome solution? cause its pretty fail. edit: also, let me point out that bumping the freighte renders all efforts moot
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4572
|
Posted - 2012.09.11 09:05:00 -
[10] - Quote
Sabrina Solette wrote:pussnheels wrote:William Walker wrote:HERE is your solution: do not autpilot in highsec! Warp to zero. Got aggressed by someone? Jump/Dock. AMAZING that is part of the solution Problem is that a few freighter pilots were carrying way to much in value wise in their ships, it is not the game mechanic that is at fault it is the pilots and their corp that is for allowing this to happen , also pretty much sounds and looks like a inside job to me Ganking exhumers has been rebalanced , but there never was and there isn't a need to nerf the ganking of haulers and freighters in my opinion it takes much more team work to set up and has more risks involved than ganking exhumers ( still remember how i witnessed the ganking of a freighter in Niarja and the rage when a third party ran off with the loot that was hiilarious) my opinion and reading thru this thread that most people think the same way about this But would be better to make someone that keeps bumping a ship an aggressor.
No it wouldn't, that would cause a host of other problems.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|
Malcanis
Vanishing Point. The Initiative.
4572
|
Posted - 2012.09.11 10:06:00 -
[11] - Quote
Sabrina Solette wrote:TharOkha wrote:Instead of nerfing ganking i propose to have 4 different freighters with specific roles.
Charon - largest cargohold, paperboat (aka status quo), medium align time Providence - Thick armor with resists, veeeeery hard to gank, veeery slow align time, medium cargo Fernir - Fastest of the four, smallest cargohold, very fast align time. paperboat Obelisk - medium cargo, medium tank... something in between
No, they're race specific which means people would have to cross train to use the type they want. Unless you make them ORE ships of course but then they would have to redesign the looks of them.
People already have to do this if they want a Blockade Runner with 2 highslots, for instance. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4572
|
Posted - 2012.09.11 13:42:00 -
[12] - Quote
Mars Theran wrote:Sure, you can bring a big fleet to escort it, but how does that help against the gang of 30 Tornados come to one shot gank it, and the Neutral ship to scoop the loot?
Why shouldn't 31 guys working together, and sacrificing >3 billion ISK worth of ships whether or not the operation succeeds, be able to gank a freighter? Are you honestly trying to say that this is too low a bar to set? How many should it take? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
4572
|
Posted - 2012.09.11 15:02:00 -
[13] - Quote
Samahiel Sotken wrote:Yokai Mitsuhide wrote:Freighters deserve slots for fitting tank. Yes, but only if they nerf the existing tank so they can only be buffed up to current levels and achieve similar align times. Allowing them to forgo tank in favor of faster align, or both in favor of increased cargo hold. Because I'll tell you what we'll see, even slower fatter, weaker loot pinata's, and that's good for the economy and player interest. We need more ships being blown up, more risk, and more pilots thinking they can make some quick isk if they take those risks. What makes this game fun, interesting, and ultimately worth playing is not bitter vets watching netflix as meaningless fortunes AFK from belt to station to Jita. That is a useless, stagnant world that reeks of decay and rot. We need a group of friends excited to try their first act of piracy, uncertain whether they have the fit, and the numbers, and the time to pull it off. We need the industrialist sweating bullets, getting away in 3% structure, glowing with relief at his fortune secured and thanking his corp mate over comms. This is the path forward, this is why we all joined after watching all those trailers, and hearing breathless accounts from our friends. This is the narrative we need to be working towards. Not more 'iskies' for my 'toonies' to fund officer fit ratting tengus we never fly.
*Applause* Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|
|
|