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Kabaal S'sylistha
Caldari Technomage Trilogy Crimson Alliance
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Posted - 2011.06.11 21:56:00 -
[1]
A simple enough concept, and one that is already present in the game in a very limited fashion, is the idea of battlefield control. Eve suffers from the same metaissue that resulted in the concept of battleships in real naval warfare, namely that there is nothing going on but your ships, their ships, and a vast emptiness in most engagements.
Now, anyone who has a remote clue about the game knows how game changing the limited implementation of battlefield control is currently in the form of interdictor bubbles and cyno generators. The specifics of if those are balanced and what not isn't what I want to address here, but more the concept that Eve needs more along these lines: Player actions warping the battlefield for tactical advantages.
____________________________________________ The big line is to separate the main idea I wanted to get across from my own personal examples of what I would do for such an idea. I won't get into specifics or numbers so much as illustrate my grandiose ideas.
For example, a tactical control ship that is an advanced interceptor could deploy spheres that act as a constant, yet less effective than a web, slow on any ships inside the sphere.
A black ops ship could deploy a field that effectively puts the ships within it onto their own grid, isolating a section of the battlefield from the fight.
Dreadnoughts could have bombardment zones that deal constant damage to an area as long as they are in siege mode.
"Tank" ships could deploy varieties of attracting fields, redirecting some or all of specific damage types from nearby allied ships to them.
I could go on and on, but I hope the examples help express what I think would help promote Eve from the standpoint of battlefield tactics and sparks something from that poor wandering Dev who wanders in to F&I (I can hope :/) -More Pewpew, Less QQ- |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.11 22:00:00 -
[2]
unfortunately this all seems very similar to WoW boss fight mechanics. and what is it with all the people saying that dread should do AOE damage in siege mode? good way to screw the moros.
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Kabaal S'sylistha
Caldari Technomage Trilogy Crimson Alliance
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Posted - 2011.06.11 22:13:00 -
[3]
WoW actually does have some very nicely designed boss fights, all other issues with it aside, so I suppose that can be taken as a plus. Unfortunately, my inspiration is actually more from things such as unit abilities from RTS games or MOBAs which tend to have things such as what I used as examples and still manage to balance them nicely into complex, satisfying tactical gameplay.
And dreadnoughts doing AoE just seems like an obvious thing, really. I didn't post numbers for a reason, but between a setup timer to deploying said AoE damage and various number tweaking it could be just as fair as anything else in Eve. -More Pewpew, Less QQ- |
Jasper Pravitas
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Posted - 2011.06.12 01:08:00 -
[4]
I like the idea of increased battlefield options. I think a better approach to this concept would be the introduction of more stationary anchorable items, similar to pos modules but not requiring the control tower (maybe requiring a control ship of some kind instead)
Anchored modules that dealt damage were a problem in the past for a variety of reasons, but I think thats a relatively trivial matter to correct.
As for AOE on dreads, i disagree with that notion. It doesnt fit with the traditional understanding of a dreadnought and I dont think adds anything. If you wanted to change dreads, give them some more role options :D
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Kabaal S'sylistha
Caldari Technomage Trilogy Crimson Alliance
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Posted - 2011.06.12 01:49:00 -
[5]
Edited by: Kabaal S''sylistha on 12/06/2011 01:50:09 For most people, including me, it's the whole dreadnought == artillery == area suppression with damage, for the real world comparison put into gameplay mechanics. They don't have to be the ones to do it, but there are already SBs for burst area damage, so dreads seem like the obvious solution to a sustained area dps that doesn't involve making a new ship type. I do see merit in the "it's not what dreadnoughts are" argument, so for sake of my proposal let's just say "dreadnought" in my original post can be "new artillery ship" so my main point gets the focus.
Also, I prefer the effects to be short duration, ship based effects as it would make it something actively done, not some static defense. Avoids the whole issue they had with mines anyway
-More Pewpew, Less QQ- |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 03:09:00 -
[6]
oh so the dread AOE would be something like the bombs launched by stealth bombers? if so that would be interesting. would still screw over gallente drone boats that are not using sentries.
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Kabaal S'sylistha
Caldari Caldari Provisions
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Posted - 2011.06.12 05:56:00 -
[7]
Reducing the damage factor or simply having it as % damage solves the drone issue, though I think drone ships should just have modules which help their drones to live through the issues instead of just sending drones out and hoping for the best. -More Pewpew, Less QQ- |
Kabaal S'sylistha
Caldari Caldari Provisions
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Posted - 2011.06.13 00:34:00 -
[8]
Also, I would like to hear a general CCP view on the state of tactical decision making in Eve currently and how they feel about it. -More Pewpew, Less QQ- |
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