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Michela
Bosun Shipyards
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Posted - 2011.06.12 05:27:00 -
[1]
It would be nice to have datapads. Something that could be purchased from the NPC market. Basically, they are items that can be named and have text written on them.
Possibly there could be secure data pads where any text entered upon them is timestamped and may never be removed. Also, secure datapads could have unique ID numbers to ensure that the datapad isn't merely swapped out.
For those who used to play UO, this would be similar to books. Used input text, copyable, etc. |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 05:55:00 -
[2]
you mean the notepad under tools?
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Michela
Bosun Shipyards
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Posted - 2011.06.12 06:38:00 -
[3]
No, an in-game item. |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 06:41:00 -
[4]
what would it be used for? and there is an in-game tool called notepad or something along those lines.
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Iam Widdershins
Project Nemesis WE FORM VOLTRON
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Posted - 2011.06.12 06:55:00 -
[5]
Pastebin.
If you make an account, which is free, you can even edit the text in a paste at a later date, and access/delete/rename all the pastes you have made. As an added bonus it supports code highlighting for every language under the sun.
Or you could use typewith.me or one of its variants for concurrent text editing with cached version histories.
Both of these things work in the ingame browser.
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Michela
Bosun Shipyards
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Posted - 2011.06.12 07:00:00 -
[6]
Maybe the results of a mining op. Put all the minerals/ore into a can, write up the appropriate information, drop the datapad into the can.
Or, after an evening of running missions, drop the loot into a can and drop in a datapad with the list of participants. This way, the information is kept in-game and with the loot found.
Or, for RP uses, it can include corporate lore, stories, etc. For some kind of religious texts or perhaps secret instructions for for how slaves can escape (for Matari RP groups).
Whatever people want to use it for.
As I see it, it keeps some data in-game. And, adds more flavor in-game for RP groups. |
Kabaal S'sylistha
Caldari Caldari Provisions
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Posted - 2011.06.12 07:36:00 -
[7]
I like the idea, mostly because the situations it could cause are endless. People could still do things outside of the game, but it wouldn't be hard to make information or conversations appear on the datapads, and the datapads could have some 'data verification' implementation.
-More Pewpew, Less QQ- |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 07:42:00 -
[8]
IMO it sounds like another thing for the mods to do rather than fixing the bugs that would just replace methods that are already in place that work just fine. dropping BMs with peoples names on them for the mining/missioning if they are big enough that it will not fit on that you can just use one of the cloud based services that were mentioned. TLDR: no we can already do everything he wants
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Michela
Bosun Shipyards
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Posted - 2011.06.12 08:01:00 -
[9]
The secure datapad was to KEEP information on it. Not to be secretive.
And, yes, we can use things outside the game to do this. But, why not have a simple little thing IN the game?
Bookmarks are a bad hack.
Secure datapad IDs (not password, just an ID) can be generated from the item ID in the database or by using a GUID-like thing.
Text is just slammed into a database row. Of course, some kind of limit. But, even with maybe 1k or 2k of text allowed per datapad, the space taken up is trivial on modern systems.
Really trivial to implement. Might be very useful in-game. And, it keeps things IN-game. |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 08:40:00 -
[10]
not exactly trivial to implement, they would need to come up with a user modifiable object with certain attributes that could be painful to implement just to do what we already can do. I know it would be "nice" to be able to do that in game, but why bother them with things like this when they have much better things to do with their time. it's like saying "oh could you do an engine check up while your at it" to your mechanic when you just brought it in for them to swap the tires. sure it sounds like a quick simple thing to do but just about anything could come up that will make them spend much more time on that then getting to another customers car. and I know they were not supposed to be inherently secure but I was just pointing out options.
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Michela
Bosun Shipyards
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Posted - 2011.06.12 08:50:00 -
[11]
Edited by: Michela on 12/06/2011 08:53:44 Are you seriously saying that setting the text in a database row is hard? Each instantiated item in this gaem uas a unique ID number. Tie that to a table with a text field for the contents. Implementation is fairly easy. Really.
I say that having poured over the data dump and having written software-support for invention and production.
To clarify on a potential secure version. The idea is that it is not password protected, but that data entered on them should be time-stamped and is permanent. |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 08:59:00 -
[12]
Originally by: Michela Edited by: Michela on 12/06/2011 08:53:44 Are you seriously saying that setting the text in a database row is hard? Each instantiated item in this gaem uas a unique ID number. Tie that to a table with a text field for the contents. Implementation is fairly easy. Really.
I say that having poured over the data dump and having written software-support for invention and production.
To clarify on a potential secure version. The idea is that it is not password protected, but that data entered on them should be time-stamped and is permanent.
I'm not saying that they method used to do so is hard, it's the creation of the object in the item database could be painful. also the code/script/program you wrote, is that for eve or just a DB interaction tool? and at this point, forget I said anything about securing information, that was my paranoid self talking.
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Michela
Bosun Shipyards
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Posted - 2011.06.12 09:08:00 -
[13]
Originally by: kerradeph I'm not saying that they method used to do so is hard, it's the creation of the object in the item database could be painful.
I would certainly hope not.
Originally by: kerradeph also the code/script/program you wrote, is that for eve or just a DB interaction tool?
It's definitely not a bot. I've considered scraping the cache for pricing information. But, I haven't implemented that (that's due to lack of time, since I do know how).
It just navigates the mess that is the blueprints part of the database. Figures out all the components and sub-components required. And, makes a shopping list of all the parts we need and a build list for any sub-components that night need building. Fairly straight-forward, but was a bit weird giving how they've strangely normalized the database. And, how odd T2 production is in the database when the Recycled field is 1.
Originally by: kerradeph and at this point, forget I said anything about securing information, that was my paranoid self talking.
Haha. OK. I understand. |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 09:29:00 -
[14]
Originally by: Michela
Originally by: kerradeph also the code/script/program you wrote, is that for eve or just a DB interaction tool?
It's definitely not a bot. I've considered scraping the cache for pricing information. But, I haven't implemented that (that's due to lack of time, since I do know how).
It just navigates the mess that is the blueprints part of the database. Figures out all the components and sub-components required. And, makes a shopping list of all the parts we need and a build list for any sub-components that night need building. Fairly straight-forward, but was a bit weird giving how they've strangely normalized the database. And, how odd T2 production is in the database when the Recycled field is 1.
ok, that's basically what I was asking, was it something that interacts with eve or something for work/personal interest. that certainly sounds like it would be an interesting thing to put together. but it also tells me that you have far more experience poking around in their DB than I do, seeing that I have no experience.
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Michela
Bosun Shipyards
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Posted - 2011.06.12 09:37:00 -
[15]
It was interesting to figure out their database structure. I'd like to thank the many that came before me to pave the way.
It's nice having a tool that will spell out everything required when making a bunch of Vultures, Cranes, and Cerebus at the same time. Neat and easy. No more headaches. |
kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.06.12 09:45:00 -
[16]
Originally by: Michela It was interesting to figure out their database structure. I'd like to thank the many that came before me to pave the way.
It's nice having a tool that will spell out everything required when making a bunch of Vultures, Cranes, and Cerebus at the same time. Neat and easy. No more headaches.
no kidding. back on topic, one thing that the data pads could be used for is as cheap simple shopping lists that you could contract out. I was just thinking about how you could output that to a notepad, then thought of outputting to the datapads you were talking about so you could toss them off to your indy department. would be interesting. as long as you can use object links in the data pads so when you get the shopping list you can just right click on the components and search on the market from the context menu.
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Jace Errata
Caldari New American Syndicate
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Posted - 2011.06.12 09:56:00 -
[17]
+1 to this just for the RP possibilities.
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Michela
Bosun Shipyards
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Posted - 2011.06.12 10:40:00 -
[18]
Originally by: kerradeph
Originally by: Michela It was interesting to figure out their database structure. I'd like to thank the many that came before me to pave the way.
It's nice having a tool that will spell out everything required when making a bunch of Vultures, Cranes, and Cerebus at the same time. Neat and easy. No more headaches.
no kidding. back on topic, one thing that the data pads could be used for is as cheap simple shopping lists that you could contract out. I was just thinking about how you could output that to a notepad, then thought of outputting to the datapads you were talking about so you could toss them off to your indy department. would be interesting. as long as you can use object links in the data pads so when you get the shopping list you can just right click on the components and search on the market from the context menu.
Easy to do. In fact, EVE already has code that does this in chat and in e-mail. We can link item types, contracts, etc. already. |
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