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Sami Xira
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Posted - 2011.06.13 04:51:00 -
[1]
So I am confused about this profession. Perhaps that's why it intrigues me so much.
Bottom line is, I've done some math and there seems to be very little money in the actual manufacturing of items. In fact on most things I've seen, you lose money (and sometimes ALOT).
There seems to be more money to be made in selling the components (like capitals, T3, etc.). Am I missing something? If I went out and did WHs to get everything I needed to manufacture a, let's say, subsystem, I would be better off selling the components. The 3-run basic blueprints are FAR less expensive than the components required to get to that stage.
Any suggestions or insight are much appreciated. And take it easy, I'm new to this whole thing.
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Digital Messiah
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Posted - 2011.06.13 05:01:00 -
[2]
It works just like real life. If you have a bunch of construction workers they aren't making much money or sometimes lose money just to have work. But engineers
Quote: Don't Panic
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Sami Xira
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Posted - 2011.06.13 05:46:00 -
[3]
Originally by: Digital Messiah It works just like real life. If you have a bunch of construction workers they aren't making much money or sometimes lose money just to have work. But engineers
lol I get what you're sayin'.
Am I doing something wrong? I just don't see how the end result is less expensive than the means to produce it.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.13 06:08:00 -
[4]
Serious manufacture profit is not actually completely pure manufacture profit, but carries a rather significant trade profit within. It's quite normal to see mineral sell prices that are barely below (or sometimes even above) finished item buy order prices. Yes, sometimes, some items sell at a loss given current material and finished item product, but still manage to be considered "profitable" for whoever made them thanks to having had bought the materials at a noticeably lower price (and not redoing the math). And other times, some people don't even consider the opportunity cost of (part of) their needed minerals since "they mined themselves, so it's free, therefore must be worthless, so sales price equals profit" (in their mind). On the other hand, manufacturing somewhere farther away from busy hubs can yield significant profits compared to material costs. _
Make ISK||Build||React||1k papercuts
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Digital Messiah
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Posted - 2011.06.13 10:24:00 -
[5]
Also, putting up buy orders in systems where you know someone is blind selling helps. You may not get everything you need right away but keeping your options open never hurts.
Quote: Don't Panic
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djenghis jan
Amarr Debiloff
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Posted - 2011.06.13 11:15:00 -
[6]
The idea that you work for people who are lazy and have money. Just like real life. What i do is scan markets and try to find an item someone needs and does not want to travel to get, then i buy or manufacture, bring the item there and make a profit. Sometimes you can even ferry around stuff using courier missions (do they still exist?)
I have tried pure trade, updating prices to be on top of the list in jita, but you have to be really fast for that. I then concluded i was fighting a bot or something. One other thing you can try is cornering the market (which is legal in eve) but you need cash to do it. The idea is to drive down the price using sell orders for a commodity then as prices go down you suddenly buy. I once bought all available large t2 shield boosters and then put them back on the market for a higher price. It was fun but did not net profit. The more cash you have the more you make at this game.
Also in the past, some npc bought at fixed prices goods which where items you got from courier missions. An example was amarrian wheat which i could sell in the Khanid region and buy all over amarr at very low prices. The stuff was collected at fixed points using courrier missions. I made close to a bill doing that but you have to organize scan markets and work for your profit.
I would say it is pvp with isk and haulers in stead of lasers.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.13 11:18:00 -
[7]
Edited by: Akita T on 13/06/2011 11:18:27
Originally by: djenghis jan I have tried pure trade, updating prices to be on top of the list in jita, but you have to be really fast for that.
Or patient and/or "read" the trends right. In which case, you might almost never have to update your orders.
_
Make ISK||Build||React||1k papercuts
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djenghis jan
Amarr Debiloff
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Posted - 2011.06.13 11:29:00 -
[8]
Edited by: djenghis jan on 13/06/2011 11:31:02 if someone updates the second you do i smell a bot :-)
taking the slow route on the markets binds a lot of isk which could be hard at work somewhere else
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.06.13 13:17:00 -
[9]
Not mentioned yet, make sure you are looking at well-researched blueprints and perfectly skilled manufacturer. A newly created character with off-the-shelf blueprints has no chance to compete against estabilished industrialists. ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Oesophagus
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Posted - 2011.06.13 13:25:00 -
[10]
Still if you buy minerals at trade hub prices, lose nothing in the process of building (i.e. top researched bp) how much isk do you make if others sell short? it can't be much. If you build drakes or something similar than the only gain is distributing them outside the trade hub, something you can do by buying drakes at the hub in the first place.
How many industrialists have perfectly researched bpo's and sell at jita? must be more that one for every meaningful product.
So how do they make a profit?
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Tau Cabalander
Retirement Retreat
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Posted - 2011.06.13 14:35:00 -
[11]
Edited by: Tau Cabalander on 13/06/2011 14:40:13
The key to profits with small margins is volume, so there is no point in manufacturing those items with low trade volume, or with a long manufacturing time.
However, there are many items with a reasonably high margin. There are even some with a silly high margin that most people seem to have blinders on for. I've made a shipload of ISK from these.
Example: There is a T1 module that baffles me, as it often sells for much more than the materials (I've seen anywhere from 100% to 500% profit), so you can make a profit with even a M.E. 0 BPO. Also, I can't for the life of me figure out why the item sells at all, as the T1 module is almost useless, and the T2 version isn't used that much either. I can quickly manufacture several thousand and dump them on the market, and they all will sell. It just boggles my mind, but I take comfort in the ISK it puts in my pocket.
I buy from sell orders for minerals, and use buy orders for T2 materials.
My best suggestions are to keep looking, and make your own spreadsheet. If you can't find anything good to build, you really aren't looking hard enough.
If you want other ideas for avenues of profit making investigation, I did buy 360 million ISK worth of T1 BPCs yesterday, earning the BPO owners about 3.33% before taxes and contract fees and copying costs. I probably buy on average 1 billion ISK of T1 BPCs every week or so.
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Zifrian
Deep Space Innovations
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Posted - 2011.06.13 16:20:00 -
[12]
There are several opportunities to make profits but you will need some decent skills (like production efficiency 5) and researched blueprints or decent invention skills. If you are just getting started, look into making ammo near a mission hub. Product will move more quickly and it is a good first step to getting a feel for industry. If you don't like it, you won't be out much isk or a lot of time.
But more than that, it takes good research. Awhile back I decided to focus on T2 frigates. After losing quite a bit, I learned that there was very little profit in it if at all. So I switched to other items and do quite well now. My suggestion would be to first understand the market as much as possible then research ways to build items that will maximize your returns on investment. It'll take some time, some isk lost, and some frustration but the eve market system is really great. If you give it some time, it can be very fun.
======================================================== "Any fool can criticize, condemn, and complain - and most fools do." - Dale Carnegie
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Oesophagus
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Posted - 2011.06.13 18:56:00 -
[13]
i agree, it is fun to see your wallet move up and down or login and see you have gain a substantial amount in isk
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