
Chandaris
Gallente Immortalis Inc. Shadow Cartel
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Posted - 2011.06.15 18:19:00 -
[1]
Hi, long time eve player here.. I spent a fair bit of time poking around CQ.. Really impressed guys *applause*
I have two suggestions I wanted to make in earnest for things that really frustrate me however.
1. I used to be able to double click to open my cargo, and right click repair my ship, open drone bay .. in 'empty station space' .. Now I have to do a bunch of other clicks to do these two functions (usually via the fitting window, which can lag out).. This really slows me down when I'm combat, hitting a station to repair and need to undock to save my friends ass.. or when I need to login, swap some cargo around and go.. Putting the doubleclick / right click back in, or some other 'single click' function for cargo, repair etc. would help immensely.. even the 'repair' station service kinda sucks since it opens up your 'items' display, and not your active ship.. if you're in home base you gotta scroll though a buncha crap to find the ctive ship to repair..
2. Running, walking faster.. I'm sorry guys, but this has to change.. Walking looks great, but it's slow.. just walking from the quarters to the end of the gangway is painfully slow.. If I have to walk around the grand stations of new eden some day at a snails pace I'm going to be doing a lot of shouting at my computer and cursing CCP's name.. I realize people don't 'run around' everywhere in real life, but this is video game land.. There is a reason every 3d video game under the sun allows you to shift / run and turn on an always run.. ok maybe it doesn't have to be a 'run run' but a brisker walk, i don't know.. but the swggery walk is slow to the point of annoyance and will make walking around the stations frustrating in the long run.
Other than that, great job. and GL with the launch.
PS Lulzsec suck and are all effing losers.
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Chandaris
Gallente Immortalis Inc. Shadow Cartel
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Posted - 2011.06.15 20:18:00 -
[2]
Well, you realize that CQ is just the beginning, and eventually we'll be able to walk around much larger areas of the station right? Having to do that at a snails pace will be frustrating..
The player base will eventually demand a run function.. CCP are 'trying to be differant' here but this is a classic case of a company trying to do something 'differant' that sacrifices application usability..
Anyways, it certainly doesn't gate the CQ launch, I just hope it's in the plan now and not 6 months down the road when the player base starts demanding it because the environments get larger.
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