Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ayieka
|
Posted - 2011.06.16 03:55:00 -
[61]
Originally by: Syphon Lodian Steam is a platform that sells games. That's it.
You don't pay a monthly fee to operate Steam.
EVE is a game you pay to play, it isn't a platform to sell other things.
Wtf am I reading.
i didn't mean the platform that steam is, i meant how steam helped out smalltime developers, i guess in retrospect its kind of a crappy comparison.
|
Kara Sharalien
Gallente Federal Navy Academy
|
Posted - 2011.06.16 04:04:00 -
[62]
Edited by: Kara Sharalien on 16/06/2011 04:04:45 Speaking as a developer with an app in the works, this drags me beyond caring. I put time, effort and knowledge into an app that I wish to offer free to the community. I don't even want to make ISK off it, but I damned well can't be ****ed getting a "free licence" from CCP. While the only thing I have to do to make my app work is code it and put it on sorceforge, that's fine. To have to get CCP's permission to do their work for them? "Daddy, can I please make you look good infront of an international audience?"
They can go eat a barrel of dicks, and thats final.
Originally by: Thuul'Khalat WHY YOU VIOLENCE MY BOAT?!
|
Taedrin
Gallente Zero Percent Tax Haven
|
Posted - 2011.06.16 04:07:00 -
[63]
Originally by: Terminal Insanity
Originally by: Patch Gatsby Here is the quote from the Dev Blog- òOpen-ended - You can charge subscription fees, receive donations, sell your app in an app-store and more òNon-commercial websites and apps will now require a (free) license That sure sounds like you can charge real money to me, and states very plainly that there is a free license option.
You're assuming that they mean 'charge' for 'money'. They mean 'charge for isk'.
READ THE DEVBLOG.
Quote: Will I be able to charge real life currency for in game services? No, the commercial license does not allow you to charge real life money for any in-game services.
Read that again.
You can not charge real life currency for an IN-GAME service. THIS MEANS:
1) You can not charge USD for merc contracts 2) You can not charge USD for characters 3) You can not charge USD for "power leveling" 4) You can not charge USD for ISK/items (i.e. RMT is still against the rules)
HOWEVER: YOu may now charge USD for and OUT-OF-GAME service which utilizes the EVE IP, or API. This means:
1) You can charge USD for kill boards 2) You can charge USD for corp/alliance websites/forums which take advantage of the API 3) You can charge USD for fan fiction/webcomics/works which are derivative of EVE IP 4) You can charge USD for an application which manages and analyzes your assets/ISK/transactions via the EVE API.
If a service requires logging in to the game, you can not charge USD for it. If a service can be used without logging in to the game, you can charge USD for it. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
|
Sarina Berghil
Minmatar New Zion Judge Advocate Yulai Federation
|
Posted - 2011.06.16 05:13:00 -
[64]
I find it to be rather a kick in the face to developers that wan't to make something free of charge.
They either have to ask CCP kindly and cover all distribution costs out of their own pocket, or they have to pay CCP $99 a year and try to cover that expense from adds or donations.
This towards people who have helped the community and CCP for years without asking for anything else than a pat on the back. They are providing CCP a free service, and CCP returns this favour by forcing extra expenses upon them.
I certainly wouldn't want to work for free under those terms.
|
Syphon Lodian
Gallente
|
Posted - 2011.06.16 05:21:00 -
[65]
Edited by: Syphon Lodian on 16/06/2011 05:24:46
Originally by: Ayieka
Originally by: Syphon Lodian Steam is a platform that sells games. That's it.
You don't pay a monthly fee to operate Steam.
EVE is a game you pay to play, it isn't a platform to sell other things.
Wtf am I reading.
i didn't mean the platform that steam is, i meant how steam helped out smalltime developers, i guess in retrospect its kind of a crappy comparison.
I see what you're getting at, honestly. It's just not a fair comparison. You're paying CCP to play a game. With Valve, you can use Steam as you wish, and buy what you want as a free-service. Yes they allow 3rd party developers a platform for sales, but it's like an open-market. With CCP, they're basically asking people to pay money to make products that support CCP directly, i.e. EVEMon and Killboards etc.
It's not a good practice. Considering they went -this- long in going without it, and that coupled with the "Aurum" controversy they're rolling out at the same time, plus the Dust "cash-grab" theories, which is giving a really bad perspective on CCP's future right now.
If they weren't doing Dust, and they weren't doing Aurum, it wouldn't be as controversial I bet. This is what they get, for doing a pile of seen-as-greedy things all at once. ------------------------------------------------- |
Mara Rinn
|
Posted - 2011.06.16 05:30:00 -
[66]
Edited by: Mara Rinn on 16/06/2011 05:30:52
Originally by: Tippia That's just it: the ad supported model just got shot in the face (and left with the bill for the bullets).
Advertising revenue is still revenue. If a site is popular enough to defray some of the costs of hosting through advertising, it's popular enough to make a profit by asking a $1/yr subscription fee. I have suggested a subscription model which would allow people to pay via ISK or real money. Such a model would require a modicum of effort on CCPs part, while simultaneously reducing the cost of collecting revenue for 3PP, increasing exposure to the playerbase, and providing means to pump the PLEX/Aurum market to CCPs benefit.
CCP wants more money, there are folks looking to spend more money, CCP should work to make the money spending as easy as possible.
edit: Incidentally, the "App Store" model I've suggested would be much closer to what Steam is doing than what CCP is presently suggesting.
-- [Aussie players: join ANZAC channel] |
Ayieka
|
Posted - 2011.06.16 05:30:00 -
[67]
Yeah, this sudden rush of new ways to spend money on eve is pretty suspicious.
|
Sarina Berghil
Minmatar New Zion Judge Advocate Yulai Federation
|
Posted - 2011.06.16 05:30:00 -
[68]
I can see the comparison to Steam in the fact that CCP want to help small developers make a bit of cash.
In practice though I don't see it working, I don't think the market is large enough to make it possible.
I can imagine a few apps that target the whole EvE userbase may be able to recoup the $99, possibly software like skill planners, fitting tools and kill boards. Applications with a smaller audience wouldn't have much chance to break even.
So in the end CCP may empower 2-3 applications, and the rest would be of worse. From the point of view of normal players, we would probably have to pay for 3rd party software that we have so far been able to use for free. Software that really should have been in-game in the first place.
|
Jaroslav Unwanted
|
Posted - 2011.06.16 05:49:00 -
[69]
Originally by: Terminal Insanity
Originally by: Patch Gatsby Here is the quote from the Dev Blog- òOpen-ended - You can charge subscription fees, receive donations, sell your app in an app-store and more òNon-commercial websites and apps will now require a (free) license That sure sounds like you can charge real money to me, and states very plainly that there is a free license option.
You're assuming that they mean 'charge' for 'money'. They mean 'charge for isk'.
READ THE DEVBLOG.
Quote: Will I be able to charge real life currency for in game services? No, the commercial license does not allow you to charge real life money for any in-game services.
Another great reading coherency fail
Will I be able to charge real life currency for in game services? No, the commercial license does not allow you to charge real life money for any in-game services.
Will I be able to charge real life currency for in game service : in other word can i charge real life currency for "ships","PLEXes","modules","Mercenary contracts","in-game stuff"
Maybe someone already wrote it i stopped reading, since its unbelievable to see so much fail in one thread.
Anyway if you cant read you can watch "FAN FEST 2011 at youtube CCP chanell".
|
Ayieka
|
Posted - 2011.06.16 05:55:00 -
[70]
its hard not to accidentally get the wrong message from that devblog, you practically have to take notes reading it.
|
|
MotherMoon
Huang Yinglong
|
Posted - 2011.06.16 05:59:00 -
[71]
the hell tippa stop agreeing whit me!
|
Jaroslav Unwanted
|
Posted - 2011.06.16 06:00:00 -
[72]
Edited by: Jaroslav Unwanted on 16/06/2011 06:00:55
Originally by: Ayieka its hard not to accidentally get the wrong message from that devblog, you practically have to take notes reading it.
Fair enough. Glad we came to right conclusion there. I actually had an advantage since i just watched all the videos from FAN FEST, tho when i read first page i come to conclusion they changed something, then someone clarified it. Now we all can be in peace.
Take care.
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |