Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
hothcar
|
Posted - 2011.06.16 05:57:00 -
[1]
This is a serious thread and I think a lot of us trained skills in the beginning we wish we had not trained due to lack of knowledge in many ways. I think a re-allocation of skillpoints once a year along with the attributes points re-allocation would be a good idea. I think an annual skillpoint re-set could help a lot of players who now know what they want a particular character to be able to do or not do with greater focus. I know many pilots who wish they could put skillpoints wasted in ignorance to better use where they see fit to put the points. CCP please consider this request seriously because this could be a good way to allow pilots to focus on the things they love most about this game leading to less of a penalty for the step learning curve and very easily better retention of new pilots able to learn from their mistakes instead of being handicaped by them.
Sincerely,
Hothcar
|
Devious Relation
|
Posted - 2011.06.16 06:03:00 -
[2]
I originaly was strongly against this, but then i actualy thought about it a little more. With all the constant "tweeks", the 2 that spring to mind the speed nurf and ECM nurf mean that people now have alot of sp's tied up in things which used to be worthwhile but are now not.
I cant really see any real issues why ccp cannot nor shouldnt do this. I mean they seem to be fairly free to give away free SP after the removal of learning skills for example. Also at the end of the day this shouldnt effect characters being sold, afterall there is a SP:ISK ratio. CCP still get the subscribers, they loose nothing, the comunity is happier and people will be less anoyed by future tweeks and changes.
Initialy sounds bad but infact is goooooood
|
Reeno Coleman
|
Posted - 2011.06.16 06:19:00 -
[3]
the sum of such mistakes is called character.
Need I say more?
|
Shieko Chan
|
Posted - 2011.06.16 06:27:00 -
[4]
Originally by: hothcar This is a serious thread and I think a lot of us trained skills in the beginning we wish we had not trained due to lack of knowledge in many ways. I think a re-allocation of skillpoints once a year along with the attributes points re-allocation would be a good idea. I think an annual skillpoint re-set could help a lot of players who now know what they want a particular character to be able to do or not do with greater focus. I know many pilots who wish they could put skillpoints wasted in ignorance to better use where they see fit to put the points. CCP please consider this request seriously because this could be a good way to allow pilots to focus on the things they love most about this game leading to less of a penalty for the step learning curve and very easily better retention of new pilots able to learn from their mistakes instead of being handicaped by them.
Sincerely,
Hothcar
again? whiner. you can't make a mistake because there is not a lock out from any other skill set because you studied something you suddenly decide you don't need. Just train what you want after you decide you want to train it.
|
Xindi Kraid
The Night Wardens
|
Posted - 2011.06.16 06:36:00 -
[5]
Originally by: Reeno Coleman the sum of such mistakes is called character.
/thread -Xindi Kraid: Delivering acerbic wit and scathing comments with just a dash of 'stab you in the eye' |
Lady Aja
Caldari
|
Posted - 2011.06.16 07:13:00 -
[6]
only advantage i see is... you get to re distribute your skills as you see fit. and that would make alts for slae worth a lil more than usual.
bad thing. you have to buy the skills you need ( maybe again ) and put up with some STUPID names.
|
Illuminaty
|
Posted - 2011.06.16 07:25:00 -
[7]
No SP is ever wasted. Sooner or later you'll come back to that skill.
Skill points are funny. When you don't have very many they seem like a big deal, but once you've racked up a few they don't seem like a big deal. After a point you start training Ice Sculpture V.
Also, there are so many options for low SP characters now days it isn't even funny. Tier2 battle cruisers (which are OP and take hardly any SP to fly) and T3 cruisers with their medium sized weapons, Navy ammo. Heck, no learning skills and assigning attributes and re-maps are insane. Training your off-stat skills was soul-crushing. Rolling an Intaki with their charisma allocation also sucked, a lot. CCP has removed all the bad stuff already.
New players already have things good enough, and I don't see any game mechanics giving them a pressing need for things to be any better.
|
Jandice Ymladris
Caldari dark influence
|
Posted - 2011.06.16 07:37:00 -
[8]
What people forget is that sometimes skills that become usless to you due to career change, or gamechange, can become useful again in the future, sometimes even in unsuprising ways.
My example is this: I used to be miner, but decided it was too boring to continue, so became an E-war pilot. So yea, all those minerskills? Wasted. But then CCp came round and released some interesting industrial ships, chiefly amongst them, the Orca. Due to my miningpast, I could fly one on day 1, just had to buy the skillbook for it. While I still have many skills I don't use (the mineral reprocessing skills) I don't mind them. Perhaps in a future mining will change? And it becomes attractive/fun to mine? We can only hope, but in the meantime, I got a nice Orca to transport my goodies & ships.
So yes, I'm against skillpointredistribution, learn to deal with the consequences of your choice. -------------- Cleaning up wrecks others leave behind! Got to keep space clean! |
|
CCP Spitfire
C C P C C P Alliance
|
Posted - 2011.06.16 07:38:00 -
[9]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
|
Arimius
|
Posted - 2011.06.16 14:51:00 -
[10]
If this feature was implemented, it would render the attributes distributions useless, since you could simply buff up max in Percep/Willpower and simply train for example ships piloting skills. (main percep / secondary willpower)
When you got your annual free "recustomize skills", you would have gained the most skillpoints possible in the year past and simply be able to redistribute them over to say int/mem skills.
What you may want to introduce is the old drugs called "LoM" (loss of memory) in the game called Neocron.
When you ate a LoM, you would effectively lose memory in a particular skill-area. (you would also get doped up like hell and be unable to do much if you ate more than say 4 pills in succession) ...But after losing the skill you would actually retain some percentage of the skillpoints lost. These freed-up skills were then free to be distributed anew.
This way switching skills would actually cost you on your total skillpoints, BUT it would allow you to remove 'bad memories' if you wanted to. We are already able to implant chips into our brains that enhances stuff, why not make it possible to manipulate in a negative way as well..
In the future where we will be able to walk in stations, implementing such 'drugs' would make a fun impact on the atmosphere as well.. seeing people lie down in the corner having the worst hangover etc. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |