El'Niaga
Minmatar Republic Military School
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Posted - 2011.06.17 18:32:00 -
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Originally by: CCP Stillman As the dev blog states, our intent is to keep a consistent level of service for the API.
It's not the intent to be cause legitimate applications grief at all. Quite the opposite, because we want to give legitimate users and applications the best possible experience, for which we need throttling to make sure that the API's performance doesn't significantly degrade in the event of unusual requests are made excessively by any one entity.
It is however a valid concern you all raise. And it's something we aim to not have become a problem through tweaking the settings so that legit users won't feel it. Based on this, we'll make sure that the initial threshold is high enough that legitimate developers don't get bit by this, as it's not the intent.
I might add that this is an extension to our already existing policy where we block IPs that cause excessive errors. Note that "permanent" bans are only given out in the most extreme cases. And if that occurs, you can file a petition and we will lift the ban on your IP if you promise to fix whatever caused excessive requests.
Again, the intent is not to cause anybody to be blocked. It's to ensure that applications do not negatively affect the API if they do not respect errors and the like. We will tweak the throttling to ensure that legitimate users aren't affected. I'll talk to Elerhino on Monday, and discuss about raising the throttling threshold, if you're concerned about it being too low. Because you shouldn't be.
Now don't take this the wrong way, but you know your corporation released a new forum without even the most basic security implemented (which they then had to take the forums down but once again have them in test.....waste of resources). So you have to realize most people are very skeptical of CCP these days.
Instead of Devs that love the game and want to put out new and exciting ships/mods etc as CCP was in the early days, we seem the last year or two to have bean counters in charge. Bean counters produce lackluster expansions because they are cheap. They slowly run games into a ground because they don't love a game they only see dollar signs. Take the bean counter syndrome to far and you face the 2005 collapse that SWG suffered with the NGE.
What you really need to do for the Winter expansion is at least 20 new ships of new roles (that's 5 per race...1 frig, 1 destroyer, 1 cruiser, 1 battlecruiser, 1 battleship, and 1 capital very doable), with mods etc to support them. This is a spaceship game, that hasn't had significant new ships in over 2 years. If you have any dwindling revenue streams etc, that is the source. You could use multiple entries from the various ship contests, just because the winner was guaranteed doesn't mean you can't use others to help cut down development time.
Bean counters are unimaginitive, and that's why they eventually run all games into the ground.
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