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Thread Statistics | Show CCP posts - 1 post(s) |
Trebor Daehdoow
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Posted - 2011.06.21 21:54:00 -
[91]
Originally by: Chaos Incarnate except now there's a source for new clothes via the AUR store and no real sink for them, which means they're just going to pile up in the economy until they become absolutely worthless
Now you understand the entire economic model of the fashion industry, grasshopper.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.21 22:09:00 -
[92]
Originally by: Trebor Daehdoow
Originally by: Chaos Incarnate except now there's a source for new clothes via the AUR store and no real sink for them, which means they're just going to pile up in the economy until they become absolutely worthless
Now you understand the entire economic model of the fashion industry, grasshopper.
Is this why I can never find anything I like twice? --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
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Bishop Jace Beleren
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Posted - 2011.06.21 22:25:00 -
[93]
Originally by: Krystal Vernet
Originally by: Miilla No, but you MIGHT need a new pair of PANTS.
Why must you always post in a large and bold font?
Small *****. And yes he's a tween playing as a girl and spamming "hulk salez" (with the 20 crystals and no hulk scam no one is dumb enough to fall for, but someone told him it worked so he keeps trying it...in rens 24/7 cranking it to his avatar, this expansion just has him extra large font excited.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.06.21 22:48:00 -
[94]
Originally by: Trebor Daehdoow Now you understand the entire economic model of the fashion industry, grasshopper.
What is the point of the fashion industry if you can't run around with a flamethrower to cull out those with bad taste?
Seriously, why can't they make them destructible and allow you to have a stack of matching sets that gets applied to your clone every time you wake up in a new clone? Consumables vs. eternal copyright extension laws...
It's going to be harder for them to introduce this after a few months and they will have to once the market gets saturated and everyone have a large enough collection of cloths they like to not care about the next bling that comes out. Not much fashion inflation potential while staying within the style of the game.
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Akara Ito
Amarr Phalanx Solutions
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Posted - 2011.06.22 00:07:00 -
[95]
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
Thats quite an inconsistent behaviour isnt it ? Either you buy clothes and they are destroyed with your pod (and fairly cheap because its hey... clothes right ?) or you buy a "Licence" and the actual clothes are produced/delivered on the spot where ever you are (and fairly expensive as its a lifelong licence for a person thats likely to live forever)
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Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2011.06.22 00:43:00 -
[96]
Thanks for not having to rebuy clothes after being podded. Much appreciated. ____________________________________________
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da go
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Posted - 2011.06.22 03:51:00 -
[97]
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
Did anybody realize that "items such as the eye implants or Amarr monocles" can be removed, but probably if they are not removed you lose them when podded? --- I don't know! I don't know why I did it, I don't know why I enjoyed it, and I don't know why I'll do it again! Bart Simpson. |
Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.06.22 08:43:00 -
[98]
Originally by: Mag's So I have the same outfit, in every station, in the universe? Wow, that's one big wardrobe.
Immersion, amirite?
That would explain the price on these boots...
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |
Shandir
Minmatar Brutor Tribe
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Posted - 2011.06.22 11:48:00 -
[99]
Edited by: Shandir on 22/06/2011 11:49:14 If someone spends nearly $100 on an eyepatch, they deserve to get podded and lose it. Make this possible - reduce the prices to something not-dumb, like 10-100 AUR, and reenable the destruction. I would recommend you add a possibility of a drop from a podding, however low. (5-10%) -
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John Python
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Posted - 2011.06.22 12:29:00 -
[100]
Edited by: John Python on 22/06/2011 12:30:20 I want my all my implants and hardwiring to be in my brand new clone after I got podded also, its only fair.
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Scalar Angulargf
Rayn Enterprises Test Alliance Please Ignore
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Posted - 2011.06.22 18:29:00 -
[101]
Originally by: Akara Ito
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
Thats quite an inconsistent behaviour isnt it ? Either you buy clothes and they are destroyed with your pod (and fairly cheap because its hey... clothes right ?) or you buy a "Licence" and the actual clothes are produced/delivered on the spot where ever you are (and fairly expensive as its a lifelong licence for a person thats likely to live forever)
Not empty quoting. Exactly how I feel.
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Maplestone
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Posted - 2011.06.22 18:57:00 -
[102]
Originally by: Rebel Lion I'm confused.... please help.
I start at a station, just got some my brand new clothes, feeling good. But now it time to do some hauling. I strip down, jump naked into my pod. The pod is loaded into the ship. Now at this point my clothes are either in a pod compartment or left in a locker at the station.
Think of it this way ...
What you buy isn't the clothing itself, but a special blue print copy that can be used at various kiosks to manufacture garments on demand right onto your body. However, this special manufactured clothing is equipped with self-destruct nanites that consume it the moment it is removed (which really cuts down on the drycleaning).
Transfering/selling the blue print copy requires physically moving the quantum chip in which it is stored. However, using the same tech as clone consciousness transfers, you can access the blue print copy code from anywhere in the universe, although only one copy of the code can exist at a time.
Combined, this means that even the simpliest vanity clothing liscence has a maintence cost on par with growing, maintaining and linking a cloned body.
But that's the fashion industry for you.
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4IN1
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Posted - 2011.07.01 14:26:00 -
[103]
Clearly this is not good for CCP to **** off the Morris Marina Monocle owners club
CCP: Ambition, but rubbish. |
Draconyx
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Posted - 2011.07.01 14:37:00 -
[104]
Originally by: Makko Gray
Write it up as part of the cloning service - free replacement suit with your death clone sir?
This. The rest is just trolling, and people mad cause they thought they had a new way to grief someone.
Get over it and move on.
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Eyup Mi'duck
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Posted - 2011.07.01 15:07:00 -
[105]
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
So every time I take my monocle on or off, and every time I jump from my monocle-wearing character to another who doesn't have one, there are oompa-loompas sticking a monocle on and off my in-case-I-get-podded-clone at the medi-station. This is getting very complicated.
Get over it! Learn from your mistake and move on. |
Raz Xym
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Posted - 2011.07.01 15:09:00 -
[106]
Edited by: Raz Xym on 01/07/2011 15:10:15 I am 100% against the NEX store. But lets assume for a second, CCP will fight their GREED (but but Greed is good.... right?) and not implement advantage giving items. They are really screwing themselves by not having Nex items behave like every other item in game. There truly are only so many people whose intellect matches the parameters needed to buy these pixels. And these people, I suspect, given their particular intellect, would be repeat customers if they happened to lose these items upon death.
You are dealing with a very small percentage of Eve players to begin with, so a smart greedy company would at least milk these few for all they are worth.
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Vincent Athena
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Posted - 2011.07.01 15:31:00 -
[107]
Originally by: Draconyx
Originally by: Makko Gray
Write it up as part of the cloning service - free replacement suit with your death clone sir?
This. The rest is just trolling, and people mad cause they thought they had a new way to grief someone.
Get over it and move on.
The free replacement monocle idea sort of fails now that we know they cost 1.5 billion ISK.
CCP; I now think you need to make these go away upon podding. Also, you need to save the character's appearance when they were first created, so they wake up dressed after podding. Without that, someone who had a complete outfit from the vanity store would wake up nude.
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Bloodpetal
Mimidae Risk Solutions
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Posted - 2011.07.01 15:58:00 -
[108]
Edited by: Bloodpetal on 01/07/2011 16:00:41 Edited by: Bloodpetal on 01/07/2011 15:59:56 Edited by: Bloodpetal on 01/07/2011 15:58:04
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
It makes little sense that they aren't destroyed while they're fitted in your pod or that they insta-magically teleport to your new station where your clone is.
They should be put into your "character" cargo and treated as implants if you are podded.
Create a slot on the character sheet for "clothing worn" like implants are worn, and then when the character is podded they can be treated like implants or such.
To me, I think that's the biggest problem with the NeX items. Everything you own in EVE is a liability and in EVE comes with consequences when you choose to take it out of the station. These clothes are absolutely risk free. Like PLEX, why would you be transporting them? Just buy them in the station you plan on selling them in. Buy them, install them immediately. And 100% risk free investment which is totally immersion breaking in EVE.
I hope that this gets reversed in the near future once the system is resolved better.
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Maverick2011
Caldari Deep Core Mining Inc.
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Posted - 2011.07.01 16:14:00 -
[109]
Edited by: Maverick2011 on 01/07/2011 16:17:18 Edited by: Maverick2011 on 01/07/2011 16:15:54
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
Risk-Free Game??? aww come on you can do better than this...
Also if these guys can pay 80 U$ for vanity items they can pay much more for the same stuff. You guys are underestimating the power of compulsive buyers. They will feed you as much as you want no matter how much they have to buy the same stuff again.
Let them lose the items being podded and have to buy again or these vanity items will be common and you guys will have to spend more time creating new vanity items than game content and game quality will lower, making you lose subscriptions. You don't want this.
This is a tough game. Don't create things for granted or you will be shooting at your own foot. Let us kill and destroy these items so like money buyers they will feel the urge to buy it again. It makes the community happy and gives you more dollars to spend with your family.
Think about it with care.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.07.01 16:25:00 -
[110]
Originally by: CCP Zinfandel Thanks for bringing this up. And I did chuckle at the great "killmail" above.
We finalized on the following characteristics: -clothing are destructible while in your cargo (like anything else) -clothing are not destroyed if podded while worn - you will wake up in your new clone wearing the same outfit -clothing does not travel with you if you take advantage of a jump clone - it remains in the previous station -items such as the eye implants or Amarr monocles which are installed in the body do NOT behave like implants but can be removed and put on again at will (or even resold.)
We believe these settings best serve both our current population as well as those players who come later and learn to play EVE Online without the benefit of a specific briefing on the new functionality.
Does this mean you have to redo your portrait every time you clone-jump? ... Return the Old Hangar Back... for Immersion.
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Ramma Lamma DingDong
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Posted - 2011.07.01 16:30:00 -
[111]
More proof that some people are just looking for something to hate CCP over.
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Niko Kne
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Posted - 2011.07.01 16:34:00 -
[112]
Sorry but this is stupid...
i want to be able to blow it up. What's the point of having it without the risk of loosing it? That's totally against the principles of eve -> Never Fly(wear) you are not ready to loose.
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jackaloped
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Posted - 2011.07.01 16:48:00 -
[113]
We haven't heard from ccp in a long time. The post that breaks the silence assures us that we will not lose our monocle if we get podded wearing it.
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Glyken Touchon
Gallente Independent Alchemists
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Posted - 2011.07.01 16:49:00 -
[114]
Edited by: Glyken Touchon on 01/07/2011 16:49:54
Originally by: Trebor Daehdoow
Originally by: Chaos Incarnate except now there's a source for new clothes via the AUR store and no real sink for them, which means they're just going to pile up in the economy until they become absolutely worthless
Now you understand the entire economic model of the fashion industry, grasshopper.
The lack of a sink for these items bugs me too. It allows for market saturation in a very short timeframe. (Ignoring the RP mechanisms).
Once the novelty wears off, most people will decide on a "look" for their character and stick with it. That means they only ever buy 1 or 2 outfits/uniforms (if the desired styles aren't available for free). Granted, the "pea****s" (yes, I watched the slideshow) will keep buying stuff, but what proportion of the players fall into this category?
Personal opinion without stats to back it up: make worn clothes destructible & have most items cheap enough that people replace them without a thought. The repeat business will make more money and require less art-dev time for updates. Having a few extreme price items available as well as the normal range won't break this, but nothing should be indestructible.
edit: typo ______ Tippia's analysis of NEX/Incarna |
Rividien Calennand
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Posted - 2011.07.01 17:19:00 -
[115]
Originally by: Ramma Lamma DingDong More proof that some people are just looking for something to hate CCP over.
this.
what about your non-aur clothes? look! they follow you even when jump-cloning!
ships do not move like that in space since there is no atmosphere.
oh, there is no sound in space ya know?
you're just hate boys, stop with that crap. I'm actually surprised that clothes does not follow you when jump-cloning: what happen to the portrait?
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