Sarienda
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Posted - 2011.06.23 15:33:00 -
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Originally by: Jet Burns Edited by: Jet Burns on 22/06/2011 05:55:00 Edited by: Jet Burns on 22/06/2011 03:47:17 Edited 20 times by: Jet Burns on 22/06/2011 03:06:27
** ITEM 1 - Sense of scale is gone.
I remember CCP announcement that "a fix" to bring small ships to the foreground would allow people to see their detail. Well, in doing so, you just borked all sense of scale.
A Caldari Shuttle is sans a bit smaller then a Raven. You can't see depth in 2D, so you see the center round thingy stage in the middle of the hanger and that indicates the center. But the ships are no longer located at that point. Your devs great idea to show small ships have moved the small ships closer to the platform, and thus, scale is now messed up. Place your finger close to your nose and it fills half the world. Take the same finger at arms length and you can't cover the moon.
Suggestion: Allow for a free camera in the ship's hanger as an "option". Allow the user to switch camera "modes" that is centered on the ship (just as you do in space). How cool would it be to see yourself in the distance looking back upon your ship. *** THIS will also allow us to spin our ships to our hearts content, and yes, we are discontented you took an Eve-Online Mime away from us. Restore it. This new camera mode would do much for that sense of scale, and allow people to zoom up on their tiny ships.
** ITEM 2 - Gun Turrets
2a) Actual turrets are cool and nice that they tuck away to avoid the wind in warp (I guess that keeps them from getting ripped off in the wind of subspace. Submarine physics ftw). 2b) Some of the actual turrets are known as 4 barrel, but the turrets are only 2 barrel. You are going to fix that with an update before you tear your scrum team off to something shiny yes? 2c) Some of us are old, when the progress bar spins, it's much smaller and harder to see. 2d) The Caldari icons on the target in space are next to invisible. 2e) The Caldari icons for the turrets have no definition (Suggestion, maybe overlay text like 150mm, and 75mm or something) 2f) See post 223 of the issues thread for picture... mining lasers are shooting through the ship (which really is ticking off the scrubby mining crews breakfast time)
** Item 3 - The hud
Thank you for restoring the yellow to the capacitor vs the orange that was out for awhile.
** Item 4 - Captain's Quarters
4a) Why do you make me walk to a certain range before I can activate a button. Just allow us to click it. (I know you want to enforce space and us moving in 3d, but really, not in our quarters). 4b) Ship drag to deploy. (I'm fairly even tempered but this is getting to me.) 4c) Lighting, allow us to control. Way to dark, can't see half of the good stuff you have done because I have seen it on YouTube. Our monitors are not the same you get on Corporate Vendor Sales. 4d) Allow us to lay on the bed. It's bad enough there is no bathroom and I have to undock just to pee in my pod, but not allowing me to lay down. Fix. 4e) Pod embark/debark in public space? You remove Pleasure Hubs but support open nudity? Breaks the immersion from the fiction and the fan videos you did. I'm hoping this was just a quick Minmatar style fix to roll out Incarna, but for the Caldari and Amarr, it should be more private. Not sure about us Gallente. 4f) News screen. Off button. Please watch any episode of Max Headroom to understand why. 4g) Allow re-customization again. "Why didn't anyone tell me my butt is so big", Mel Brooks
couldn't read the whole 30 pages, but this is an excellent post... even if it is from Cry Havoc
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