Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ELECTR0FREAK
Eye of God
|
Posted - 2011.06.24 01:03:00 -
[31]
Edited by: ELECTR0FREAK on 24/06/2011 01:07:24
Originally by: Frau Klaps
Originally by: ELECTR0FREAK AFs need an agility / speed buff IMO. One of the best thing about frigates is their ability to, via speed, dictate engagement range. This generally allows them to rapidly approach a target, deal damage, and disengage if something goes awry.
Assault Frigates in general aren't terribly good at this. As a result, the best AFs are the ones with range bonuses which allow them to strike at targets from far enough away that they have a chance of escaping if need be.
Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.
Fitting a MWD on a relatively slow, small ship just makes you prone to getting easily popped by larger ships. Particularly on a ship with a fairly short range, which means it's vulnerable to being webbed by its target, and/or having the MWD disabled by a scrambler.
And it should be able to match the speed of other frigates while having more DPS and tank because it's a T2 frigate.
T2 assault cruisers aren't significantly slower and less maneuverable than their T1 counterparts, but T2 assault frigates are, and that's the point. The result is that they're widely considered to be under-powered.
EDIT - And they're missing the 4th bonus that other T2 ships have, as mentioned previously.
Discoverer of the Original Missile Damage Formula |
Mayhem Marcus Hinken
Mayhem Lottery Services
|
Posted - 2011.06.24 01:11:00 -
[32]
AF are still good and specialized ships
|
Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2011.06.24 04:14:00 -
[33]
Edited by: Frau Klaps on 24/06/2011 04:14:25
Originally by: ELECTR0FREAK Fit a microwarpdrive. The frigates with the largest DPS and tank should not be able to match the speed of other frigates.
Fitting a MWD on a relatively slow, small ship just makes you prone to getting easily popped by larger ships. Particularly on a ship with a fairly short range, which means it's vulnerable to being webbed by its target, and/or having the MWD disabled by a scrambler.
I discussed the rest in my previous post.
Not fitting an MWD on your AF will get it killed the minute you land in a bubble, or a RSB'd camp. There are advantages and disadvantages to fitting either, in the case of AF's, the downside to fitting an AB is of course the lower speed compared to other frigs, also it limits your ability to actually catch anything in the first place. What prop mod you fit is a key deciding factor in what ships or gangs you can engage, this is why dual prop fits have become very popular (since the web scram changes) as it adds flexibility at the expense of other considerarions (tank, tackling and ewar ability). You can have 250+ dps AF's with 8.5k ehp, letting them also compete equally speed wise will make almost all other frigs obsolete. Don't like the slower speed? Fit web and scram, or consider putting in a speed mod or implants.
All frigs are prone to getting popped by larger ships considering they can have webs, neuts, 5 light drones etc. Regardless, in their current state, an Ishkur alone is a very capable ship for engaging larger ships and it's low base speed is not a factor limiting its ability to kill many cruisers, tech II or otherwise.
~~~
(ಠ_ృ)
|
TaluxA
|
Posted - 2011.06.24 05:16:00 -
[34]
Assault frigates are good for solo pvp, mainly because most of them have got the dps output to pop another frigate and escape before the blob arrives. Properly fit AF's can already beat dramiels inside scram range and I'd imagine that a big 4th bonus or speed buff would make them pretty overpowered.
The main problem with assault frigates is the fact that they scale pretty badly. Usually you'd only want to fly assault frigates solo or in pairs. But that seems fine to me - they have a niche that they excel at.
|
Taurean Eltanin
|
Posted - 2011.06.24 08:17:00 -
[35]
Well, let me just say that you seem to be pretty much where I was about six months ago.
To begin with, I taught myself to (solo) pvp in Punishers. This has the advantage of being a cheap way to learn pvp, because you are going to blow up a lot.
Contrary to what others have said, solo pvp is not dead, it's simply niche. My entire corp - the Tuskers - is based around solo pvp. To even get into the corp you need five solo kills, two of which have to be above class. The fact that we cut off recruitement at a hundred members proves that there are people out there capable of meeting that requirement. Those that claim in is not possible simply mean that it is not possible for them.
Right now I'm wrestling with the AF v Interceptor issue; I want to max out a single ship to close the gap between myself and veteran players. Both ships have some great strengths, and I have not made up my mind yet.
Generally, you will find fights more easily in Interceptors because you are faster and can catch those that would rather avoid you. You will also travel through low and null sec more easily because you can simply go through all the bad camps (good camps will still wreck you, though).
Assault Frigates, however, have much wider engagement envelopes. They can punch above their weight and take out ships that Interceptors simply can't touch. This is because a) you can tank unavoidable damage (such as drones) for longer (ie, long enough to kill them) and, b) you can generally put out more dps, which allows you to break active and passive tanks that a lower dps ship cannot.
For what it's worth, you might want to check out my blog; you may prefer to learn from my many mistakes so that you make fewer of your own.
Don't worry about fittings yet, though, you are at least four months from even thinking about getting into a T2 ship. I'm at six months and I still feel underskilled every time I get into one.
|
Wardeneo
Minmatar
|
Posted - 2011.06.24 17:52:00 -
[36]
Originally by: Creepy Goat Navy Slicer is the best Amarr frig IMO.
This, Slicer is awesome ^^
.
- Wardeneo -
- Elite Forum Ninja -
|
Aamrr
|
Posted - 2011.06.25 00:08:00 -
[37]
Edited by: Aamrr on 25/06/2011 00:16:13
Originally by: Dorian Tormak
And no matter what you say about Interceptors, the fact remains the same: the Taranis, the Crow, and the Claw only have 3 bonuses, look at the info.
Are you so sure? Let's look again.
Originally by: Taranis
Gallente Frigate Skill Bonus: 10% Small Hybrid Turret damage per level
Originally by: Crow
Caldari Frigate Skill Bonus: 10% bonus to Kinetic Missile damage per level
Originally by: Claw
Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret Damage per level
Noticing a trend? Damage increase is normally only 5% per level. They doubled it, so it gives up half the other bonus for the base frigate hull. Not rocket science.
...that said, the Crow should get a 5% damage bonus to other damage types, as well. (5% kinetic bonus correlates to about an 20% DPS loss when switching to another damage type. Here, it's a 33% loss. If it had the cross-damage 5% bonus, it'd be a more reasonable 17% loss.
Edit: Formatting.
|
I likegirls
Minmatar
|
Posted - 2011.06.25 01:30:00 -
[38]
Use faction/pirate frigs if you want the best of both of them.
|
Dorian Tormak
|
Posted - 2011.06.25 04:22:00 -
[39]
Well if you look at the Crusader's bonuses, it reads: 10% bonus to laser capacitor use, and 5% to laser damage. So the other inties are still missing a 5% bonus to tracking or whatever...
And maybe swap the Sader's bonuses, make it 10% to damage, and 5% to cap use.
|
Aamrr
|
Posted - 2011.06.25 05:16:00 -
[40]
Originally by: Dorian Tormak Well if you look at the Crusader's bonuses, it reads: 10% bonus to laser capacitor use, and 5% to laser damage. So the other inties are still missing a 5% bonus to tracking or whatever...
And maybe swap the Sader's bonuses, make it 10% to damage, and 5% to cap use.
You've missed a blatantly obvious point: Not all stats are equally useful. The standard damage/RoF skill bonus is 5%. The standard tracking bonus is 7.5%. The standard optimal/falloff bonus is 10%.
If a ship gets more than that, it's either giving something else up (as you see in the various interceptors you listed) or it's a Tech-3/Tourney ship.
For examples of breaking this rule, please see the Legion's 10% damage bonus on the liquid crystal magnifiers, the Tengu's 7.5% RoF bonus on the Accelerated Ejection Bay, or the absurd 10% RoF bonus on the new Vangel Amarrian hull.
|
|
Milky Wimpshake
|
Posted - 2011.06.25 18:15:00 -
[41]
Interceptors are balanced regardless of how much % or number of bonuses they get. Don't you dare encourage CCP to go and **** up the best class of ships in this game or I will permanently wardec you.
|
Dorian Tormak
|
Posted - 2011.06.25 18:43:00 -
[42]
So the Crusader getting a 5% damage bonus and the Taranis getting a 10% damage bonus is fair?
They need to change a lot of things around on a lot of ships I dunno why it takes them so long to do one little thing like change the Maller skin.
Skin changes and bonus changes should have been done a long time ago to a lot of ships/classes.
|
Milky Wimpshake
|
Posted - 2011.06.25 18:46:00 -
[43]
Originally by: Dorian Tormak So the Crusader getting a 5% damage bonus and the Taranis getting a 10% damage bonus is fair?
They need to change a lot of things around on a lot of ships I dunno why it takes them so long to do one little thing like change the Maller skin.
Skin changes and bonus changes should have been done a long time ago to a lot of ships/classes.
THEY DON'T NEED ANY ****ING BONUS CHANGES JESUS CHRIST. THE CRUSADER IS A LONG RANGE SHIP AND TOTALLY DIFFERENT TO A RANIS. THEY ARE BOTH AWESOME AND BALANCED BUT YOU ARE TOO FIXATED ON HAVING THE SHIPS DESCRIPTION BE EQUAL AND FAIR AND CANT SEE THAT IT ISN'T IMPORTANT WHEN THE ACTUAL PERFORMANCE OF EACH IS ON A PAR. GTFO
|
Dorian Tormak
|
Posted - 2011.06.25 20:06:00 -
[44]
Originally by: Milky Wimpshake
Originally by: Dorian Tormak So the Crusader getting a 5% damage bonus and the Taranis getting a 10% damage bonus is fair? They need to change a lot of things around on a lot of ships I dunno why it takes them so long to do one little thing like change the Maller skin. Skin changes and bonus changes should have been done a long time ago to a lot of ships/classes.
THEY DON'T NEED ANY ****ING BONUS CHANGES JESUS CHRIST. THE CRUSADER IS A LONG RANGE SHIP AND TOTALLY DIFFERENT TO A RANIS. THEY ARE BOTH AWESOME AND BALANCED BUT YOU ARE TOO FIXATED ON HAVING THE SHIPS DESCRIPTION BE EQUAL AND FAIR AND CANT SEE THAT IT ISN'T IMPORTANT WHEN THE ACTUAL PERFORMANCE OF EACH IS ON A PAR. GTFO
They do. Because the crusader actually ISN'T a long range ship. Hint: If you read the bonuses it gets no range bonus.
Bonuses aren't even, fix them. End of story.
|
Ava Starfire
Minmatar Gradient Electus Matari
|
Posted - 2011.06.26 13:14:00 -
[45]
I love my AFs, and fly both Jaguar and Wolf all the time. However, I admit, they probably arent the best choice for most solo roaming. Slow enough to be vulnerable to gatecamps, slow enough that unless you land close, you likely wont catch anything that dosent wish to be caught. I like them for use killing cruisers and other AFs, but as far as a pounce and catch hunter, theyre quite lacking.
The fact a Jag or Wolf costs 2x what an inty costs dosent help their position.
Vengeance, however, is cheap, and theyre nasty. They just wont catch ANYTHING that dosent wish to fight.
|
Terianna Eri
Senex Legio Get Off My Lawn
|
Posted - 2011.06.26 19:34:00 -
[46]
Originally by: Dorian Tormak They do. Because the crusader actually ISN'T a long range ship. Hint: If you read the bonuses it gets no range bonus.
Bonuses aren't even, fix them. End of story.
The crusader is more of a long-ranged ship than the Taranis. The native range of pulses means it likes to operate at the edge of scram/web range if it can.
I love the Crusader; it's my 2nd favorite PVP frigate (after the slicer). It doesn't need another damage bonus, dummy. ________________
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |