LifeHatesMe
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Posted - 2011.06.24 14:02:00 -
[1]
Originally by: Lutz Major
Originally by: Vaerah Vahrokha These are the questions, and so far I got Z E R O answers.
... and we will not get them either.
It has all been a big misunderstanding! The blog was not set in stone. It was only to get some feedback. Blah blah blah
Nothing will change in the next iteration, except for the token fee (probably $98.99) and maybe the aspect of a free/reduced license for ISK donations. Everything else will remain.
The same as they listened to player feedback for the MarketOrders API or the lolthreads about Aurum prices - which were probably only test values - a misunderstanding you must see!
Sadly, while I know your being sarcastic. I agree. Saying "oops, $99 is too much for you devs barely making by with your google ads on your website".. is not going to fly.
I thought about this alot. If I had to choose between $99 / $69 for developing apps on apple iOS / Android respectively.. or making customized programs with the Eve API. I would MUCH rather stick with the former.
The API is better, well documented, and they -listen- to what devs want. I understand the hassle that comes with allowing people access to API, that they can, and do pull in tons of data using some Apps that are poorly written.
If you need money to keep API fast, and updated with the best tech possible. My suggestion is to charge the user base on a teir level. Then on the dev end give some developers seals when they write good programs...
But that again falls into issues, does EVE create it's own "app store"? You need alot of coders to review the code, a database of some sort to store all these applications, connectivity with all the types of services that devs use. (PC, iOS, Android, Blackberry, Java, etc.)
Really EVE, don't you think that your over-stepping your bounds? I can just think of it already, the eve-central database being stored on EVE's web server for $99/year using gigabytes of bandwidth.. something that someone else designed that costs EVE nothing.
Unfortunately, you can't force developers to get rid of their shoddy advertisements, you can't make them do what you want. And if you try, you stand to alienate them. (Especially me.)
Your better off hiring the best ones to work for you, and the bad ones? Just write a token as you call it, that blocks their apps if they don't fix them properly. I'm sure no dev will even read this post.. so I dunno why I even bother :P ______________________________ War... War never ends. |