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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
24
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Posted - 2012.09.13 15:16:00 -
[1] - Quote
Hello everyone!
I know that most of you probably never saw this, but I've been keeping a quick reference sheet updated for quite a while. ( previous post: https://forums.eveonline.com/default.aspx?g=posts&t=47271 )
Its been a while since my last update on the sheet, but now that missiles names are consolidated (thank you CCP), it was time to update the sheet too.
Problem is: there is room for more now, and I would like to know what you guys think I should put in there.
Here is the link to download the sheet: http://dl.dropbox.com/u/6781003/EvE/Quick%20Reference%20Sheet%20by%20Korgan%20Nailo.pdf
And here is an idea of the space left on the bottom of the first page that we could fill with some more info: http://s8.postimage.org/pmblltxcl/Screen_Shot_2012_09_12_at_2_19_47_PM.jpg
Would anyone care to share some ideas? =)
As soon as I have that area "filled" with something, I'll publish the next version.
Thanks!
P.S.: for those that would like to follow the development and updates of this, I would recommend following the E-Uni forums, because with the 90 days lockout period in the official forums, every now and then I have to make a new thread: http://forum.eveuniversity.org/viewtopic.php?f=29&t=40766 |
Corwain
Tea And Sympathy Ltd. Liability Reckless Ambition
2
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Posted - 2012.09.13 15:26:00 -
[2] - Quote
That looks incredibly useful. Yoink! |
Paul Oliver
Federal Navy Academy Gallente Federation
2140
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Posted - 2012.09.13 15:28:00 -
[3] - Quote
Thank you for this handy reference. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
Tom Gerard
Glorious Nation of Kazakhstan
533
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Posted - 2012.09.13 15:32:00 -
[4] - Quote
God damn it, everytime I am convinced this forum is nothing but trolling and asshattery, some ******* like you has to post something useful and constructive.
That said, it looks very well done, and will be added to my IGB links
Thank You Gÿ+/ /Gûî /n++ \ This is Bob, post him into your forum sig and help him conquer the forums. |
Sturmwolke
282
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Posted - 2012.09.13 15:44:00 -
[5] - Quote
Missing the stacking penalty progression (1, .87, 0.56 and .28) and AU to km chart conversion, plus max onboard scanner range figure (which should've been rendered unecessary if they'd fixed the UI for it). Some probing stuffs migt be great too.
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Korgan Nailo
5ER3NITY INC Apocalypse Now.
24
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Posted - 2012.09.13 15:46:00 -
[6] - Quote
Sturmwolke wrote:Missing the stacking penalty progression (1, .87, 0.56 and .28) and AU to km chart conversion, plus max onboard scanner range figure (which should've been rendered unecessary if they'd fixed the UI for it). Some probing stuffs migt be great too.
Oh AWESOME IDEA!!!!!
Let me work on those. =)
Where can I find more information about the max onboard scanner range? |
Aziesta
Sathainn Braithrean Cartel Apocalypse Now.
6
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Posted - 2012.09.13 15:56:00 -
[7] - Quote
There was another reference sheet I saw that had rat-chaining guide: Possible spawns, and what to kill/leave. Not sure if this is constant throughout null or region-specific. Another possibility would be incursion site info. Well done. |
Sturmwolke
282
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Posted - 2012.09.13 15:56:00 -
[8] - Quote
http://community.eveonline.com/updates/patchnotes.asp?patchlogID=226 "The capabilities of the onboard scanner have been substantially increased. The range is now 64 AU and the delay to return results is only 10 seconds."
Just need to state the (64AU) figure for posterity.
Edit: D-scan range however is 14AU, afaik that's still valid unless anyone else disputes it. |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
26
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Posted - 2012.09.13 16:45:00 -
[9] - Quote
Sturmwolke,
The stacking penalties table is done, quite nice to remind people about it even though after a while you just know that past 3 the bonus is very small, but kind of works same as the shortcuts, so, thanks for that idea.
I found most of the information about DScan and Onboard Scan. Put a small table together, but now I question myself if that is worth the spot. I mean, it is not something I would use so often. A friend of mine was mentioning that they usually just fill with 9s and then take one out for max/10 or something like that. He uses DScan all the time and didn't see that as something he would question how to do so often. So... I'm not sure to put that in or not right now.
Now, generally speaking, there is still room... Anyone else with some great crazy idea? =) |
Bizzaro Stormy MurphDog
Tribal Liberation Force Minmatar Republic
16
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Posted - 2012.09.13 16:54:00 -
[10] - Quote
This is just fantastic. I don't know enough to know what you could/should add to the little bit of blank space left, but . . .
A little while ago, I tried to make a ship chart that I could refer to when running EWAR so that I could see what ships belong to what class of ships (and what those classes do). I also bring it with on long car rides (my job takes me all over the state) so I can memorize the names of HACs, BSs, etc.
But mine sucks, partially because I LOVE HOW YOU FORMATTED EVERYTHING. If you made a ship chart, detailing every ship/class/race/etc. I'd literally give you all the isk. And I know what the word "literally" means.
Barring that, did you spend a lot of time making boxes, shading them, adding icons, etc. or did you crib that style from somewhere accessible? |
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Korgan Nailo
5ER3NITY INC Apocalypse Now.
29
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Posted - 2012.09.13 17:05:00 -
[11] - Quote
Bizzaro Stormy MurphDog wrote:This is just fantastic. I don't know enough to know what you could/should add to the little bit of blank space left, but . . .
A little while ago, I tried to make a ship chart that I could refer to when running EWAR so that I could see what ships belong to what class of ships (and what those classes do). I also bring it with on long car rides (my job takes me all over the state) so I can memorize the names of HACs, BSs, etc.
But mine sucks, partially because I LOVE HOW YOU FORMATTED EVERYTHING. If you made a ship chart, detailing every ship/class/race/etc. I'd literally give you all the isk. And I know what the word "literally" means.
Barring that, did you spend a lot of time making boxes, shading them, adding icons, etc. or did you crib that style from somewhere accessible? Hey Bizzaro, =)
Yep m8, this took me a LOT of time to put together. It is an ongoing project for the past year and a half or so.
If you check the E-Uni post, or just follow back on the previous, you'll see it is something I've been working on for a very long while.
I did all the shades and format, picked all images from CCP's site, looked for the transparency, head butted a lot until I finally came up with the proper tones for brighter / darker line, and so on.
The style is my own.
Early in this, I even had a "dark" version, with races backgrounds and other fancies. I don't maintain that version anymore, but here is an image just for your curiosity: http://postimage.org/image/4d2thy2pz/
Haha, the agent division table was still there... =)
Anyway, if I learned something from the E-Uni is that if you like it, send me ONE ISK, nothing else.
Meanwhile, if you have a good idea of what to put in there, please let me know. The ship idea is good, but I don't have a lot of space. Would need to concat with the other EWAR table most likely. I'll look into it. =)
Thanks! |
Sturmwolke
282
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Posted - 2012.09.13 18:00:00 -
[12] - Quote
Korgan Nailo wrote: I found most of the information about DScan and Onboard Scan. Put a small table together, but now I question myself if that is worth the spot. I mean, it is not something I would use so often. A friend of mine was mentioning that they usually just fill with 9s and then take one out for max/10 or something like that. He uses DScan all the time and didn't see that as something he would question how to do so often. So... I'm not sure to put that in or not right now.
Dscan works in "km" as basic unit. The Overview displays both in "AU" and "km" as a basic units for celestials (depending on your position to it). The problem with Dscan is when you need to estimate a target's distance within that 14AU, you need a quick distance gradient to run the trial & error scan. That's where the AU = km conversion table comes in. Example, when I see combat probes on Dscan, I want to know how close that probe is to my ship. If it's within 2AU, I'd better gtfo asap - conversely, it it's around 12-13AU distance away, I can afford to sit and watch what happens.
For character bios, the AU = km conversion table is fairly commonsight. That's an indicator that shows players are referring to it.
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Korgan Nailo
5ER3NITY INC Apocalypse Now.
30
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Posted - 2012.09.13 18:09:00 -
[13] - Quote
Sturmwolke wrote:Korgan Nailo wrote: I found most of the information about DScan and Onboard Scan. Put a small table together, but now I question myself if that is worth the spot. I mean, it is not something I would use so often. A friend of mine was mentioning that they usually just fill with 9s and then take one out for max/10 or something like that. He uses DScan all the time and didn't see that as something he would question how to do so often. So... I'm not sure to put that in or not right now.
Dscan works in "km" as basic unit. The Overview displays both in "AU" and "km" as a basic units for celestials (depending on your position to it). The problem with Dscan is when you need to estimate a target's distance within that 14AU, you need a quick distance gradient to run the trial & error scan. That's where the AU = km conversion table comes in. Example, when I see combat probes on Dscan, I want to know how close that probe is to my ship. If it's within 2AU, I'd better gtfo asap - conversely, it it's around 12-13AU distance away, I can afford to sit and watch what happens. For character bios, the AU = km conversion table is fairly commonsight. That's an indicator that shows players are referring to it. Right, I've personally had not yet come across that "table". Perhaps I'm looking at this from the wrong perspective. Would you have someone's bio to point me at so I could give it a look?
Seeing how people use that will definitely help. |
Spurty
V0LTA Verge of Collapse
444
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Posted - 2012.09.13 18:41:00 -
[14] - Quote
I don't always know what you crazy people are talking about, but when I do, I hit LIKE! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Sturmwolke
282
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Posted - 2012.09.13 18:41:00 -
[15] - Quote
http://neo.jpl.nasa.gov/glossary/au.html
1 AU = 149,597,870.691 kilometers ..... which you can just truncate down to simply :
1 AU = 149,000,00 km
A short table is something like :
1 AU = 149,000,000 km 3 AU = 448,000,000 km 6 AU = 897,000,000 km 9 AU = 1,346,000,000 km 12 AU = 1,795,000,000 km
In practice, most players will just ballpark 150mil km = 1 AU. So the table can be as short as just the first line or as granular (and detailed) as you want it up to 14AU. Check this thread here for another example - http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1499463.
P.S Sorry, don't have a random player in mind atm. It's one of those things that you notice over a period of time.
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Korgan Nailo
5ER3NITY INC Apocalypse Now.
32
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Posted - 2012.09.13 19:13:00 -
[16] - Quote
Thanks Sturmwolke!
I'll make a table that has those units and 14AU too.
Even with that, there is still room for something else.
I was looking into the ships as suggested by Bizzaro, but that opened pandora's box. There are way too many ships and I'll end up with a way too big table.
I reworked some of the stuff around, squeezed projectiles and crystals to fit in the same line and the new DRAFT is updated.
There is still room for one or two small tables and one medium.
Hopefully I'll have something to put in there and be done with the sheet tomorrow. =)
Still looking forward to hear ideas from everybody. |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
34
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Posted - 2012.09.13 21:45:00 -
[17] - Quote
Draft updated again, more AU -> KM and still a big white square to fill. =) |
non judgement
Without Fear Flying Burning Ships Alliance
832
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Posted - 2012.09.13 23:49:00 -
[18] - Quote
Since drones don't drop loot any more would the Alloy & Compound Refine table be used much? I guess they can be found in other places? |
Winty Vincent
Black Star LLC PNG Associates
0
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Posted - 2012.09.14 15:17:00 -
[19] - Quote
Good job first of all. I suggest a few things: Mission corp standing required for each agent level. Or 5 biggest market areaa per region aka jita rens etc Or Attributes you need to have higer for your current skill training queue: for example intelligence and memory for mining. |
Bizzaro Stormy MurphDog
Tribal Liberation Force Minmatar Republic
20
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Posted - 2012.09.14 15:42:00 -
[20] - Quote
Wow, I guess the take-away from your post is that I 1) don't have the skill, or 2) the time, to duplicate your fantastic looking cheat sheet for other purposes :)
You have some skill/dedication to graphical design, maybe just add more pretty and be satisfied that you have all the "at your fingertips" knowledge crammed onto that sheet that you need?
Gonna send that ISK your way from my E-UNI main, btw, you earned it :) |
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Korgan Nailo
5ER3NITY INC Apocalypse Now.
41
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Posted - 2012.09.14 16:17:00 -
[21] - Quote
Thanks guys, I got a few suggestions and I'll be making the changes as soon as possible. I'll update this again when the final version for Inferno 1.2 is ready. =) |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
41
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Posted - 2012.09.14 20:23:00 -
[22] - Quote
Guys, the draft for 1.3.0 is DONE!!! =)
Now, if someone has knowledge about wormholes, could you please please help me check the bonuses in the new Wormhole Phenomena Effects table?
Not only the numbers, but specially the colors, with red being bad and green being a bonus.
Thank you! |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
41
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Posted - 2012.09.15 17:13:00 -
[23] - Quote
Final version published! =D
Thank you all for helping with ideas and suggestions.
I hope you like it, and if so, please help me "spread" it around. =)
KN |
Paul Oliver
Federal Navy Academy Gallente Federation
2492
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Posted - 2012.09.15 17:58:00 -
[24] - Quote
You da man, man. +1 and thank you "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
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CCP Sisyphus
C C P C C P Alliance
94
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Posted - 2012.09.15 18:09:00 -
[25] - Quote
This is really nice! Great work here. CCP Sisyphus | Team PE | @CCP_Sisyphus |
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Jonah Gravenstein
1223
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Posted - 2012.09.15 21:50:00 -
[26] - Quote
Quick addition for the NPC damage types, Empire of Man does 69% Kinetic, 31% Thermal damage, their weakness is to Kinetic and Explosive. It's not one you come across that often mainly the Gone Berserk mission I believe.
Nice chart btw, it now resides in my eve stuff folder. CCP can't patch stupid. |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
44
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Posted - 2012.09.17 17:31:00 -
[27] - Quote
Jonah,
I thought about putting the EoM when I was getting the table together, but as you mention, you almost NEVER find it. I so far have only found them in the Gone Berserk too, hehe.
My problem now is space. I simply don't have space for the "not so common" npcs. =/ --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |
Korgan Nailo
5ER3NITY INC Apocalypse Now.
44
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Posted - 2012.09.17 17:32:00 -
[28] - Quote
General Update: MD X found some inconsistencies with the wormhole effects. Those were fixed.
Edit: v1.3.1, Correct some wormhole effects (thanks MD X) --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |
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ISD Athechu
ISD STAR
124
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Posted - 2012.09.17 17:33:00 -
[29] - Quote
Excellent work I have added this thread to the New Citizens Q&A Resources post. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Ginger Barbarella
State War Academy Caldari State
119
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Posted - 2012.09.17 17:33:00 -
[30] - Quote
Very good quick reference!! Thanks much for the work! |
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