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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.26 19:28:00 -
[1]
Hi,
I figure as the CSM has now the opportunity to go to Iceland and have a meeting with CCP to sort out current and future availability of items, (Vanity or otherwise), in the Noble Exchange, now would be a good time to get the community response on the matter.
Please no chatter, spam, or off-topic conversation. Let's keep it readable, with only ideas for or against specific availability., and see if we can collectively come up with some resolution on this for the CSM to consider.
For myself, it goes as follows, with room for change:
Items the could be available on NEx:
- Limited run BPC's of items that can be used in game; including painted versions of ships, new shuttles, and other essentially non-game altering content. Not including super-ammo, -modules, or -ships.
- Standard and Vanity Clothing. For reference, I consider the current selection to be for the ultra-rich and super-vain; though it could be worse and even more extravagant.
- Limited use items like the Cerebral Accelerator, which can be used to increase hourly SP gain for a limited duration and speed up skill training, rather than replace it with direct injection of skills/SP. Not strictly limited to new players, but with a time limit on use.
Items that shouldn't be available on NEx:
- Trump Card Items; where p2W becomes an absolute reality. (i.e.: Defensive or offensive modules and ships that offer better capabilities than any available in game items in their finished pre-manufactured form.)
- Direct SP for Aurum purchases.
- Otherwise unavailable NPC stocked items like DED Connections or New skill books, but not including limited run BPC's as mentioned above.
Incomplete list, but it's just their for ideas.
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Laruen Pleides
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Posted - 2011.06.26 19:33:00 -
[2]
[X] where needed. Maybe not perfect, but I could live with those changes if the game were run that way.
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Henry Haphorn
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Posted - 2011.06.26 19:56:00 -
[3]
Edited by: Henry Haphorn on 26/06/2011 20:04:04 /signed
Although I believe that the NeX store should only involve "vanity" items such as:
1. Custom ship skins (if the ship blows up, you have to buy a new skin). 2. Clothes and accessories (which are lost should your avatar be killed - hopefully they would allow avatars to be killed in station).
What I don't want to see in the MT market (or anywhere in the game for that matter):
1. Anything that gives you a combat advantage by simply purchasing it with cash. 2. Ridiculous prices - It makes no sense that a pair of jeans and shoes cost more than a battlecruiser.
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Doran Grenal
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Posted - 2011.06.26 20:30:00 -
[4]
I have to also say that I am not happy with the current way that CCP seems to be taking the game with the introduction of the NEx and the extremely over priced vanity items, and the possibility of adding attribute enhancing items to that market. I do not personaly believe that a micro transaction market should even be in the game. The absence there of is part of what has seperated EVE from all the other MMO's ever since it's creation and makes eve such and exciting game to play. I personaly would like to see CCP take the micro transaction out of the game completely.
Further more with this micro transactions market being in game and using plex to convert into the currency to purchase these items they are going to drive the cost of PLEX up. Therfore making it much harder for those that currently pay for their game play buy using there in game isk to purchase the plex.
If CCP is not going to listen to the players and do away with the Micro transactions then I believe that they are going to loose lots of players from the game. I have already heard from lots of players that they are already planning on not renewing there subscriptions once they expire until CCP removes these Micro Transaction from its content.
Additionaly if they decide to keep the Micro Transactions in the game then it needs to only have vanity items and nothing that will actualy give a player any sort of advantage in the game. For example if it only has paint schemes or clothing or eyeware etc.. then so be it. If a player is willing to purchase these items then this is their choice but I feel that if that ship is destroyed then they should loose the paint scheme etc.. and if they loose thier pod and wake up in a new clone then they should alos loose the vainty item if they were wearing it just like implants. I further believe that the prices of these items should be adjusted to a more reasonable value closer associated with the item. Currently many of the items in the NEx are the same as or more then say for example and fully fitted large POS with all the accessories etc.. How in the world would a person want to purchase a shirt or monocal that cost them More then a comlete POS system?
I do no agree with adding items that give anyone and advantage since this will force other to eventualy have no choice but to also purchase these items in order to stay competative with the rest of the players that do purchase these items.
I hope that the council will be able to convince CCP that what they are currently doing is in the wrong direction.
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cytex malrone
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Posted - 2011.06.26 20:33:00 -
[5]
these are not Vanity items
also - Direct SP for Aurum purchases. and - Limited use items like the Cerebral Accelerator contradict each other
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.26 20:47:00 -
[6]
Edited by: Mars Theran on 26/06/2011 20:50:09
Originally by: cytex malrone these are not Vanity items
also - Direct SP for Aurum purchases. and - Limited use items like the Cerebral Accelerator contradict each other
I didn't say they were all Vanity Items; I just don't believe that the store should be restricted to such an extent as only allowing clothes. CCP is going to put ships with paint jobs in, in one fashion or another. Allowing limited Run BPCs of special items of that sort does 2 things: It allows CCP to provide special content like ships with paintjobs, and it allows for those items to be essentially "Economy Neutral", to quote someone else.
You cannot copy or research a BPC, and such items are essentially NPC provided, while being completely dependent on Player manufacturing requirements to enter the game. That should satisfy both sides, and I would actually like to see this sort of thing. Obviously, I would also prefer ships like the Tornado, should they enter the game, do so as available BPOs in game, to be researched and developed by the players.
And, items like the Cerebral Accelerator do not contradict SP for Aurum, as a Cerebral Accelerator only enhances the learning process marginally, where Instant SP for AUR allows someone to theoretically create a 100 Million SP toon overnight. Cerebral Accelerators also already exist in the game, and may be considered a pre-existing MT item, which required buying a new retail copy to aquire. I did. There is a big difference, though you might argue over semantics.
At any rate, this thread isn't intended to create debate. I want you to post your ideas, (neutrally), with regard to what you think should and shouldn't be allowed. Updating first post to properly present this.
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Khamelean
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Posted - 2011.06.26 21:00:00 -
[7]
In my opinion for RMT items to be fair and maintain balance they must meet 2 requirements.
1. Anything that can bought with RMT must also be able to be purchased with ISK. As long as these items are added to the existing noble exchange this will be the case.
2. Items added to the noble exchange cannot compete with items available on the regular market. If this rule is breached then it will destabilise the economy.
Current RMT in game meets these criteria. If all future additions also meet this criteria i can't see a problem arising from RMT.
So lets how how the OP's suggestions hold up.
Vanity Clothing - no competition with regular market, this is acceptable.
Cerebral Accelerator - If this was added to the noble exchange then it would equally available for ISK as it would for real cash. Therefore the addition of a feature such as this is not relevant to the RMT discussion, it is simple a gameplay mechanics issue, i.e. does this feature add something positive to the game or not.
Limited run BPC's of aesthetic variants - BPC's exist in the regular market, you therefore force a player to choose wether to make a regular or stylised version of an item, this fractures the market due unpredictable supply/demand Issues. This does not meet requirements. A better suggestion would be to trade in an existing ship plus additional aurum and receive an aesthetically customised one back. As long as their is no functional advantage to the custom ship, this meets requirements.
If anyone can thnk of an item that fits these requirements and still "breaks" the game, please let me know :)
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Khamelean
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Posted - 2011.06.26 21:04:00 -
[8]
Originally by: Doran Grenal I have to also say that I am not happy with the current way that CCP seems to be taking the game with the introduction of the NEx and the extremely over priced vanity items, and the possibility of adding attribute enhancing items to that market. I do not personaly believe that a micro transaction market should even be in the game. The absence there of is part of what has seperated EVE from all the other MMO's ever since it's creation and makes eve such and exciting game to play. I personaly would like to see CCP take the micro transaction out of the game completely.
Further more with this micro transactions market being in game and using plex to convert into the currency to purchase these items they are going to drive the cost of PLEX up. Therfore making it much harder for those that currently pay for their game play buy using there in game isk to purchase the plex.
If CCP is not going to listen to the players and do away with the Micro transactions then I believe that they are going to loose lots of players from the game. I have already heard from lots of players that they are already planning on not renewing there subscriptions once they expire until CCP removes these Micro Transaction from its content.
Additionaly if they decide to keep the Micro Transactions in the game then it needs to only have vanity items and nothing that will actualy give a player any sort of advantage in the game. For example if it only has paint schemes or clothing or eyeware etc.. then so be it. If a player is willing to purchase these items then this is their choice but I feel that if that ship is destroyed then they should loose the paint scheme etc.. and if they loose thier pod and wake up in a new clone then they should alos loose the vainty item if they were wearing it just like implants. I further believe that the prices of these items should be adjusted to a more reasonable value closer associated with the item. Currently many of the items in the NEx are the same as or more then say for example and fully fitted large POS with all the accessories etc.. How in the world would a person want to purchase a shirt or monocal that cost them More then a comlete POS system?
I do no agree with adding items that give anyone and advantage since this will force other to eventualy have no choice but to also purchase these items in order to stay competative with the rest of the players that do purchase these items.
I hope that the council will be able to convince CCP that what they are currently doing is in the wrong direction.
The reason the first batch of items was so expensive was to limit the the effect they would have on plex prices. If they had of introduced cheap items that everyone wanted in on, plex prices would have sky rocketed. Instead they introduced items that only appeal to a small percentage of the player market, thus keeping the initial demand for them low. As they add more items for lower prices they can do so gradually which should have very little effect on plex prices overall.
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Bloodpetal
Mimidae Risk Solutions
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Posted - 2011.06.26 21:57:00 -
[9]
My ideas are presented on this thread.
No "Convenience" Charges for EVE Online.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.26 22:14:00 -
[10]
Originally by: Khamelean In my opinion for MT items to be fair and maintain balance they must meet 2 requirements.
1. Anything that can bought with MT must also be able to be purchased with ISK. As long as these items are added to the existing noble exchange this will be the case.
2. Items added to the noble exchange cannot compete with items available on the regular market. If this rule is breached then it will destabilise the economy.
Current MT in game meets these criteria. If all future additions also meet this criteria i can't see a problem arising from MT.
So lets how how the OPs suggestions hold up.
Vanity Clothing - no competition with regular market, this is acceptable.
Cerebral Accelerator - If this was added to the noble exchange then it would equally available for ISK as it would for real cash. Therefore the addition of a feature such as this is not relevant to the MT discussion, it is simple a gameplay mechanics issue, i.e. does this feature add something positive to the game or not.
Limited run BPCs of aesthetic variants - BPCs exist in the regular market, you therefore force a player to choose whether to make a regular or stylised version of an item, this fractures the market due unpredictable supply/demand Issues. This does not meet requirements. A better suggestion would be to trade in an existing ship plus additional Aurum and receive an aesthetically customised one back. As long as their is no functional advantage to the custom ship, this meets requirements.
If anyone can think of an item that fits these requirements and still "breaks" the game, please let me know :)
Cerebral Accelerator type items should not be strictly limited to player control, like the old Tech II BPOs or Alliance Ship BPCs, (These items are game breaking, and in the case of old Tech II BPOs, should probably be removed from the game, or reintroduced with added availability).
If such items are strictly within the realm of player control, they essentially give one party the ability to control their existence on the market, or hoard their benefits for personal use. As an item available strictly through NEx or player conversion to market, they gain added availability, and prices cannot be manipulated by players for personal gains, such as is occurring with their current market presence in contracts.
Re.: BPCs comment. This in no way fractures the market; it only makes it more difficult to specifically market an item of that sort because you have to determine what players are interested in. Your idea hands the players the ability to predetermine an existing market, and target it without having to determine what players will want.
An alternative to that, is to sell BPC's that function like regular Tech II BPC's, requiring a ship as part of the material list. This still allows players to custom build their new ship, while allowing you to target the market for that specific ship. Of course, players can optionally just build the ship themselves, then use the BPC, to customize it.
However, if the ship is built from scratch, that means it does not target already existing controlled markets like Tech II BPCs do, (meaning Nullsec Alliance controlled moons), and instead targets base minerals, bringing the demand for them up. That to me, is the better scenario.
Debating this to bump the thread, and maybe gather a little interest, while presenting a valid argument.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.06.26 22:16:00 -
[11]
Originally by: Bloodpetal My ideas are presented on this thread.
No "Convenience" Charges for EVE Online.
Thanks for posting
I'd also like to see some CSM responses in this thread, and get an idea of what they want with regards to these transactions. It behooves the player base to know these thing, as they are our given representatives.
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Lug Thorne
Caldari School of Applied Knowledge
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Posted - 2011.06.27 10:03:00 -
[12]
For my 2isk worth, here are my issues, in order.
1. A guarantee that no gameplay affecting items will ever be for sale in NEX. 2. Return the ship hanger and make the CQ something you click through the hanger to get to.
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Eperor
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Posted - 2011.06.27 10:14:00 -
[13]
Actualy guys no MTs at all in eve wie nedd to stand a ground this time. IF wie will alow now MTs in eve that means after some ccp can **** on us again and bring soemting more pay **** in game. witout asking us if wie realy wont it.
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.27 10:20:00 -
[14]
Edited by: Mattio11 on 27/06/2011 10:26:16 - I like the idea of the Cerebral Accelerator for limited duration, However I feel it'd best be for new players so that they can catch up to their friends in-game. My mate has only just started playing and I've given him implants and a skill plan etc. but it's taking sooooo lonnngg for him to be able to fit ships and be able to do anything when I take him with me on roams.
- In regards to the prices of the current vanity items No one is forcing you to buy them - all that needs to happen is for CCP to have more vanity items available and have new items added that are cheap and affordable - this way everyone can show some/express some personality when they play doll-house and dress-ups with their avatars; the people who're prepared to pay the price for the expensive ones can be even more unique than others (or are you the kind of person who gets so jealous you're going to riot in front of your town hall because your neighbor can afford a porsche and you can't?)
Also this:
Originally by: Khamelean The reason the first batch of items was so expensive was to limit the the effect they would have on plex prices. If they had of introduced cheap items that everyone wanted in on, plex prices would have sky rocketed. Instead they introduced items that only appeal to a small percentage of the player market, thus keeping the initial demand for them low. As they add more items for lower prices they can do so gradually which should have very little effect on plex prices overall.
- Items from NeX storing being destructable? ...I guess CCP won't complain if it means more re-occurring transactions. ...personally however I'd like the option (hypothetically speaking ) to take off my best clothes if I knew I was heading into battle
- pain jobs, BPCs, having to repaint - makes perfect sense
+1
**edit** I know I didn't exactly contribute of any new ideas (sorry about that); rather I modified some of the ideas already mentioned and justified them. I also justified some of other people's ideas as they'd been picked on by other players.
cheers _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Deadly Dealer
Minmatar POP NAVY
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Posted - 2011.06.27 12:45:00 -
[15]
CCP have breached the trust of the playerbase, we were promised no MT 12 months ago, they went ahead. We were told MT was Vanity only they then tried to introduce a Scorpion for sale.
They have said Fearless was an internal discussion document only, why discuss what you aren't going to introduce.
To restore Trust there is only 1 option, the closure and removal of the Noble Exchange and the complete removal of Aurum from our wallets.
Actions speak louder than words.
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Constantinus Maximus
Paxian Expeditionary Force
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Posted - 2011.06.27 13:24:00 -
[16]
Edited by: Constantinus Maximus on 27/06/2011 13:26:12 Edited by: Constantinus Maximus on 27/06/2011 13:25:40
Originally by: Mars Theran - Limited use items like the Cerebral Accelerator, which can be used to increase hourly SP gain for a limited duration and speed up skill training, rather than replace it with direct injection of skills/SP. Not strictly limited to new players, but with a time limit on use.
CCP really think they can pre-load CSM via Assembly Hall?
SP for $$$? Nice one!
Thin end of the wedge.
http://www.youtube.com/watch?v=F4YHvtEJgBc
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Noceur-01 Tiers
Amarr
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Posted - 2011.06.27 13:26:00 -
[17]
Edited by: Noceur-01 Tiers on 27/06/2011 13:26:56 All of it sounds good except; Cerebral Accelerator.
Only way that should be accepted is if it can only be used up to a certain point, say 10-15mil SP for example and just a small boost.
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.27 13:29:00 -
[18]
Originally by: Deadly Dealer CCP have breached the trust of the playerbase, we were promised no MT 12 months ago, they went ahead. We were told MT was Vanity only they then tried to introduce a Scorpion for sale.
They have said Fearless was an internal discussion document only, why discuss what you aren't going to introduce.
To restore Trust there is only 1 option, the closure and removal of the Noble Exchange and the complete removal of Aurum from our wallets.
Actions speak louder than words.
Just to clarify.. CCP didn't actually 'promise' ..they merely said that it wasn't their plan.
Also you post is off-topic. This is a thread for ideas - a proactive thread. Not for pathetic crying like yours. _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Kristina Vanszar
Caldari
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Posted - 2011.06.27 13:43:00 -
[19]
Haven't you taken your daily dosis of medicine?
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Markus Jome
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Posted - 2011.06.27 14:01:00 -
[20]
Edited by: Markus Jome on 27/06/2011 14:03:15 Edited by: Markus Jome on 27/06/2011 14:01:47
Originally by: Mars Theran
[...]
Items the could be available on NEx:
- Limited use items like the Cerebral Accelerator, which can be used to increase hourly SP gain for a limited duration and speed up skill training, rather than replace it with direct injection of skills/SP. Not strictly limited to new players, but with a time limit on use.
[...]
Permanent or temporary gain is no big difference, it would upset the gamebalance (whatever balance we might have) and further enrage a playerbase that is at the edge. Especially SP, which is the most permanent advantage imaginable in EvE, is in my opinion an absolute no-go for the store.
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Darkaene
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Posted - 2011.06.27 14:04:00 -
[21]
Edited by: Darkaene on 27/06/2011 14:10:02 No. No skill points for money, no skill point acceleration for money. Nothing should add gameplay affecting items in exchange for cash. The Nex should never create something out of thin air that affects game play in the slightest. The golden rule should be if you want something, figure out how to offset the gameplay effect with a gameplay cost. Kind of like the conservation of energy, it can't be created or destroyed only transformed. (If I remember right. :)
I've suggested elsewhere that one could purchase additional character slots for cash as well as paying for training for 1 extra character on that account. You can't train two character simultaneously on one account currently. This would allow us to customize our subscription somewhat and is basically the same thing as multiple accounts except that you would only be able to play one character at a time. I think this would be an appealing option for people who can't or won't multi-client/box/account.
I've also suggested skill transfer as an option. My reasoning behind this is that it does not add anythign into the game, it just moves it. The skill had to be trained first, the skill bought, etc.
I propose that it work by purchasing an item blank, onto which the skill or memory of that skill is transfered (the donor loses that skill), that item can then be sold on the eve market for ISK. A prospective buyer must first buy the skill book, then use the skill blank to transfer the skill memory to that character. 1 blank per skill, 1 blank type for each skill level and multiplier combination. These are the sorts of items that should cost upwards of 80 dollars and naturally in game would be accordingly priced.
This strikes me as fitting within the lore perfectly, everything is up for sale even your memories.
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Zephy Russ
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Posted - 2011.06.27 14:19:00 -
[22]
Edited by: Zephy Russ on 27/06/2011 14:22:38
Quote: - Limited use items like the Cerebral Accelerator, which can be used to increase hourly SP gain for a limited duration and speed up skill training, rather than replace it with direct injection of skills/SP. Not strictly limited to new players, but with a time limit on use.
This one I won't back down on. The rest seem ok, but not this one.
The ability to deck out your CQ better in a single station as your home base would be nice. Doesn't have to be too ambitious first up, just a couple of hotspots for the odd potted plant or sculpture. Not all of them have to be MT either, you might collect a chunk of wreckage from a ship and display that as a trophy (Possibly with a minor aur charge for mounting) or everyone's favourite, corpse tubes! Buy the tube for aur, It comes with a plaque that alters to show the name of the corpse. The corpse, however, you have to supply yourself.
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Vandrion
Gallente The Collective B O R G
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Posted - 2011.06.27 14:33:00 -
[23]
Originally by: Zephy Russ Edited by: Zephy Russ on 27/06/2011 14:22:38
Quote: - Limited use items like the Cerebral Accelerator, which can be used to increase hourly SP gain for a limited duration and speed up skill training, rather than replace it with direct injection of skills/SP. Not strictly limited to new players, but with a time limit on use.
This one I won't back down on. The rest seem ok, but not this one.
The ability to deck out your CQ better in a single station as your home base would be nice. Doesn't have to be too ambitious first up, just a couple of hotspots for the odd potted plant or sculpture. Not all of them have to be MT either, you might collect a chunk of wreckage from a ship and display that as a trophy (Possibly with a minor aur charge for mounting) or everyone's favourite, corpse tubes! Buy the tube for aur, It comes with a plaque that alters to show the name of the corpse. The corpse, however, you have to supply yourself.
Give an inch and they take a mile......
Allowing just a small hole in a boat will cause it to sink.... Eve already has enough holes letting water in....
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.27 14:41:00 -
[24]
Edited by: Mattio11 on 27/06/2011 14:42:07
But it'd be only for characters who have less than say 1.6mil SP.. like the 100% bonus new character used to get before the scrapping of learning skills.
All that's going to happen is a character will be able to go from 50k (or watever the starting SP amount is) to something like 1.6mil in about 5 weeks instead of 2 months or something (these are by no means good estimates, you should just understand the point i'm trying to make)..which is enough to fly a rifter rather well. Then you can't use the cerebral items anymore...
Wouldn't it be good for when/if you invited a friend to start playing the game that he was able to actually do 'something' in the 21-day trial?
I'm experiencing this right now with a friend, he's almost at the end of his trial and he can't fit much on his rifter yet. Furthermore if I change my fit on my rifter to the same as his (and have loads of free cpu & powergrid) I'm still doing wayyyy more DPS and have a much bigger tank and I'm cap stable while he's lasting less than 2 minutes.
Would you seriously have an issue with a player who's 4 or so weeks old being able to do a little bit more DPS and have a little bit better tank? ...you'll still beat him, but rather than owning him, it'll last a bit longer and be more fun for both sides i think.
...at the end of the day though, I'm not too worried if this does or doesn't go through, as i managed to convince my mate to subscribe anyway
I just thought it would've been nice you know? And completely harmless.... _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Zephy Russ
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Posted - 2011.06.27 14:41:00 -
[25]
Edited by: Zephy Russ on 27/06/2011 14:42:50
Originally by: Vandrion
Give an inch and they take a mile......
Allowing just a small hole in a boat will cause it to sink.... Eve already has enough holes letting water in....
Which is precisely why I don't want "Well, ok, just a little in game advantage, ok?" I'd love to see some new ships in our spacelanes, but they have to be either the same as existing ships (And require one of that ship to build/buy) or available to everyone, for isk.
As to the boost, new players have the "All learning skills at 5" boost which more than makes up for the old learning boost.
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.27 14:46:00 -
[26]
Originally by: Zephy Russ Edited by: Zephy Russ on 27/06/2011 14:42:50
Originally by: Vandrion
Give an inch and they take a mile......
Allowing just a small hole in a boat will cause it to sink.... Eve already has enough holes letting water in....
Which is precisely why I don't want "Well, ok, just a little in game advantage, ok?" I'd love to see some new ships in our spacelanes, but they have to be either the same as existing ships (And require one of that ship to build/buy) or available to everyone, for isk.
As to the boost, new players have the "All learning skills at 5" boost which more than makes up for the old learning boost.
yeah fair enough _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Vandrion
Gallente The Collective B O R G
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Posted - 2011.06.27 14:48:00 -
[27]
Originally by: Zephy Russ Edited by: Zephy Russ on 27/06/2011 14:42:50
Originally by: Vandrion
Give an inch and they take a mile......
Allowing just a small hole in a boat will cause it to sink.... Eve already has enough holes letting water in....
Which is precisely why I don't want "Well, ok, just a little in game advantage, ok?" I'd love to see some new ships in our spacelanes, but they have to be either the same as existing ships (And require one of that ship to build/buy) or available to everyone, for isk.
As to the boost, new players have the "All learning skills at 5" boost which more than makes up for the old learning boost.
MT of any form is the small crack that will let the flood waters in....
Don't forget Dust is going to impact Sov mechanics in some way and they are full blown MT. What are the odds that CCP will use that as an excuse to turn the crack into a gapping hole????
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Zephy Russ
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Posted - 2011.06.27 14:53:00 -
[28]
Originally by: Vandrion
MT of any form is the small crack that will let the flood waters in....
Don't forget Dust is going to impact Sov mechanics in some way and they are full blown MT. What are the odds that CCP will use that as an excuse to turn the crack into a gapping hole????
MT is here and is here to stay. Instead of resisting it, which is futile, it's better to go with the flow and try to steer. Admittedly, there are cool things that I wouldn't mind shelling out a bit of cash for. The one stipulation: No in game advantage, at all. This part of my philosophy on the thing is the only part which is completely inflexible.
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Vandrion
Gallente The Collective B O R G
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Posted - 2011.06.27 14:58:00 -
[29]
Originally by: Zephy Russ
Originally by: Vandrion
MT of any form is the small crack that will let the flood waters in....
Don't forget Dust is going to impact Sov mechanics in some way and they are full blown MT. What are the odds that CCP will use that as an excuse to turn the crack into a gapping hole????
MT is here and is here to stay. Instead of resisting it, which is futile, it's better to go with the flow and try to steer. Admittedly, there are cool things that I wouldn't mind shelling out a bit of cash for. The one stipulation: No in game advantage, at all. This part of my philosophy on the thing is the only part which is completely inflexible.
I see what you did there!
I agree that CCP isn't going to deviate from the MT path. That isn't going to stop me from voicing my concerns and making others aware of the situation either... Well atleast until Eve finishes its death spiral that is...
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Tiger Prince
Minmatar Democracy of Klingon Brothers
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Posted - 2011.06.27 17:03:00 -
[30]
Originally by: Mars Theran - Limited use items like the Cerebral Accelerator, which can be used to increase hourly SP gain for a limited duration and speed up skill training, rather than replace it with direct injection of skills/SP. Not strictly limited to new players, but with a time limit on use.
I could see a Cerebral Accelerator item in game to allow multiple characters on the same account to be in training at the same time. It would do nothing to increase training time on a single character. "Creation is so precious and greed so destructive." |
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