Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kyra Felann
Gallente The Scope
|
Posted - 2011.06.26 21:20:00 -
[1]
Disclaimer: I posted this in general discussion, but I'm reposting it here in hopes of getting CSM attention and thus CCP attention.
I think a problem many people, including myself, have with the current Aurum store is that it bypasses the player-based economy and creates stuff out of thin air. Now, clothing for characters as an in-game item is completely new, so there exists no precedent for it. Obviously most people are against the idea of non-vanity items being directly for sale in the Aurum store also, but let's talk about vanity items only for a moment.
I think it would be better for blueprints (BPC or BPO) for vanity items only were on the Aurum store instead of items. That way it would involve the economy. Players would have to acquire the materials and make them and sell them on the market and CCP can still make money from its mega"micro"-transaction scheme. It would basically be another way for people to exchange real money for ISK and would also add more choice for clothing for the players who don't have billions or ISK or $60 to blow on a virtual monocle.
Original blueprints are already created out of thin air when bought from NPCs, so that wouldn't be any different. The only difference would be that you spend Aurum for them instead of ISK. Players could even buy PLEX with ISK, convert them to Aurum and go that route, probably making a profit on it without having to spend real cash.
So, for instance, I could buy a monocle blueprint for some arbitrary amount of Aurum, manufacture monocles and sell them for ISK. CCP talked about players designing and making their own clothes and selling them in Incarna. This would be closer to that than a lame real-cash store for ridiculously overpriced clothes and implants. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Khamelean
|
Posted - 2011.06.26 21:31:00 -
[2]
The only problem i see with this is that every item that is created by players is destroyed by players. This creates a constant need for production. Vanity items on the other hand are persistent, once a player buy a particular set of jeans, they won't ever buy another set of the same pair. CCP could change them to be destructible on pod death, but then who would ever wear them if they offer no competitive advantage, cost real money and are easily destroyed? There may be some, but thats a very small crowd indeed, and I doubt they would keep it up for long.
The other reason is that vanity items by their nature demand a wide variety, true there isn't that much variety in the store at the moment, but i'm sure no one doubts that the number of items in that store will grow. There simply isn't the market volume required to sustain a reasonable variety of player generated items.
As long as items in the noble exchange never compete with items on the real market, I can't see how problems would arise.
|
El Muerte Vitae
|
Posted - 2011.06.26 22:52:00 -
[3]
Vanity items such as clothes, no..
But if ever you get ship paint jobs, a BPC with part of the material being an orignal ship.. would work
Also if exclusive ships or ammo does come out, they should be BPCs also
|
MeBiatch
|
Posted - 2011.06.27 02:21:00 -
[4]
supported
|
Jim Luc
Rule of Five Split Infinity.
|
Posted - 2011.06.27 02:57:00 -
[5]
I support with the following thoughts:
It's pretty clear that the Noble store is geared towards the new user as well as the veteren, so having items available for purchase individually at higher price-points than they would sell for ISK after being manufactured is perfectly fine. As long as we have a way to manufacture the items ourselves as well.
Instead of purchasing BPO directly, we can purchase the item we want to mass-produce, and there would be the chance to reverse-engineer that item. Instead of purchasing BPO directly from the store, we purchase an item and can reverse-engineer it, with a chance it will generate a limited run BPO. Based on your industry skills, it would take several tries to get you a BPO that you can use. This way you can keep the prices a tad higher (still should be much lower than they currently are) and would allow for people to make a small investment of time & currency, and then the market won't be so artificial.
|
Mattio11
Quantum Cats Syndicate
|
Posted - 2011.06.27 03:17:00 -
[6]
So basically people can make isk from Vanity items rather than just selling PLEX for isk? _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |
Nariya Kentaya
Global Mining Operation OmniTech Initiative
|
Posted - 2011.06.27 03:22:00 -
[7]
clothing, should be buy direct, persistent, and not BPC. everything NOT entirely vanity (and that INCLUDES the "alternate paint job" ships) should be sold as BPC with at MOST a couple runs, but not alot.
|
Keil Sonter
|
Posted - 2011.06.27 05:10:00 -
[8]
This has potential and is probably a 'core' idea already in process by CCP.
There is undoubtedly a new market about to be revealed to allow players to customise not only their appearance but their surroundings and of course the ability to produce and bring to market 'exotic' goods of their own design.
Look to avatar featured developments such as Second Life and the player created market therein for purely vanity items. Based around virtual currency with a RL value and even an exchange rate.
This brings on the need for outlets such as ingame stores owned and operated by players and when WIS becomes a reality then the idea of browsing in such a store becomes feasible.
Exclusive dress designers, furniture outlets, low lighting rigs and jukeboxes for the casino/disco/bar/crack house?
My current idea is luxury toilet paper. I feel there will be a demand.
I have been advised by a colleague that my business model is paper thin and I'll likely get 'wiped'.
Though I tend take his advice with a pinch of salt as he's a bit of turd ...
Keil
|
Qulbeg Khan
|
Posted - 2011.06.27 05:22:00 -
[9]
I would support BPC's (Not BPO's)
We already have plenty of "out there" fibers for hyper modern clothing Polyaramids Polytextiles Supertensile plastics Sylramic Fibers Industrial Fibers Microfiber Shielding + Genetically Enhanced Livestock for Wool and Leather
And you could argue that a monocle was manufactured from an Occular Implant combined with minature electronics and Silicate Glass or Morphite Crystals.
Lots of BPC ideas are possible, and you can give them very large -ve ME's to keep construction costs high. (ie: Lots of waste trying to select only the purest materials for these high end vanity items)
I'd support it, but request that all Vanity items (both useful in game and purely pretty pixels) so that they can be created and destroyed, allowing for continuous demand. I mean, if you cant wreck them, sooner or later every one in the game will have one and they won't be unique anymore.
|
Haradriel Tian
|
Posted - 2011.06.27 05:22:00 -
[10]
Edited by: Haradriel Tian on 27/06/2011 05:22:51
Originally by: Nariya Kentaya clothing, should be buy direct, persistent, and not BPC. everything NOT entirely vanity (and that INCLUDES the "alternate paint job" ships) should be sold as BPC with at MOST a couple runs, but not alot.
Id like to see a clothing BPC using PI goods.
|
|
Khamelean
|
Posted - 2011.06.27 05:40:00 -
[11]
Offering BPC's for ships with customised hulls would create unfair competition on the market place between those manufacturers want to make the original ship and those making the customised one. You also split the market supply/demand for a product in two. Now you have items people have bought off the noble exchange effecting the income of other players.
Customised hulls should work like a body shop for cars, you take your car in, they customise it for you and you get a shiny "new" car back. While these new prettier ships could still be put on the market, it doesn't take anything away from the original manufacturer.
The other problem with offering BPC's rather than complete items is that it further limits your market only to people willing to engage in the manufacturing process. Using the body shop analogy would keep it open to everyone without compromising the in game economy.
|
Bei XiaoJie
|
Posted - 2011.06.27 07:15:00 -
[12]
Originally by: Khamelean
Customised hulls should work like a body shop for cars, you take your car in, they customise it for you and you get a shiny "new" car back. While these new prettier ships could still be put on the market, it doesn't take anything away from the original manufacturer.
That's how T2 BPC's work already. You supply the T1 item plus other materials and receive back a shiny T2 item.
So BPC's bought in the Vanity market should be the same. For clothing, straight build, but for uber ships and ammo, you still need to buy/build the T1 item, and acquire other specialized materials and then have someone with supreme skills build it. If anything, it adds to the T1 market as anyone wanting a vanity item will need the T1 item first.
|
Raid'En
|
Posted - 2011.06.27 09:28:00 -
[13]
BPC means production cycle. this is EVE. don't spawn things from thin air, this is NOT eve.
|
Van Muchbetterer
EVE University Ivy League
|
Posted - 2011.06.27 16:24:00 -
[14]
I have similar idea. CCP could let us make this items, but make us pay for using production lines in AUR, for example, or in form of some sort of tax. But i like the BPC-BPO idea even better.
|
quigibow
|
Posted - 2011.06.27 17:02:00 -
[15]
make the storeBPC only!
This is how it should work.
I have a list of items in the store all of them are bpc's (each bpc has 5 runs on it)
lets say this time i pick monocole so i drop $60 bones and get the bpc...
i then have a list of ruff materials that i need to make the awesome monocles...
so i jump in my hauler go over the the planet and start making the base materials i need...
once i have the materials i then go back to the station and open industry and start a run cycle to construct the monocles...
I can then sell this item on contract or market or my store(when i get one) for ISK...
Do MT this way and i dont think people will have a problem with it...
make the arum store BPC only
Personally i would want my store to be a "west cost choppers" where i install awesome engine trails and paint jobs...
|
CyberGh0st
Blue Republic RvB - BLUE Republic
|
Posted - 2011.06.27 18:38:00 -
[16]
Yes, good idea.
BPC's ofc, BPO's would not make alot of sense for CCP. And inlcude ALL items, so clothing as well. Also make all items destroyable, so this includes the clothing when you get podded.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
|
Posted - 2011.06.27 18:42:00 -
[17]
Originally by: Khamelean Offering BPC's for ships with customised hulls would create unfair competition on the market place between those manufacturers want to make the original ship and those making the customised one. You also split the market supply/demand for a product in two. Now you have items people have bought off the noble exchange effecting the income of other players.
Customised hulls should work like a body shop for cars, you take your car in, they customise it for you and you get a shiny "new" car back. While these new prettier ships could still be put on the market, it doesn't take anything away from the original manufacturer.
The other problem with offering BPC's rather than complete items is that it further limits your market only to people willing to engage in the manufacturing process. Using the body shop analogy would keep it open to everyone without compromising the in game economy.
agreed
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
X Gallentius
Quantum Cats Syndicate
|
Posted - 2011.06.27 23:38:00 -
[18]
Originally by: Khamelean The only problem i see with this is that every item that is created by players is destroyed by players. .
... except starbases, but yeah...
|
CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
|
Posted - 2011.06.28 12:46:00 -
[19]
Originally by: X Gallentius
Originally by: Khamelean The only problem i see with this is that every item that is created by players is destroyed by players. .
... except starbases, but yeah...
Well yes, so allow the items to be destructable, clothing should be destroyed when podded ( probably not perfect lore wise, but function > lore in this case imho ). So then they would be like implants. BTW, implants can be pretty damn expensive, and people still wear them, so ...
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
Rrama Ratamnim
|
Posted - 2011.06.28 14:09:00 -
[20]
Edited by: Rrama Ratamnim on 28/06/2011 14:11:07 supported from PI materials it would make sense even for clothing...
OH And for the dude saying "but player made stuff has to be destroyable"
incorrect stuff sellable on market has to be destroyable, and yes clothes are on the market... guess what
THERE DESTROYABLE... want proof go get podded poof monocle gone
LOL i find it epic you all dont realize the clothes are bound to the clone, have you not clone jumped yet?
|
|
Van Muchbetterer
Minmatar EVE University Ivy League
|
Posted - 2011.06.28 14:23:00 -
[21]
Originally by: CyberGh0st ...clothing should be destroyed when podded ( probably not perfect lore wise, but function > lore in this case imho ).
It would be more fun to implement shooting in stations and add a right to loot the body. And if you shoot somebody in the chest, his shirt and jacket are ruined. But all of this is just dreams... oh... sweet implant hunting.
|
Shandir
Minmatar Brutor Tribe
|
Posted - 2011.06.28 16:07:00 -
[22]
Originally by: Rrama Ratamnim Edited by: Rrama Ratamnim on 28/06/2011 14:11:07 supported from PI materials it would make sense even for clothing...
OH And for the dude saying "but player made stuff has to be destroyable"
incorrect stuff sellable on market has to be destroyable, and yes clothes are on the market... guess what
THERE DESTROYABLE... want proof go get podded poof monocle gone
LOL i find it epic you all dont realize the clothes are bound to the clone, have you not clone jumped yet?
LOL - you're out of date on your info. CCP changed this. Podding does not cost you MT items. They're invulnerable. -
|
Adunh Slavy
|
Posted - 2011.06.28 16:47:00 -
[23]
The only way this does not impact the sandbox is if what comes out of Aurum requires the same input from the sandbox. If you want a BPC from Aurum, you should have to put one in.
If a player can just magic a BPC into existence, then what happens to the BPC maker? Why have a POS, why mine Ice? Why war dec a corp that doesn't have a pos that drops BPCs and BPOs, why look for ice miners to steal from?
Why do PI if there are going to be fewer POS making BPCs, why take dangerous trips to low sec to get more materials, why camp low sec gates if fewer people are going to low sec to make POS fuel.
And consider this, you're in a war and you need ships at some Null Sec station, so farm thousands of rats, then jump clone to Jita, buy PLEX with ISK and turn it to aurum, now jump clone back to Null Sec and magic in BPCs. You just moved a bunch of ships with out logistic risk and stole from the sandbox all the interaction that endeavor produces for everyone else.
Nothing should be magiced into the economy that didn't take equal resources out of the economy. This is the reason PLEX is sandbox neutral. Nothing is added or removed except one or both players needing to break the EULA.
My faith in CCP will return SoonÖ We'll watch what you do not what you say.
|
Gevlin
Sebiestor Tribe
|
Posted - 2011.06.28 17:13:00 -
[24]
good idea - it opens up a new source mineral market as well. ie requirement me to buy components from Dust 514 to make my designer clothing
the price in Aurrum could be low but the process in building it could be a challenge, making it a rare item to purchase and there for heavily coveted.
I like your thinking. here we go again! |
CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
|
Posted - 2011.06.28 18:15:00 -
[25]
Originally by: Shandir
Originally by: Rrama Ratamnim Edited by: Rrama Ratamnim on 28/06/2011 14:11:07 supported from PI materials it would make sense even for clothing...
OH And for the dude saying "but player made stuff has to be destroyable"
incorrect stuff sellable on market has to be destroyable, and yes clothes are on the market... guess what
THERE DESTROYABLE... want proof go get podded poof monocle gone
LOL i find it epic you all dont realize the clothes are bound to the clone, have you not clone jumped yet?
LOL - you're out of date on your info. CCP changed this. Podding does not cost you MT items. They're invulnerable.
Crap now I have to buy some cloth, get me podded and see what happens ...
Just to get the facts straight ...
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
qwijJibow
The Unpodable Supermen
|
Posted - 2011.06.28 20:28:00 -
[26]
Edited by: qwijJibow on 28/06/2011 20:28:45
Originally by: CyberGh0st
Originally by: Shandir
Originally by: Rrama Ratamnim Edited by: Rrama Ratamnim on 28/06/2011 14:11:07 supported from PI materials it would make sense even for clothing...
OH And for the dude saying "but player made stuff has to be destroyable"
incorrect stuff sellable on market has to be destroyable, and yes clothes are on the market... guess what
THERE DESTROYABLE... want proof go get podded poof monocle gone
LOL i find it epic you all dont realize the clothes are bound to the clone, have you not clone jumped yet?
LOL - you're out of date on your info. CCP changed this. Podding does not cost you MT items. They're invulnerable.
Crap now I have to buy some cloth, get me podded and see what happens ...
Just to get the facts straight ...
so if i have the clothes on i dont loose them? but what if a transport them in my cargo... surely they must drop like plex does RIGHT!?!?!?!?
oh and i 100% support this topic! death to Magic!!! give us BPC! Remember you hell is someone elses heaven... |
CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
|
Posted - 2011.06.28 23:32:00 -
[27]
Originally by: qwijJibow Edited by: qwijJibow on 28/06/2011 20:28:45
Originally by: CyberGh0st
Originally by: Shandir
Originally by: Rrama Ratamnim Edited by: Rrama Ratamnim on 28/06/2011 14:11:07 supported from PI materials it would make sense even for clothing...
OH And for the dude saying "but player made stuff has to be destroyable"
incorrect stuff sellable on market has to be destroyable, and yes clothes are on the market... guess what
THERE DESTROYABLE... want proof go get podded poof monocle gone
LOL i find it epic you all dont realize the clothes are bound to the clone, have you not clone jumped yet?
LOL - you're out of date on your info. CCP changed this. Podding does not cost you MT items. They're invulnerable.
Crap now I have to buy some cloth, get me podded and see what happens ...
Just to get the facts straight ...
so if i have the clothes on i dont loose them? but what if a transport them in my cargo... surely they must drop like plex does RIGHT!?!?!?!?
Hmm good question, so now I have to buy 2 cloth items, argh ...
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
lloyd bank
|
Posted - 2011.06.29 14:21:00 -
[28]
supported buy only for bpc items...
|
Vandrion
Gallente The Collective B O R G
|
Posted - 2011.06.29 14:32:00 -
[29]
The thing that most people aren't thinking about is that letting any type (even bpc) of game altering MT will just give CCP the excuse to add more game altering items for $$.
|
CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
|
Posted - 2011.06.29 19:58:00 -
[30]
Originally by: Vandrion The thing that most people aren't thinking about is that letting any type (even bpc) of game altering MT will just give CCP the excuse to add more game altering items for $$.
Good point, the threshold for adding more invasive microtransactions will be lowered.
However for the sandbox it would be better to let players produce the vanity items than let them magically appear.
Well, I am losing hope for EVE, CCP screwed it over hard, I don't know if the damage done will be repaireble, I can only hope that CCP has a tiny bit of integrity left.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Pre-Incarna |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |