Chartle
Amarr
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Posted - 2011.07.07 02:27:00 -
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Originally by: Humpink Omaristos Right now the most limiting factor, other than the learning curve, for a new player to enter EVE is the fixed rate at which skillpoints can be acquired. Even someone who wants to just go out and tackle in a T1 frig still needs to put a few days of training into it before they can do out and do that.
New characters really should start with all skillpoints required to fly and fit a T1 tackler, but that's a different topic altogether.
CCP should sell skillpoints for RL cash!
As a rough estimate one can acquire 12 million skillpoints per year. So go ahead CCP and sell 1 million skillpoints for $15, or 1 million skillpoints for one PLEX.
This shouldn't jade the bitter vets any further since they didn't "work" for their skillpoints either, they merely paid for them and waited for the training to be completed. New players will have the option to skip the wait by paying up, or just pay monthly and wait.
My experience was not that skill points were a limiting factor at all. However if that is true for new players then selling SP is not an answer. Fixing the game mechanics that keep them interested is the answer. One thing I noted as I began playing Eve was that time at the keyboard had zero effect on my game progression other than earning ISK. I also noted there was an extreme amount of repetitive grinding. And that everyone was trying to kill me.
CPP should consider creating a 'Playpen' inside the sidebox. An area that new players can compete against themselves without interference. Once their SP and accomplishments reach a certain level they are removed from the Playpen. This area should have lots of 'kids toys' such as competitions for battle, industry etc. SP accrues but can not be used until they 'graduate' from the Playpen. Once they are out in the real Eve world they can now spend their SP on the path they decided on. One reward in the Playpen could be ISK another could be SP for winning competitions. The Playpen should of course be named something more user friendly like 'Eve School' or 'New Eden University'.
People quit any game because they feel they are losing. In real life we are losing all the time so we GO TO GAMES to escape that. To find a place where we can WIN. In Eve it is very hard to win anything and keep it for the first year. I often feel like I'm playing against every single player in Eve except my corporation and playing against CPP. Right now my home Tew is having its second incursion in a month. I don't have the skills to play in the incursion which means I have to leave the system until its over if I want to do anything meaningful in Eve. I will lose about 200m ISK just like I did the last incursion last month. Partly because of my own choices. I will likely log on for just an hour a day to maintain the basics of my personal economy. Maybe log on for a couple of hours to mine at my backup base. Get bored, curse my luck for having picked a system that sufferes an incurion a month and wonder if I really want to play this game after all. As a note I'll be playing a lot more WoW this week until the incursion is over. I have no interest in buying Plex I pay for my subscription annually. I want to 'WIN' Eve by at least feeling that I am progressing. If that feeling goes away then I'll quit playing and won't renew my subscription. It's that simple. And though I wouldn't bat an eye at paying out $10,000 US for anything it must meet one criteria - value. For a game (value = fun), fullfilment, escape AN EVEN PLAYING FIELD. If I can just buy my SP like anyone else and it gave me game satisfation I would. But as I've found buying your way to the middle or top gives zero satisfaction. You are left with "Whats next?". I believe CPP's challenge is to provide that 'whats next' from day one until they want to go out of business. Selling SP is not a solution. Playable content for ALL the players is the solution.
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