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Valei Khurelem
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Posted - 2011.07.08 08:41:00 -
[1]
Time and time again, I start immediately understanding why MMORPGs just get so unbearable at times and the answer is simple.
For a game to be enjoyable, don't put unnecessary and deliberate time sinks in, it is not just MMORPGs that are responsible for this, but the whole genre unfortunately has decided that in order to let them add on the "100's of hours" of gameplay marketing feature list they must make life miserable for the players by adding on 10000000000000000 hitpoints and forcing you to run all the way back to an NPC to complete and request a mission or in EVE's case, travel through dozens of stupid accelerator gates.
Yes, I'm *****ing about accelerator gates, the worst part about it is, when you get through them all and to the final part of the mission, for whatever reason CCP has made up, you are incapable of warping back to the damn exact point you were. THIS IS SUPPOSED TO BE A SANDBOX! Why the hell should I have to go through acceleration gates I've already been through when I've already killed the NPCs there and then have to do it all over again when I need to retreat and repair my ship at the station.
As I said it's not just EVE that does this annoying stupid thing, but it is one of the absolute worst offenders, dragon age 1 did this constantly, always putting a collapsed tunnel in your way so you'd have wind all the way round an extremely long and deliberately complex tunnel with hardly any monsters in it. Then there's Duke Nukem Forever which had stupid unbreakable glass everywhere and silly stacked tables and chairs in just about any straight route that you could see along with those ****ing irrtitating doors that can't be opened.
Seriously, ****ing stop it, it's poor games design and annoys the **** out of me, I'm actually thinking now of boycotting any games which use these tactics to compensate for their lack of creativity. |
Oregin
Red Sky Morning BricK sQuAD.
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Posted - 2011.07.08 08:44:00 -
[2]
Boycott away!
Tbh I don't mind having to warp through a few acc gates if it means that missions aren't always a simple one room affair. Missions are boring enough as it is. |
Valei Khurelem
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Posted - 2011.07.08 10:16:00 -
[3]
In my opinion it shouldn't be a one 'room' affair in the first place, gief sandbox environment please. |
Alxea
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Posted - 2011.07.08 11:38:00 -
[4]
Because in the story its called deadspace. |
Gallion
Amarr
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Posted - 2011.07.08 11:44:00 -
[5]
Valei, you can get lost. Eve is fine your complaining about something that YOU and slight few Others want. Eve is perfect the way it has been Growing. |
Valei Khurelem
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Posted - 2011.07.08 13:31:00 -
[6]
Edited by: Valei Khurelem on 08/07/2011 13:37:14
Originally by: Gallion Valei, you can get lost. Eve is fine your complaining about something that YOU and slight few Others want. Eve is perfect the way it has been Growing.
What, the 'vocal' minority? :D
Don't make the mistake of thinking that a hated feature present in all MMORPGs in current existence are the whines of a few.
p.s. I am a paying customer, I have every right to ***** as much as I like so why don't you get lost from my thread? :) |
Zylaphone
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Posted - 2011.07.08 23:25:00 -
[7]
1) You don't own the thread 2) The only thing people hate more than wasting time, is whiners. Don't be surprised someone said stfu. 3) Having to jump through the gates over and over again is a CONSEQUENCE of you fail-fitting your ship and not being able to tank the mission properly. Learn2Fit, instead of throwing fits, and next time you might learn you don't actually have to fly through the gates multiple times. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.08 23:41:00 -
[8]
I agree with the above poster: having to go through empty rooms is a suitable punishment for making the kind of horrible mistake that requires you to warp out of a mission.
It gives you an incentive to fit, shoot and fly right. |
kerradeph
Gallente FMOFMC
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Posted - 2011.07.09 00:22:00 -
[9]
Edited by: kerradeph on 09/07/2011 00:22:07 I would say "well you had to warp out", but there are missions *cough world collide cough* that I dispise because of this. I fly a domi, meaning no prop mod so burning the 40 or so KM to the gate takes longer than it takes to kill the bastards that are way the hell further out than that. |
Lykouleon
Wildly Inappropriate Goonswarm Federation
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Posted - 2011.07.09 04:13:00 -
[10]
If it is instant gratification you seek, you are playing the wrong MMO.
And shouldn't play any other MMOs because you're not going to find much better.
Please begin your boycotting. |
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2011.07.09 04:16:00 -
[11]
The op does have a point, there are some missions that have long travel times that don't do much to increase the enjoyment.
20km is ok, 50, 60 ... and no crew? can't even play cards. |
Valei Khurelem
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Posted - 2011.07.09 07:23:00 -
[12]
Edited by: Valei Khurelem on 09/07/2011 07:23:56
Originally by: Lykouleon If it is instant gratification you seek, you are playing the wrong MMO.
And shouldn't play any other MMOs because you're not going to find much better.
Please begin your boycotting.
I will repeat what I said earlier to a different idiot.
This is a game, not a job, if you want to work for something go and get one in real life instead of trying to ruin things for gamers. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 08:32:00 -
[13]
Originally by: Adunh Slavy The op does have a point, there are some missions that have long travel times that don't do much to increase the enjoyment.
20km is ok, 50, 60 ... and no crew? can't even play cards.
āso you fit an AB or an MWD. Problem solved. |
Valei Khurelem
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Posted - 2011.07.09 08:40:00 -
[14]
Does that really solve anything? getting a few extra seconds off isn't really much compensation for not having the fix solved instantly. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 08:48:00 -
[15]
Originally by: Valei Khurelem Does that really solve anything?
Yes. Start travelling towards the next gate, activate prop mod, and everything will be dead around the time you get to that gate and jump through. |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2011.07.09 09:04:00 -
[16]
Originally by: Tippia
Originally by: Adunh Slavy The op does have a point, there are some missions that have long travel times that don't do much to increase the enjoyment.
20km is ok, 50, 60 ... and no crew? can't even play cards.
āso you fit an AB or an MWD. Problem solved.
MWD ... dead space, doesn't work. AB - Going to give up my tank or my mid tracking or tp for an AB? no. Gates don't need to be 50 km apart in missions. Pretty simple. |
Valei Khurelem
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Posted - 2011.07.09 09:06:00 -
[17]
Originally by: Tippia
Originally by: Valei Khurelem Does that really solve anything?
Yes. Start travelling towards the next gate, activate prop mod, and everything will be dead around the time you get to that gate and jump through.
Do you even actually run missions? lol! |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 09:34:00 -
[18]
Originally by: Adunh Slavy MWD ... dead space, doesn't work.
Yes it does.
Quote: Going to give up my tank or my mid tracking or tp for an AB? no.
That's your choice. If you make that choice, you also choose to take a long time to travel between gates. Your choice, your problem.
Originally by: Valei Khurelem Do you even actually run missions? lol!
Yes. That's why I know that it works. |
Valei Khurelem
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Posted - 2011.07.09 09:52:00 -
[19]
Originally by: Tippia
Originally by: Adunh Slavy MWD ... dead space, doesn't work.
Yes it does.
Quote: Going to give up my tank or my mid tracking or tp for an AB? no.
That's your choice. If you make that choice, you also choose to take a long time to travel between gates. Your choice, your problem.
Originally by: Valei Khurelem Do you even actually run missions? lol!
Yes. That's why I know that it works.
Afterburners barely make up for the time you spend on missions just getting to an acceleration gate and just in this thread someone said the micro warp doesn't work.
So please, get your head out of your arse. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 10:00:00 -
[20]
Originally by: Valei Khurelem Afterburners barely make up for the time you spend on missions just getting to an acceleration gate and just in this thread someone said the micro warp doesn't work.
Barely is good enough, and as it happens, MWDs have been working in missions for quite some time now.
Quote: So please, get your head out of your arse.
Or maybe it's already out, and you (and Adunh, for that matter) should actually start to listen to people who know how the game works. |
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Valei Khurelem
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Posted - 2011.07.09 10:39:00 -
[21]
Edited by: Valei Khurelem on 09/07/2011 10:39:56 No, we know how it is because we can at least admit the game is sodding flawed.
Just because you're willing to accept the mediocre doesn't mean we are. |
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2011.07.09 11:10:00 -
[22]
Edited by: Adunh Slavy on 09/07/2011 11:10:36
Originally by: Tippia
Originally by: Adunh Slavy MWD ... dead space, doesn't work.
Yes it does.
In all of them?
Quote: Going to give up my tank or my mid tracking or tp for an AB? no.
That's your choice. If you make that choice, you also choose to take a long time to travel between gates. Your choice, your problem.
CCP's choice to make the distances too far, CUSTOMERS not happy, CCP's problem. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 11:58:00 -
[23]
Originally by: Adunh Slavy In all of them?
In all missions.
Quote: CCP's choice to make the distances too far, CUSTOMERS not happy, CCP's problem.
Yes. Much like how they chose to put NPCs in the missions to shoot peopleā The tools are there to make this particular obstacle a non-issue, much like how it is with all obstacles missions present. If you choose not to make use of the tools available to you and make things harder than they have to be, that's not their problem ų it's yours. |
Valei Khurelem
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Posted - 2011.07.09 12:07:00 -
[24]
Considering there are no tools to do as you say then I don't really understand why you are arguing at all. |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 13:50:00 -
[25]
Edited by: Tippia on 09/07/2011 13:50:47
Originally by: Valei Khurelem Considering there are no tools to do as you say then I don't really understand why you are arguing at all.
Sure there are: the AB and the MWD and all the rigs, modules and subsystems that improve on those two mods. |
Valei Khurelem
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Posted - 2011.07.09 16:20:00 -
[26]
Edited by: Valei Khurelem on 09/07/2011 16:20:49
Originally by: Tippia Edited by: Tippia on 09/07/2011 13:50:47
Originally by: Valei Khurelem Considering there are no tools to do as you say then I don't really understand why you are arguing at all.
Sure there are: the AB and the MWD and all the rigs, modules and subsystems that improve on those two mods.
You don't read do you? Even if these did improve things, it only does it marginally, also in order to do this you have to sacrifice how your ship would normally be able to operate in any other situation if they could just warp directly to the mission and fight the NPCs right away.
Why can't you just accept that all of these designs are just a blatant time sink and no one wants them? You seriously can't enjoy having to fit afterburners and micro warps to your ship every time you want to do one sodding mission do you? |
Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.09 16:36:00 -
[27]
Edited by: Tippia on 09/07/2011 16:39:24
Originally by: Valei Khurelem You don't read do you? Even if these did improve things, it only does it marginally,
Travelling 3û5+ faster and being at the gate before things have died is "only marginally"?
Quote: also in order to do this you have to sacrifice how your ship would normally be able to operate
Maybe your "norm" isn't all that normalā You fit your ship to fit the purpose and to match what the mission throws at you. This is no different than switching hardeners and ammo to kill and survive the enemy more effectively.
Quote: Why can't you just accept that all of these designs are just a blatant time sink
Because they don't really take any time. It only becomes a time sink if you fit your ship poorly, but that is nothing unique to prop mods. Stick medium lasers on a Domi and go off and shoot Angels, and you'll have to sink an awful lot of extra time into that mission than if you fit the ship properly. Either way, it's is not a problem with the mission design ų it's a problem with how you've chosen to glue the exact wrong bits onto your ship.
Quote: You seriously can't enjoy having to fit afterburners and micro warps to your ship every time you want to do one sodding mission do you?
No more or less than I don't enjoy fitting boosters, reppers and damage mods. They're just part of the package to get the missions done, and as it happens, almost all my mission ships do get an AB slapped onto them, because it just makes them better at what they do. |
Valei Khurelem
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Posted - 2011.07.09 16:48:00 -
[28]
Looks to me like you're just arguing for the sake of arguing, stop trying to maintain the status quo. |
FlinchingNinja Kishunuba
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Posted - 2011.07.09 16:56:00 -
[29]
Distances in the mission are just another variable to balance Isk/hour rates. Just sort out other stuff while flying. EFT sounds like something you may wanna look at.... |
Valei Khurelem
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Posted - 2011.07.09 17:03:00 -
[30]
Edited by: Valei Khurelem on 09/07/2011 17:03:44 It isn't balancing, it's timesinking, I've seen it done hundreds of times in all genres, don't make excuses for poor games design. |
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