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Fix Lag
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Posted - 2011.07.12 21:40:00 -
[1]
Forewarning: this only covers doomsdays, and not the superfluous amount of EHP titans have.
When 50 titans drop on a bunch of subcaps (let's pretend the titans didn't have any supercarriers with them for the purpose of this exercise) they spin up the doomsdays and 30 seconds later BAM there goes a huge chunk of the fleet. If you're in a bubble there's really nothing you can do. Combine those 50 titans with a subcap fleet and supercarriers and basically whatever you come across is ****ed.
Take, for example, a battle that happened about a month and a half ago between Goons and PL with about 200 subcaps on each side. PL (all they do is win win win since they can no longer spin spin spin their ships) was in the midst of losing the subcap fight, badly. An unusual occurrence for them, but they had a backup plan to win. Someone then lit a cyno and 30 PL-associated titans jumped in and doomsdayed anyone stuck in a bubble or too slow to warp off. That was a nice example of when titans should NOT have been able to do what the subcaps could not against other subcaps. Look, a HIC's got that titan pointed! Oh...it just got doomsdayed and the titan escaped. False alarm people, return to your sanctums.
Now, to say that doomsdays should be removed is a bad idea. For (and this is by no means a definitive price, just a rough estimate) a 50 billion ISK ship you should get something nice. But change the doomsday so it's signature radius dependent. Titans should not be able to one-shot interceptors.
Disclaimer: I am not associated with goons or PL.
Also, CCP, I just want to let you know that I'm willing to sell you guys a clue for $68 or something of equivalent value, such as a monocle.
Fix Lag! |
Fix Lag
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Posted - 2011.07.12 21:54:00 -
[2]
Originally by: Fix Lag Combine those 50 titans with a subcap fleet and supercarriers and basically whatever you come across is ****ed.
In retrospect that would seem like a "Well duh, that's every shiptype in the game right there" kind of thing but what I mean by that is this: If the group gets into a fight with supers, the friendly supers if outnumbered can log off and sacrifice the subcaps to buy time and possibly even kill an enemy ship or two. If the group gets into a fight with subcaps, the titans nuke a good portion of the enemy fleet as they engage. If the group gets into a fight against enemy subcaps AND supercaps, it turns into a slugfest and the node dies.
Fix Lag! |
baltec1
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Posted - 2011.07.12 22:03:00 -
[3]
You dont visit 0.0 much do you?
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Fix Lag
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Posted - 2011.07.12 22:04:00 -
[4]
Originally by: baltec1 You dont visit 0.0 much do you?
No, I don't visit it. I live in it.
Fix Lag! |
Jiska Ensa
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Posted - 2011.07.12 22:09:00 -
[5]
Ok. So. Let me get this straight...you're mad because 50 titans destroyed 50 sub-caps (seeing as the doomsday isn't exactly rapid-fire...). You somehow think that if those 50 sub-caps had survived, you would have won the battle?
Can't tell if trolling...or just stupid.
You don't seem to realize that when super-caps are involved, it becomes a numbers game. He with the most super-caps wins. Period (unless you're really, really bad). It's a big problem, as most people will accept.
But the titan's doomsday being able to blow up sub-caps is a non-issue. Keep in mind they used to do area of effect damage.
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Fix Lag
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Posted - 2011.07.12 22:16:00 -
[6]
So basically it's broken but since nobody uses titans it doesn't matter?
Gotcha.
Fix Lag! |
baltec1
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Posted - 2011.07.12 22:19:00 -
[7]
Titans dont make a goon alpha fleets run, its the supercarriers which dump all of those flies that project enough firepower to make a dread pilot cry and have none of the drawbacks.
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Generous Benefactor
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Posted - 2011.07.12 22:25:00 -
[8]
Welcome to Titans online. Now, since there is no point in undocking, you can sit back and enjoy Incarna. Gradually, all the stargates will be turned off and you won't notice a thing...
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Fix Lag
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Posted - 2011.07.12 22:26:00 -
[9]
30 titans come onto a field where about 40/200 goon ships have already been blown up, and maybe 65/200 PL ships.
Goon ships start running. Most can't for a bit because they're bubbled.
30 seconds passes and 30 titan doomsdays activate. Goon logistics and other expensive ships that remained on field are mostly vaporized. Everything else is cleaned up by the subcap fleet. That's not theoretical. That's what happened.
Titan targeting priority goes something like this: 1. Enemy fleet commander, if he's not already dead 2. Super-expensive ships 3. Logistics. 4. Logistics. 5. Next-most expensive and/or important ship to the enemy's fleet composition. 6. Whatever's left.
And please, stop saying that supercarriers are ******edly overpowered. We know that. This is about titan doomsdays, and how they need to be considerably less effective against subcapitals.
Fix Lag! |
Tsukimaru
Amarr 104th Ranger Mobile Combat Regiment Fatal Ascension
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Posted - 2011.07.12 22:27:00 -
[10]
As was mentioned in the previous Alliance Tournament, the number one problem with titans is that they almost never die.
Get enough Titans together and it's the same as an "I Win EVE" button.
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Mitsune Konno
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Posted - 2011.07.12 22:30:00 -
[11]
Originally by: Fix Lag 30 titans come onto a field where about 40/200 goon ships have already been blown up, and maybe 65/200 PL ships.
Goon ships start running. Most can't for a bit because they're bubbled.
30 seconds passes and 30 titan doomsdays activate. Goon logistics and other expensive ships that remained on field are mostly vaporized. Everything else is cleaned up by the subcap fleet. That's not theoretical. That's what happened.
Titan targeting priority goes something like this: 1. Enemy fleet commander, if he's not already dead 2. Super-expensive ships 3. Logistics. 4. Logistics. 5. Next-most expensive and/or important ship to the enemy's fleet composition. 6. Whatever's left.
And please, stop saying that supercarriers are ******edly overpowered. We know that. This is about titan doomsdays, and how they need to be considerably less effective against subcapitals.
stop bringing 900 people to fight 20.
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baltec1
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Posted - 2011.07.12 22:36:00 -
[12]
Originally by: Fix Lag
And please, stop saying that supercarriers are ******edly overpowered. We know that. This is about titan doomsdays, and how they need to be considerably less effective against subcapitals.
They have a rather large cooldown on the DD and dont have that great defences vs subcaps. Its the supers that arrive with the titans which cause the problems.
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Generous Benefactor
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Posted - 2011.07.12 22:36:00 -
[13]
Frankly the problem with Titans is twofold, 1) there are too many of them and 2) DD should not be able to hit a moving subcap. It has become virtually impossible to not get routinely doomsdayed on a weekly basis whilst just out roaming with a handful of guys. And before any bright spark suggest to set a trap and gank them, go and drown in one of the supercap threads.
CCP game design 1, player fun 0.
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Syphon Lodian
Gallente
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Posted - 2011.07.12 22:40:00 -
[14]
There will never be balance in blobs.
Virtually the only people that use Titans are people who have blob-support. Ergo, no balance ever. Too bad. You want to be in a blob, then deal with the cons.
------------------------------------------------- Go pod yourself. |
Tu Ko
Legio Geminatus Gentlemen's Agreement
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Posted - 2011.07.12 22:41:00 -
[15]
Unnerf dreads. No siege module, they aren't immune to ewar, they do their full damage and can actually track a slow moving (100-200m/s transversal).
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Yarrrrrhh
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Posted - 2011.07.12 22:48:00 -
[16]
Originally by: Tu Ko Unnerf dreads. No siege module, they aren't immune to ewar, they do their full damage and can actually track a slow moving (100-200m/s transversal).
This!
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Generous Benefactor
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Posted - 2011.07.12 22:56:00 -
[17]
Go forking start a dread thread if u want. This is about Titan DD's and how ridiculous they are.
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Tigerclaw Bunny
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Posted - 2011.07.12 22:56:00 -
[18]
i love it when ppl that are playing since 2010 complaining about titans and how uber they are.... Titans can DD ONCE every 15minutes. So 30 titans can kill 30 ships in 15 minutes. But 30 Scarrier can kill you 10 Titans in 15 minutes. FB are not affected by lag. Turrets are so better get those FB and Scarriers finally fixed before crying for a Titan change. Oh and the 3mil hp deathray was a change that came after everyone was crying about the 50k damage aoe DD.
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Siigari Kitawa
Gallente Perditus Peregrinus
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Posted - 2011.07.12 22:58:00 -
[19]
I always though the implementation of tracking and weapon signature in EVE was kind of dumb.
A 400m slug from a blaster should be able to hit or sear a small ship for all of its damage. If it can't track it that's one thing, but we're talking about ridiculous number conversions that make it so they can't track in the first place.
If anything, I think a doomsday should destroy everything in the beam and persist to a certain distance. If a ship contacts the beam, it gets lit up.
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XJennieX
Minmatar Brutor Tribe
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Posted - 2011.07.12 23:03:00 -
[20]
just remove titans and supercarriers from game. reimburse the owners and there we go. game will come back to life and we can have actual fights. atm game is just in steep downhill and people are quitting cos they dont want to fight in continuous super hotdropping.
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Fix Lag
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Posted - 2011.07.12 23:04:00 -
[21]
Originally by: Tigerclaw Bunny i love it when ppl that are playing since 2010 complaining about titans and how uber they are....
I've got news for you: I'm an alt.
Originally by: Tigerclaw Bunny Titans can DD ONCE every 15minutes. So 30 titans can kill 30 ships in 15 minutes. But 30 Scarrier can kill you 10 Titans in 15 minutes.
It's not the average amount of damage, it's the initial super-wtf-pwn first strike that the doomsday gives the titan against subcaps that's broken.
Originally by: Tigerclaw Bunny FB are not affected by lag. Turrets are so better get those FB and Scarriers finally fixed before crying for a Titan change.
Get out.
Originally by: Tigerclaw Bunny Oh and the 3mil hp deathray was a change that came after everyone was crying about the 50k damage aoe DD.
So what? That doesn't mean it's balanced.
Fix Lag! |
Barqs
Peanut Factory Good Sax
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Posted - 2011.07.12 23:18:00 -
[22]
Aww your mad someoen trained for years and bought a ship that costs 200x your and can kill you :(
Get a life looser Barqs
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Generous Benefactor
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Posted - 2011.07.12 23:19:00 -
[23]
Originally by: Barqs Aww your mad someoen trained for years and bought a ship that costs 200x your and can kill you :(
Get a life looser Barqs
Loser not looser. Get out of here you illiterate monkey.
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Fix Lag
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Posted - 2011.07.12 23:24:00 -
[24]
Originally by: Barqs Aww your mad someoen trained for years and bought a ship that costs 200x your and can kill you :(
Get a life looser Barqs
Try harder.
Fix Lag! |
Breaker77
Gallente Reclamation Industries
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Posted - 2011.07.12 23:41:00 -
[25]
Originally by: Fix Lag
I've got news for you: I'm an alt.
Why is it that only losers, crybabies, and idiots post with alts?
I'm not trolling, I'm asking a serious question. If an issue is so important, post with your main.
Oh wait, this isn't a serious issue and we've all been trolled.
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Fix Lag
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Posted - 2011.07.12 23:42:00 -
[26]
Originally by: Breaker77
Why is it that only losers, crybabies, and idiots post with alts?
I'd like to see some supporting metrics for that claim.
Fix Lag! |
Tsukimaru
Amarr 104th Ranger Mobile Combat Regiment Fatal Ascension
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Posted - 2011.07.12 23:47:00 -
[27]
No one brings just 30 titans. The 30 titans are accompanied by 50+ super carriers. That there, is a blob that cannot be countered by anything.
PL, I'm looking at you.
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Omara Otawan
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Posted - 2011.07.13 00:07:00 -
[28]
Originally by: Tsukimaru No one brings just 30 titans. The 30 titans are accompanied by 50+ super carriers. That there, is a blob that cannot be countered by anything.
PL, I'm looking at you.
The real problem is not that it cannot be countered, the problem is that if someone DOES bring the counter (more titans and more supercarriers than you have), you still only risk minimal losses due to logoff mechanics.
Supercaps should stay in space for as long as they are being shot or are bubbled if the pilot is logged off.
Suddenly bringing ridiculous supercap blobs could actually mean losing them all in the unlikely event that someone does bring a proper counterblob.
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nahtoh
Caldari Brotherhood of The Saltire EVE Animal Control
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Posted - 2011.07.13 00:43:00 -
[29]
Originally by: Fix Lag
Originally by: Tigerclaw Bunny i love it when ppl that are playing since 2010 complaining about titans and how uber they are....
I've got news for you: I'm an alt.
Originally by: Tigerclaw Bunny Titans can DD ONCE every 15minutes. So 30 titans can kill 30 ships in 15 minutes. But 30 Scarrier can kill you 10 Titans in 15 minutes.
It's not the average amount of damage, it's the initial super-wtf-pwn first strike that the doomsday gives the titan against subcaps that's broken.
Originally by: Tigerclaw Bunny FB are not affected by lag. Turrets are so better get those FB and Scarriers finally fixed before crying for a Titan change.
Get out.
Originally by: Tigerclaw Bunny Oh and the 3mil hp deathray was a change that came after everyone was crying about the 50k damage aoe DD.
So what? That doesn't mean it's balanced.
Its better than there goes all subcaps on the grid that used to happen. ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |
Speaker4 theDead
Caldari
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Posted - 2011.07.13 00:53:00 -
[30]
I'm unclear as to the OP's point. Is he saying that Goondom and pets can't match the Supercap fleet that was arrayed against them? Were they were unaware of that strategy? Or the numbers they would bring? Did goons think that some type of e-honour prevented them from hotdropping? Hadn't goons and friends bloated their numbers in anticipation of the DRF/Friends visit? Did they forget to bring in SC pilots when they brought the numbers up?
This is very confusing...glad it's not my problem...
Current Subscription 6 Months Account Expires 09 August 2011 (in 30 days)
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