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Author |
Thread Statistics | Show CCP posts - 63 post(s) |
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CCP Fozzie
C C P C C P Alliance
1452
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Posted - 2012.09.18 13:30:00 -
[1] - Quote
Hello everyone! we've got another F&I balance thread for you all, covering tentative plans for missiles in the Winter expansion plus a hurricane fittings nerf that doesn't really need it's own thread.
I'd like to start off by reminding people that everything in these F&I threads is open to changes, however there are some significant balance issues being dealt with here that will need to be solved in one way or another. There are also some details that remain to be ironed out but we wanted to get these ideas out to you all as early as possible.
I'll start off with the orphan announcement. In the Attack Cruiser thread we also announced changes to medium gun fittings. We're going to be changing the hurricane at the same time but I wanted that thread to stay dedicated to the specific cruiser balance instead of getting derailed so we're moving that here. Since we planning to reduce the powergrid needs of all medium artillery by 10% across the board, we are also planning to subtract 225 PG from the Hurricane, leaving it with a base powergrid of 1125. The upshot is that fitting a full rack of 720s with a MWD and LSE and full mids and lows will require a RCUII and either an ACR or PG implant. Also fitting a standard shield autocane with neuts and LSE will require dropping a few guns down to 220mm.
The meat of this thread however is about missiles. There's a number of missile changes we have planned for the Winter, including the already announced buff to light missiles, a nerf to heavy missile range and damage to put them in line with other long range cruiser weapons, a rework of all T2 missiles so they become usable, and the expansion of both tracking enhancers and tracking disruptors into the realm of missiles.
Light Missiles -Explosion velocity reduced from 50 to 40 -Damage increased by 10% (rounded to closest digit) -Affects all variant light missiles, including FOF.
Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tech Two Missiles -At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. -Remove ship penalties from tech two missiles (ship velocity and signature radius) Precision: Increase bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly Fury: Increase damage, increase penalties to explosion radius and velocity Javelin: Just remove ship penalties Rage: Reduce range significantly, increase damage slightly
Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time Explosion radius and explosion velocity -Make TDs affect Missiles Tracking speed script lowers explosion velocity and explosion radius Optimal range script lowers flight time Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Daneel Trevize
Give my 11percent back
186
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Posted - 2012.09.18 13:31:00 -
[2] - Quote
YES YES YES YES YES YES YES YES YES
I lived to see the day! |
tgl3
Wormhole Engineers Greater Realms
161
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Posted - 2012.09.18 13:32:00 -
[3] - Quote
CCP Fozzie wrote: Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time Explosion radius and explosion velocity -Make TDs affect Missiles Tracking speed script lowers explosion velocity and explosion radius Optimal range script lowers flight time
My pilgrim approves of this. I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |
Roime
Shiva Furnace Dead On Arrival Alliance
1225
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Posted - 2012.09.18 13:33:00 -
[4] - Quote
First in an awesome thread!
Gallente - the choice of the interstellar gentleman |
Omnathious Deninard
Extrinsic Operations
110
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Posted - 2012.09.18 13:34:00 -
[5] - Quote
Daneel Trevize wrote:YES YES YES YES YES YES YES YES YES
I lived to see the day! Did you? How many more times will you be podded before this takes effect? Ideas for drone improvement |
DeBingJos
Weirdo Asylum Shadow Rock Alliance
366
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Posted - 2012.09.18 13:37:00 -
[6] - Quote
Ok, the cane got a nerf and it deserved it.
But why does the Drake get a buff? (less shields, more gank)
Drakes will be even more op than now...
/me is sad Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
250
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Posted - 2012.09.18 13:38:00 -
[7] - Quote
Due to the powergrid reduction of lasers as well, do you think the harbinger requires a pg nerf as well? Kick Heim... MATE |
Daneel Trevize
Give my 11percent back
186
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Posted - 2012.09.18 13:38:00 -
[8] - Quote
Hmm, doesn't this missile/TE change mean TEs really need considering for a nerf/reduction of the last buff they got? |
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CCP Fozzie
C C P C C P Alliance
1453
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Posted - 2012.09.18 13:40:00 -
[9] - Quote
DeBingJos wrote:Ok, the cane got a nerf and it deserved it.
But why does the Drake get a buff? (less shields, more gank)
Drakes will be even more op than now...
/me is sad
The "less shields more gank" thing was a discussion at a previous CSM summit, not a finalized design. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
100
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Posted - 2012.09.18 13:40:00 -
[10] - Quote
CCP Fozzie wrote: Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Is that only heavy missiles, or also heavy assault missiles? |
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Seleene
Body Count Inc. Pandemic Legion
1968
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Posted - 2012.09.18 13:40:00 -
[11] - Quote
Posting in a Fozzie thread. Love Fozzie long time. CSM 7 Chairman My Blog - Where I say stuff Follow Seleene on Twitter! |
Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
250
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Posted - 2012.09.18 13:40:00 -
[12] - Quote
DeBingJos wrote:Ok, the cane got a nerf and it deserved it.
But why does the Drake get a buff? (less shields, more gank)
Drakes will be even more op than now...
/me is sad
20% reduction in heavy middle damage is far from a drake buff Kick Heim... MATE |
Daneel Trevize
Give my 11percent back
186
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Posted - 2012.09.18 13:41:00 -
[13] - Quote
CCP Fozzie wrote:Optimal range script lowers flight time Eh? |
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CCP Fozzie
C C P C C P Alliance
1453
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Posted - 2012.09.18 13:42:00 -
[14] - Quote
Pisov viet wrote:CCP Fozzie wrote: Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Is that only heavy missiles, or also heavy assault missiles?
Just heavy missiles. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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DeBingJos
Weirdo Asylum Shadow Rock Alliance
366
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Posted - 2012.09.18 13:42:00 -
[15] - Quote
-Damage decreased by 20% (rounded to closest digit)
Just noticed this! Holy crap CCP, 20% nerf to damage and 25% nerf to range?!
Ungi ma+¦urinn ++ekkir reglurnar, en gamli ma+¦urinn ++ekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions. |
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CCP Fozzie
C C P C C P Alliance
1453
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Posted - 2012.09.18 13:43:00 -
[16] - Quote
Daneel Trevize wrote:CCP Fozzie wrote:Optimal range script lowers flight time Eh?
I clarified the OP, thanks. That was talking about the disruption scripts from the TD. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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Heimdallofasgard
Apex Overplayed Coalition Fatal Ascension
250
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Posted - 2012.09.18 13:44:00 -
[17] - Quote
Nerf drakes erryday! Kick Heim... MATE |
tgl3
Wormhole Engineers Greater Realms
161
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Posted - 2012.09.18 13:46:00 -
[18] - Quote
Noo, my Sleeper "kite outside of their 80km neut range" Tengu! But I seriously look forward to the change. Just have to adjust! I write a blog. I think people read it. http://throughnewbeyes.wordpress.com
Mate |
Grideris
Fleet Coordination Commission Fleet Coordination Coalition
272
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Posted - 2012.09.18 13:47:00 -
[19] - Quote
Mother of god. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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Alua Oresson
Demon-War-Lords Fatal Ascension
131
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Posted - 2012.09.18 13:49:00 -
[20] - Quote
Time to stock up on some Pilgrims and curses and go hunting Drakes. http://pvpwannabe.blogspot.com/ |
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Sonya Amminen
Centrelink Australia The Methodical Alliance
2
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Posted - 2012.09.18 13:49:00 -
[21] - Quote
wow 20% reduction in heavy missile damage is a bit too excessive IMHO. Considering the range is also nerf'd a fair bit. |
Cass Lie
State War Academy Caldari State
39
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Posted - 2012.09.18 13:52:00 -
[22] - Quote
Holy hell, the implications. Drakes fitting tracking enhancers and tech 2 missiles now? More damage types than kinetic? Is this actually a nerf? |
Tsubutai
The Tuskers
111
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Posted - 2012.09.18 13:52:00 -
[23] - Quote
TDs affecting everything seems like it's arguably going to make them too powerful in small scale pvp - a boosted pilgrim with multiple TDs will shut down a small gang even more reliably than a falcon, without any of that pesky chance of missing a jam. |
Boogie Jones
The Milkmen Test Alliance Please Ignore
47
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Posted - 2012.09.18 13:53:00 -
[24] - Quote
The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts. daquaris: there are very few places in this game you are safe from me daquaris: AAA C isn't one of them |
Akrasjel Lanate
Naquatech Conglomerate
762
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Posted - 2012.09.18 13:54:00 -
[25] - Quote
Interesting |
Two step
Aperture Harmonics K162
2192
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Posted - 2012.09.18 13:55:00 -
[26] - Quote
I think these sound good, but of course people will need to play with them on the test server. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Daneel Trevize
Give my 11percent back
188
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Posted - 2012.09.18 13:57:00 -
[27] - Quote
Boogie Jones wrote:The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts. Survey says NO. |
Aethlyn
EVE University Ivy League
133
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Posted - 2012.09.18 13:57:00 -
[28] - Quote
Not sure I like the PG reduction on the Hurricane. It's already rather thight to fit ACs (not Artillery) with a Gang Link. Well, guess I finally have a good reason to do that long train for AWU5 - unplanned, but... well.
I'm just not really sure whether this wouldn't be another change in favor of off-grid boosters rather than having at least some links on the field. Hope there are some changes that way as well, to make sacrificing one or two guns worth it. Looking for more thoughts? Read http://aethlyn.blogspot.com/ or follow me on http://twitter.com/Aethlyn. |
Roime
Shiva Furnace Dead On Arrival Alliance
1225
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Posted - 2012.09.18 13:58:00 -
[29] - Quote
Boogie Jones wrote:The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts.
Why?
Quote:wow 20% reduction in heavy missile damage is a bit too excessive IMHO. Considering the range is also nerf'd a fair bit.
Looks about equal to other LR medium guns, with the exception that it can actually hit things that are inside long point range.
Gallente - the choice of the interstellar gentleman |
Alara IonStorm
3159
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Posted - 2012.09.18 13:58:00 -
[30] - Quote
I would rather you did not reduce the Canes Grid at all but keep the Artillery Grid Changes.
Instead replace the second Dmg bonus with something else and add a seventh turret eating more of its grid. It also gets rid of those double Nuets that hurt Cruisers so much at the same time.
I suggest optimal range so it can be a better Arty Boat to compete with the Drake. Also 20% is a little much, 10% would be better along with making the Harbinger and Ferox better with LR Weapons.
Roime wrote: Looks about equal to other LR medium guns,
That is my big problem, Medium LR guns not so great. The Hurricane is pretty much the only Battlecruiser that fits them in PvP currently. |
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