|
Author |
Thread Statistics | Show CCP posts - 63 post(s) |
Bloodpetal
Mimidae Risk Solutions
857
|
Posted - 2012.09.18 18:49:00 -
[1] - Quote
I haven't read everything yet...
So excuse me.
But seriously... nerf cane but not drake first?
Seriously, the cane is hardly overpowered compared to the Drake.
Going back to reading. Getting my rage out early... Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
858
|
Posted - 2012.09.18 19:00:00 -
[2] - Quote
Light Missiles
I like.
Heavy Missiles -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit)
I like this, especially when combined with tracking enhancers below.
Tech Two Missiles -Remove ship penalties from tech two missiles (ship velocity and signature radius)
I always hated and thought the penalties were beyond stupid. It's not actually the penalty ITSELF that was a problem it was that it was STACKING PENALTIES OVER AND OVER AND OVER for each launcher. THAT was stupid stupid stupid.
Either way, just get rid of them and adjust accordingly as you have done so. Much approved, thank you.
Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and increases explosion radius Optimal range disruption script lowers flight time[/quote]
I like this a lot, very cool. I think this is a great balance to the above changes and will force missile users to think a bit more about their setups! I dig it. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
859
|
Posted - 2012.09.18 19:11:00 -
[3] - Quote
On the cane thing. I think 225 might be a bit much.
Maybe like 180 PG? So that means my 1600mm plated Hurricane can just drop 1 neut and still be flown?
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
862
|
Posted - 2012.09.19 14:13:00 -
[4] - Quote
CCP Fozzie wrote:Rommiee wrote:CCP Fozzie wrote:Are you even open to changing any of this or are you just planning to ignore everyone? We are a long way from release and none of these proposals are set in stone. What I will say is that we are set in the belief that heavy missiles do need changes to bring them closer in power to other long range weapons. The details of how that happens is definitely up for debate.
Is that the same type of debate that took place on SISI over the new unified inventory ? That is, pretend to listen and ignore everyone ? I obviously can't speak for that situation since I wasn't working here at the time, but I'd simply ask you to keep an open mind and judge these balance changes and the debate around them on their own merit.
To help Fozzie out...
Balance changes requires tweaking stats.
The Unified Inventory was a huge code undertaking from the FOUNDATION of EVE up to the highest levels of EVE codes. Making changes on a whim after work was done would've required whole amounts of weeks or more to be scrapped and redone. So, making changes there wasn't just a matter of punching a number in a spreadsheet and adjusting it.
Unified Inventory needed a lot of love when it came out, but it wasn't because they were ignoring you.
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
862
|
Posted - 2012.09.19 16:58:00 -
[5] - Quote
The Bazzalisk wrote:I would like to point out that Caldari are referred to as the kings of PvE by some people which causes some people to then choose Caldari for the Drake and Tengu. They then do their PvE for a while, get bored, want to do some PvP only to find that the only useful ship they can fly is the Drake. THAT'S why it gets used so often. Not because the Drake is some kind of mother-of-all godships. It's because the rest of the caldari ships are all useless for pvp.
They're called the kings of PVE... because of the heavy missiles DPS projection.
They're calling the Drake overpowered because of... the heavy missiles DPS projection.
The only missile system that is "great" are... heavy missiles.
What was the last KITE FIT artillery Cruiser you saw used in heavy volumes? (yes they're out there, but rare) The Muninn is a T2 hull basically DESIGNED for it 100%... and you almost never see it out there.
Why? Because they can't project damage even with max bonuses for sniping fits out that far as well as the drake.
The only reason it's the Drake and not a Caracal is... because a Drake has more launcher hardpoints.
You don't see Battleship sniping with missiles because... the missiles have crap sig radius for dps projection.
BUT... the drake can do it.
Blah blah. Heavy missiles project damage to well for their class. Personally, I think all the medium sized range weapons need a boost to effectiveness, but I'll take a nerf to heavy missiles until they come back around for that. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
862
|
Posted - 2012.09.19 17:00:00 -
[6] - Quote
Bloutok wrote:
If that is true then ask yourself if the new long range drake would be your first choice ? I am not only talking about using drakes, i mean, first choice in all ships. Hell, ok maybe not even first. Second ? Third ? None at all ?
Let me reverse this question.
When is a long range Railgun Moa/Ferox your first choice? Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
862
|
Posted - 2012.09.19 17:06:00 -
[7] - Quote
Onictus wrote: ...and forget an armor cane. its pretty much dead. Viva la Cyclone.
Not true. The main issue with my armor cane is going to be... the 2 medium neuts.
I have 185 spare PG with one neut on currently (so -225 ish, not taking skills into account) means I will probably need to drop one or both neuts and fit something else, or smaller neuts, or... whatever.
Armor cane will be fine, just need to sort out new utility slots. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
862
|
Posted - 2012.09.19 17:09:00 -
[8] - Quote
baltec1 wrote:PetersmithII wrote:i have two question if ccp can answer do it please 1, if heavy missiles are so uber why is cerberus so ussles ?
Its a bad ship and has been for some time now.
The problem with the Cerberus is why fly a 200m ISK drake?
And why care about a range bonus when you can already reach 80km?
Cerberus Caldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level
Heavy Assault Ship Skill Bonus: 10% bonus to Assault Missile and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire per level
Drake Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and assault missiles per level
Drake resistance bonus balances out with the fact that Cerberus has HALF (50%) of shield EHP of the drake.
You get more damage bonuses with the cerberus but... only 5 hardpoints versus 7, so your rate of fire bonus gets you from having 5 launchers... to 7 launchers, like a drake.
So on.
Why fly a 200m ISK Drake? Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
862
|
Posted - 2012.09.19 17:13:00 -
[9] - Quote
Bloutok wrote:Bloodpetal wrote:Bloutok wrote:
If that is true then ask yourself if the new long range drake would be your first choice ? I am not only talking about using drakes, i mean, first choice in all ships. Hell, ok maybe not even first. Second ? Third ? None at all ?
Let me reverse this question because it's frankly beneath Lian to even respond. When is a long range Railgun Moa/Ferox your first choice? Hell, i still have medium hybrid skill to 4. I trained medium Arty and AC first and i am now training the secondary gun skills to 5 :P In other words. Never. But the entire point i am trying to make is that there is only 1 or 2 viable dps ships in the caldari line and they are the one getting the nerf to the point of being unusable. I think that is wrong.
So, you'd never fit any other long range platform that can reach 80km. So the Drake is the same now.
Thus it is balanced. Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
863
|
Posted - 2012.09.19 17:48:00 -
[10] - Quote
To give a serious recommendation.
I don't think Friend or Foe Missiles should be affected by Tracking Disruptors.
If the computational system is on the FOF missile and FOF is partially to counteract ECM, then the FOF missiles shouldn't suffer from TD penalties.
Just throwing that out there.
Then again, noone uses FOF because their target selection is totally trash.
But, you know. Principles and all that. Mimidae Risk Solutions Recruiting |
|
Bloodpetal
Mimidae Risk Solutions
863
|
Posted - 2012.09.19 18:45:00 -
[11] - Quote
I do think Tracking Disruptors should be a separate module to affect missiles.
At that point you're making another EWAR module, which comes with a list of questions attached.
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
873
|
Posted - 2012.09.21 14:51:00 -
[12] - Quote
HELLBOUNDMAN wrote:
With tracking disruptors, this fit will pwn drakes, and it will fit the reduced PG nerf coming to the hurricane
You don't PVP much, admit it.
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
873
|
Posted - 2012.09.21 14:54:00 -
[13] - Quote
HELLBOUNDMAN wrote:
Yeah, but the nerfed cane is still more effective than most other bcs.
You sure about that?
You can't even fit a hurricane properly. I hate to see how you butcher a Myrmidon and Harbinger.
HELLBOUNDMAN wrote:and...unsubscribe to thread cause this is going no where and CCP will not take the advice of anyone on this thread.
Hell, it's too long for them to even keep up with reading it.
I'm out...
I supposed I could train for a Machariel... Do we armor or shield tank those?
Whew, thanks. i thought you'd never leave you. *insert series of offensive remarks that will be censored*
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
873
|
Posted - 2012.09.21 14:59:00 -
[14] - Quote
Bloutok wrote:This is a quote of quotes and i cant quote more then 5 times says the forum. Well.
Please, let him leave. Don't poke at him anymore so he'll leave us alone!
Mimidae Risk Solutions Recruiting |
Bloodpetal
Mimidae Risk Solutions
884
|
Posted - 2012.09.28 14:27:00 -
[15] - Quote
Posting on page 177 of the thread-ageddon.
I think that the main issue with TD's affecting missiles is that they will become the main all-in-one reliable solution for EWAR options on the average ship. Multiply this by the fact that the TD bonused ships from the amarr really don't get THAT big an advantage (25% on 30% TD is a wopping 35% bonus, woot). Compared to ECM, you don't really need a tracking disrupting ship to have an effective tracking disruption capability.
I think you need a separate module called a Ballistic Control Disruptor to make it a choice you make in the fitting screen and makes it stand out. As well, there is a possibility there... bear with me...
To give the missile disruption module as the bonused EWAR for Amarr disruption ships, and then give the current TD's to the Minmatar ships. And that would give the minmatar a real EWAR system to play with, while on a story level explaining why Minmatar swap between missiles and turrets (because of the ballistic disruption capability of the amarr).
Just throwing that out there... Mimidae Risk Solutions Recruiting |
|
|
|