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XIRUSPHERE
Gallente The 8th Order
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Posted - 2011.07.14 04:24:00 -
[1]
If they pull it off nicely I see it as a boost to solo and small gang pvp. Intel should not be so easily obtained as the current system. Space should not be as certain as it is right now, it deserves to be a scarier place where you need to pay attention.
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XIRUSPHERE
Gallente The 8th Order
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Posted - 2011.07.14 04:49:00 -
[2]
Originally by: jackaloped
Originally by: XIRUSPHERE If they pull it off nicely I see it as a boost to solo and small gang pvp. Intel should not be so easily obtained as the current system. Space should not be as certain as it is right now, it deserves to be a scarier place where you need to pay attention.
You still need to pay attention in solo pvp believe me. You never explained how you think removing local would help solo pvp.
When solo or small gang simply entering system or making someone aware of your age and security status immediately can be enough to push people out, make them dock or safe up. By making it harder to ascertain your surroundings you increase the chance of finding targets. Sure it goes both ways you might get blobbed but that always happens, now you have a chance hopefully to think on your feet a bit more to catch people or reap rewards.
It might scare some people away at first, but give it a little time and people will get impatient and complacent.
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XIRUSPHERE
Gallente The 8th Order
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Posted - 2011.07.15 05:13:00 -
[3]
Originally by: Lilith Velkor
Originally by: jackaloped
Originally by: Merdaneth Removing local favors those who are willing to take risks in PVP.
No it will favor the those who like to sit in a big blob waiting for someone to take the bait. It may also benefit those who like to gate camp (which is really a form of blobbing). Finally it may benefit those who like to gank people in a pve fit ships.
I dont think you pvp at all to be honest judging by your comments in this thread. Lets assume local gets removed, without any additional intel tools.
For solo pvpers it doesnt matter, you take the bait and the blobbers jump in from the system next door anyway. You dont see them now, you dont see them then, nothing changes. Finding targets is not much more difficult, in a typical lowsec system 3/4 of people are docked and no valid targets anyway, you always need your scanner anyway.
For gatecampers it gets a lot worse. Local is the most important safety tool when gatecamping. You see hostile fleets coming with your scouts in the systems one jump out, you see people sneaking a fleet into your system. You see cloakies that might open a cyno for hotdrops, or just tackle your ships until their backup is there from three jumps out.
QFT. I cannot understand folks decrying a delayed local as a boon only to people that want to gank PVE ships. Quite a few people have no other drive towards pvp than to see stuff burn, if you think you can catch it and kill it you go for it. You are going to see more solo people being a bit more daring in such an environment. Space should be scary and full of uncertainties not instant and powerful intel.
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