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Bhom Darkstone
Minmatar Sebiestor Tribe
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Posted - 2011.07.15 18:08:00 -
[1]
I'm trying to solo The Blockade. for approximately 2 hours straight yesterday I would warp into the encounter, get hammered by rats, kill 2 or 3 rats, then warp out before my ship blew up. I was piloting my rupture which I understood could dominate L2 missions. eventually, I couldn't warp out in time, and lost the ruppie.
I started asking for advice in corporation chat, and was told to wait until I can use T2 arty and T2 drones. they also said I could easily solo that mission with a maelstrom.
I can't use or afford a mael right now, is there any chance I could solo the blockade with a typhoon? typhoon is the only BS I can use and afford right now.
I've also read that typhoons are inexpensive, but require a lot more skills.
I'm curious if I can load up on drones with a typhoon, fit some medium arty, tank all the damage and let the drones do the work?
or should I just abandon the mission and wait until I have better skills?
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Daphny Naarma
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Posted - 2011.07.15 19:07:00 -
[2]
Make sure you check out eve-survival or equal site to take care of triggers in the right order etc. The blockade can be a nightmare or a walk in the park, depending on trigger managing (almost regardless of ship).
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g'Ar-Mak Kafshaz
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Posted - 2011.07.15 19:14:00 -
[3]
Edited by: g''Ar-Mak Kafshaz on 15/07/2011 19:14:59 ^^ This
The important part is not shooting the triggers until you are ready for the next wave.... i.e. kill everything else, then the trigger.
You definitely do not need to wait until you T2 weapons/ammo/drones.
Battleclinic - check various loadouts to get an idea about how to fit your ship. You may not have the skill/isk to build an uber omni-tank, but you can get some ideas that might help you get a better fit.
EDIT: Originally by: Bhom Darkstone or should I just abandon the mission and wait until I have better skills?
At this point you might want to abandon that one since it sounds like you've triggered too many waves to handle.
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Orlacc
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Posted - 2011.07.15 19:19:00 -
[4]
Edited by: Orlacc on 15/07/2011 19:20:14 As I recall, there are some spots in the pocket you can warp to and get a breather.
A rupture should be fine for L2. You probably triggered all the waves or something.
And of course eve-survival. Or if its still down:
http://www.davidirwin.co.uk/Missions/eve-survival.org/wikka29e2.html?wakka=Blockade2an
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Bhom Darkstone
Minmatar Sebiestor Tribe
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Posted - 2011.07.15 19:39:00 -
[5]
ok, thanks for the tips. I'll look into the triggers. I did have one of the recommended loadouts from battleclinic, minus some of the T2 stuff, it worked really well at first. it was an armor tanking setup, but it didn't have an armor repairer, so I was spending any where from 100k to 500k ISK on repairs before going back to the encounter.
does that sound right? I'm used to active shield tanking with my Thrasher, so passive armor tanking seemed strange to me. shouldn't you have an armor repairer when armor tanking? maybe the loadout I found assumed i would have an ally with remote armor repairers.
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Celia Therone
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Posted - 2011.07.15 19:41:00 -
[6]
With The Blockade you can use 'warp to 100km' from different directions (e.g. warp to a different planet and then warp to 100km to the mission from that planet to get a new angle on the mission) and bookmarks (then warping to 100km on the bookmarks) to get your ship in out of range from the blob of ships that you have spawned.
You can then range/speed tank the blob (depending on what ships you're facing) from out of their range whilst slowly chipping away at them.
For example a vexor fitted with drone range augmentors in the highs and maybe a sensor booster and an afterburner can chip through the enemies eventually (I've done a level 3 Blockade in a Vexor before, but it took forever and I had decent t2 skills.)
Be aware that if you get far enough away from the mission center (not necessarily obvious where this is) then the npcs will lose target on you and start flying back to the center. This is bad because they will target your drones when they do this. You can probably just pick a large collidable and orbit it at 120 km (or whatever distance is convenient) and make sure it doesn't autopilot you through the blob of ships.
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Celia Therone
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Posted - 2011.07.15 19:52:00 -
[7]
Originally by: Bhom Darkstone ok, thanks for the tips. I'll look into the triggers. I did have one of the recommended loadouts from battleclinic, minus some of the T2 stuff, it worked really well at first. it was an armor tanking setup, but it didn't have an armor repairer, so I was spending any where from 100k to 500k ISK on repairs before going back to the encounter.
does that sound right? I'm used to active shield tanking with my Thrasher, so passive armor tanking seemed strange to me. shouldn't you have an armor repairer when armor tanking? maybe the loadout I found assumed i would have an ally with remote armor repairers.
This sounds like you were using someone's PvP fit which is terrible for missions. Armor tanking mission ships should almost always fit an armor repairer, quite often they should fit 2. PvP fits favor buffer because people can neut your cap so you can't run a repairer and they can't do much about you having loads of hit points. They essentially rely on either remote repairs or killing the other guy before you die. Because PvE missions have large numbers of enemies you generally can't kill them all before you die so a buffer armor fit is not recommended.
Passive fits are usually only shield fits and work to maximize the natural regeneration of the shields to give them fearsome tanks.
Note that if you get damaged in an armor buffer ship you can dock and fit some armor/hull repairers and fix your ship for free when you undock. This does cost time, but if you're a poor noob then that time may be cheaper than 500k.
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Bhom Darkstone
Minmatar Sebiestor Tribe
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Posted - 2011.07.15 21:40:00 -
[8]
thank you all for the excellent tips. I actually just completed the mission! this time I paid closer attention to the triggers, and warped in within 100km so I could plan my attack. I killed frigates first, then the destroyers, then saved the triggers for last.
I used a cane this time. I wish I had planned a little better with my ruppie, but I had to learn somehow.
thanks again everyone!
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Bhom Darkstone
Minmatar Sebiestor Tribe
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Posted - 2011.07.15 21:51:00 -
[9]
Originally by: Celia Therone With The Blockade you can use 'warp to 100km' from different directions (e.g. warp to a different planet and then warp to 100km to the mission from that planet to get a new angle on the mission) and bookmarks (then warping to 100km on the bookmarks) to get your ship in out of range from the blob of ships that you have spawned.
You can then range/speed tank the blob (depending on what ships you're facing) from out of their range whilst slowly chipping away at them.
For example a vexor fitted with drone range augmentors in the highs and maybe a sensor booster and an afterburner can chip through the enemies eventually (I've done a level 3 Blockade in a Vexor before, but it took forever and I had decent t2 skills.)
Be aware that if you get far enough away from the mission center (not necessarily obvious where this is) then the npcs will lose target on you and start flying back to the center. This is bad because they will target your drones when they do this. You can probably just pick a large collidable and orbit it at 120 km (or whatever distance is convenient) and make sure it doesn't autopilot you through the blob of ships.
This helped a lot. That last bit happened and I lost a couple drones, but I pulled through. Thank you for the info
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Bhom Darkstone
Minmatar Sebiestor Tribe
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Posted - 2011.07.15 21:58:00 -
[10]
Originally by: Celia Therone
Originally by: Bhom Darkstone ok, thanks for the tips. I'll look into the triggers. I did have one of the recommended loadouts from battleclinic, minus some of the T2 stuff, it worked really well at first. it was an armor tanking setup, but it didn't have an armor repairer, so I was spending any where from 100k to 500k ISK on repairs before going back to the encounter.
does that sound right? I'm used to active shield tanking with my Thrasher, so passive armor tanking seemed strange to me. shouldn't you have an armor repairer when armor tanking? maybe the loadout I found assumed i would have an ally with remote armor repairers.
This sounds like you were using someone's PvP fit which is terrible for missions. Armor tanking mission ships should almost always fit an armor repairer, quite often they should fit 2. PvP fits favor buffer because people can neut your cap so you can't run a repairer and they can't do much about you having loads of hit points. They essentially rely on either remote repairs or killing the other guy before you die. Because PvE missions have large numbers of enemies you generally can't kill them all before you die so a buffer armor fit is not recommended.
Passive fits are usually only shield fits and work to maximize the natural regeneration of the shields to give them fearsome tanks.
Note that if you get damaged in an armor buffer ship you can dock and fit some armor/hull repairers and fix your ship for free when you undock. This does cost time, but if you're a poor noob then that time may be cheaper than 500k.
awesome, thanks for the tips.
I've been paying close attention to the Recommended certs for my ships. for example the rupture lists armor tanking, while the thrasher lists active shield tanking. does this mean that active shield tanking isn't viable for ruptures? or can I still effectively active shield tank in a rupture?
I prefer active shield tanking
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Tau Cabalander
Retirement Retreat
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Posted - 2011.07.15 22:38:00 -
[11]
The Blockade is a really good mission for kiting.
1. Warp to zero and kill the stasis tower. 2. Warp out. 3. Warp back in at 50 km. 4. Use an afterburner, and head away from the NPC while pounding them into spacedust with long range weapons (artillery).
Don't stop moving. Change direction if you get too far from the NPC or structures, but don't head directly at either of them.
Use small-sized weapons, as level 2 missions are mostly frigates with a few cruisers. You will find it takes longer with medium-sized weapons.
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Beef Knuckleback
Gallente Pawnstars INC
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Posted - 2011.07.16 17:00:00 -
[12]
Originally by: Bhom Darkstone
I've been paying close attention to the Recommended certs for my ships. for example the rupture lists armor tanking, while the thrasher lists active shield tanking. does this mean that active shield tanking isn't viable for ruptures? or can I still effectively active shield tank in a rupture?
I prefer active shield tanking
I did some fiddling in EVEHQ. As a general rule, more low slots means armor tank and more mids means shield. The following loadouts all fit with my skills, and are all cap stable:
Shield tanked -
4x 650mm scout arty 2x arbalest HML
10mn AB II Invuln II MSB II
DC II Cap Flux Coil II x 3 Gyro x1
MCCC x3
79 DPS omni-tank.
Passive Shield Tank -
4x 650mm scout arty 2x Arbalest AML
2x Large Shield Extender II 1x Invuln II
1x Gyrostabilizer II 2x SPR II 2x PDS II
3x Core Defense Field Purger
199 dps omni-tank.
Change out the SPR IIs for two more Gyros; more gank, 115 dps omni-tank.
Armor Tank -
Highs same as the active shield tank.
10mn AB II Large Capacitor Battery II Cap Recharger II
Damage Control II Medium Armor Repairer II PDS II
2x EANM
3x power grid rigs
81 DPS omni-tank.
I haven't flown the Rupture in a long time, so YMMV. Willing to admit these are fail-fits. particularly the armor fit. Fact is this thing can mount an l3 tank if you passive shield tank it, and with my skills the passive shield fit with 3x gyros is capable of 296 DPS with hobgoblin IIs, bloodclaws and EMP ammo.
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Sonya Kranz
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Posted - 2011.07.16 21:21:00 -
[13]
A rupture should be able to complete most lvl 2 missions very easily, however the blockade is know for being more like a mission 1 lvl higher (lvl 3 in this case) A better option then any bs would be a hurricane if you really need a better ship. Otherwise you can easily put a proper tank on a rupture. When looking for fits though, its important to check if theyre meant for pvp or pve, pvp fits often sport a buffer which isnt usable in pve.
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