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Thread Statistics | Show CCP posts - 1 post(s) |
Bloutok
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Posted - 2011.07.25 21:01:00 -
[61]
Originally by: chatgris Edited by: chatgris on 25/07/2011 19:26:37
Originally by: Diesel47 Question.. What did the FC primary first in that battle? The enemy drakes?
I think I actually primaried the vaga's first. I know they don't do much dps, but at the start of that battle we were burning away from the main enemy fleet, and only the faster stuff could keep up with us and we killed that first.
Originally by: Bloutok I have been on the receiving end of Chatgris nanofleet. All i will say about it is it works.
Hey, wait... i can fly with you now
You've joined the gal mil? I'm a bit out of the loop now, rl keeping me busy. If you did join the gal mil, give it a few weeks and I should be back to playing again, more than happy to have you fly with me. I love flying with ex-opponents, always interesting to talk to the other side.
Caldari miltia
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NoLimit Soldier
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Posted - 2011.07.26 05:25:00 -
[62]
Originally by: chatgris
The only time I fear a cane is in a 1v1 situation if I screw up webbing them before they land a scram... otherwise, once it's 2v2 IMO canes are heavily outclassed up until you have maybe 30-40 in fleet and you really start to feel missile flight time (and only then if it's arty canes).
Fly something worth more than 50MIL and you will change your mind. Drakes are predictable, generally throw a single damage type, and can't neut. I'll take on 3 drakes solo and not even bother to pull range, this is probably because I active tank though so drakes are laughable.
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Diesel47
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Posted - 2011.07.26 05:43:00 -
[63]
Originally by: NoLimit Soldier
Originally by: chatgris
The only time I fear a cane is in a 1v1 situation if I screw up webbing them before they land a scram... otherwise, once it's 2v2 IMO canes are heavily outclassed up until you have maybe 30-40 in fleet and you really start to feel missile flight time (and only then if it's arty canes).
Fly something worth more than 50MIL and you will change your mind. Drakes are predictable, generally throw a single damage type, and can't neut. I'll take on 3 drakes solo and not even bother to pull range, this is probably because I active tank though so drakes are laughable.
Active tank what? Your pod?
And if it costs more than 50mil then it is either a BS, faction, or T2.
Nano-drakes can also fit a small neut if they want to.
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BeachParty
Caldari Semi Precious
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Posted - 2011.07.26 06:09:00 -
[64]
Edited by: BeachParty on 26/07/2011 06:15:17
Quote: Fly something worth more than 50MIL and you will change your mind. Drakes are predictable, generally throw a single damage type, and can't neut. I'll take on 3 drakes solo and not even bother to pull range, this is probably because I active tank though so drakes are laughable.
With Crystals nute reps and blue pill, the ship is irrevelent...You are just a can filpper, and your opinion is worthless without context. |
Alison Ovaert
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Posted - 2011.07.26 06:24:00 -
[65]
Originally by: BeachParty Edited by: BeachParty on 26/07/2011 06:15:17
Quote: Fly something worth more than 50MIL and you will change your mind. Drakes are predictable, generally throw a single damage type, and can't neut. I'll take on 3 drakes solo and not even bother to pull range, this is probably because I active tank though so drakes are laughable.
With Crystals nute reps and blue pill, the ship is irrevelent...You are just a can filpper, and your opinion is worthless without context.
I think he also might have an off-grid tengu booster. Which is popular with active tanks. (especially in hi-sec). |
Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.07.26 06:31:00 -
[66]
Originally by: Diesel47 Nano-drakes can also fit a small neut if they want to.
Offensively, small neuts against a medium hull's active tank are nearly worthless. Compared to the cap use of large or XL boosters, a single small neut is a drop in the bucket. On top of that, you have to get well within scram/web range to use it. |
Ms Kiva
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Posted - 2011.07.26 06:40:00 -
[67]
Originally by: Mfume Apocal
Originally by: Diesel47 Nano-drakes can also fit a small neut if they want to.
Offensively, small neuts against a medium hull's active tank are nearly worthless. Compared to the cap use of large or XL boosters, a single small neut is a drop in the bucket. On top of that, you have to get well within scram/web range to use it.
I think he was kidding. :P |
Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.07.26 06:49:00 -
[68]
Yeah, he probably was, but I've seen enough small neut 220mm Vagas and otherwise intelligent pilots seriously argue the merits of small neuts that I wasn't quite sure. |
chatgris
Quantum Cats Syndicate
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Posted - 2011.07.26 09:12:00 -
[69]
Edited by: chatgris on 26/07/2011 09:13:05
Originally by: NoLimit Soldier
Fly something worth more than 50MIL and you will change your mind.
Why?
Originally by: NoLimit Soldier
Drakes are predictable, generally throw a single damage type
I strongly disagree here. Tank/bait, nano/web, nano/ewar (td's, rsd's etc), HAM drake (very high dps, good tank with rage and 3 bcu's). Not to mention that a drake can switch to any damage type, and the good pilots do when occasion warrants, so you can't just tank kinetic. For all of these reasons, I find the drake one of the least predictable ships to fight against.
Originally by: NoLimit Soldier
I'll take on 3 drakes solo and not even bother to pull range, this is probably because I active tank though so drakes are laughable.
If you're ever looking to fight 3 drake pilots solo, I can supply them. A tengu boosted/blue pill maelstrom might hold them off (would be very hard to catch one), but not any bc that I can think of.
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Metal Icarus
Caldari
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Posted - 2011.07.26 12:31:00 -
[70]
The nice thing about caldari ships is the abundance of mid slots. This allows to have a great ability to control range using webifiers. Although this may sound like a win button, this tactic requires careful attention to range and scram distance. I lost my ship yesterday just because I clicked "orbit at 1000" and fired. Wrong.
Control the range, control the fight.
Also, there seems to be a lot of talk about the drake. Good luck getting a good fight in a drake as anyone with a brain would call for help and gank it. |
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NoLimit Soldier
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Posted - 2011.07.26 20:17:00 -
[71]
Edited by: NoLimit Soldier on 26/07/2011 20:19:35
Originally by: BeachParty Edited by: BeachParty on 26/07/2011 06:15:17
Quote: Fly something worth more than 50MIL and you will change your mind. Drakes are predictable, generally throw a single damage type, and can't neut. I'll take on 3 drakes solo and not even bother to pull range, this is probably because I active tank though so drakes are laughable.
With Crystals nute reps and blue pill, the ship is irrevelent...You are just a can filpper, and your opinion is worthless without context.
I don't even remember the last time I used neutral RR, and my ship runs on the tears of the innocent (plus the 24 hour delay time between wars) so I do can flip but that hardly is the bulk of my kill board by any stretch of the imagination. And even then its normally 1-2 tiers up with no RR so at least it is still challenging.
**Also you would be surprised how little crystals help, or blue pills for that matter.
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NoLimit Soldier
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Posted - 2011.07.26 20:24:00 -
[72]
I just realized this thread has de-railed hard into a drake thread.
Basically for the money drake is the best you're going to get isk for isk with caldari for general use.
Blackbird holds the title of fleet isk per isk though :)
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dream3874
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Posted - 2011.07.29 16:27:00 -
[73]
The only Caldari ships I think are worth a damn for pvp or rather solo pvp are the ham Tengu(Buffer fit) and the Widow.
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Metal Icarus
Caldari
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Posted - 2011.07.29 20:59:00 -
[74]
Edited by: Metal Icarus on 29/07/2011 20:59:10 The other night I was called a vagina for rescuing a tackled ratting abbadon (tackled by a sabre) with a falcon. Apparently, some caldari ships are so OP that people will just avoid them at all costs then call them names for not wanting to fight.
....next time... I'll bring some extra tackle so they can call me a vagina while they die.
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styh Sotken
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Posted - 2011.08.01 16:30:00 -
[75]
Edited by: styh Sotken on 01/08/2011 16:31:15 How to "pvp" as caldari.
MAX out missiles support skills. Get t2 roflket,hml,hams,siege/cruise Train, active shield tanking Train passive shield tanking train NAVIGATION skills to max (calamari ships are slow as hell) Train Weapong Upgrades and Advanced Weapon Upgrades V (to fit the damn launchers)
Train Drone skills, to be able to defend your missile brick.
Insert both Zor's or (lolsnake set) top up with cheap missile implants.
USE only faction and t2 missiles while pewing.
Train BC V
Fire ze missiles
....Profit.
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TaluxA
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Posted - 2011.08.01 17:09:00 -
[76]
I think you need good support and navigation skills for every race. And why active tanking? And why t2 torps and cruise missiles?
The only problem for caldari skillpoint wise is that you need gunnery, missiles and ewar skills to really use their whole lineup of ships.
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styh Sotken
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Posted - 2011.08.01 17:37:00 -
[77]
Originally by: TaluxA I think you need good support and navigation skills for every race. And why active tanking? And why t2 torps and cruise missiles?
Yeah buddy obviously you need support skills for "every race". Nice catch there...
Sure you need nav skills for every race but esp for Caldari bricks. If you can't understand the use for t2 torps in pvp and active tanking as well as passive , I guess it's your loss.
"Why cruise missiles?"
Didn't you get the memo? they are the new FOTM.
Ideally you will want all teh support skills for all the races all the time (with extra calzone). Yes.
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Taron Hakard
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Posted - 2011.08.05 12:31:00 -
[78]
Caldari, like any other race that isn't Minmatar, are weak at PvP. The whole T1 and T2 ship lineup isn't close to comparable in PvP potential as a whole. That's because this game didn't see a balancing team in years and it's just something you have to deal with. If you skip the whole Drake FOTM that people forcefuly shove up your ass and try out other ships, you'll find that most of them are weaker than Minmatar hulls and it's true to an extent, however there's nothing you can do about it.
Now don't get me wrong, Caldari ships can work in PvP, it's just not such a neat and tidy package like the Minmatar ships.
As for you, Duke, your mentality is awful. If you think "dictating range is win", then don't play a race that relies on short range weapons and pure EHP. Caldari can do fine in PvP but they require different piloting, if you complain about dying in scrambler range, which is where you want to be, then either only fly the Drake or switch races.
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Diesel47
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Posted - 2011.08.05 15:44:00 -
[79]
Originally by: styh Sotken
Originally by: TaluxA I think you need good support and navigation skills for every race. And why active tanking? And why t2 torps and cruise missiles?
Yeah buddy obviously you need support skills for "every race". Nice catch there...
Sure you need nav skills for every race but esp for Caldari bricks. If you can't understand the use for t2 torps in pvp and active tanking as well as passive , I guess it's your loss.
"Why cruise missiles?"
Didn't you get the memo? they are the new FOTM.
Ideally you will want all teh support skills for all the races all the time (with extra calzone). Yes.
How are cruze missiles the new FOTM ?
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