Solhild
|
Posted - 2011.07.22 20:44:00 -
[1]
Originally by: Zylaphone
Originally by: Aurelius Valentius New Ships - Don't need any at this time... ...How to make new ships w/o new models or skins: 1. NEW RIGS! 2. NEW MODULES! 3. NEW SKILLS! -more- 4. NEW Slot layouts! 5. and so on...
Sounds really rad. Have any actual ideas? I mean, I can get with it, I really can. I like the idea of making things more versatile, but please suggest some new rigs/mods/abilities instead of putting down the people who want new ships.
I'll throw something out there myself, but I have a feeling it will be gunned down: Mods that modify the number of hardpoints a ship has. A skill that determines how many you can fit, and perhaps reduce potential drawbacks from using them. Also a mod that does the inverse. EG:
Make a mid/low slot mod that adds a turret hardpoint. Make a mid/low slot mod that adds a launcher hardpoint. Make a high slot mod that requires a turret hardpoint that adds a mid/low slot to the ship. Make a high slot mod that requires a launcher hardpoint that adds a mid/low slot to the ship.
These new mods would have drawbacks, much in the way rigs do. A turret/launcher placed in the "new" highslot could have a penalty to PG/CPU needed, the same for the "new" mid/low slot items. Suppose the penalty is 10%, so each level in a new related skill could reduce it by 2% to 0% at level 5 (much like rigging).
Could also make rigs that add high/mid/low slot to a ship, with the drawbacks being reduction in PG/CPU for the ship.
These ideas would make ship fittings INCREDIBLY diverse, as you couldn't really expect what any ship would have. Could also be a little OP, and lead to some very broken loadouts. Dunno, what do you guys think?
Your ideas are great. How about the ability to put low power modules onto any higher power slot?
How about a new variant of each ship with an extra rig slot, perhaps more calibration?
We could even have a physically enhanced model of our current ships, e.g. rifter/freki. Expanding ship models like this is presumably less work intensive than making entirely new ships? Plus, I'd love to see a few more variants of the ships we know already.
|