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annab
Amarr Dromedaworks inc Test Alliance Please Ignore
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Posted - 2011.07.22 10:06:00 -
[1]
Works OK here. The CQ take a few seconds but I expect its online.
CCP have brought out a patch yesterday that fixed a load of issues.
Whats the issues your having dican3?
Let us all know so we can test it report it and get it fixed.
By us all reporting an issues it seem to get it fixed.
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annab
Amarr Dromedaworks inc Test Alliance Please Ignore
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Posted - 2011.07.24 18:07:00 -
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Edited by: annab on 24/07/2011 18:08:02
Originally by: Tommy Machiavelli
Originally by: annab Works OK here. The CQ take a few seconds but I expect its online.
CCP have brought out a patch yesterday that fixed a load of issues.
Whats the issues your having dican3?
Let us all know so we can test it report it and get it fixed.
By us all reporting an issues it seem to get it fixed.
The most recent patch fixed a load of issues?
Per the patch notes: "Resolved a rendering issue for turret icons, including turret blueprints, which would cause them to not render or render as black squares. Symptoms included info windows, market UI, and the container UI scrollbar not working for these items. Turret 3d assets were in no way affected."
So...turrent icons? Huge load of issues fixed.
Reporting issues helps to some extent, but there is still a lot wrong with the Mac client. Look at all of the recent posts concerning crashes and other issues. Incarna has been out for a few weeks; it shouldn't be this bad for so many users still.
The patch did fix a lot issues for a lot of people. People could not build, buy any turrets, turret bpo or UI scrollbar not working. ThatÆs a lot of problems fixed in just a few weeks. As it affected all users its more important that whatÆs affecting a few people. It may not of fixed your issues but when ever has everything been fixed in one go?
Microsoft and Mac OS have been fixing things for years. Some how they have not fixed all the issues in the first week. Why, because some issues are bloody hard to find or fix.
The more people reporting giving accurate information bumps things up their list. If you donÆt like CCP not fixing whatever issues your having get more people to do tests and report. If everything is reported to CCP they will fix it but if no one knows about the issue. Its not getting fixed. You never know someone may have a work around.
Now grow some balls post your problem with steps to reproduce it. If you canÆt I call troll.
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annab
Amarr Dromedaworks inc Test Alliance Please Ignore
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Posted - 2011.07.31 23:56:00 -
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Edited by: annab on 01/08/2011 00:00:23
Personally Macs are better on a lot of things when against a PC but if you want to play games Macs are behind but its not hardware or software. Its because most of the developers are just not up to the challenge of more that one OS for development.
A good example of a game done correctly is left for dead 2. This if nothing shows it can be done and done well when using OpenGL.
It boils down game developers who want to sell Mac games should start using a compilers that can do both DX11 and OpenGL not using cheap workarounds. Look at unity or the fact a Mac version of UDK is in the works to see that is can be done on a mid to high end game engines.
What we have is some sort of legend that Macs can't play games when the truth of the matter there are hardly any good developers. Most are using tricks to get the game to work on the cheap and in CCP case its bitten them on the ass royally.
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