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Gub Karlson
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Posted - 2011.07.22 13:22:00 -
[1]
Hello!
Even reading different threads or Wiki about it, I don't understand calculations for stacking penalty. I guess my maths are pretty old ... Could somebody provide concrete example?
Thanks
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Vice Admiral Spreadsheet
Caldari
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Posted - 2011.07.22 14:06:00 -
[2]
Someone else can! Generally, 3 modules is best, 4 is pushing it and 5 is a waste.
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.22 14:09:00 -
[3]
Edited by: mxzf on 22/07/2011 14:11:41
Originally by: Vice Admiral Spreadsheet Someone else can! Generally, 3 modules is best, 4 is pushing it and 5 is a waste.
This is a pretty good rule of thumb in most cases. When in doubt, EFT it and just look at the numbers.
Edit: a simple "eve stacking" Google turned up this: http://www.eve-wiki.net/index.php?title=Stacking_penalty
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.07.22 14:11:00 -
[4]
http://wiki.eveuniversity.org/Eve_math ~~~
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Gub Karlson
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Posted - 2011.07.22 14:59:00 -
[5]
Originally by: Vice Admiral Spreadsheet Someone else can! Generally, 3 modules is best, 4 is pushing it and 5 is a waste.
This is not what I asked.
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Gub Karlson
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Posted - 2011.07.22 15:02:00 -
[6]
Originally by: mxzf Edited by: mxzf on 22/07/2011 14:11:41
Originally by: Vice Admiral Spreadsheet Someone else can! Generally, 3 modules is best, 4 is pushing it and 5 is a waste.
This is a pretty good rule of thumb in most cases. When in doubt, EFT it and just look at the numbers.
Edit: a simple "eve stacking" Google turned up this: http://www.eve-wiki.net/index.php?title=Stacking_penalty
Already found this wiki. I just don't understand how to get the same results ...
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mxzf
Minmatar Shovel Bros
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Posted - 2011.07.22 15:05:00 -
[7]
Originally by: Gub Karlson
Originally by: mxzf Edited by: mxzf on 22/07/2011 14:11:41
Originally by: Vice Admiral Spreadsheet Someone else can! Generally, 3 modules is best, 4 is pushing it and 5 is a waste.
This is a pretty good rule of thumb in most cases. When in doubt, EFT it and just look at the numbers.
Edit: a simple "eve stacking" Google turned up this: http://www.eve-wiki.net/index.php?title=Stacking_penalty
Already found this wiki. I just don't understand how to get the same results ...
Where are you getting lost then? Because that equation is fairly straightforward.
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Gub Karlson
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Posted - 2011.07.23 03:37:00 -
[8]
It's ok ... Still don't really understand why it's presented this way, but I've succeed to reproduce it in Excel. Thanks
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Tau Cabalander
Retirement Retreat
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Posted - 2011.07.23 05:55:00 -
[9]
Edited by: Tau Cabalander on 23/07/2011 05:57:38
Aenigma's Stacking Penalty Guide
Look at page 7, Chapter 3: The formula in practice, of the guide for the math made simple.
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Gub Karlson
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Posted - 2011.07.25 06:32:00 -
[10]
Interesting PDF. One question, does the stacking penalty concern the source or the target? I mean, if 2 ships use one electronic warfare module on the same target, do we have to consider stacking penalty?
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Kunming
Amarr T.H.U.G L.I.F.E
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Posted - 2011.07.25 06:37:00 -
[11]
Originally by: Gub Karlson Interesting PDF. One question, does the stacking penalty concern the source or the target? I mean, if 2 ships use one electronic warfare module on the same target, do we have to consider stacking penalty?
No ECM modules are each calculated on their own.
Interesting point though, every other EW system has harsh stacking penalties, while ECM has none.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.25 06:44:00 -
[12]
Edited by: Tippia on 25/07/2011 06:44:41
Originally by: Gub Karlson One question, does the stacking penalty concern the source or the target? I mean, if 2 ships use one electronic warfare module on the same target, do we have to consider stacking penalty?
It is calculated on a per-stat basis. In fact, the description of the penalties is very precise and entirely correct (if perhaps a bit cryptic) in this regard: ôPenalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.ö
It's not about targets and sources, it's about the ship being affected. If two ships both modify the same stat on the a target ship, then the effects will be penalised, and those penalties will also stack with any penalty the target itself might incur on the same stat.
It's easier to see with beneficial modules (since there are very few modules that actively make your own ship worse): e.g. using a tracking link or two on a ship that already has an active targeting computer or tracking enhancer. All three modules modify the same stats (tracking, optimal, and falloff) and are therefore stacking penalised together. The same thing applies to modules with negative effects. ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
Gub Karlson
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Posted - 2011.07.25 06:45:00 -
[13]
Actually I was not thinking of ECM, but Sensor Dampener. So you mean it independent for each ship. For example, if ship 1 reduce target from 100 to 80 (20%) with one module, ship 2 will reduce it from 80 to 64 (also 20%, no stack penalty), it that correct?
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Gub Karlson
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Posted - 2011.07.25 06:49:00 -
[14]
Originally by: Gub Karlson Actually I was not thinking of ECM, but Sensor Dampener. So you mean it independent for each ship. For example, if ship 1 reduce target from 100 to 80 (20%) with one module, ship 2 will reduce it from 80 to 64 (also 20%, no stack penalty), it that correct?
Edit: Was writing this while last answer was posted. So 2 ships using 1 warfare module against same target is like one ship using 2 modules against that target.
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Tippia
Caldari Sunshine and Lollipops
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Posted - 2011.07.25 06:50:00 -
[15]
Edited by: Tippia on 25/07/2011 06:52:33
Originally by: Gub Karlson Actually I was not thinking of ECM, but Sensor Dampener. So you mean it independent for each ship. For example, if ship 1 reduce target from 100 to 80 (20%) with one module, ship 2 will reduce it from 80 to 64 (also 20%, no stack penalty), it that correct?
No. Both ships will modify the same "stat instance" (viz. the scan res and targeting range on the target), so the two will be penalised.
Or, to show the opposite example: one ship that uses 5 SDs on 5 different ships will not be penalised in any way (but 5 ships using 5 SDs on one target will all be penalised).
edit: in response to your second post: yes, the source of the effect is entirely irrelevant. To append the above example: 5 ships using one SD each against one target results in the same penalised effect as one ship using 5 SDs against the same target. ùùù ôWe want to try this thing called micro-transactions, but we don't know what it is. Can anyone explainà aw screw it, let's just do it! What could go wrong?ö ù ÇÇP |
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