Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Elisa Vilerum
|
Posted - 2011.07.23 06:16:00 -
[1]
WTT/WTS 4 state of the art faction battleships so i can obtain fake eye ie glass mixed with some rubber and some wires in side.
totally worth it....it will help me immerse in game .
someone dude told me awhile ago that whenever you undock you are risking to loose everything you undocked with because eve was ruthless ***** and there was no hand holding in game...i wander what hi was talking about.
cheers.
|
Singeabooty Raj
Minmatar Marcabian 5th Invasion Fleet HYDRA RELOADED
|
Posted - 2011.07.23 06:19:00 -
[2]
If i was wearing a monocle or these goggles the experience would still be unsatisfying for you
|
CLONE 9
Amarr Viziam
|
Posted - 2011.07.23 06:29:00 -
[3]
Originally by: Elisa Vilerum WTT/WTS 4 state of the art faction battleships so i can obtain fake eye ie glass mixed with some rubber and some wires in side.
totally worth it....it will help me immerse in game .
someone dude told me awhile ago that whenever you undock you are risking to loose everything you undocked with because eve was ruthless ***** and there was no hand holding in game...i wander what hi was talking about.
cheers.
Better still, carry on with your elite pew pew and ignore the vanity item that does nothing to alter or enhance the core aspects of the game. Or is that too hard for you to do?
Eve still is ruthless ... Nothing has changed there.
1/10 for your attempt at stirring the ****
9. |
G 0 D
|
Posted - 2011.07.23 06:39:00 -
[4]
Originally by: CLONE 9
Eve still is ruthless ... Nothing has changed there.
What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.
Next will be ships and implants that can't be destroyed.
Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships altogether and we will be left with second life 2.
That is the game we subscribe for now. Hello kitty in space.
|
Elisa Vilerum
|
Posted - 2011.07.23 06:45:00 -
[5]
Edited by: Elisa Vilerum on 23/07/2011 06:45:30
Originally by: CLONE 9
Originally by: Elisa Vilerum WTT/WTS 4 state of the art faction battleships so i can obtain fake eye ie glass mixed with some rubber and some wires in side.
totally worth it....it will help me immerse in game .
someone dude told me awhile ago that whenever you undock you are risking to loose everything you undocked with because eve was ruthless ***** and there was no hand holding in game...i wander what hi was talking about.
cheers.
Better still, carry on with your elite pew pew and ignore the vanity item that does nothing to alter or enhance the core aspects of the game. Or is that too hard for you to do?
Eve still is ruthless ... Nothing has changed there.
1/10 for your attempt at stirring the ****
oh my no i don't kill people i got killed and or poded from time to time so you can scrap biter vet/elite argument right here.
i don't care about vanity in a way you do...dont get me wrong if you wanna to walk around with dildo or three in your head hell go on with it,do what ever you like but when you undock i expect that same rules apply to all and everything simple right?
so one can choose to grow ballas and undock with fluffy or not wheres the problem?
|
CLONE 9
Amarr Viziam
|
Posted - 2011.07.23 07:01:00 -
[6]
Originally by: G 0 D
Originally by: CLONE 9
Eve still is ruthless ... Nothing has changed there.
What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.
Next will be ships and implants that can't be destroyed.
Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships altogether and we will be left with second life 2.
That is the game we subscribe for now. Hello kitty in space.
Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?
No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.
You know this of course - but you choose to ignore the fact because you're working the forums trying to create the impression that things are going pear shaped so people jump across to play 'My little robot'
9. |
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.07.23 07:16:00 -
[7]
So you don't like spending money on vanity, but do like moaning about others doing it .. sounds to me like they are having the desired effect.
Vanity items are marketable items. For all intents and purposes they are merely digits on the wallet ISK readout. If Eve was as 'ruthless' as you appear to want it to be, dying would mean killer getting access to your hangar items, wallet and Goddess knows what else.
|
Elisa Vilerum
|
Posted - 2011.07.23 07:21:00 -
[8]
Originally by: Hirana Yoshida So you don't like spending money on vanity, but do like moaning about others doing it .. sounds to me like they are having the desired effect.
Vanity items are marketable items. For all intents and purposes they are merely digits on the wallet ISK readout. If Eve was as 'ruthless' as you appear to want it to be, dying would mean killer getting access to your hangar items, wallet and Goddess knows what else.
since u don't die just clone jump and you don't carry billions in pockets and have security because game is in future not in stone age you fail hard killer can take whats left of my ship/pod.
so your argument is fail but please think of another one.
|
Winston McQuin
Caldari State War Academy
|
Posted - 2011.07.23 07:24:00 -
[9]
What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.
Next will be ships and implants that can't be destroyed.
Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships altogether and we will be left with second life 2.
That is the game we subscribe for now. Hello kitty in space.
EMO much?
|
RAW23
|
Posted - 2011.07.23 07:28:00 -
[10]
Originally by: CLONE 9
Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?
No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.
|
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.07.23 07:29:00 -
[11]
Originally by: Elisa Vilerum ..so your argument is fail but please think of another one.
No need to think of another one as I am as always 100% on the money.
And a monocle wearer can drop it in hangar before going out to die and a killer is free to what is in his wreck, same thing just less hassle.
Vanity items are currency, nothing more. Where they differ from raw cash is in their ability to illicit an emotional response in viewers .. here is a shocker: It is just like real life.
|
G 0 D
|
Posted - 2011.07.23 07:38:00 -
[12]
Originally by: Winston McQuin
What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.
Next will be ships and implants that can't be destroyed.
Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships altogether and we will be left with second life 2.
That is the game we subscribe for now. Hello kitty in space.
EMO much?
If I don't like that a noob is flying an expensive ship, i'll blow it up.
If I don't like that a noob is wearing a monocle, I can't do anything about it.
There is the problem.
I don't like that the game has indestructible items that don't get dropped on death. I have no tools in the sandbox to do anything about those ******s with monocles that call everyone peasants. They will have their monocles forever, in a game where we were once suppose to risk loosing our items on death.
|
Elisa Vilerum
|
Posted - 2011.07.23 07:39:00 -
[13]
Originally by: Hirana Yoshida
Originally by: Elisa Vilerum ..so your argument is fail but please think of another one.
No need to think of another one as I am as always 100% on the money.
And a monocle wearer can drop it in hangar before going out to die and a killer is free to what is in his wreck, same thing just less hassle.
Vanity items are currency, nothing more. Where they differ from raw cash is in their ability to illicit an emotional response in viewers .. here is a shocker: It is just like real life.
you can be 100% riding golden elephant or other odd crap you argument was fail.
i already stated that i don't care about vanity in a way other guy/and you i guess think.
bypassing game mechanic is my grudge and for what player milking geez what a noble cause.
are we clear on me and vanity?
|
Aldan Romar
Amarr
|
Posted - 2011.07.23 07:42:00 -
[14]
Of course you can destroy vanity items, you just need a lot of l33t PVP-power to do it...
Think harder...
|
Wellfan
Snake Eyes Inc
|
Posted - 2011.07.23 10:54:00 -
[15]
Can I point out the obvious.
You don't wear anything when in your pod...
|
Marchocias
|
Posted - 2011.07.23 11:19:00 -
[16]
Originally by: RAW23 Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Are you seriously comparing a Titan BPO to a Monocle, and saying that neither gives you an advantage?
You have slipped the word "combat" in before "advantage", I'll grant you. However, Eve is not simply a combat game, so in the grand scheme of things, a Titan BPO gives someone a massive advantage.
The way I see it, imagine you've turned up at some LAN party event. The NeX store clothes are a digital equivalent of the threads you turn up wearing in real life. If someone pods you in game, you wouldn't expect them to steal the underpants you're actually wearing. I know its a bit of a stretch, but that kinda what I reckon CCP have designed here - a way for you to digitally represent yourself much like you would in real life. (I know its totally lame, I'm just saying).
---- Will 2011-06-24 go down as the day CCP stood still, or the day the dream died? |
JitaPriceChecker2
|
Posted - 2011.07.23 11:19:00 -
[17]
Originally by: Wellfan Can I point out the obvious.
You don't wear anything when in your pod...
So you have monocle waiting for you at every station you dock ?
|
RAW23
|
Posted - 2011.07.23 11:26:00 -
[18]
Originally by: Marchocias
Originally by: RAW23 Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Are you seriously comparing a Titan BPO to a Monocle, and saying that neither gives you an advantage?
You have slipped the word "combat" in before "advantage", I'll grant you. However, Eve is not simply a combat game, so in the grand scheme of things, a Titan BPO gives someone a massive advantage.
Please see the argument I was responding to. I didn't 'slip' 'combat' in before 'advantage', I was responding to an argument based on the lack of combat utility of monocles.
Quote:
The way I see it, imagine you've turned up at some LAN party event. The NeX store clothes are a digital equivalent of the threads you turn up wearing in real life. If someone pods you in game, you wouldn't expect them to steal the underpants you're actually wearing. I know its a bit of a stretch, but that kinda what I reckon CCP have designed here - a way for you to digitally represent yourself much like you would in real life. (I know its totally lame, I'm just saying).
This is not a good analogy. You don't buy your real life clothes with in game resources. They are also not 'your' clothes but those of your character. They retain a value in-game and just because they have no utility in terms of mechanics does not mean they don't have any value. They are valuable items that are indestructible and unlootable. This is a huge departure from the spirit of the game.
|
Discordia Duenna
The Gosimer and Scarab
|
Posted - 2011.07.23 11:32:00 -
[19]
Originally by: Singeabooty Raj If i was wearing a monocle or these goggles the experience would still be unsatisfying for you
****in A
|
Solomunio Kzenig
Amarr Indicium Technologies Hephaestus Forge Alliance
|
Posted - 2011.07.23 12:55:00 -
[20]
Edited by: Solomunio Kzenig on 23/07/2011 12:56:04 The whinging and trolling about vanity items is a distraction in my opinion, the real deal breaker for me is the whole concept of MT in the 1st place. We pay a subscription for EVE, with the understanding that all EVE content is availble to all players (in game mechanics excepted of course, i.e. a 15 day trial can't fly a Titan, no Motherships in High Sec etc.).
MT fundamentally breaks this paradigm and also tempts ÇÇP down a slippery slope of concentrating on developing content for the MT portion of the game. Why develop stuff for your players that they pay for once when you can develop stuff that they potentially have to pay for twice?
In addition the shift by ÇÇP away from the 2 expansions a year model to many small expansions is perfect for MT, games with MT in them need a constant churn of new 'Oh Shiney' to keep the plyers paying up. Keep a close eye on the EVE (content covered by the subscription) versus MT ratio of each upcoming expansion, my bet is the MT part will soon dominate.
|
|
Discrodia
Gallente Symbiosis International Moose Alliance
|
Posted - 2011.07.23 14:06:00 -
[21]
Originally by: Singeabooty Raj If i was wearing a monocle or these goggles the experience would still be unsatisfying for you
Zee goggles! They do nothing!
Quote: The most effective post is the first post, do not waste it.
|
Important Person
|
Posted - 2011.07.23 14:50:00 -
[22]
Originally by: JitaPriceChecker2
Originally by: Wellfan Can I point out the obvious.
You don't wear anything when in your pod...
So you have monocle waiting for you at every station you dock ?
Why not? You have dozens of pants, shirts, jackets, shades, jewellery, shoes, makeup artists, tatoo artists and hairstylists waiting for you at any station you dock at after being podded. Why should a removable monocle be any different?
|
Noddy Comet
Caldari
|
Posted - 2011.07.23 14:58:00 -
[23]
Originally by: G 0 D
Originally by: CLONE 9
Next will be ships and implants that can't be destroyed.
*Citation needed*
And no, pulling it out of your rear or from inside your tinfoil hat does not count.
|
|
CCP Loktofeit
|
Posted - 2011.07.23 15:00:00 -
[24]
Originally by: RAW23
Originally by: CLONE 9
Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?
No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.
I normally don't post much, but I wanted to know if you could further explain your stance there.
The transportation of limited-supply materials and resources is a core part of gameplay. One of the biggest player comcerns about Ships>Gold>ThinAir (as the thread is titled) is that any design bypassing that process negates entire chunks of the core gameplay of EVE Online.
As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.
So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.
Would you be able to explain why you feel that wouldn't be the case?
To be clear, I am neither claiming that you are wrong nor stating that my view is the right one. EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.
|
|
Vice Admiral Spreadsheet
Caldari
|
Posted - 2011.07.23 15:06:00 -
[25]
Originally by: CCP Loktofeit
Originally by: RAW23
Originally by: CLONE 9
Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?
No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.
As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.
So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.
Exactly. It's a tad ridiculous to compare a titan BPO to a monocle. A monocle can never do anything, a BPO can RAW23 has landed flat on his face, after tumbling down a hill of fail
|
Hunter Verdeen
|
Posted - 2011.07.23 15:20:00 -
[26]
None of you get it in fact I wonder if any of you actually understand what goes on when one gets podded. Not your ship blown up but podded. I mean when your ship blows up you lose your ship, it's fittings, and the cargo but when the pod blows up you lose your body, implants, and your conscious mind gets transfered into a new clone. Before the NEX your clone gets fully clothed in exactly the same outfit the one that got destroyed was in and a brand new pod. Now with the NEX you clone gets clothed in exactly the same outfit you were in however you got a little more choice into additions to the basic outfit. I fail to see how any piece of clothing or vanity item if you will has ever been lost in game. To ***** because you can;t destroy clothing when you never could in the first place is just stupid.
On another note because I am very tired of seeing folks say something that is just simply wrong I have to correct you. All of you who say when you get podded you dock at any station and you have your stuff waiting for you and it is not true and very noobish to say. If your ship gets destroyed and you end up in your pod there is and always has been a compartment for the clothes so you have them when your ship goes boom. This way you dock and have clothes with you anywhere and everywhere. However if you get podded a new set of the same clothes are waiting at the med center where your clone in installed. It's not like you get podded and wake up in space in a pod you wake up in the station where you have a clone waiting and get a brand new set of clothes and a pod. Come on folks get it right.
|
Last Star Fighter
|
Posted - 2011.07.23 15:35:00 -
[27]
Why does the monocle look like a butt hole? ***SPACESHIPS > ROBOTS*** |
Cashcow Golden Goose
|
Posted - 2011.07.23 16:23:00 -
[28]
They don't want to re-render your picture every time you get podded or clone jump. That is the simple explanation that explains all circumstances relating to invulnerable items, and in fact the moments they are not invulnerable.
If destruction would need re-render, then indestructible.
Lazy, bolt on, after thoughts, not even for Eve, but for other products.
Can't you just beta test World Of Darkness quietly without making a fuss? There will be no effort to actually make it fit Eve, you have got to get over it. You can stand on the balcony, STAND, STARING AT YOUR SHIP, and you cannot clone jump UNTIL YOU LEAVE YOUR SHIP.
This will not be fixed, because it's not relevant to world of darkness, your portrait will not need forcible re-renders in World of Darkness, so that will not be written.
Rocket Science, this is not. Signature removed. blah blah whine whine. navigator
Funny how you didn't care until you fell for a forum troll and decided to take that out on someone. |
DeBingJos
Minmatar Goat Holdings
|
Posted - 2011.07.23 16:55:00 -
[29]
Originally by: CCP Loktofeit EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.
Vanity items should drop like the other ingame items or be destroyed like implants. The way it is now is wrong, this is EVE, your stuff should be at risk.
|
Important Person
|
Posted - 2011.07.23 17:25:00 -
[30]
PvP leetoid griefer tears. Yum.
They're clothes ffs. Find another bandwagon.
|
|
Aldan Romar
Amarr
|
Posted - 2011.07.23 17:44:00 -
[31]
If CCP is making me loose the stuff I bought with hard cash, I would sue them...
And again, vanity items have a double role of clothing and standard item - if worn, they count as clothing, and like colthing cannot be destroyed. If not they can be destroyed or drop like every other item...
So now on to the riddle of how to destroy vanity items - either catch someone transporting them, then destroy the ship (normal PVP-routine), or man up and blow up a station (the uber-PVP option) where they are stored...
|
Taedrin
Gallente Zero Percent Tax Haven
|
Posted - 2011.07.23 17:47:00 -
[32]
Edited by: Taedrin on 23/07/2011 17:48:47
Originally by: CCP Loktofeit
Originally by: RAW23
Originally by: CLONE 9
Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?
No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.
I normally don't post much, but I wanted to know if you could further explain your stance there.
The transportation of limited-supply materials and resources is a core part of gameplay. One of the biggest player comcerns about Ships>Gold>ThinAir (as the thread is titled) is that any design bypassing that process negates entire chunks of the core gameplay of EVE Online.
As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.
So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.
Would you be able to explain why you feel that wouldn't be the case?
To be clear, I am neither claiming that you are wrong nor stating that my view is the right one. EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.
He was referring to an immediate combat advantage. Any perceived advantage it gives you in combat is a consequence of other things - such as you having friends in high places or because you bought mercs to protect you and etc...
Of course, he entirely missed the mark of what the person he was quoting was trying to say: Titan BPOs have HUGE impact on core gameplay. If they didn't, then why are people calling for a nerf to supercaps?
It would be ridiculous to think that a Titan BPO didn't provide you with a strategic and/or economical advantage over your fellow players. After all, a Titan BPO is the critical first step on the path to being able to field a Titan on the battlefield - which is something every young 0.0 alliance strives for. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
|
Elisa Vilerum
|
Posted - 2011.07.23 18:00:00 -
[33]
Originally by: Important Person PvP leetoid griefer tears. Yum.
They're clothes ffs. Find another bandwagon.
that's funny
because there is far less important things in game that have far less value or none whatsoever and give absolutely no game advantage but are destroyable,there is also far more valuable items in game as titan bpo mentioned that are destroyable why do shirts have different(game/immersion braking) status?
plex become destroyable because CCP didn't liked items with different status then the rest of the game why change now?
oh let me guess one player burn extra money/isk/plex and is deserving of special status is that it?
game mechanic need to be bypassed so that players can be hand held is that it?
how about no,how about you risk what u carry like the REST of game,don't fly what u cant afford to lose!
EVE ONLINE as it was for almost decade.
|
Phil MacMannon
Fantastic Gymnastics
|
Posted - 2011.07.23 18:01:00 -
[34]
Originally by: CCP Loktofeit
Originally by: RAW23
Originally by: CLONE 9
Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?
No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?
Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.
I normally don't post much, but I wanted to know if you could further explain your stance there.
The transportation of limited-supply materials and resources is a core part of gameplay. One of the biggest player comcerns about Ships>Gold>ThinAir (as the thread is titled) is that any design bypassing that process negates entire chunks of the core gameplay of EVE Online.
As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.
So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.
Would you be able to explain why you feel that wouldn't be the case?
To be clear, I am neither claiming that you are wrong nor stating that my view is the right one. EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.
It is not about an advantage, or not. There are plenty of other cases of items in-game which have no appreciable value, yet still drop or are destroyed in the process of the kill.
The simple fact of introducing new mechanics that undermine the original core mechanics that the entire game was founded on has consequences for those who have been here long enough to know what EVE is/was all about.
Many people are able to convince themselves that those things do not affect the in-space part of the game and thus have no bearing on it. Even though these items may have no in-game *effect*, there is still an *effect* as to how i perceive the experience of the game as a result of those changes.
For me, the act of making those items indestructible, vanity or not, making them appear out of thin air, instead of player made, and making them so insanely expensive compared to everything else in the game robs me of my IMMERSION.
Without IMMERSION, in anything that you are doing, you remove the whole point of the process. With these changes i am no longer able to suspend my disbelief. Everytime i log in and see that icon in the station view, for me, is like a camera crew popping up in the background of the movie i am trying to watch. It has the effect of reminding me that what i am doing is not real, and ultimately, pointless.
In other words, i no longer believe what i do in-game matters anymore.
|
CLONE 9
Amarr Viziam
|
Posted - 2011.07.23 18:15:00 -
[35]
Originally by: Phil MacMannon
In other words, i no longer believe what i do in-game matters anymore.
.....because someone wears a monocle that you can't destroy.
9. |
Revajin
Gallente 15 Minute Outliers
|
Posted - 2011.07.23 18:19:00 -
[36]
Originally by: CLONE 9
Originally by: Phil MacMannon
In other words, i no longer believe what i do in-game matters anymore.
.....because someone wears a monocle that you can't destroy.
A monocle that most of these protester alts insisted they would never care about, think about, or give the time of day to before since it doesn't impact gameplay. They're just upset because they were wrong and the protest essentially solved nothing and now they need something else to complain about.
|
XIRUSPHERE
Gallente The 8th Order
|
Posted - 2011.07.23 19:09:00 -
[37]
Originally by: Aldan Romar If CCP is making me loose the stuff I bought with hard cash, I would sue them...
And again, vanity items have a double role of clothing and standard item - if worn, they count as clothing, and like colthing cannot be destroyed. If not they can be destroyed or drop like every other item...
So now on to the riddle of how to destroy vanity items - either catch someone transporting them, then destroy the ship (normal PVP-routine), or man up and blow up a station (the uber-PVP option) where they are stored...
Good luck trying to sue them, have you seen anyone even give that thought a glance when they dropped or had plex destroyed?
|
Important Person
|
Posted - 2011.07.23 19:18:00 -
[38]
Originally by: Elisa Vilerum
Originally by: Important Person PvP leetoid griefer tears. Yum.
They're clothes ffs. Find another bandwagon.
that's funny
because there is far less important things in game that have far less value or none whatsoever and give absolutely no game advantage but are destroyable,there is also far more valuable items in game as titan bpo mentioned that are destroyable why do shirts have different(game/immersion braking) status?
plex become destroyable because CCP didn't liked items with different status then the rest of the game why change now?
oh let me guess one player burn extra money/isk/plex and is deserving of special status is that it?
game mechanic need to be bypassed so that players can be hand held is that it?
how about no,how about you risk what u carry like the REST of game,don't fly what u cant afford to lose!
EVE ONLINE as it was for almost decade.
Bawwwww.
I'm sorry your game is ruined because someone has a cosmetic item you can't take away from them. Go flip some cans and get over it.
|
J Kunjeh
Gallente
|
Posted - 2011.07.23 19:26:00 -
[39]
Originally by: Aldan Romar If CCP is making me loose the stuff I bought with hard cash, I would sue them...
Lol...sue...yeah, good luck with that (read the EULA and TOS closely). Just don't be a moron and fly around with PLEX in your cargo. ______________________ ~Gnosis~ |
Mekkimaru
Gallente
|
Posted - 2011.07.23 19:35:00 -
[40]
Before monocles, my character used to have clothing. If I were to get podded, my clothes wouldn't drop; why should it now?
All I see is people arguing about how they cant destroy monocle/etc. Well, you couldn't destroy your original(non NeX shop) clothes either, so whats the problem?
If monocles get dropped, should the default clothing become become dropped as well?....*looks at character*.....on second thought, I'll join the trolls, LET ALL CLOTHING BE DROPPED ONCE PODDED ------------------------------
Life is not about having a good hand, its about playing the hand you do have well. |
|
Elisa Vilerum
|
Posted - 2011.07.23 19:39:00 -
[41]
Edited by: Elisa Vilerum on 23/07/2011 19:40:45 Edited by: Elisa Vilerum on 23/07/2011 19:39:54
Originally by: Important Person
Originally by: Elisa Vilerum
Originally by: Important Person PvP leetoid griefer tears. Yum.
They're clothes ffs. Find another bandwagon.
that's funny
because there is far less important things in game that have far less value or none whatsoever and give absolutely no game advantage but are destroyable,there is also far more valuable items in game as titan bpo mentioned that are destroyable why do shirts have different(game/immersion braking) status?
plex become destroyable because CCP didn't liked items with different status then the rest of the game why change now?
oh let me guess one player burn extra money/isk/plex and is deserving of special status is that it?
game mechanic need to be bypassed so that players can be hand held is that it?
how about no,how about you risk what u carry like the REST of game,don't fly what u cant afford to lose!
EVE ONLINE as it was for almost decade.
Bawwwww.
I'm sorry your game is ruined because someone has a cosmetic item you can't take away from them. Go flip some cans and get over it.
It is not ruined and i don't claim it is,i am against game/immersion breaking items in MMORPG.
so how about you try to read posts and then try to spawn crap out of your mouth it might even make sense and not be under bridge trolling MK?
edit: explicit amount of typos.
|
Catheryn Martobi
|
Posted - 2011.07.23 19:44:00 -
[42]
Considering the isk value of the items I better sure as hell get an unlimited warranty with it. In my mind, this is how it should work:
People who purchase NEX store items get the item and an unlimited warranty making it available in any station they dock at, and if it is DESTROYED they get a new one (to prevent people giving away copies). Also, you don't wear the items in your pod, so they only way it would be destroyed is if it is in your cargo. But if it's dropped then your **** out of luck.
Actually, this is kind of hard isn't it?
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2011.07.23 19:44:00 -
[43]
Originally by: Aldan Romar If CCP is making me loose the stuff I bought with hard cash, I would sue them...
Ever bought a PLEX with RL money? |
Cipher Jones
Minmatar
|
Posted - 2011.07.23 19:52:00 -
[44]
I go out and I buy a CNR and complex booster/bcu's. I take risk every time I undock, but have the potential to make money.
I go out and I buy a Monocle. I take no risk when I undock, but have zero potential to make income from the monocle.
"Blah blah blah the Dev's are terrible at balancing this and that and the other thing", I hear it every day. When they get the balance working as intended people still cry. Yes, it is both balanced, and working as intended. . Adapt and overcome or become a monkey on an evolution poster.
|
Sadayiel
Caldari Inner Conflict
|
Posted - 2011.07.23 20:02:00 -
[45]
Originally by: Mekkimaru Before monocles, my character used to have clothing. If I were to get podded, my clothes wouldn't drop; why should it now?
All I see is people arguing about how they cant destroy monocle/etc. Well, you couldn't destroy your original(non NeX shop) clothes either, so whats the problem?
If monocles get dropped, should the default clothing become become dropped as well?....*looks at character*.....on second thought, I'll join the trolls, LET ALL CLOTHING BE DROPPED ONCE PODDED
As i stated in several other post, and CCP never bothered and can simply explain this with a basic common sense gameplay perspective (and you can use this explanation if wish from now on CCP)
If and big IF everytime someone it's podded the game must do an extra check to see if there is an equipped cloth piece, plus the let's load now the character graphics, remove the monocle make a new snapshot to show the new clones with the default (non equipped ones or just sent the player to character recustom screen) then save the pic and actualize it. That should bring LAG and MAJOR CODING TROUBLES for a lot of stupid and innecesary steps just to keep the sake of innmersion/destructible options ingame for something absolutely non game-changing in the spaceship part of the game.
Hencefort CCP doesn't want to get extra reasons to trouble your's SPACESHIPS in SPACE and want to keep the game the most stable for your daily flying needs.
P.S: now consider this way of action means, less PLEX usage and therefore less need to get and make more and more PLEX to keep the vanity advantage, thus CCP actually supporting the wannabe play for free whinners about PLEX prices raising, and negating to themselves the now so public and official status on the forums of CCP attempt to get as many cash from the playerbase as possible.
TL,DR : CCP actions with vanity items actually have little to no difference in their attempts to gather as many money as possible from the playerbase, just the opposite all the wannabe troll forums claim without proofs.
DEAR MONOCLE OVERLORDS JOIN TO FORCE CCP ADD LORGNETTE FOR THE OVERLADIES!! |
Cyzin Jita
|
Posted - 2011.07.23 20:17:00 -
[46]
Take a shower and buy some new clothes you filthy peasant scum
|
Aldan Romar
Amarr
|
Posted - 2011.07.23 20:24:00 -
[47]
Whoa, just illustrating that I would see vanity items on another scale than any other pixelated item...
I fell that vanity items are very much like PLEX - both initially cost real money, both can be exchanged for ingame cash, both can be used within a safe environment (either be worn or be converted within station), and only in special situations need to be transported.
PLEX usually don't need to be transported to be used for their intended effect, so don't need to be put at risk to be useful.
Vanity items need to be worn for their intedned effect, so if vanity items were destroyable while worn that would deviate from PLEX.
|
Mixne
|
Posted - 2011.07.24 00:09:00 -
[48]
Originally by: Elisa Vilerum
It is not ruined and i don't claim it is,i am against game/immersion breaking items in MMORPG.
so how about you try to read posts and then try to spawn crap out of your mouth it might even make sense and not be under bridge trolling MK?
edit: explicit amount of typos.
How's this for immersion. Every single station has a NeX store in it. The stuff you buy from NeX is REALLY expensive. The reason it's so expensive is that it comes with a replacement policy once you "redeem" it (put it on). You get blown up while wearing NeX products, the NeX store where you clone is replaces the item for you under their free replacement policy. It really take VERY little imagination to make it fit. Also, pods don't leave wrecks as far as I know (I suppose I could be wrong, never been podded), so the clothes would ALWAYS be destroyed when someone is podded.
|
Cantryyp
|
Posted - 2011.07.24 01:18:00 -
[49]
I don't plan on wearing a silk miniskirt that costs about the same as a carrier when I know I'm going to submerge myself in depleted cellular material. No quantity of Scotchgard would save it.
If you want to introduce destructible clothing for in-pod use, seed BPOs for shower caps and ear plugs. Even then I'd only need the earplugs when I fire tachyon lasers.
|
Elisa Vilerum
|
Posted - 2011.07.24 01:26:00 -
[50]
Originally by: Mixne
Originally by: Elisa Vilerum
It is not ruined and i don't claim it is,i am against game/immersion breaking items in MMORPG.
so how about you try to read posts and then try to spawn crap out of your mouth it might even make sense and not be under bridge trolling MK?
edit: explicit amount of typos.
How's this for immersion. Every single station has a NeX store in it. The stuff you buy from NeX is REALLY expensive. The reason it's so expensive is that it comes with a replacement policy once you "redeem" it (put it on). You get blown up while wearing NeX products, the NeX store where you clone is replaces the item for you under their free replacement policy. It really take VERY little imagination to make it fit. Also, pods don't leave wrecks as far as I know (I suppose I could be wrong, never been podded), so the clothes would ALWAYS be destroyed when someone is podded.
first and foremost only non destructible usable items in game are NeX items and without any sugar coating,it is because of money.
as far as immersion go sorry but no considering price of certain gear in NeX is only shadowed by capital ships,and the way how they are "created" it just doesn't do it for me.
|
|
Important Person
|
Posted - 2011.07.24 02:16:00 -
[51]
Originally by: Elisa Vilerum it just doesn't do it for me.
Does it for me. Bad luck bro.
|
Izziee
|
Posted - 2011.07.24 02:23:00 -
[52]
sounds to me like the little poor kids got let out of school and are unable to bully someone for their pocket money and now come to the forums to whine about it like a little child because the only way their ever going to be able to afford such an item is to take it from someone, since they can't do that, it hurts their poor little brains and they try to make any desperate attempt at making a logical reason as to why.
No I don't have one, won't ever buy one, don't care for one and frankly, could give two hoots who has one.
Go throw your toys out your pram over REAL reasons. It's utterly pathetic
|
Izziee
|
Posted - 2011.07.24 02:25:00 -
[53]
Originally by: Elisa Vilerum
Originally by: Important Person PvP leetoid griefer tears. Yum.
They're clothes ffs. Find another bandwagon.
that's funny
because there is far less important things in game that have far less value or none whatsoever and give absolutely no game advantage but are destroyable,there is also far more valuable items in game as titan bpo mentioned that are destroyable why do shirts have different(game/immersion braking) status?
plex become destroyable because CCP didn't liked items with different status then the rest of the game why change now?
oh let me guess one player burn extra money/isk/plex and is deserving of special status is that it?
game mechanic need to be bypassed so that players can be hand held is that it?
how about no,how about you risk what u carry like the REST of game,don't fly what u cant afford to lose!
EVE ONLINE as it was for almost decade.
"how about no,how about you risk what u carry like the REST of game"
Er. No. How about you stop acting like you have a say in it. You don't.
|
Izziee
|
Posted - 2011.07.24 02:27:00 -
[54]
Originally by: Important Person
Originally by: Elisa Vilerum it just doesn't do it for me.
Does it for me. Bad luck bro.
Your lips do it for me.
|
Elisa Vilerum
|
Posted - 2011.07.24 02:43:00 -
[55]
Edited by: Elisa Vilerum on 24/07/2011 02:46:38
"No I don't have one, won't ever buy one, don't care for one and frankly, could give two hoots who has one."
your i don't give damn attitude is noted and highly not needed in the post where people give a damn.
i will stress this..i do pay for multy acc with money not plex and burn plex for items that i use for fun so im not sure what was your point as well.
but hey free to post hm..bye don't come back.
|
The Pteradactyl
|
Posted - 2011.07.24 06:59:00 -
[56]
Originally by: JitaPriceChecker2
Originally by: Wellfan Can I point out the obvious.
You don't wear anything when in your pod...
So you have monocle waiting for you at every station you dock ?
I'm all for starting out naked every time you die. Should be especially interesting when walking in stations comes.
|
G 0 D
|
Posted - 2011.07.24 09:47:00 -
[57]
Originally by: Elisa Vilerum
how about no,how about you risk what u carry like the REST of game,don't fly what u cant afford to lose!
EVE ONLINE as it was for almost decade.
|
RAW23
|
Posted - 2011.07.24 13:52:00 -
[58]
Edited by: RAW23 on 24/07/2011 13:55:26 Edited by: RAW23 on 24/07/2011 13:53:57
Originally by: CCP Loktofeit
I normally don't post much, but I wanted to know if you could further explain your stance there.
The transportation of limited-supply materials and resources is a core part of gameplay. One of the biggest player comcerns about Ships>Gold>ThinAir (as the thread is titled) is that any design bypassing that process negates entire chunks of the core gameplay of EVE Online.
As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.
So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.
Would you be able to explain why you feel that wouldn't be the case?
To be clear, I am neither claiming that you are wrong nor stating that my view is the right one. EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.
It seemed fairly clear to me, although I could well have been mistaken, that the point I was responding to was discussing direct advantages in combat not the broader sense of 'combat' that you allude to here whereby the term has such a wide extent as to become essentially meaningless (hauling provides 'combat advantages', mining provides 'combat advantages', refining provides 'combat advantages', third-party transactions provide 'combat advantages' etc). The question, 'Do vanity items make a difference in combat', seems to be directly aimed at the question of whether they give bonuses in a given bout of combat, not the question of whether there is any utility at all to the item within the whole system that leads up to combat and it was that claim that I was addressing.
As to the 'combat' benefits of carrying a BPO that you identify here, the same can be said of vanity items. Vanity items can be traded. A player can buy a vanity item with isk at one price and sell it for more isk at a later point. Trading (and transporting with the aim of trading) these vanity items can, then, earn a player isk and this isk translates into a 'combat' advantage on the very broad sense of combat that you lay out. Once vanity items are introduced into the game world they become part of the same holistic system as combat ships and Titan BPOs and this is one of the reasons that treating them as special items that are indestructible is problematic.
So, in summary, on the broad conception of 'combat' then, yes, a Titan BPO has 'combat' utility, but so too do any tradeable items that one might make isk from and this class of items includes vanity items.
Edit - In addition, one of the examples that you give seems to be based on the idea that combat may be determined in some way by people aiming to get a valuable BPO to a location and other people aiming to stop them. By making vanity items indestructible the possibility of this kind of interaction over this class of items is ruled out before-hand. And the reasons given by CCP so far for taking this anti-emergent approach seems to be a purely commercial one - so that people will form deeper emotional bonds with their indestructible vanity items than they would with destructible objects.
|
Saphs
|
Posted - 2011.07.24 14:10:00 -
[59]
You do realise that in our pods were naked. And that all clothes and monicles would be left in station for when we undock. Watch the videos of people comming out of pods their naked.
|
Cipher Jones
Minmatar
|
Posted - 2011.07.24 15:24:00 -
[60]
Edited by: Cipher Jones on 24/07/2011 15:26:49
Quote: first and foremost only non destructible usable items in game are NeX items and without any sugar coating,it is because of money.
And I agree 100%. When you buy a dreadnaught with ISK converted from a GTC the dread is 100% insured for life. Same with any ship. You just file a petition to CCP that says "This ship was paid for with a GTC's" and you get an instant refund, and the petition gets the top of the queue. Don't believe me? Just go self destruct your most expensive ship right now and see. . Adapt and overcome or become a monkey on an evolution poster.
|
|
Saphinite
|
Posted - 2011.07.24 15:26:00 -
[61]
Originally by: Cipher Jones
Quote: first and foremost only non destructible usable items in game are NeX items and without any sugar coating,it is because of money.
And I agree 100%. When you buy a dreadnaught with ISK converted from a GTC the dread is 100% insured for life. Same with any ship. You just file a petition to CCP that says "This ship was paid for with a GTC's and you get an instant refund, and the petition gets the top of the queue. Don't believe me? Just go self destruct your most expensive ship right now and see.
This is win
|
Ranger 1
Amarr Imperial Shipment
|
Posted - 2011.07.24 15:40:00 -
[62]
Originally by: Saphinite
Originally by: Cipher Jones
Quote: first and foremost only non destructible usable items in game are NeX items and without any sugar coating,it is because of money.
And I agree 100%. When you buy a dreadnaught with ISK converted from a GTC the dread is 100% insured for life. Same with any ship. You just file a petition to CCP that says "This ship was paid for with a GTC's and you get an instant refund, and the petition gets the top of the queue. Don't believe me? Just go self destruct your most expensive ship right now and see.
This is win
I strongly urge everyone to try this immediately. ===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
|
Posted - 2011.07.24 16:27:00 -
[63]
Hmmm... Blue bars, and yet still no official answer as to how/why clothes magically beam their way back to the station when you're podded.
Allowing players to buy/sell monocles for isk makes the argument about the bpo/monocle irrelevant. Both need to drop, since both are worth something in the "primary" economy of eve. Otherwise, as someone else pointed out, ships funded buy selling plex need to be insured for life too, there is absolutely no difference whatsoever.
|
Ranger 1
Amarr Imperial Shipment
|
Posted - 2011.07.24 17:00:00 -
[64]
Edited by: Ranger 1 on 24/07/2011 17:00:49
Originally by: Soi Mala Hmmm... Blue bars, and yet still no official answer as to how/why clothes magically beam their way back to the station when you're podded.
Allowing players to buy/sell monocles for isk makes the argument about the bpo/monocle irrelevant. Both need to drop, since both are worth something in the "primary" economy of eve. Otherwise, as someone else pointed out, ships funded buy selling plex need to be insured for life too, there is absolutely no difference whatsoever.
You do realize that implants in your head do not drop right?
You do realize that everything, including monocles, drop if they are in your cargo hold right?
You do realize that ships and BPs affect game play, monocles do not right?
I personally would prefer that both clothing items AND the implants in your head could be harvested from your body (along with the body itself as biomass), but that is hardly a game breaking issue.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
|
Posted - 2011.07.24 17:05:00 -
[65]
Originally by: Ranger 1 Edited by: Ranger 1 on 24/07/2011 17:00:49
Originally by: Soi Mala Hmmm... Blue bars, and yet still no official answer as to how/why clothes magically beam their way back to the station when you're podded.
Allowing players to buy/sell monocles for isk makes the argument about the bpo/monocle irrelevant. Both need to drop, since both are worth something in the "primary" economy of eve. Otherwise, as someone else pointed out, ships funded buy selling plex need to be insured for life too, there is absolutely no difference whatsoever.
You do realize that implants in your head do not drop right?
You do realize that everything, including monocles, drop if they are in your cargo hold right?
You do realize that ships and BPs affect game play, monocles do not right?
I personally would prefer that both clothing items AND the implants in your head could be harvested from your body (along with the body itself as biomass), but that is hardly a game breaking issue.
Implants can't be unplugged and resold (They also don't teleport to your hangar when podded).
Cargohold isn't the issue here.
Monocles DO affect gameplay since they have an isk value, isk that could go towards a HIC, which could scramble a titan, which could start a cascade etc. Just cos they don't directly link to combat, doesn't mean they aren't a part of the economy.
Also, yes, harvestable corpses would be awesome.
|
JitaPriceChecker2
|
Posted - 2011.07.24 17:13:00 -
[66]
Edited by: JitaPriceChecker2 on 24/07/2011 17:13:58 Edited by: JitaPriceChecker2 on 24/07/2011 17:13:30 The worst thing is that CCP denied us features in a subscription based MMO.
Clothes could have been player made , materials gathered all over universe , and probably even waged wars upon the most rare.
Instead they are printed out of thin air and i need to extra pay, as customer feel ripped off
|
Corina's Bodyguard
|
Posted - 2011.07.24 19:44:00 -
[67]
I don't have a problem with clothing/worn vanity items not being destroyed. They aren't on the ship anyway.
You are naked in your pod (well, except for cheap underwear for the T rating). All your clothes are left in stations.
|
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
|
Posted - 2011.07.24 21:37:00 -
[68]
Originally by: Corina's Bodyguard I don't have a problem with clothing/worn vanity items not being destroyed. They aren't on the ship anyway.
You are naked in your pod (well, except for cheap underwear for the T rating). All your clothes are left in stations.
Then how do they get to the next station you go to? Do they fly around in invisible clothe drones, much like the camera drones?
|
|
|
|
Pages: 1 2 3 :: [one page] |